Last updated: 2026-07-27

Related Pokemon
Doubles the Pokémon’s Speed stat in rain.
Boosts the power of moves of the same type as the Pokémon by 100% instead of 50%.
The Pokémon’s moves are unaffected by the Ability of the target (with certain exceptions).
In Singles, it is a top-tier fast physical attacker by usage. The standard set uses Choice Scarf + Adaptability with Jolly, built around repeatedly applying Choice Scarf pressure with boosted 1.5x STAB Last Respects (Ghost) and Wave Crash (Water). It also has priority through Aqua Jet and hit-and-run utility with Flip Turn.
This analysis is auto-generated by AI based on base stats, typing, and recent-season usage trends. It may differ from the actual competitive environment.
Season: M-4 (2026-07-27)
Moves
Item
Ability
Nature
AP Spreads
Scarf Attacker
Late-game cleaner via Adaptability Last Respects.
Basculegion
| HP | 197 | 2 | |
|---|---|---|---|
| Atk | 164 | 32 | |
| Def | 85 | - | |
| SpA↓ | 90 | - | |
| SpD | 95 | - | |
| Spe↑ | 143 | 32 |
Choice Scarf reinforces Speed, and with the Ability Adaptability Basculegion (Male) attacker build that presses high-power physical moves that get boosted. With a move whose power scales with fallen allies, Last Respects is equipped, and Sweeper that enters in the late game to sweep the opponent's team in one go functions as.
In the early game, Flip Turn for pivot moves and Wave Crash pressures cycles with its high damage. When allies are defeated, Last Respects — in the late game when its power has risen, Finisher that leverages Scarf Speed to aim for a sweep from above takes on the role.
Struggles against Pokémon that Last Respects can't finish off
This Basculegion (Male), with the late-game power-boosted Last Respects aims for a sweep, so type matchups halved or worse Struggles against Dark- and Normal-type Pokémon, etc.. Also, since Pokémon with priority moves can KO it from above, be careful.
Example Threats
Bulky High-Power Attacker
An attacker build that raises Atk and Def to fight mainly with high-power Water moves
Basculegion
| HP | 195 | - | |
|---|---|---|---|
| Atk↑ | 180 | 32 | |
| Def | 117 | 32 | |
| SpA↓ | 90 | - | |
| SpD | 95 | - | |
| Spe | 100 | 2 |
Max Atk/Def EVs, and the ability Adaptability to boost the power of its STAB moves and force them onto the opponent, this is a physical attacker Basculegion. With the held item
Mystic Water to further boost the power of its Water moves, it puts heavy pressure on the opponent's entire team.
Swap Flip Turn for Agility
If you want to use Basculegion as a setup ace, Flip Turn for Agility, which raises Speed.
By raising its physical bulk, it holds up well in trades with the opponent's physical attackers while pressuring their team with high-power Water moves. Once the opponent's HP is whittled down, it reliably finishes them off with the priority move Aqua Jet before they can act — viable playstyle.
Pokémon that can OHKO Basculegion
It struggles against Pokémon that can hit Basculegion's weaknesses and OHKO it. Since no EVs are invested in Speed, Basculegion may take a hit before it can act and go down without doing anything.Switch to another Pokémon to take the hit.
Example Threats
Focus Sash Sweeper
Focus Sash + Last Respects late-game sweep.
Basculegion
| HP | 197 | 2 | |
|---|---|---|---|
| Atk↑ | 180 | 32 | |
| Def | 85 | - | |
| SpA↓ | 90 | - | |
| SpD | 95 | - | |
| Spe | 130 | 32 |
Focus Sashsecuring action guarantee, Agilityboost Speed with it to sweep as an ace.Adaptability High-power STAB and priority let it force a board where it outspeeds — possible.
Wave Crash breaks Sash
Wave Crash has high power but recoil makes it
Focus Sashpoor with it.Liquidation has less power but no recoil. Try if Wave Crash feels awkward.
Focus Sashwith it as a shield, Agilityset up, sweep with high-power physical moves. Late-game revenge-kill brought out, max-power Last Respects sweeps as a sweeper.
Weak to action-guarantee holders
Pokémon surviving Last Respects via typing/Sash/abilities stop it.Stealth RockSet hazards to break Sashes, or pick face-off Pokémon to chip them.
Example Threats
Sash CS Adaptability
Sash + Adaptability boosted STAB face-off.
Female Basculegion
| HP | 195 | - | |
|---|---|---|---|
| Atk↓ | 100 | - | |
| Def | 85 | - | |
| SpA↑ | 167 | 32 | |
| SpD | 97 | 2 | |
| Spe | 130 | 32 |
Focus Sash secures action, and Adaptability doubles STAB power for face-off attacking. Sash covers bulk/speed concerns for reliable damage.
Wide coverage including Ice Beam hits weaknesses, and vs. weakened foes Aqua Jet pins from above — its specialty. Lead chip role or sweep-stopper, broadly active.
Pokémon halving main weapons
Basculegion (F) struggles vs. Pokémon halving Water/Dark moves boosted by Adaptability. Basculegion (F)'s subweapon power is low, so cover with allies.
Example Threats
Doubles Adaptability Focus Sash
a build for Doubles that boosts move power with the ability Adaptability while shoring up bulk with Focus Sash
Basculegion
| HP | 195 | - | |
|---|---|---|---|
| Atk↑ | 180 | 32 | |
| Def | 87 | 2 | |
| SpA↓ | 90 | - | |
| SpD | 95 | - | |
| Spe | 130 | 32 |
With heavy Atk/Spe EVs, a Physical Attacker build that secures more turns of action by holding a Focus Sash Basculegion. With the ability Adaptability, whose STAB bonus is boosted to 2x, it mainly uses physical moves while mixing in priority moves to pressure the opponent's board.
Wave Crash also recommended
Liquidation, the higher-powered Wave Crash is also recommended. However, be aware that if Wave Crash's recoil damage chips away your HP,
Focus Sash will not activate.
Brought out late in the game after a teammate faints, it serves as an ace that sweeps the remaining opponents with the power-boosted Last Respects. Focused attacks on itself are Protectblocked with,
Focus Sash to survive one of the opponent's attacks while Last Respects or Aqua Jet to trap them — a viable playstyle.
Struggles against Dark-type Pokémon
Dark-type is a weakness, and Last Respects resist them at half, making them unfavorable matchups. In particular, Sucker Punch Pokémon that strike first with priority and dual-type Pokémon that also resist Water moves are natural enemies. Include Pokémon favorable against Dark-types in the party.
Example Threats
Doubles Swift Swim
A Doubles build that doubles its Speed via its ability in rain to move first and use powerful Water moves
Basculegion
| HP | 195 | - | |
|---|---|---|---|
| Atk↑ | 176 | 28 | |
| Def | 91 | 6 | |
| SpA↓ | 90 | - | |
| SpD | 95 | - | |
| Spe | 130 | 32 |
With heavy Atk/Spe EVs, A physical attacker build that moves first by leveraging the Speed boost in rain from its ability Basculegion.
Mystic Water boosts the power of its Water moves, while it uses high-power recoil moves and priority moves selectively to pressure the opponent's field.
Brought out in sync with the ally's rain setup, an ace role that locks down opponents with high-power Wave Crash and Aqua Jet. Focused attacks on itself are Protect blocks it, and in the late game after a teammate faints, the now-boosted Last Respects sweeps the remaining opponents — a viable playstyle.
Weak to weather other than rain and to Sucker Punch
あめ状態 — under weather other than this, the ability Swift Swim does not activate, making it a weakness. Additionally, Sucker Punch is a priority move it is weak to, so Basculegion may be knocked out before it acts. Counter it with Pokémon strong against weather-changers and against Sucker Punch-using Dark types.
Example Threats
Type
Category
Target
Properties
49 / 49
| Move | Type | Category | Power | Acc. | PP | Properties | Target | Effect |
|---|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | 1 Foe | The user gains the Recharging status on the turn after this move is used. |
| Double-Edge | Normal | Phys | 120 | 100 | 16 | Contact | 1 Foe | The user takes 1/3 of the damage dealt by this move. |
| Thrash | Normal | Phys | 120 | 100 | 12 | Contact | Random Foe | The user gains the Rampaging status. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | 1 Foe | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. |
| Endeavor | Normal | Phys | - | 100 | 8 | Contact | 1 Foe | Deals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s. |
| Flail | Normal | Phys | - | 100 | 16 | Contact | 1 Foe | The less HP the user has left, the greater this move’s power (ranging between 20 and 200). |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | 1 Foe | The user gains the Recharging status on the turn after this move is used. | |
| Uproar | Normal | Spec | 90 | 100 | 12 | Sound | Random Foe | The user gains the Uproar status. |
| Pain Split | Normal | Stat | - | - | 20 | 1 Foe | The user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share. | |
| Sleep Talk | Normal | Stat | - | - | 12 | Self | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |
| Endure | Normal | Stat | - | - | 12 | Self | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Scary Face | Normal | Stat | - | 100 | 12 | 1 Foe | Lowers the target’s Speed stat by 2 stages. | |
| Protect | Normal | Stat | - | - | 8 | Self | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Substitute | Normal | Stat | - | - | 12 | Self | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. | |
| Wave Crash | Water | Phys | 120 | 100 | 12 | Contact | 1 Foe | The user takes 1/3 of the damage dealt by this move. |
| Liquidation | Water | Phys | 85 | 100 | 12 | Contact | 1 Foe | Has a 20% chance of lowering the target’s Defense stat by 1 stage. |
| Waterfall | Water | Phys | 80 | 100 | 16 | Contact | 1 Foe | Has a 20% chance of making the target flinch. |
| Flip Turn | Water | Phys | 60 | 100 | 20 | Contact | 1 Foe | After attacking, the user switches out of battle to be replaced by another party Pokémon. |
| Aqua Jet | Water | Phys | 40 | 100 | 20 | Contact | 1 Foe | Always goes first. (Priority +1) |
| Hydro Pump | Water | Spec | 110 | 80 | 8 | 1 Foe | An ordinary attacking move. | |
| Muddy Water | Water | Spec | 90 | 85 | 12 | All Foes | Has a 30% chance of lowering targets’ accuracy by 1 stage. | |
| Surf | Water | Spec | 90 | 100 | 16 | All | This move’s power is doubled against targets that have the Submerged status. | |
| Water Pulse | Water | Spec | 60 | 100 | 20 | Pulse | 1 Foe | Has a 20% chance of confusing the target. |
| Chilling Water | Water | Spec | 50 | 100 | 20 | 1 Foe | Lowers the target’s Attack stat by 1 stage. | |
| Whirlpool | Water | Spec | 35 | 85 | 16 | 1 Foe | Gives the target the Bound status. This move’s power is doubled if the target has the Submerged status. | |
| Soak | Water | Stat | - | 100 | 20 | 1 Foe | Changes the target’s type to Water. | |
| Rain Dance | Water | Stat | - | - | 8 | Whole Field | Summons rain for 5 turns. | |
| Head Smash | Rock | Phys | 150 | 80 | 8 | Contact | 1 Foe | The user takes 1/2 of the damage dealt by this move. |
| Mud Shot | Ground | Spec | 55 | 95 | 16 | 1 Foe | Lowers the target’s Speed stat by 1 stage. | |
| Ice Fang | Ice | Phys | 65 | 95 | 16 | ContactBite | 1 Foe | Has a 10% chance of freezing the target and a 10% chance of making the target flinch. |
| Blizzard | Ice | Spec | 110 | 70 | 8 | Wind | All Foes | Has a 10% chance of freezing targets. This move never misses in snow. |
| Ice Beam | Ice | Spec | 90 | 100 | 12 | 1 Foe | Has a 10% chance of freezing the target. | |
| Icy Wind | Ice | Spec | 55 | 95 | 16 | Wind | All Foes | Lowers targets’ Speed stats by 1 stage. |
| Snowscape | Ice | Stat | - | - | 8 | Whole Field | Summons snow for 5 turns. | |
| Psychic Fangs | Psychic | Phys | 85 | 100 | 12 | ContactBite | 1 Foe | Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side. |
| Zen Headbutt | Psychic | Phys | 80 | 90 | 16 | Contact | 1 Foe | Has a 20% chance of making the target flinch. |
| Rest | Psychic | Stat | - | - | 8 | Self | Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full. | |
| Agility | Psychic | Stat | - | - | 20 | Self | Boosts the user’s Speed stat by 2 stages. | |
| Phantom Force | Ghost | Phys | 90 | 100 | 12 | Contact | 1 Foe | The user gains the Concealed status on the turn this move is used, then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves. |
| Last Respects | Ghost | Phys | 50 | 100 | 12 | 1 Foe | This move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted. | |
| Shadow Ball | Ghost | Spec | 80 | 100 | 16 | Ball | 1 Foe | Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage. |
| Hex | Ghost | Spec | 65 | 100 | 12 | 1 Foe | This move’s power is doubled if the target has a status condition. | |
| Night Shade | Ghost | Spec | - | 100 | 16 | 1 Foe | Deals 50 HP of damage. | |
| Spite | Ghost | Stat | - | 100 | 12 | 1 Foe | Removes 4 PP from the move last used by the target. | |
| Confuse Ray | Ghost | Stat | - | 100 | 12 | 1 Foe | Confuses the target. | |
| Outrage | Dragon | Phys | 120 | 100 | 12 | Contact | Random Foe | The user gains the Rampaging status. |
| Scale Shot | Dragon | Phys | 25 | 90 | 20 | 1 Foe | The user attacks 2 to 5 times in a row. This move lowers the user’s Defense stat by 1 stage and boosts its Speed stat by 1 stage. | |
| Crunch | Dark | Phys | 80 | 100 | 16 | ContactBite | 1 Foe | Has a 20% chance of lowering the target’s Defense stat by 1 stage. |
| Bite | Dark | Phys | 60 | 100 | 20 | ContactBite | 1 Foe | Has a 30% chance of making the target flinch. |