Xenolord: Breeding & How To Get
How to obtain Xenolord in Palworld through breeding. Covers stats, partner skill, work suitability, and breeding combinations. A handy reference for raising it.
Palpedia #196
Xenolord
Stats
Element Matchup
Element chart →Partner Skill
Can be ridden as a flying mount. While in party, damage done by Partner Skills of weapon-wielding Pals increases by 20%. (Does not stack)
Work Suitability
AI Analysis
Overview
A Combat-oriented Pal, obtained through unusual means (Combat, Travel). Combat power: above average, base work: below average.
Its Partner Skill, Meteor Wings, lets you ride it through the sky (letting you ignore terrain when traveling). It's fastest among flying Pals, making it easy to use as a travel mount.
Put it in your party and make it your main combat unit. It can be ridden, so it doubles as transport and a combat unit. It doesn't spawn in the wild or as a boss, so you'll need to look into other routes such as breeding or raids.
AvailabilitySpecial
- Combat
- Travel
- Tanky
- Night Shift
Strengths
- Base stat total of 470 is in the top 10% bracket (455+), giving it strong innate combat performance
- HP 130 and Defense 120 are both in the top 25% bracket, making it tanky
- Nocturnal, so it keeps working through the night without sleeping
Cautions
- Work suitability tops out at Lv2, so you'll want to swap in a better Pal at the base
- Food 8 is on the heavy side (7+), so keeping several at the base strains your food planning
Role Suitability(relative rank among all Pals, 5-star scale)
- Combat
- ★★★★★5
- Base
- ★☆☆☆☆1
- Travel
- ★★★★★5
- Ranch
- ☆☆☆☆☆None
- Hatching
- ☆☆☆☆☆None
Pals to Pair With
At the Base
CloveeIncreases this Pal's Gathering suitability level by +1
In Your Party
Croajiro NoctIncreases Dark damage to weak points by 25%
HoocratesIncreases Attack of Dark Pals by 15%
WistellaIncreases Defense of Dark Pals by 15%
This analysis is automatically generated from in-game data (base stats, work suitability, food consumption, spawn level, Partner Skill, etc.). It may differ from actual play experience or the latest update.
Recommended passives
Combat
For Xenolord's combat passives, go for skills that add attack plus an extra effect, or Diamond Body so its skills aren't interrupted when hit. Invader, which boosts Dark and Dragon damage, is another option.
Base
For Xenolord's base passives, work-speed skills like Demon’s Hand are recommended. Xenolord has Insomnia built into its species, so it keeps working at night without adding the passive.
Travel
For Xenolord's travel passives, movement-speed skills like Dimensional Leap, or Eternal Engine to raise stamina, are recommended.
Drops (Defeat / Butcher)
Meteorite Fragment×7-15
Butchering a Pal you caught yields the same items. Butchered Pals will be gone for good.
Innate Passive Skills
Always present on this species. Captured pals can roll additional random passives.
Moves
| Lv | Move | Category | Type / Power |
|---|---|---|---|
| 1 | Dragon Cannon | Ranged | |
| 7 | Umbral Surge | Ranged | |
| 15 | Satellite Bit | Ranged | |
| 22 | Beam Slash | Ranged | |
| 30 | Astral Ray | Ranged | |
| 40 | Cosmic Meteor | Ranged | |
| 50 | Omega Laser | Ranged | |
| 70 | Meteorain | Ranged |