Knight Boots

Knight Boots

Arcana
Sell
Buy

Lowest listing = sell, highest buy order = buy, from Steam's order book — a guide in your currency, refreshed ~every 30 min.

Other Grades

Item Info

Item TypeEquipment
GradeArcana
PartBoots
Level15
Synthesis TypeEquipment

Base Stats

Armor +87

Inherent Stats

Movement Speed +41
Max HP +34
HP Regen Per Sec +1.49

Unique Stats

Move between waves at the speed of the fastest party member.

Random Affix Slots

Decoration ×2Engraving ×1Inscription ×1

Slot counts are set by grade; the effect in each slot is rolled randomly on drop (decoration / engraving / inscription are applied via the Cube).

Strategy Notes

A summary of how this item is used, based on community strategy guides.

A Level-15 Piece People Hunt Down Just for Farming

The Arcana Knight Boots' special effect, in the game's internals, sets the wearer's between-wave movement speed to match the fastest member of the party (it applies to the wearer). People buy this piece for that effect rather than its raw stats, and demand for this Lv15 version stands out even against the same gear at other levels.

Who Should Wear Them (Put Them on Your Slow Character)

The effect lets the wearer catch up to the fastest member's speed. The Ranger is usually the quickest, so putting the boots on the Ranger itself does nothing. Do the opposite: equip them on a slow clearer like the Sorcerer so it catches up to the Ranger's speed. Think of it as making the Ranger your top speed first, then bringing the slow character up to match.

How Many Do You Need? One, Usually

The effect doesn't stack, so it's only worth wearing on as many "slow characters you want to speed up" as you have. In the standard fast-farming setup (Sorcerer + Ranger, etc.) there's effectively just one slow damage dealer, so a single pair is plenty.

Don't overdo Movement Speed. Too fast and you'll outrun the frontline (tank) and take more hits. Just "matching" the top speed with the Knight Boots is enough—there's no need to stack it higher.

How to Obtain