
When it is holding Booster Energy or when the weather is harsh sunlight, its highest stat other than HP is boosted. If it is Attack, Defense, Sp. Atk, or Sp. Def, that stat becomes 1.3 times; if it is Speed, it becomes 1.5 times.
* Based on Pokémon SV data, so it may be inaccurate
Type
Category
Target
Properties
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| Move | Type | Category | Power | Acc. | PP | Properties | Target | Effect |
|---|---|---|---|---|---|---|---|---|
| Psybeam | Psychic | Spec | 65 | 100 | 20 | 1 Foe | Has a 10% chance of confusing the target for 1 to 4 turns. | |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | 1 Foe | On the turn after it is used, the user must recharge and cannot move. | |
| Thunderbolt | Electric | Spec | 90 | 100 | 16 | 1 Foe | Has a 10% chance of paralyzing the target. | |
| Thunder Wave | Electric | Stat | - | 90 | 20 | 1 Foe | Paralyzes the target. It has no effect on Ground-type Pokémon. | |
| Thunder | Electric | Spec | 110 | 70 | 12 | 1 Foe | Has a 30% chance of paralyzing the target. In rain, it always hits the target. In harsh sunlight, its accuracy is lowered. It can also hit a target that is in the air (Fly). | |
| Night Shade | Ghost | Spec | - | 100 | 16 | 1 Foe | Deals 50 HP of damage to the target. | |
| Confuse Ray | Ghost | Stat | - | 100 | 12 | 1 Foe | Puts the target into the Confused condition. | |
| Swift | Normal | Spec | 60 | - | 20 | All Foes | Always hits. | |
| Rest | Psychic | Stat | - | - | 8 | Self | Fully restores the user's HP and cures its status conditions. The user falls asleep for 2 turns. Fails if the user's HP is already full. | |
| Substitute | Normal | Stat | - | - | 12 | Self | Reduces the user's HP by 1/4 of its max HP to create a substitute. The substitute takes hits in the user's place. It disappears after taking damage equal to 1/4 of the user's max HP. | |
| Spite | Ghost | Stat | - | 100 | 12 | 1 Foe | Reduces the PP of the move the target last used by 4. | |
| Protect | Normal | Stat | - | - | 8 | Self | Protects the user from the opponent's moves during the turn it is used. If used in succession, its success rate becomes 1/3 of the previous use. | |
| Perish Song | Normal | Stat | - | - | 8 | Sound | All | Puts every Pokémon on the field into the perish condition. |
| Icy Wind | Ice | Spec | 55 | 95 | 16 | Wind | All Foes | Lowers the target's Speed by 1 stage. |
| Endure | Normal | Stat | - | - | 12 | Self | During the turn it is used, if the user takes damage from a move that would cause it to faint, it endures with 1 HP remaining. This move's success rate becomes 1/3 of the previous time's if used in succession. | |
| Charm | Fairy | Stat | - | 100 | 20 | 1 Foe | Lowers the target's Attack by 2 stages. | |
| Mean Look | Normal | Stat | - | - | 8 | 1 Foe | Makes the target unable to flee. | |
| Sleep Talk | Normal | Stat | - | - | 12 | Self | Can be used only while the user is asleep. Uses one of the other moves the user knows at random. | |
| Pain Split | Normal | Stat | - | - | 20 | 1 Foe | Adds the user's and the target's remaining HP together, then splits the total evenly so each gets 1/2. | |
| Sunny Day | Fire | Stat | - | - | 8 | Whole Field | Sets the weather to harsh sunlight for 5 turns. | |
| Shadow Ball | Ghost | Spec | 80 | 100 | 16 | Ball | 1 Foe | Has a 20% chance to lower the target's Sp. Def by 1 stage. |
| Memento | Dark | Stat | - | 100 | 12 | 1 Foe | The user faints, but the target's Attack and Sp. Atk are lowered by two stages. | |
| Taunt | Dark | Stat | - | 100 | 20 | 1 Foe | Puts the target into the Taunt state. | |
| Helping Hand | Normal | Stat | - | - | 20 | Ally | During the turn it is used, raises the power of an ally's move to 1.5 times. | |
| Wish | Normal | Stat | - | - | 12 | Self | Sets a Wish on the user's position. | |
| Imprison | Psychic | Stat | - | - | 12 | 1 Foe | The user enters the Disable state. | |
| Hyper Voice | Normal | Spec | 90 | 100 | 12 | Sound | All Foes | An ordinary attacking move. |
| Astonish | Ghost | Phys | 30 | 100 | 15 | Contact | 1 Foe | Has a 30% chance to make the target flinch. |
| Fake Tears | Dark | Stat | - | 100 | 20 | 1 Foe | Lowers the target's Sp. Def by two stages. | |
| Magical Leaf | Grass | Spec | 60 | - | 20 | 1 Foe | This attack never misses. | |
| Calm Mind | Psychic | Stat | - | - | 20 | Self | Raises the user's Sp. Atk and Sp. Def by 1 stage each. | |
| Dark Pulse | Dark | Spec | 80 | 100 | 16 | Pulse | 1 Foe | Has a 20% chance of making the target flinch. |
| Power Gem | Rock | Spec | 80 | 100 | 20 | 1 Foe | A regular attacking move. | |
| Energy Ball | Grass | Spec | 90 | 100 | 12 | Ball | 1 Foe | Has a 10% chance of lowering the target's Sp. Def by 1 stage. |
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | 1 Foe | On the turn after using this move, the user must recharge. |
| Trick Room | Psychic | Stat | - | - | 8 | Whole Field | Puts the entire field into the Trick Room state for 5 turns. Using it again while Trick Room is active ends the Trick Room state. | |
| Charge Beam | Electric | Spec | 50 | 90 | 12 | 1 Foe | Has a 70% chance to raise the user's Sp. Atk. | |
| Psyshock | Psychic | Spec | 80 | 100 | 12 | 1 Foe | Calculates damage using the target's Defense stat. | |
| Stored Power | Psychic | Spec | 20 | 100 | 12 | 1 Foe | This move's power increases by 20 for each of the user's stat stages that has been raised. | |
| Hex | Ghost | Spec | 65 | 100 | 12 | 1 Foe | Power is doubled if the target has a status condition. | |
| Phantom Force | Ghost | Phys | 90 | 100 | 12 | Contact | 1 Foe | The user vanishes on the turn it is used and attacks on the next turn. Attacks through the effects of Protect, Detect, and the like. |
| Disarming Voice | Fairy | Spec | 40 | - | 15 | Sound | All Foes | Always hits. Pierces the target's Substitute. |
| Draining Kiss | Fairy | Spec | 50 | 100 | 12 | Contact | 1 Foe | The user recovers HP equal to 3/4 of the damage dealt to the target. |
| Misty Terrain | Fairy | Stat | - | - | 12 | Whole Field | Puts the entire field into the Misty Terrain condition for 5 turns. | |
| Moonblast | Fairy | Spec | 95 | 100 | 16 | 1 Foe | Has a 10% chance of lowering the target's Sp. Atk by 1 stage. | |
| Mystical Fire | Fire | Spec | 75 | 100 | 12 | 1 Foe | Lowers the target's Sp. Atk by 1 stage. | |
| Dazzling Gleam | Fairy | Spec | 80 | 100 | 12 | All Foes | A regular attacking move. | |
| Poltergeist | Ghost | Phys | 110 | 90 | 8 | 1 Foe | Fails if the target is not holding an item. | |
| Tera Blast | Normal | Spec | 80 | 100 | 10 | 1 Foe | While Terastallized, this move becomes the same type as the user's Tera Type and deals damage using the higher of the user's Attack and Sp. Atk. |