
#0603
Related Pokemon
By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
* Based on Pokémon SV data, so it may be inaccurate
Type
Category
Target
Properties
43 / 43
| Move | Type | Category | Power | Acc. | PP | Properties | Target | Effect |
|---|---|---|---|---|---|---|---|---|
| Bind | Normal | Phys | 15 | 85 | 20 | Contact | 1 Foe | A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns. |
| Headbutt | Normal | Phys | 70 | 100 | 15 | Contact | 1 Foe | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Body Slam | Normal | Phys | 85 | 100 | 16 | Contact | 1 Foe | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Take Down | Normal | Phys | 90 | 85 | 20 | Contact | 1 Foe | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Thrash | Normal | Phys | 120 | 100 | 12 | Contact | Random Foe | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Acid | Poison | Spec | 40 | 100 | 30 | All Foes | Opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats. | |
| Thunderbolt | Electric | Spec | 90 | 100 | 16 | 1 Foe | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | |
| Thunder Wave | Electric | Stat | - | 90 | 20 | 1 Foe | The user launches a weak jolt of electricity that paralyzes the target. | |
| Thunder | Electric | Spec | 110 | 70 | 12 | 1 Foe | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |
| Light Screen | Psychic | Stat | - | - | 20 | All Allies | A wondrous wall of light is put up to reduce damage from special moves for five turns. | |
| Rest | Psychic | Stat | - | - | 8 | Self | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| Super Fang | Normal | Phys | - | 90 | 12 | Contact | 1 Foe | The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. |
| Substitute | Normal | Stat | - | - | 12 | Self | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| Protect | Normal | Stat | - | - | 8 | Self | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| Scary Face | Normal | Stat | - | 100 | 12 | 1 Foe | The user frightens the target with a scary face to harshly lower its Speed stat. | |
| Zap Cannon | Electric | Spec | 120 | 50 | 8 | Ball | 1 Foe | The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis. |
| Giga Drain | Grass | Spec | 75 | 100 | 12 | 1 Foe | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | |
| Endure | Normal | Stat | - | - | 12 | Self | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| Spark | Electric | Phys | 65 | 100 | 20 | Contact | 1 Foe | The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. |
| Sleep Talk | Normal | Stat | - | - | 12 | Self | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| Rain Dance | Water | Stat | - | - | 8 | Whole Field | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
| Crunch | Dark | Phys | 80 | 100 | 16 | ContactBite | 1 Foe | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | 1 Foe | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Charge | Electric | Stat | - | - | 20 | Self | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. | |
| Knock Off | Dark | Phys | 65 | 100 | 20 | Contact | 1 Foe | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| U-turn | Bug | Phys | 70 | 100 | 20 | Contact | 1 Foe | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Gastro Acid | Poison | Stat | - | 100 | 12 | 1 Foe | The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. | |
| Thunder Fang | Electric | Phys | 65 | 95 | 16 | ContactBite | 1 Foe | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| Flash Cannon | Steel | Spec | 80 | 100 | 12 | 1 Foe | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. | |
| Discharge | Electric | Spec | 80 | 100 | 16 | All | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. | |
| Charge Beam | Electric | Spec | 50 | 90 | 12 | 1 Foe | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | |
| Electro Ball | Electric | Spec | - | 100 | 12 | Ball | 1 Foe | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Coil | Poison | Stat | - | - | 20 | Self | The user coils up and concentrates. This boosts its Attack and Defense stats as well as its accuracy. | |
| Acid Spray | Poison | Spec | 40 | 100 | 20 | Ball | 1 Foe | The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat. |
| Acrobatics | Flying | Phys | 55 | 100 | 16 | Contact | 1 Foe | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Volt Switch | Electric | Spec | 70 | 100 | 20 | 1 Foe | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |
| Electroweb | Electric | Spec | 55 | 95 | 16 | All Foes | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. | |
| Wild Charge | Electric | Phys | 90 | 100 | 16 | Contact | 1 Foe | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| Eerie Impulse | Electric | Stat | - | 100 | 16 | 1 Foe | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. | |
| Electric Terrain | Electric | Stat | - | - | 12 | Whole Field | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. | |
| Throat Chop | Dark | Phys | 80 | 100 | 16 | Contact | 1 Foe | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Lunge | Bug | Phys | 80 | 100 | 16 | Contact | 1 Foe | The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. |
| Tera Blast | Normal | Spec | 80 | 100 | 10 | 1 Foe | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |