Using its pure power, the Pokémon doubles its Attack stat.
The Pokémon anticipates and dodges the attacks of its allies.
Type
Category
Properties
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| Move | Type | Category | Power | Acc. | PP | Properties | Effect |
|---|---|---|---|---|---|---|---|
| Fire Punch | Fire | Phys | 75 | 100 | 16 | ContactPunch | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Ice Punch | Ice | Phys | 75 | 100 | 16 | ContactPunch | The target is attacked with an icy punch. This may also leave the target frozen. |
| Thunder Punch | Electric | Phys | 75 | 100 | 16 | ContactPunch | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Body Slam | Normal | Phys | 85 | 100 | 16 | Contact | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Take Down | Normal | Phys | 90 | 85 | 20 | Contact | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Psybeam | Psychic | Spec | 65 | 100 | 20 | The target is attacked with a peculiar ray. This may also confuse the target. | |
| Low Kick | Fighting | Phys | - | 100 | 20 | Contact | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Counter | Fighting | Phys | - | 100 | 20 | Contact | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Confusion | Psychic | Spec | 50 | 100 | 25 | The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. | |
| Psychic | Psychic | Spec | 90 | 100 | 12 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. | |
| Night Shade | Ghost | Spec | - | 100 | 16 | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. | |
| Recover | Normal | Stat | - | - | 8 | The user regenerates its cells, restoring its own HP by up to half its max HP. | |
| Light Screen | Psychic | Stat | - | - | 20 | A wondrous wall of light is put up to reduce damage from special moves for five turns. | |
| Reflect | Psychic | Stat | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical moves for five turns. | |
| Metronome | Normal | Stat | - | - | 10 | The user waggles a finger and stimulates its brain into randomly using nearly any move. | |
| Swift | Normal | Spec | 60 | - | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. | |
| High Jump Kick | Fighting | Phys | 130 | 90 | 12 | Contact | The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead. |
| Rest | Psychic | Stat | - | - | 8 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| Rock Slide | Rock | Phys | 75 | 90 | 12 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |
| Substitute | Normal | Stat | - | - | 12 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| Thief | Dark | Phys | 60 | 100 | 20 | Contact | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Reversal | Fighting | Phys | - | 100 | 16 | Contact | An all-out attack that becomes more powerful the less HP the user has. |
| Protect | Normal | Stat | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| Detect | Fighting | Stat | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| Endure | Normal | Stat | - | - | 12 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| Sleep Talk | Normal | Stat | - | - | 12 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| Pain Split | Normal | Stat | - | - | 20 | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. | |
| Dynamic Punch | Fighting | Phys | 100 | 50 | 8 | ContactPunch | The user attacks by punching the target with full concentrated power. This also confuses the target. |
| Baton Pass | Normal | Stat | - | - | 20 | The user switches places with a party Pokémon in waiting and passes along any stat changes. | |
| Rain Dance | Water | Stat | - | - | 8 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
| Sunny Day | Fire | Stat | - | - | 8 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
| Psych Up | Normal | Stat | - | - | 12 | The user hypnotizes itself into copying any stat change made by the target. | |
| Shadow Ball | Ghost | Spec | 80 | 100 | 16 | Ball | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Fake Out | Normal | Phys | 40 | 100 | 12 | Contact | This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Focus Punch | Fighting | Phys | 150 | 100 | 20 | ContactPunch | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Taunt | Dark | Stat | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. | |
| Helping Hand | Normal | Stat | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. | |
| Trick | Psychic | Stat | - | 100 | 12 | The user catches the target off guard and swaps the target's held item with its own. | |
| Brick Break | Fighting | Phys | 75 | 100 | 16 | Contact | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Skill Swap | Psychic | Stat | - | - | 12 | The user employs its psychic power to exchange Abilities with the target. | |
| Imprison | Psychic | Stat | - | - | 12 | If opposing Pokémon know any move also known by the user, they are prevented from using it. | |
| Rock Tomb | Rock | Phys | 60 | 95 | 16 | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. | |
| Aerial Ace | Flying | Phys | 60 | - | 20 | ContactCut | The user confounds the target with speed, then slashes. This attack never misses. |
| Bulk Up | Fighting | Stat | - | - | 20 | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. | |
| Calm Mind | Psychic | Stat | - | - | 20 | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | |
| Feint | Normal | Phys | 30 | 100 | 12 | This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. | |
| Acupressure | Normal | Stat | - | - | 20 | The user applies pressure to stress points, sharply boosting one of its or its allies' stats. | |
| Close Combat | Fighting | Phys | 120 | 100 | 8 | Contact | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Fling | Dark | Phys | - | 100 | 12 | The user flings its held item at the target to attack. This move's power and effects depend on the item. | |
| Power Trick | Psychic | Stat | - | - | 12 | The user employs its psychic power to switch its Attack stat with its Defense stat. | |
| Power Swap | Psychic | Stat | - | - | 12 | The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. | |
| Guard Swap | Psychic | Stat | - | - | 12 | The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. | |
| Force Palm | Fighting | Phys | 60 | 100 | 10 | Contact | The target is attacked with a shock wave. This may also leave the target with paralysis. |
| Poison Jab | Poison | Phys | 80 | 100 | 20 | Contact | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Drain Punch | Fighting | Phys | 75 | 100 | 12 | ContactPunch | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Focus Blast | Fighting | Spec | 120 | 70 | 8 | Ball | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Bullet Punch | Steel | Phys | 40 | 100 | 20 | ContactPunch | The user strikes the target with tough punches as fast as bullets. This move always goes first. |
| Psycho Cut | Psychic | Phys | 70 | 100 | 20 | Cut | The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit. |
| Zen Headbutt | Psychic | Phys | 80 | 90 | 16 | Contact | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Trick Room | Psychic | Stat | - | - | 8 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |
| Grass Knot | Grass | Spec | - | 100 | 20 | Contact | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Psyshock | Psychic | Spec | 80 | 100 | 12 | The user materializes an odd psychic wave to attack the target. This move deals physical damage. | |
| Low Sweep | Fighting | Phys | 65 | 100 | 20 | Contact | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Stored Power | Psychic | Spec | 20 | 100 | 12 | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. | |
| Quick Guard | Fighting | Stat | - | - | 16 | The user protects itself and its allies from priority moves. | |
| Work Up | Normal | Stat | - | - | 30 | The user is roused, and its Attack and Sp. Atk stats are boosted. | |
| Psychic Terrain | Psychic | Stat | - | - | 12 | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | |
| Expanding Force | Psychic | Spec | 80 | 100 | 12 | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. | |
| Tera Blast | Normal | Spec | 80 | 100 | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | |
| Trailblaze | Grass | Phys | 50 | 100 | 20 | Contact | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Upper Hand | Fighting | Phys | 65 | 100 | 16 | Contact | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |