Last updated: 2026-06-10

#0681
Related Pokemon
The Pokémon changes its form to Blade Forme when it uses an attack move and changes to Shield Forme when it uses King’s Shield.
Season: シーズンM-2 (2026-06-10)
Moves
Item
Ability
Nature
AP Spreads
Cursed Charm Physical
Swords Dance + Cursed Charm for breaker focus.
Blade Aegislash
| HP | 167 | 32 | |
|---|---|---|---|
| Atk↑ | 105 | 26 | |
| Def | 160 | - | |
| SpA↓ | 63 | - | |
| SpD | 160 | - | |
| Spe | 88 | 8 |
Physical ace Aegislash build: uses Shield Forme's high bulk to set up Swords Dance, then pressures with Blade Forme's high Attack. Speed is invested to outpace uninvested base-67 Pokémon (e.g., Corviknight), so Overwhelms tanky Pokémon from above (in Speed) can be done.
Its main role is to use Swords Dance from a favorable matchup and break down the opponent's team with boosted Attack and STAB Ghost moves. It also learns coverage Fighting moves and priority moves, so Finishes weakened opponents before they can act also functions as a sweeper.
Struggles against Pokémon without held items
Poltergeist works on opponents with held items like Sitrus Berry or Focus SashNullified against Pokémon that have consumed their held item. Also note that some Pokémon intentionally have no held item as a counter to Poltergeist.
Vulnerable to being attacked in Blade Forme
This build lacks King's Shield, so Once it changes to Blade Forme, it cannot return to Shield Forme until switched out. Pokémon with enough power to OHKO Shield Forme, or Pokémon that can survive and attack Blade Forme, are unfavorable matchups.
Example Threats
Quiet HC Leftovers
HP/SpA balance with King's Shield protection.
Blade Aegislash
| HP | 167 | 32 | |
|---|---|---|---|
| Atk | 72 | 2 | |
| Def | 160 | - | |
| SpA↑ | 112 | 32 | |
| SpD | 160 | - | |
| Spe↓ | 72 | - |
Heavy HP/Sp.Atk EVs, Aegislash form-switching for offense/defense as special attacker. King's Shield + Leftovers heal while sitting, firing high-power specials from the back — that's the goal.
Shield Forme tanks attacks; Blade Forme STAB specials pressure as ace. After chipping opponents, priority Shadow Sneak pins and finishes from above — viable.
Weak to STAB weakness-hitters
Aegislash boasts high bulk in Shield Forme, but STAB weakness hits can roll-OHKO. In bad matchups, fight via teammates.
Example Threats
Sash Mixed Attacker
Focus Sash covers defense, allowing both Atk and SpA investment.
Blade Aegislash
| HP | 135 | - | |
|---|---|---|---|
| Atk↑ | 112 | 32 | |
| Def | 160 | - | |
| SpA | 102 | 32 | |
| SpD↓ | 144 | - | |
| Spe | 82 | 2 |
Focus Sash covers Blade Forme's fragility, a mixed face-off attacker using both Attack and Sp.Atk. Target the lower of Defense or Sp.Def and pin with Shadow Sneak.
Shadow Ball for stable damage
Shadow Ball is an option for stable damage in place of Poltergeist. 100% accuracy, and it works regardless of held item.
Sacred Sword ignoring boosts is also strong
Sacred Sword has lower power than Close Combat but ignores opponent stat boosts. For example, Stamina-boosted Defense Archaludonand similar can be broken through.
Using Focus Sash as a shield to force trades, a face-off slot using broad physical and special coverage to process opponents. Giving up Form-Change bulk, it reliably pressures opponents from lead or revenge slot.
Weak to half-resisters of main moves and stall-strong Pokémon
If Steel Beam is absorbed by a switch-in, role becomes hard. Also, Scizor's Roostusers with recovery and stall strength are also tough.
Type
Category
Properties
45 / 45
| Move | Type | Category | Power | Acc. | PP | Properties | Effect |
|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Double Hit | Normal | Phys | 35 | 90 | 12 | Contact | The user slams the target with a tail or the like. The target is hit twice in a row. |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| Round | Normal | Spec | 60 | 100 | 16 | Sound | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| Snore | Normal | Spec | 50 | 100 | 16 | Sound | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Block | Normal | Stat | - | - | 8 | The user blocks the target's way with arms spread wide to prevent the target from fleeing. | |
| Sleep Talk | Normal | Stat | - | - | 12 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| Attract | Normal | Stat | - | 100 | 16 | If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves. | |
| Endure | Normal | Stat | - | - | 12 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| Protect | Normal | Stat | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| Substitute | Normal | Stat | - | - | 12 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| Screech | Normal | Stat | - | 85 | 20 | Sound | An earsplitting screech harshly lowers the target's Defense stat. |
| Swords Dance | Normal | Stat | - | - | 20 | Dance | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Solar Blade | Grass | Phys | 125 | 100 | 12 | ContactCut | The user gathers light on the first turn, then fills a blade with the light's energy and attacks on the next turn. |
| Sunny Day | Fire | Stat | - | - | 8 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
| Rain Dance | Water | Stat | - | - | 8 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
| Aerial Ace | Flying | Phys | 60 | - | 20 | ContactCut | The user confounds the target with speed, then slashes. This attack never misses. |
| Air Slash | Flying | Spec | 75 | 95 | 16 | Cut | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
| Head Smash | Rock | Phys | 150 | 80 | 8 | Contact | The user attacks the target with a hazardous full-power headbutt. This also damages the user terribly. |
| Rock Slide | Rock | Phys | 75 | 90 | 12 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |
| Wide Guard | Rock | Stat | - | - | 12 | The user and its allies are protected from wide-ranging attacks for one turn. | |
| Close Combat | Fighting | Phys | 120 | 100 | 8 | Contact | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Sacred Sword | Fighting | Phys | 90 | 100 | 16 | ContactCut | The user attacks by slicing with a sword. The target's stat changes don't affect the damage inflicted by this move. |
| Brick Break | Fighting | Phys | 75 | 100 | 16 | Contact | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Reversal | Fighting | Phys | - | 100 | 16 | Contact | An all-out attack that becomes more powerful the less HP the user has. |
| Zen Headbutt | Psychic | Phys | 80 | 90 | 16 | Contact | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Psycho Cut | Psychic | Phys | 70 | 100 | 20 | Cut | The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit. |
| Power Trick | Psychic | Stat | - | - | 12 | The user employs its psychic power to switch its Attack stat with its Defense stat. | |
| Rest | Psychic | Stat | - | - | 8 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| Reflect | Psychic | Stat | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical moves for five turns. | |
| Poltergeist | Ghost | Phys | 110 | 90 | 8 | The user attacks by controlling the target's item. This move fails if the target isn't holding an item. | |
| Shadow Claw | Ghost | Phys | 70 | 100 | 16 | ContactCut | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Shadow Sneak | Ghost | Phys | 40 | 100 | 20 | Contact | The user extends its shadow and attacks the target from behind. This move always goes first. |
| Shadow Ball | Ghost | Spec | 80 | 100 | 16 | Ball | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Destiny Bond | Ghost | Stat | - | - | 8 | If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession. | |
| Night Slash | Dark | Phys | 70 | 100 | 20 | ContactCut | The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit. |
| Brutal Swing | Dark | Phys | 60 | 100 | 20 | Contact | The user swings its body around violently to inflict damage on everything in its vicinity. |
| Iron Head | Steel | Phys | 80 | 100 | 16 | Contact | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Gyro Ball | Steel | Phys | - | 100 | 8 | ContactBall | The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
| Steel Beam | Steel | Spec | 140 | 95 | 8 | The user fires a beam of steel that it collected from its entire body. This also damages the user. | |
| Flash Cannon | Steel | Spec | 80 | 100 | 12 | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. | |
| King’s Shield | Steel | Stat | - | - | 8 | The user takes a defensive stance while it protects itself from damage. It also lowers the Attack stat of any attacker that makes direct contact. | |
| Iron Defense | Steel | Stat | - | - | 16 | The user hardens its body's surface like iron, sharply boosting its Defense stat. | |
| Metal Sound | Steel | Stat | - | 85 | 20 | Sound | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |