Last updated: 2026-06-10

#0902
Related Pokemon
Boosts the Pokémon's Speed stat in rain.
Powers up moves of the same type as the Pokémon.
The Pokémon's moves are unimpeded by the Ability of the target.
Season: シーズンM-2 (2026-06-10)
Moves
Item
Ability
Nature
AP Spreads
Scarf Attacker
Late-game cleaner via Adaptability Last Respects.
Basculegion
| HP | 197 | 2 | |
|---|---|---|---|
| Atk | 164 | 32 | |
| Def | 85 | - | |
| SpA↓ | 90 | - | |
| SpD | 95 | - | |
| Spe↑ | 143 | 32 |
Choice Scarf reinforces Speed, and with the Ability Adaptability Basculegion (Male) attacker build that presses high-power physical moves that get boosted. With a move whose power scales with fallen allies, Last Respects is equipped, and Sweeper that enters in the late game to sweep the opponent's team in one go functions as.
In the early game, Flip Turn for pivot moves and Wave Crash pressures cycles with its high damage. When allies are defeated, Last Respects — in the late game when its power has risen, Finisher that leverages Scarf Speed to aim for a sweep from above takes on the role.
Struggles against Pokémon that Last Respects can't finish off
This Basculegion (Male), with the late-game power-boosted Last Respects aims for a sweep, so type matchups halved or worse Struggles against Dark- and Normal-type Pokémon, etc.. Also, since Pokémon with priority moves can KO it from above, be careful.
Example Threats
Focus Sash Sweeper
Focus Sash + Last Respects late-game sweep.
Basculegion
| HP | 197 | 2 | |
|---|---|---|---|
| Atk↑ | 180 | 32 | |
| Def | 85 | - | |
| SpA↓ | 90 | - | |
| SpD | 95 | - | |
| Spe | 130 | 32 |
Focus Sashsecuring action guarantee, Agilityboost Speed with it to sweep as an ace.Adaptability High-power STAB and priority let it force a board where it outspeeds — possible.
Wave Crash breaks Sash
Wave Crash has high power but recoil makes it
Focus Sashpoor with it.Liquidation has less power but no recoil. Try if Wave Crash feels awkward.
Focus Sashwith it as a shield, Agilityset up, sweep with high-power physical moves. Late-game revenge-kill brought out, max-power Last Respects sweeps as a sweeper.
Weak to action-guarantee holders
Pokémon surviving Last Respects via typing/Sash/abilities stop it.Stealth RockSet hazards to break Sashes, or pick face-off Pokémon to chip them.
Example Threats
Sash CS Adaptability
Sash + Adaptability boosted STAB face-off.
Female Basculegion
| HP | 195 | - | |
|---|---|---|---|
| Atk↓ | 100 | - | |
| Def | 85 | - | |
| SpA↑ | 167 | 32 | |
| SpD | 97 | 2 | |
| Spe | 130 | 32 |
Focus Sash secures action, and Adaptability doubles STAB power for face-off attacking. Sash covers bulk/speed concerns for reliable damage.
Wide coverage including Ice Beam hits weaknesses, and vs. weakened foes Aqua Jet pins from above — its specialty. Lead chip role or sweep-stopper, broadly active.
Pokémon halving main weapons
Basculegion (F) struggles vs. Pokémon halving Water/Dark moves boosted by Adaptability. Basculegion (F)'s subweapon power is low, so cover with allies.
Example Threats
Doubles Scarf Adaptability
Scarf for Speed, Adaptability boosts Last Respects in Doubles.
Basculegion
| HP | 195 | - | |
|---|---|---|---|
| Atk↑ | 180 | 32 | |
| Def | 87 | 2 | |
| SpA↓ | 90 | - | |
| SpD | 95 | - | |
| Spe | 130 | 32 |
With Atk/Spe EVs,
Choice ScarfBasculegion (Male) physical attacker build that overwhelms from above by holding Adaptabilitycenters around STAB moves boosted by Sweeps opponents with Last Respects, whose power grows as more allies faint continues.
Plays the ace role of pressuring the opponent and creating advantageous situations through high Attack and Speed superiority. In the early game, Flip Turn switches to set up the situation, and late game Dominates by spamming powerful signature moves from Choice Scarf's increased Speed — viable playstyle.
Struggles against Dark-type Pokémon
Dark-type is a weakness, and Last Respects resist them at half, making them unfavorable matchups. In particular, Sucker Punch Pokémon that strike first with priority and dual-type Pokémon that also resist Water moves are natural enemies. Include Pokémon favorable against Dark-types in the party.
Example Threats
Doubles Sash Swift Swim
Swift Swim doubles Speed in Rain — strong Water/Ghost attacks.
Basculegion
| HP | 195 | - | |
|---|---|---|---|
| Atk↑ | 180 | 32 | |
| Def | 87 | 2 | |
| SpA↓ | 90 | - | |
| SpD | 95 | - | |
| Spe | 130 | 32 |
Ability Swift Swim boosts Speed, and
Focus Sashaction guarantee, attacks from above under rainphysical attacker. Max Atk/Spe enhances KO potential.
Wave Crash for higher power
LiquidationThis slot can use higher-power Wave Crashas an option. However, recoil damage self-cancels Focus Sash — note it.
In rain, Speed rises, Last Respects scales with fallen alliesand STAB Liquidationsweep opponents as an ace.ProtectWith it for ally coordination, chip opponents and Aqua Jetfinish reliably with it.
Weak to weather-changers and priority users
Built around rain, so weather changes hamper it. Mega Froslass and Alolan Ninetales hit its weakness from above. Also, abilities Scrappy causing Fake Out → Sucker Punch+ Pin combos like Mega Kangaskhan are also threats.
Example Threats
Type
Category
Properties
49 / 49
| Move | Type | Category | Power | Acc. | PP | Properties | Effect |
|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Double-Edge | Normal | Phys | 120 | 100 | 16 | Contact | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Thrash | Normal | Phys | 120 | 100 | 12 | Contact | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Endeavor | Normal | Phys | - | 100 | 8 | Contact | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Flail | Normal | Phys | - | 100 | 16 | Contact | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| Uproar | Normal | Spec | 90 | 100 | 12 | Sound | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Pain Split | Normal | Stat | - | - | 20 | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. | |
| Sleep Talk | Normal | Stat | - | - | 12 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| Endure | Normal | Stat | - | - | 12 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| Scary Face | Normal | Stat | - | 100 | 12 | The user frightens the target with a scary face to harshly lower its Speed stat. | |
| Protect | Normal | Stat | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| Substitute | Normal | Stat | - | - | 12 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| Wave Crash | Water | Phys | 120 | 100 | 12 | Contact | The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot. |
| Liquidation | Water | Phys | 85 | 100 | 12 | Contact | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| Waterfall | Water | Phys | 80 | 100 | 16 | Contact | The user charges at the target and may make it flinch. |
| Flip Turn | Water | Phys | 60 | 100 | 20 | Contact | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Aqua Jet | Water | Phys | 40 | 100 | 20 | Contact | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Hydro Pump | Water | Spec | 110 | 80 | 8 | The target is blasted by a huge volume of water launched under great pressure. | |
| Muddy Water | Water | Spec | 90 | 85 | 12 | The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. | |
| Surf | Water | Spec | 90 | 100 | 16 | The user attacks everything around it by swamping its surroundings with a giant wave. | |
| Water Pulse | Water | Spec | 60 | 100 | 20 | Pulse | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Chilling Water | Water | Spec | 50 | 100 | 20 | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | |
| Whirlpool | Water | Spec | 35 | 85 | 16 | The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. | |
| Soak | Water | Stat | - | 100 | 20 | The user shoots a torrent of water that changes the target's type to Water. | |
| Rain Dance | Water | Stat | - | - | 8 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
| Head Smash | Rock | Phys | 150 | 80 | 8 | Contact | The user attacks the target with a hazardous full-power headbutt. This also damages the user terribly. |
| Mud Shot | Ground | Spec | 55 | 95 | 16 | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | |
| Ice Fang | Ice | Phys | 65 | 95 | 16 | ContactBite | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
| Blizzard | Ice | Spec | 110 | 70 | 8 | Wind | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Ice Beam | Ice | Spec | 90 | 100 | 12 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |
| Icy Wind | Ice | Spec | 55 | 95 | 16 | Wind | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Snowscape | Ice | Stat | - | - | 8 | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. | |
| Psychic Fangs | Psychic | Phys | 85 | 100 | 12 | ContactBite | The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect. |
| Zen Headbutt | Psychic | Phys | 80 | 90 | 16 | Contact | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Rest | Psychic | Stat | - | - | 8 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| Agility | Psychic | Stat | - | - | 20 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | |
| Phantom Force | Ghost | Phys | 90 | 100 | 12 | Contact | The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
| Last Respects | Ghost | Phys | 50 | 100 | 12 | The user attacks to avenge its allies. The more defeated allies there are in the user's party, the greater the move's power. | |
| Shadow Ball | Ghost | Spec | 80 | 100 | 16 | Ball | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Hex | Ghost | Spec | 65 | 100 | 12 | This relentless attack does massive damage to a target affected by status conditions. | |
| Night Shade | Ghost | Spec | - | 100 | 16 | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. | |
| Spite | Ghost | Stat | - | 100 | 12 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | |
| Confuse Ray | Ghost | Stat | - | 100 | 12 | The target is exposed to a sinister ray that causes confusion. | |
| Outrage | Dragon | Phys | 120 | 100 | 12 | Contact | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Scale Shot | Dragon | Phys | 25 | 90 | 20 | The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat. | |
| Crunch | Dark | Phys | 80 | 100 | 16 | ContactBite | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Bite | Dark | Phys | 60 | 100 | 20 | ContactBite | The target is bitten with viciously sharp fangs. This may also make the target flinch. |