Last updated: 2026-07-16

Related Pokemon
The Pokémon changes into its Blade Forme when it attacks and changes into its Shield Forme when it uses the move King’s Shield.
In singles, its usage sits around the middle of the field. With Stance Change, it switches between Shield (B140/D140) and Blade (A140/C140), and the common Adamant-based set is a physical attacker and pivoting wall that uses Ghost STAB damage from Shadow Sneak and Poltergeist, then returns to Shield with King’s Shield to take hits. Leftovers is the most used item at about half of sets, while some use Spell Tag or Life Orb to boost damage.
This analysis is auto-generated by AI based on base stats, typing, and recent-season usage trends. It may differ from the actual competitive environment.
Season: M-4 (2026-07-16)
Moves
Item
Ability
Nature
AP Spreads
Cursed Charm Physical
Swords Dance + Cursed Charm for breaker focus.
Blade Aegislash
| HP | 167 | 32 | |
|---|---|---|---|
| Atk↑ | 105 | 26 | |
| Def | 160 | - | |
| SpA↓ | 63 | - | |
| SpD | 160 | - | |
| Spe | 88 | 8 |
Physical ace Aegislash build: uses Shield Forme's high bulk to set up Swords Dance, then pressures with Blade Forme's high Attack. Speed is invested to outpace uninvested base-67 Pokémon (e.g., Corviknight), so Overwhelms tanky Pokémon from above (in Speed) can be done.
Its main role is to use Swords Dance from a favorable matchup and break down the opponent's team with boosted Attack and STAB Ghost moves. It also learns coverage Fighting moves and priority moves, so Finishes weakened opponents before they can act also functions as a sweeper.
Struggles against Pokémon without held items
Poltergeist works on opponents with held items like Sitrus Berry or Focus SashNullified against Pokémon that have consumed their held item. Also note that some Pokémon intentionally have no held item as a counter to Poltergeist.
Vulnerable to being attacked in Blade Forme
This build lacks King's Shield, so Once it changes to Blade Forme, it cannot return to Shield Forme until switched out. Pokémon with enough power to OHKO Shield Forme, or Pokémon that can survive and attack Blade Forme, are unfavorable matchups.
Example Threats
Quiet HC Leftovers
HP/SpA balance with King's Shield protection.
Blade Aegislash
| HP | 167 | 32 | |
|---|---|---|---|
| Atk | 72 | 2 | |
| Def | 160 | - | |
| SpA↑ | 112 | 32 | |
| SpD | 160 | - | |
| Spe↓ | 72 | - |
Heavy HP/Sp.Atk EVs, Aegislash form-switching for offense/defense as special attacker. King's Shield + Leftovers heal while sitting, firing high-power specials from the back — that's the goal.
Shield Forme tanks attacks; Blade Forme STAB specials pressure as ace. After chipping opponents, priority Shadow Sneak pins and finishes from above — viable.
Weak to STAB weakness-hitters
Aegislash boasts high bulk in Shield Forme, but STAB weakness hits can roll-OHKO. In bad matchups, fight via teammates.
Example Threats
Sash Mixed Attacker
Focus Sash covers defense, allowing both Atk and SpA investment.
Blade Aegislash
| HP | 135 | - | |
|---|---|---|---|
| Atk↑ | 112 | 32 | |
| Def | 160 | - | |
| SpA | 102 | 32 | |
| SpD↓ | 144 | - | |
| Spe | 82 | 2 |
Focus Sash covers Blade Forme's fragility, a mixed face-off attacker using both Attack and Sp.Atk. Target the lower of Defense or Sp.Def and pin with Shadow Sneak.
Shadow Ball for stable damage
Shadow Ball is an option for stable damage in place of Poltergeist. 100% accuracy, and it works regardless of held item.
Sacred Sword ignoring boosts is also strong
Sacred Sword has lower power than Close Combat but ignores opponent stat boosts. For example, Stamina-boosted Defense Archaludonand similar can be broken through.
Using Focus Sash as a shield to force trades, a face-off slot using broad physical and special coverage to process opponents. Giving up Form-Change bulk, it reliably pressures opponents from lead or revenge slot.
Weak to half-resisters of main moves and stall-strong Pokémon
If Steel Beam is absorbed by a switch-in, role becomes hard. Also, Scizor's Roostusers with recovery and stall strength are also tough.
Type
Category
Target
Properties
45 / 45
| Move | Type | Category | Power | Acc. | PP | Properties | Target | Effect |
|---|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | 1 Foe | The user gains the Recharging status on the turn after this move is used. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | 1 Foe | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. |
| Double Hit | Normal | Phys | 35 | 90 | 12 | Contact | 1 Foe | The user attacks twice in a row. |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | 1 Foe | The user gains the Recharging status on the turn after this move is used. | |
| Round | Normal | Spec | 60 | 100 | 16 | Sound | 1 Foe | If multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled. |
| Snore | Normal | Spec | 50 | 100 | 16 | Sound | 1 Foe | Can be used only if the user is asleep. Has a 30% chance of making the target flinch. |
| Block | Normal | Stat | - | - | 8 | 1 Foe | Gives the target the Can’t Escape status. | |
| Sleep Talk | Normal | Stat | - | - | 12 | Self | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |
| Attract | Normal | Stat | - | 100 | 16 | 1 Foe | Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown. | |
| Endure | Normal | Stat | - | - | 12 | Self | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Protect | Normal | Stat | - | - | 8 | Self | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Substitute | Normal | Stat | - | - | 12 | Self | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. | |
| Screech | Normal | Stat | - | 85 | 20 | Sound | 1 Foe | Lowers the target’s Defense stat by 2 stages. |
| Swords Dance | Normal | Stat | - | - | 20 | Dance | Self | Boosts the user’s Attack stat by 2 stages. |
| Solar Blade | Grass | Phys | 125 | 100 | 12 | ContactCut | 1 Foe | The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition. |
| Sunny Day | Fire | Stat | - | - | 8 | Whole Field | Summons harsh sunlight for 5 turns. | |
| Rain Dance | Water | Stat | - | - | 8 | Whole Field | Summons rain for 5 turns. | |
| Aerial Ace | Flying | Phys | 60 | - | 20 | ContactCut | 1 Foe | This move never misses. |
| Air Slash | Flying | Spec | 75 | 95 | 16 | Cut | 1 Foe | Has a 30% chance of making the target flinch. |
| Head Smash | Rock | Phys | 150 | 80 | 8 | Contact | 1 Foe | The user takes 1/2 of the damage dealt by this move. |
| Rock Slide | Rock | Phys | 75 | 90 | 12 | All Foes | Has a 30% chance of making targets flinch. | |
| Wide Guard | Rock | Stat | - | - | 12 | Ally Side | During the turn this move is used, the user protects its side from moves that target all allies. | |
| Close Combat | Fighting | Phys | 120 | 100 | 8 | Contact | 1 Foe | Lowers the user’s Defense and Sp. Def stats by 1 stage. |
| Sacred Sword | Fighting | Phys | 90 | 100 | 16 | ContactCut | 1 Foe | This move ignores the target’s stat changes when dealing damage. |
| Brick Break | Fighting | Phys | 75 | 100 | 16 | Contact | 1 Foe | Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side. |
| Reversal | Fighting | Phys | - | 100 | 16 | Contact | 1 Foe | The less HP the user has left, the greater this move’s power (ranging between 20 and 200). |
| Zen Headbutt | Psychic | Phys | 80 | 90 | 16 | Contact | 1 Foe | Has a 20% chance of making the target flinch. |
| Psycho Cut | Psychic | Phys | 70 | 100 | 20 | Cut | 1 Foe | This move has a 1-stage Critical-Hit Ratio Boost. |
| Power Trick | Psychic | Stat | - | - | 12 | Self | The user gains the Atk/Def Swapped status. | |
| Rest | Psychic | Stat | - | - | 8 | Self | Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full. | |
| Reflect | Psychic | Stat | - | - | 20 | Ally Side | Gives the user’s side the Reflect status for 5 turns. | |
| Poltergeist | Ghost | Phys | 110 | 90 | 8 | 1 Foe | This move fails if the target isn’t holding an item. | |
| Shadow Claw | Ghost | Phys | 70 | 100 | 16 | ContactCut | 1 Foe | This move has a 1-stage Critical-Hit Ratio Boost. |
| Shadow Sneak | Ghost | Phys | 40 | 100 | 20 | Contact | 1 Foe | Always goes first. (Priority +1) |
| Shadow Ball | Ghost | Spec | 80 | 100 | 16 | Ball | 1 Foe | Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage. |
| Destiny Bond | Ghost | Stat | - | - | 8 | Self | The user gains the Destiny Bound status. This move fails if used in succession. | |
| Night Slash | Dark | Phys | 70 | 100 | 20 | ContactCut | 1 Foe | This move has a 1-stage Critical-Hit Ratio Boost. |
| Brutal Swing | Dark | Phys | 60 | 100 | 20 | Contact | All | An ordinary attacking move. |
| Iron Head | Steel | Phys | 80 | 100 | 16 | Contact | 1 Foe | Has a 20% chance of making the target flinch. |
| Gyro Ball | Steel | Phys | - | 100 | 8 | ContactBall | 1 Foe | The lower the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 1 and 150). |
| Steel Beam | Steel | Spec | 140 | 95 | 8 | 1 Foe | After attacking, the user takes damage equal to 1/2 of its max HP. | |
| Flash Cannon | Steel | Spec | 80 | 100 | 12 | 1 Foe | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. | |
| King’s Shield | Steel | Stat | - | - | 8 | Self | The user protects itself from incoming attacks for the turn and changes into its Shield Forme. Any attackers that use contact moves against the user during this turn will have their Attack stats lowered by 1 stage. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Iron Defense | Steel | Stat | - | - | 16 | Self | Boosts the user’s Defense stat by 2 stages. | |
| Metal Sound | Steel | Stat | - | 85 | 20 | Sound | 1 Foe | Lowers the target’s Sp. Def stat by 2 stages. |