
It is not hit by Ground-type moves.
* Based on Pokémon SV data, so it may be inaccurate
Type
Category
Target
Properties
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| Move | Type | Category | Power | Acc. | PP | Properties | Target | Effect |
|---|---|---|---|---|---|---|---|---|
| Fire Punch | Fire | Phys | 75 | 100 | 16 | ContactPunch | 1 Foe | Has a 10% chance to leave the target with a burn. |
| Ice Punch | Ice | Phys | 75 | 100 | 16 | ContactPunch | 1 Foe | Has a 10% chance to leave the target frozen. |
| Thunder Punch | Electric | Phys | 75 | 100 | 16 | ContactPunch | 1 Foe | Has a 10% chance of paralyzing the target. |
| Double-Edge | Normal | Phys | 120 | 100 | 16 | Contact | 1 Foe | The user takes recoil damage equal to 1/3 of the damage dealt. |
| Ice Beam | Ice | Spec | 90 | 100 | 12 | 1 Foe | Has a 10% chance to freeze the target. | |
| Blizzard | Ice | Spec | 110 | 70 | 8 | Wind | All Foes | Has a 10% chance of leaving the target frozen. During snow, it cannot miss the target. |
| Psybeam | Psychic | Spec | 65 | 100 | 20 | 1 Foe | Has a 10% chance of confusing the target for 1 to 4 turns. | |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | 1 Foe | On the turn after it is used, the user must recharge and cannot move. | |
| Thunderbolt | Electric | Spec | 90 | 100 | 16 | 1 Foe | Has a 10% chance of paralyzing the target. | |
| Thunder Wave | Electric | Stat | - | 90 | 20 | 1 Foe | Paralyzes the target. It has no effect on Ground-type Pokémon. | |
| Thunder | Electric | Spec | 110 | 70 | 12 | 1 Foe | Has a 30% chance of paralyzing the target. In rain, it always hits the target. In harsh sunlight, its accuracy is lowered. It can also hit a target that is in the air (Fly). | |
| Confusion | Psychic | Spec | 50 | 100 | 25 | 1 Foe | Has a 10% chance to confuse the target for 1 to 4 turns. | |
| Psychic | Psychic | Spec | 90 | 100 | 12 | 1 Foe | Has a 10% chance of lowering the target's Sp. Def by 1 stage. | |
| Confuse Ray | Ghost | Stat | - | 100 | 12 | 1 Foe | Puts the target into the Confused condition. | |
| Light Screen | Psychic | Stat | - | - | 20 | All Allies | Sets Light Screen on the user's side of the field for 5 turns. | |
| Reflect | Psychic | Stat | - | - | 20 | Ally Side | Puts the user's side of the field into the Reflect condition for 5 turns. | |
| Metronome | Normal | Stat | - | - | 10 | Self | Uses one move at random from among many moves. | |
| Swift | Normal | Spec | 60 | - | 20 | All Foes | Always hits. | |
| Rest | Psychic | Stat | - | - | 8 | Self | Fully restores the user's HP and cures its status conditions. The user falls asleep for 2 turns. Fails if the user's HP is already full. | |
| Substitute | Normal | Stat | - | - | 12 | Self | Reduces the user's HP by 1/4 of its max HP to create a substitute. The substitute takes hits in the user's place. It disappears after taking damage equal to 1/4 of the user's max HP. | |
| Protect | Normal | Stat | - | - | 8 | Self | Protects the user from the opponent's moves during the turn it is used. If used in succession, its success rate becomes 1/3 of the previous use. | |
| Sandstorm | Rock | Stat | - | - | 8 | Wind | Whole Field | Sets up a sandstorm for 5 turns. |
| Endure | Normal | Stat | - | - | 12 | Self | During the turn it is used, if the user takes damage from a move that would cause it to faint, it endures with 1 HP remaining. This move's success rate becomes 1/3 of the previous time's if used in succession. | |
| Charm | Fairy | Stat | - | 100 | 20 | 1 Foe | Lowers the target's Attack by 2 stages. | |
| Sleep Talk | Normal | Stat | - | - | 12 | Self | Can be used only while the user is asleep. Uses one of the other moves the user knows at random. | |
| Pain Split | Normal | Stat | - | - | 20 | 1 Foe | Adds the user's and the target's remaining HP together, then splits the total evenly so each gets 1/2. | |
| Baton Pass | Normal | Stat | - | - | 20 | Self | Switches out with another Pokémon in the party, passing along stat changes, Substitute, and similar effects to that Pokémon. | |
| Encore | Normal | Stat | - | 100 | 8 | 1 Foe | Puts the target into the Encore condition. | |
| Rain Dance | Water | Stat | - | - | 8 | Whole Field | Makes it rain for 5 turns. | |
| Sunny Day | Fire | Stat | - | - | 8 | Whole Field | Sets the weather to harsh sunlight for 5 turns. | |
| Psych Up | Normal | Stat | - | - | 12 | 1 Foe | Copies the stat changes affecting the target onto the user as well. | |
| Shadow Ball | Ghost | Spec | 80 | 100 | 16 | Ball | 1 Foe | Has a 20% chance to lower the target's Sp. Def by 1 stage. |
| Future Sight | Psychic | Spec | 120 | 100 | 12 | 1 Foe | Sets the target's position to be attacked from the future (the attack lands later). | |
| Flatter | Dark | Stat | - | 100 | 16 | 1 Foe | Raises the target's Sp. Atk by one stage and puts it into the confused condition. | |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | 1 Foe | Power is doubled if the user is poisoned, badly poisoned, paralyzed, or burned. The halving of physical damage from being burned is ignored. |
| Helping Hand | Normal | Stat | - | - | 20 | Ally | During the turn it is used, raises the power of an ally's move to 1.5 times. | |
| Trick | Psychic | Stat | - | 100 | 12 | 1 Foe | Swaps the held items of the user and the target. | |
| Knock Off | Dark | Phys | 65 | 100 | 20 | Contact | 1 Foe | If the target is holding an item, the power is increased to 1.5x. Causes the target to lose its held item. |
| Skill Swap | Psychic | Stat | - | - | 12 | 1 Foe | Swaps the user's and the target's Abilities. | |
| Imprison | Psychic | Stat | - | - | 12 | 1 Foe | The user enters the Disable state. | |
| Extrasensory | Psychic | Spec | 80 | 100 | 20 | 1 Foe | Has a 10% chance to make the target flinch. | |
| Calm Mind | Psychic | Stat | - | - | 20 | Self | Raises the user's Sp. Atk and Sp. Def by 1 stage each. | |
| Water Pulse | Water | Spec | 60 | 100 | 20 | Pulse | 1 Foe | Has a 20% chance of confusing the target. |
| Healing Wish | Psychic | Stat | - | - | 12 | Self | The user faints, but the next Pokémon the user sends out has its HP fully restored and its status conditions cured. If the next Pokémon sent out is not healed, the effect of Healing Wish remains in the position where the move was used. | |
| U-turn | Bug | Phys | 70 | 100 | 20 | Contact | 1 Foe | After attacking, the user switches out for another Pokémon in the party. |
| Fling | Dark | Phys | - | 100 | 12 | 1 Foe | The power and effect change depending on the held item. The item is consumed when this move is used. | |
| Copycat | Normal | Stat | - | - | 20 | Self | Uses the move that was used last. Fails if no move has been used. | |
| Drain Punch | Fighting | Phys | 75 | 100 | 12 | ContactPunch | 1 Foe | Restores the user's HP by 1/2 of the damage dealt to the target. |
| Energy Ball | Grass | Spec | 90 | 100 | 12 | Ball | 1 Foe | Has a 10% chance of lowering the target's Sp. Def by 1 stage. |
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | 1 Foe | On the turn after using this move, the user must recharge. |
| Nasty Plot | Dark | Stat | - | - | 20 | Self | Raises the user's Sp. Atk by 2 stages. | |
| Zen Headbutt | Psychic | Phys | 80 | 90 | 16 | Contact | 1 Foe | Has a 20% chance to make the target flinch. |
| Trick Room | Psychic | Stat | - | - | 8 | Whole Field | Puts the entire field into the Trick Room state for 5 turns. Using it again while Trick Room is active ends the Trick Room state. | |
| Stealth Rock | Rock | Stat | - | - | 20 | Foe's Side | Puts the target's side into a Stealth Rock state. | |
| Grass Knot | Grass | Spec | - | 100 | 20 | Contact | 1 Foe | The heavier the target, the greater the move's power. Power 20-120. |
| Charge Beam | Electric | Spec | 50 | 90 | 12 | 1 Foe | Has a 70% chance to raise the user's Sp. Atk. | |
| Psyshock | Psychic | Spec | 80 | 100 | 12 | 1 Foe | Calculates damage using the target's Defense stat. | |
| Stored Power | Psychic | Spec | 20 | 100 | 12 | 1 Foe | This move's power increases by 20 for each of the user's stat stages that has been raised. | |
| Acrobatics | Flying | Phys | 55 | 100 | 16 | Contact | 1 Foe | If the user is not holding an item, this move's power is doubled. |
| Draining Kiss | Fairy | Spec | 50 | 100 | 12 | Contact | 1 Foe | The user recovers HP equal to 3/4 of the damage dealt to the target. |
| Play Rough | Fairy | Phys | 90 | 90 | 12 | Contact | 1 Foe | Has a 10% chance to lower the target's Attack by 1 stage. |
| Dazzling Gleam | Fairy | Spec | 80 | 100 | 12 | All Foes | A regular attacking move. | |
| Expanding Force | Psychic | Spec | 80 | 100 | 12 | 1 Foe | When under the effect of Psychic Terrain, its power becomes 1.5 times and it attacks all opponents. | |
| Mystical Power | Psychic | Spec | 70 | 90 | 10 | 1 Foe | Has a 100% chance to raise the user's Sp. Atk by 1 stage. | |
| Tera Blast | Normal | Spec | 80 | 100 | 10 | 1 Foe | While Terastallized, this move becomes the same type as the user's Tera Type and deals damage using the higher of the user's Attack and Sp. Atk. | |
| Psychic Noise | Psychic | Spec | 75 | 100 | 12 | Sound | 1 Foe | Leaves the target in the healing-blocked state for 2 turns, preventing it from recovering HP. |