
#0604
Related Pokemon
The Pokémon floats off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses. When the Pokémon knocks out a target with an attack, its highest stat is boosted by 1 stage.
Type
Category
Target
Properties
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| Move | Type | Category | Power | Acc. | PP | Properties | Target | Effect |
|---|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | 1 Foe | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Thrash | Normal | Phys | 120 | 100 | 12 | Contact | Random Foe | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Body Slam | Normal | Phys | 85 | 100 | 16 | Contact | 1 Foe | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Crush Claw | Normal | Phys | 75 | 95 | 12 | ContactCut | 1 Foe | The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | 1 Foe | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Super Fang | Normal | Phys | - | 90 | 12 | Contact | 1 Foe | The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | 1 Foe | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| Round | Normal | Spec | 60 | 100 | 16 | Sound | 1 Foe | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| Snore | Normal | Spec | 50 | 100 | 16 | Sound | 1 Foe | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Sleep Talk | Normal | Stat | - | - | 12 | Self | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| Endure | Normal | Stat | - | - | 12 | Self | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| Scary Face | Normal | Stat | - | 100 | 12 | 1 Foe | The user frightens the target with a scary face to harshly lower its Speed stat. | |
| Protect | Normal | Stat | - | - | 8 | Self | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| Substitute | Normal | Stat | - | - | 12 | Self | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| Giga Drain | Grass | Spec | 75 | 100 | 12 | 1 Foe | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | |
| Grass Knot | Grass | Spec | - | 100 | 20 | Contact | 1 Foe | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Fire Punch | Fire | Phys | 75 | 100 | 16 | ContactPunch | 1 Foe | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Flamethrower | Fire | Spec | 90 | 100 | 16 | 1 Foe | The target is scorched with an intense blast of fire. This may also leave the target with a burn. | |
| Sunny Day | Fire | Stat | - | - | 8 | Whole Field | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
| Liquidation | Water | Phys | 85 | 100 | 12 | Contact | 1 Foe | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| Waterfall | Water | Phys | 80 | 100 | 16 | Contact | 1 Foe | The user charges at the target and may make it flinch. |
| Muddy Water | Water | Spec | 90 | 85 | 12 | All Foes | The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. | |
| Rain Dance | Water | Stat | - | - | 8 | Whole Field | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
| Supercell Slam | Electric | Phys | 100 | 95 | 16 | Contact | 1 Foe | The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. |
| Wild Charge | Electric | Phys | 90 | 100 | 16 | Contact | 1 Foe | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| Thunder Punch | Electric | Phys | 75 | 100 | 16 | ContactPunch | 1 Foe | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Thunder Fang | Electric | Phys | 65 | 95 | 16 | ContactBite | 1 Foe | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| Zap Cannon | Electric | Spec | 120 | 50 | 8 | Ball | 1 Foe | The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis. |
| Thunder | Electric | Spec | 110 | 70 | 12 | 1 Foe | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |
| Thunderbolt | Electric | Spec | 90 | 100 | 16 | 1 Foe | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | |
| Discharge | Electric | Spec | 80 | 100 | 16 | All | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. | |
| Rising Voltage | Electric | Spec | 70 | 100 | 20 | 1 Foe | The user attacks with electricity rising from the ground. This move's power is doubled if the target is on Electric Terrain. | |
| Volt Switch | Electric | Spec | 70 | 100 | 20 | 1 Foe | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |
| Electroweb | Electric | Spec | 55 | 95 | 16 | All Foes | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. | |
| Charge Beam | Electric | Spec | 50 | 90 | 12 | 1 Foe | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | |
| Electro Ball | Electric | Spec | - | 100 | 12 | Ball | 1 Foe | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Electric Terrain | Electric | Stat | - | - | 12 | Whole Field | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. | |
| Eerie Impulse | Electric | Stat | - | 100 | 16 | 1 Foe | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. | |
| Charge | Electric | Stat | - | - | 20 | Self | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. | |
| Thunder Wave | Electric | Stat | - | 90 | 20 | 1 Foe | The user launches a weak jolt of electricity that paralyzes the target. | |
| Lunge | Bug | Phys | 80 | 100 | 16 | Contact | 1 Foe | The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. |
| U-turn | Bug | Phys | 70 | 100 | 20 | Contact | 1 Foe | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Bounce | Flying | Phys | 85 | 85 | 8 | Contact | 1 Foe | The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis. |
| Acrobatics | Flying | Phys | 55 | 100 | 16 | Contact | 1 Foe | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Rock Slide | Rock | Phys | 75 | 90 | 12 | All Foes | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |
| Rock Tomb | Rock | Phys | 60 | 95 | 16 | 1 Foe | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. | |
| Poison Fang | Poison | Phys | 50 | 100 | 16 | ContactBite | 1 Foe | The user bites the target with toxic fangs. This may also leave the target badly poisoned. |
| Acid Spray | Poison | Spec | 40 | 100 | 20 | Ball | 1 Foe | The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat. |
| Coil | Poison | Stat | - | - | 20 | Self | The user coils up and concentrates. This boosts its Attack and Defense stats as well as its accuracy. | |
| Gastro Acid | Poison | Stat | - | 100 | 12 | 1 Foe | The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. | |
| Stomping Tantrum | Ground | Phys | 75 | 100 | 12 | Contact | 1 Foe | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Bulldoze | Ground | Phys | 60 | 100 | 20 | All | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | |
| Focus Punch | Fighting | Phys | 150 | 100 | 20 | ContactPunch | 1 Foe | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Close Combat | Fighting | Phys | 120 | 100 | 8 | Contact | 1 Foe | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Superpower | Fighting | Phys | 120 | 100 | 8 | Contact | 1 Foe | The user attacks the target with great power. This also lowers the user's Attack and Defense stats. |
| Body Press | Fighting | Phys | 80 | 100 | 12 | Contact | 1 Foe | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Drain Punch | Fighting | Phys | 75 | 100 | 12 | ContactPunch | 1 Foe | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Brick Break | Fighting | Phys | 75 | 100 | 16 | Contact | 1 Foe | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Bulk Up | Fighting | Stat | - | - | 20 | Self | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. | |
| Psychic Fangs | Psychic | Phys | 85 | 100 | 12 | ContactBite | 1 Foe | The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect. |
| Zen Headbutt | Psychic | Phys | 80 | 90 | 16 | Contact | 1 Foe | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Rest | Psychic | Stat | - | - | 8 | Self | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| Light Screen | Psychic | Stat | - | - | 20 | All Allies | A wondrous wall of light is put up to reduce damage from special moves for five turns. | |
| Hex | Ghost | Spec | 65 | 100 | 12 | 1 Foe | This relentless attack does massive damage to a target affected by status conditions. | |
| Confuse Ray | Ghost | Stat | - | 100 | 12 | 1 Foe | The target is exposed to a sinister ray that causes confusion. | |
| Outrage | Dragon | Phys | 120 | 100 | 12 | Contact | Random Foe | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Dragon Claw | Dragon | Phys | 80 | 100 | 16 | ContactCut | 1 Foe | The user slashes the target with huge, sharp claws to inflict damage. |
| Dragon Tail | Dragon | Phys | 60 | 90 | 12 | Contact | 1 Foe | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Dragon Pulse | Dragon | Spec | 85 | 100 | 12 | Pulse | 1 Foe | The target is attacked with a shock wave generated by the user's gaping mouth. |
| Throat Chop | Dark | Phys | 80 | 100 | 16 | Contact | 1 Foe | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Crunch | Dark | Phys | 80 | 100 | 16 | ContactBite | 1 Foe | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Knock Off | Dark | Phys | 65 | 100 | 20 | Contact | 1 Foe | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Iron Tail | Steel | Phys | 100 | 75 | 16 | Contact | 1 Foe | The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
| Heavy Slam | Steel | Phys | - | 100 | 12 | Contact | 1 Foe | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| Flash Cannon | Steel | Spec | 80 | 100 | 12 | 1 Foe | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |