Last updated: 2026-06-10
Powers up Water-type moves when the Pokémon's HP is low.
Sound-based moves become Water-type moves.
Season: シーズンM-2 (2026-06-10)
Moves
Item
Ability
Nature
AP Spreads
Calm Mind Encore
Heavy physical bulk with Calm Mind + Encore for broad coverage.
Primarina
| HP | 183 | 28 | |
|---|---|---|---|
| Atk↓ | 84 | - | |
| Def | 126 | 32 | |
| SpA↑ | 160 | - | |
| SpD | 137 | 1 | |
| Spe | 85 | 5 |
HP/Def investment for physical bulk, Encore restricts opponents to safely boost — setup ace Primarina.
Sitrus BerryHP recovery with Calm Mind boosts SpA/SpD, strengthens both offense and defense for favorable boards.
Priority move is an option
Primarina has low Speed, so Aqua Jet improves 1-on-1 trading. Self-lead Encore is alternative.
Enters on favorable matchups or status moves to setup for sweeps. High bulk and
Sitrus Berry as shield to force action turns, boosted STAB breaks the opposing team — role.
Special attackers with bad typing
Primarina struggles vs Poison/Grass resisting main weapons. High-power specials Calm Mind hit before setup completes — plan to cover weaknesses with teammates.
Example Threats
Lead Sash CS
Focus Sash + Torrent boost for max Water power.
Primarina
| HP | 157 | 2 | |
|---|---|---|---|
| Atk↓ | 84 | - | |
| Def | 94 | - | |
| SpA↑ | 195 | 32 | |
| SpD | 136 | - | |
| Spe | 112 | 32 |
Sp.Atk/Speed investment,
Focus Sash guarantees a turn for face-off trading — Primarina face-off attacker. After Sash survives, Torrent-boosted high-power Water moves pressure, then priority finishes chipped foes.
Boost offense
Encore slot can be other attacks for face-off — pick by team needs or common Pokémon.
High Sp.Atk STAB processes face-off targets for 1-for-1+ trades. Against status/setup, Encoreuse creates favorable boards for back-row allies — flexible play.
Pokémon that break Focus Sash
This Primarina lacks bulk investment, relying on Sash. Thus, priority moves like Fake Out and Sucker Punch breaking Sash is tough.
Example Threats
Calm Mind Drain Kiss
Calm Mind boosts stats while Draining Kiss heals.
Primarina
| HP | 185 | 30 | |
|---|---|---|---|
| Atk↓ | 84 | - | |
| Def | 94 | - | |
| SpA↑ | 195 | 32 | |
| SpD | 136 | - | |
| Spe | 84 | 4 |
Sound-based moves become Water-type via ability — main weapon, setup special attacker that boosts and heals build. Locks opposing utility for setup space; high Sp.Def and
Sitrus Berry as shield to stay in.
EV Allocation Intent
Max HP/Sp.Atk for power and trading. Boost nature prioritizes STAB chip;
Sitrus Berry combined ensures action turns. Speed beats Tyranitar with 2 EVs.
Boost offensive performance
Primarina learns great moves, so more attacks for offense recommended. For Grass that resists Water, Ice Beam, Fairy-resistant Poison gets Psychic hits super-effectively.
Switch into special attackers or lead, boosting while breaking opposing cycles as special ace. Against opposing Substitute sound moves bypass defense, dealing safe damage.
Physical attackers outspeeding hitting weaknesses
Primarina has great typing but low Speed and physical bulk. Outsped Grass/Poison attacks can KO before Calm Mind setup — beware.
Example Threats
Doubles Calm Mind Hyper Voice
Calm Mind boosts SpA/SpD, spread Hyper Voice in Doubles.
Primarina
| HP | 177 | 22 | |
|---|---|---|---|
| Atk↓ | 84 | - | |
| Def | 123 | 29 | |
| SpA↑ | 160 | - | |
| SpD | 136 | - | |
| Spe | 95 | 15 |
Heavy defensive investment, Calm Mind and
Leftovers recovery for long stays — special attacker Primarina. Ability Liquid Voice makes Hyper Voice STAB Water as spread attack pressures opponents.
EV Allocation
EVs boost HP/Def/Speed, Calm Mind supplements SpA/SpD. Speed lets you act before Incineroar's Throat Chop before Hyper Voice use chance rises.
Mystic Water and Sitrus Berry recommended
With Mystic Water, fewer Hyper Voice and Calm Mind needed. With Sitrus Berry, even HP so Super Fang activates even when struck.
Boost SpA/SpD while absorbing hits, high-power spread chips opposing team — ace role.Protect blocks focus, gains heal turns — slow steady pressure.
Water/Fairy resists and physical weakness
Pokémon resisting both Water and Fairy, Calm Mindand weakness physical moves Calm Mind doesn't reduce are tough.Protect or ability Intimidate allies block moves, KO with allies.
Example Threats
Type
Category
Properties
63 / 63
| Move | Type | Category | Power | Acc. | PP | Properties | Effect |
|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Body Slam | Normal | Phys | 85 | 100 | 16 | Contact | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| Hyper Voice | Normal | Spec | 90 | 100 | 12 | Sound | The user attacks by letting loose a horribly loud, resounding cry. |
| Uproar | Normal | Spec | 90 | 100 | 12 | Sound | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Round | Normal | Spec | 60 | 100 | 16 | Sound | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| Weather Ball | Normal | Spec | 50 | 100 | 12 | Ball | This move's type and power change depending on the weather at the time the move is used. |
| Snore | Normal | Spec | 50 | 100 | 16 | Sound | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Helping Hand | Normal | Stat | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. | |
| Psych Up | Normal | Stat | - | - | 12 | The user hypnotizes itself into copying any stat change made by the target. | |
| Encore | Normal | Stat | - | 100 | 8 | The user compels the target to keep using the move it encored for three turns. | |
| Sleep Talk | Normal | Stat | - | - | 12 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| Attract | Normal | Stat | - | 100 | 16 | If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves. | |
| Endure | Normal | Stat | - | - | 12 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| Perish Song | Normal | Stat | - | - | 8 | Sound | Any Pokémon that hears this song faints in three turns, unless it switches out of battle. |
| Protect | Normal | Stat | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| Substitute | Normal | Stat | - | - | 12 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| Sing | Normal | Stat | - | 55 | 16 | Sound | A soothing lullaby is sung in a beautiful voice that puts the target to sleep. |
| Energy Ball | Grass | Spec | 90 | 100 | 12 | Ball | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Liquidation | Water | Phys | 85 | 100 | 12 | Contact | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| Dive | Water | Phys | 80 | 100 | 12 | Contact | The user dives on the first turn, then floats up and attacks on the next turn. |
| Waterfall | Water | Phys | 80 | 100 | 16 | Contact | The user charges at the target and may make it flinch. |
| Flip Turn | Water | Phys | 60 | 100 | 20 | Contact | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Aqua Jet | Water | Phys | 40 | 100 | 20 | Contact | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Hydro Cannon | Water | Spec | 150 | 90 | 8 | The target is hit with a watery blast. The user can't move on the next turn. | |
| Hydro Pump | Water | Spec | 110 | 80 | 8 | The target is blasted by a huge volume of water launched under great pressure. | |
| Sparkling Aria | Water | Spec | 90 | 100 | 12 | Sound | The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be cured by the touch of these bubbles. |
| Surf | Water | Spec | 90 | 100 | 16 | The user attacks everything around it by swamping its surroundings with a giant wave. | |
| Water Pulse | Water | Spec | 60 | 100 | 20 | Pulse | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Chilling Water | Water | Spec | 50 | 100 | 20 | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | |
| Whirlpool | Water | Spec | 35 | 85 | 16 | The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. | |
| Life Dew | Water | Stat | - | - | 12 | The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle. | |
| Aqua Ring | Water | Stat | - | - | 20 | The user envelops itself in a veil made of water. It regains some HP every turn. | |
| Rain Dance | Water | Stat | - | - | 8 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
| Acrobatics | Flying | Phys | 55 | 100 | 16 | Contact | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Ice Spinner | Ice | Phys | 80 | 100 | 16 | Contact | The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. |
| Triple Axel | Ice | Phys | 20 | 90 | 12 | Contact | A consecutive three-kick attack that becomes more powerful with each successful hit. |
| Blizzard | Ice | Spec | 110 | 70 | 8 | Wind | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Ice Beam | Ice | Spec | 90 | 100 | 12 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |
| Icy Wind | Ice | Spec | 55 | 95 | 16 | Wind | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Snowscape | Ice | Stat | - | - | 8 | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. | |
| Haze | Ice | Stat | - | - | 20 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |
| Psychic | Psychic | Spec | 90 | 100 | 12 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. | |
| Psychic Noise | Psychic | Spec | 75 | 100 | 12 | Sound | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |
| Stored Power | Psychic | Spec | 20 | 100 | 12 | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. | |
| Wonder Room | Psychic | Stat | - | - | 12 | The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | |
| Calm Mind | Psychic | Stat | - | - | 20 | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | |
| Rest | Psychic | Stat | - | - | 8 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| Amnesia | Psychic | Stat | - | - | 20 | The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. | |
| Reflect | Psychic | Stat | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical moves for five turns. | |
| Light Screen | Psychic | Stat | - | - | 20 | A wondrous wall of light is put up to reduce damage from special moves for five turns. | |
| Shadow Ball | Ghost | Spec | 80 | 100 | 16 | Ball | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Iron Tail | Steel | Phys | 100 | 75 | 16 | Contact | The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
| Play Rough | Fairy | Phys | 90 | 90 | 12 | Contact | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Misty Explosion | Fairy | Spec | 100 | 100 | 8 | Explosion | The user attacks everything around it and faints upon using this move. This move's power is boosted on Misty Terrain. |
| Moonblast | Fairy | Spec | 95 | 100 | 16 | Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat. | |
| Alluring Voice | Fairy | Spec | 80 | 100 | 12 | Sound | The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. |
| Dazzling Gleam | Fairy | Spec | 80 | 100 | 12 | The user damages opposing Pokémon by emitting a powerful flash. | |
| Draining Kiss | Fairy | Spec | 50 | 100 | 12 | Contact | The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. |
| Baby-Doll Eyes | Fairy | Stat | - | 100 | 20 | The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first. | |
| Misty Terrain | Fairy | Stat | - | - | 12 | This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. | |
| Charm | Fairy | Stat | - | 100 | 20 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |