Last updated: 2026-07-27

Related Pokemon
Boosts the power of the Pokémon’s Grass-type moves by 50% when its HP drops to 1/3 or less of its max.
Doubles the Pokémon’s Speed stat in harsh sunlight.
It mainly runs a specially bulky Mega set with Venusaurite, using post-Mega Thick Fat to effectively soften Fire and Ice weaknesses while carrying Giga Drain, Sludge Bomb, Earth Power, Synthesis, and Leech Seed.
This analysis is auto-generated by AI based on base stats, typing, and recent-season usage trends. It may differ from the actual competitive environment.
Season: M-4 (2026-07-27)
Moves
Item
Ability
Nature
AP Spreads
Sun Ace
Chlorophyll doubles Speed in Sun.
Venusaur
| HP | 177 | 22 | |
|---|---|---|---|
| Atk↓ | 91 | - | |
| Def | 135 | 32 | |
| SpA↑ | 132 | - | |
| SpD | 120 | - | |
| Spe | 112 | 12 |
Sun ace Venusaur leveraging Chlorophyll's 2x Speed in sun. Miracle Seed reinforces firepower; Synthesis/Giga Drain maintain high HP while winning trades.
Sludge Bomb to raise Poison rate is viable
Swapping Sludge Wave to Sludge Bomb raises Poison rate 10%→30%. However, slight power drop — note required.
Deployed with ally weather support, Boosted Speed + broad coverage break opponent teamAce role. Earth Power covers Grass/Poison-resisters for broad pressure.
Fast Scarf users and non-sun weather setters
Pokémon faster than Venusaur with Choice Scarf can KO before it acts. Also, Chlorophyll doesn't activate outside sun — threat. Switch out vs threats.
Leech Seed Stall
Leech Seed chips, Synthesis heals — defensive stall.
Mega Venusaur
| HP | 187 | 32 | |
|---|---|---|---|
| Atk↓ | 108 | - | |
| Def↑ | 192 | 32 | |
| SpA | 142 | - | |
| SpD | 142 | 2 | |
| Spe | 100 | - |
High bulk and its ability Thick Fatresistances are leveraged, as it grinds with Leech Seed and Synthesis as a physical wall. It drains HP while landing Sludge Bombattacks from high Sp.Atk to pressure.
Giga Drain hits Water/Ground well
To finish Water/Ground types faster, Giga Drainis also an option. Depending on the opponent, Leech Seedits recovery efficiency exceeds the alternative.
Switched in vs. physical attackers, a pivot/wall using recovery to tank attacks. Bulk-focused yet attacker-tier stats let it function as a finisher making opponents hard to break.
Weak to high-power weakness-hitters
Being physical-wall focused, high-power special weakness hits make things tough. Pick the right time to send it out, or cover with teammates.
Example Threats
Corviknight which wall-types it is also a threat
Steel/Flying Corviknight resists all Mega Venusaur's moves and cannot be KO'd.Leech SeedEven setting up U-turnis removed by it, so counter with other Pokémon.
Example Threats
Doubles Chlorophyll Sleep Powder
Chlorophyll Speed in Sun + Sleep Powder.
Venusaur
| HP | 155 | - | |
|---|---|---|---|
| Atk↓ | 91 | - | |
| Def | 105 | 2 | |
| SpA↑ | 167 | 32 | |
| SpD | 120 | - | |
| Spe | 132 | 32 |
In doubles, sun doubles its Speed, a special attacker that combines sleep and high-power moves from above. With Focus Sash and Protect, it keeps acting even when weather is stolen or it's focused.
Leaf Storm interchangeable with other Grass moves
Venusaur's Leaf Storm is interchangeable with Solar Beam or Energy Ball. Consider when Leaf Storm's Sp.Atk drop or accuracy worry it.
Sludge Bomb interchangeable with Fire/Steel-coverage moves
Venusaur's Sludge Bomb is interchangeable with moves hitting Fire/Steel weaknesses. Earth Power or Weather Ball (becomes a 100-power Fire move in sun) are recommended.
Pair it with a weather setter and a control role that puts threats to sleep at high Speed or pressures with high-power Grass/Poison. Protect blocks attacks while allies shape the board — doubles-specific flexibility.
Weak to Pokémon changing weather away from sun
Venusaur struggles vs. Pokémon changing weather. Chlorophyll stops triggering, and weakness moves Hurricane/Blizzard hit reliably.
Example Threats
Doubles Bulky Special Attacker
SpA boost + Leech Seed recovery in Doubles.
Mega Venusaur
| HP | 187 | 32 | |
|---|---|---|---|
| Atk↓ | 108 | - | |
| Def | 143 | - | |
| SpA↑ | 190 | 31 | |
| SpD | 140 | - | |
| Spe | 103 | 3 |
Invests heavily in HP and Sp. Atk, Bulky special attacker build combining high bulk and damage Mega Venusaur. With the post-Mega Evolution Ability Thick Fat reduces weaknesses, deflecting opposing attacks while pressuring with high-power special moves.
Giga Drain is also recommended
Energy Ball instead, Giga Drain is also recommended. Since Giga Drain heals HP, it pairs well with bulky Mega Venusaur.
Leverages high bulk to stay on the field, Energy Ball or Sludge Bomb chips opponents as the special attacker role. Focused attacks against itself are Protect blocks, and Leech Seed with Deals fixed damage while recovering its own HP to fight tenaciously — viable playstyle.
Struggles against Flying and Psychic moves, and Steel-types
Psychic-type and Flying-type moves are weaknesses, and the Ability Thick Fat can't halve them, making them unfavorable. Also, Steel-types resist both Grass and Poison moves at half.Protect blocks opponents' moves while countering with allies' moves.
Example Threats
Type
Category
Target
Properties
57 / 57
| Move | Type | Category | Power | Acc. | PP | Properties | Target | Effect |
|---|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | 1 Foe | The user gains the Recharging status on the turn after this move is used. |
| Double-Edge | Normal | Phys | 120 | 100 | 16 | Contact | 1 Foe | The user takes 1/3 of the damage dealt by this move. |
| Body Slam | Normal | Phys | 85 | 100 | 16 | Contact | 1 Foe | Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | 1 Foe | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | 1 Foe | The user gains the Recharging status on the turn after this move is used. | |
| Round | Normal | Spec | 60 | 100 | 16 | Sound | 1 Foe | If multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled. |
| Terrain Pulse | Normal | Spec | 50 | 100 | 12 | Pulse | 1 Foe | This move’s power is doubled if the user is under the effect of a terrain. This move’s type depends on the terrain. |
| Weather Ball | Normal | Spec | 50 | 100 | 12 | Ball | 1 Foe | When a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type. |
| Snore | Normal | Spec | 50 | 100 | 16 | Sound | 1 Foe | Can be used only if the user is asleep. Has a 30% chance of making the target flinch. |
| Helping Hand | Normal | Stat | - | - | 20 | Ally | Boosts the power of an ally’s move by 50% during the turn this move is used. | |
| Sweet Scent | Normal | Stat | - | 100 | 20 | All Foes | Lowers targets’ evasiveness by 2 stages. | |
| Sleep Talk | Normal | Stat | - | - | 12 | Self | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |
| Endure | Normal | Stat | - | - | 12 | Self | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Scary Face | Normal | Stat | - | 100 | 12 | 1 Foe | Lowers the target’s Speed stat by 2 stages. | |
| Protect | Normal | Stat | - | - | 8 | Self | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Substitute | Normal | Stat | - | - | 12 | Self | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. | |
| Roar | Normal | Stat | - | - | 20 | Sound | 1 Foe | If there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random. |
| Swords Dance | Normal | Stat | - | - | 20 | Dance | Self | Boosts the user’s Attack stat by 2 stages. |
| Power Whip | Grass | Phys | 120 | 85 | 12 | Contact | 1 Foe | An ordinary attacking move. |
| Petal Blizzard | Grass | Phys | 90 | 100 | 16 | Wind | All | An ordinary attacking move. |
| Seed Bomb | Grass | Phys | 80 | 100 | 16 | Ball | 1 Foe | An ordinary attacking move. |
| Grassy Glide | Grass | Phys | 55 | 100 | 20 | Contact | 1 Foe | If the user is under the effect of Grassy Terrain, this move’s priority becomes +1. |
| Trailblaze | Grass | Phys | 50 | 100 | 20 | Contact | 1 Foe | Boosts the user’s Speed stat by 1 stage. |
| Bullet Seed | Grass | Phys | 25 | 100 | 20 | Ball | 1 Foe | The user attacks 2 to 5 times in a row. |
| Frenzy Plant | Grass | Spec | 150 | 90 | 8 | 1 Foe | The user gains the Recharging status on the turn after this move is used. | |
| Leaf Storm | Grass | Spec | 130 | 90 | 8 | 1 Foe | Lowers the user’s Sp. Atk stat by 2 stages. | |
| Petal Dance | Grass | Spec | 120 | 100 | 12 | ContactDance | Random Foe | The user gains the Rampaging status. |
| Solar Beam | Grass | Spec | 120 | 100 | 12 | 1 Foe | The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition. | |
| Energy Ball | Grass | Spec | 90 | 100 | 12 | Ball | 1 Foe | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. |
| Giga Drain | Grass | Spec | 75 | 100 | 12 | 1 Foe | The user’s HP is restored by 1/2 of the damage dealt by this move. | |
| Grass Knot | Grass | Spec | - | 100 | 20 | Contact | 1 Foe | The heavier the target, the greater this move’s power (ranging between 20 and 120). |
| Grassy Terrain | Grass | Stat | - | - | 12 | Whole Field | Turns the entire field into Grassy Terrain for 5 turns. | |
| Worry Seed | Grass | Stat | - | 100 | 12 | 1 Foe | Changes the target's Ability to Insomnia. | |
| Ingrain | Grass | Stat | - | - | 20 | Self | The user gains the Ingrained status. | |
| Synthesis | Grass | Stat | - | - | 8 | Self | Restores 1/2 of the user’s max HP. In harsh sunlight, 2/3 of its max HP will be restored instead. In all other weather conditions, 1/4 of its max HP will be restored instead. | |
| Sleep Powder | Grass | Stat | - | 75 | 16 | Powder | 1 Foe | Puts the target to sleep. This has no effect on Grass-type Pokémon or Pokémon unaffected by powder. |
| Growth | Normal | Stat | - | - | 20 | Self | Boosts the user’s Attack and Sp. Atk stats by 1 stage. In harsh sunlight, these stats will be boosted by 2 stages instead. | |
| Leech Seed | Grass | Stat | - | 90 | 12 | 1 Foe | Gives the target the Leech Seeded status. This has no effect on Grass-type Pokémon. | |
| Sunny Day | Fire | Stat | - | - | 8 | Whole Field | Summons harsh sunlight for 5 turns. | |
| Poison Jab | Poison | Phys | 80 | 100 | 20 | Contact | 1 Foe | Has a 30% chance of poisoning the target. |
| Sludge Wave | Poison | Spec | 95 | 100 | 12 | All | Has a 10% chance of poisoning targets. | |
| Sludge Bomb | Poison | Spec | 90 | 100 | 12 | Ball | 1 Foe | Has a 30% chance of poisoning the target. |
| Venoshock | Poison | Spec | 65 | 100 | 12 | 1 Foe | This move's power is doubled if the target is poisoned or badly poisoned. | |
| Acid Spray | Poison | Spec | 40 | 100 | 20 | Ball | 1 Foe | Lowers the target’s Sp. Def stat by 2 stages. |
| Toxic | Poison | Stat | - | 90 | 12 | 1 Foe | Badly poisons the target. If the user is a Poison type, this move will never miss. | |
| Poison Powder | Poison | Stat | - | 75 | 20 | Powder | 1 Foe | Poisons the target. This has no effect on Grass-type Pokémon or Pokémon unaffected by powder. |
| Earthquake | Ground | Phys | 100 | 100 | 12 | All | This move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved. | |
| Stomping Tantrum | Ground | Phys | 75 | 100 | 12 | Contact | 1 Foe | This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn. |
| Bulldoze | Ground | Phys | 60 | 100 | 20 | All | Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved. | |
| Earth Power | Ground | Spec | 90 | 100 | 12 | 1 Foe | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. | |
| Rest | Psychic | Stat | - | - | 8 | Self | Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full. | |
| Amnesia | Psychic | Stat | - | - | 20 | Self | Boosts the user’s Sp. Def stat by 2 stages. | |
| Light Screen | Psychic | Stat | - | - | 20 | All Allies | Gives the user’s side the Light Screen status for 5 turns. | |
| Curse | Ghost | Stat | - | - | 12 | Special | The user loses 1/2 of its max HP to give the target the Cursed status. If the user is not a Ghost-type Pokémon, it lowers the user’s Speed stat by 1 stage and raises its Attack and Defense stats by 1 stage. | |
| Outrage | Dragon | Phys | 120 | 100 | 12 | Contact | Random Foe | The user gains the Rampaging status. |
| Knock Off | Dark | Phys | 65 | 100 | 20 | Contact | 1 Foe | This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item. |
| Charm | Fairy | Stat | - | 100 | 20 | 1 Foe | Lowers the target’s Attack stat by 2 stages. |