Last updated: 2026-07-27

Related Pokemon
Doubles the Pokémon’s Speed stat in a sandstorm. The Pokémon does not take damage from the sandstorm.
Boosts the power of the Pokémon’s Rock-, Ground-, and Steel-type moves by 30% in a sandstorm. The Pokémon does not take damage from the sandstorm.
The Pokémon’s moves are unaffected by the Ability of the target (with certain exceptions).
In singles, it is a Ground/Steel physical attacker built around Mold Breaker. It holds Choice Scarf, Focus Sash, or Life Orb, using Earthquake, Iron Head, Rock Slide, Swords Dance, and Rapid Spin to win direct matchups and create sweep paths.
This analysis is auto-generated by AI based on base stats, typing, and recent-season usage trends. It may differ from the actual competitive environment.
Season: M-4 (2026-07-27)
Moves
Item
Ability
Nature
AP Spreads
Face-Off Physical Attacker
Focus Sash face-off physical attacker.
Excadrill
| HP | 185 | - | |
|---|---|---|---|
| Atk | 187 | 32 | |
| Def | 82 | 2 | |
| SpA↓ | 63 | - | |
| SpD | 85 | - | |
| Spe↑ | 154 | 32 |
Mold Breaker ignores opposing defensive abilities, a physical attacker trading face-to-face behind Focus Sash. Rock Tomb manipulates opponent Speed; Swords Dance raises power to pressure cycles.
Multiple Rock moves to choose from
Excadrill has many strong moves — pick per team and goal. Rock Slide for power and flinch, Rock Blast multi-hit pierces Focus Sashand similar are also viable.
Deployed as a lead or revenge-killer, reliably processes opponents by pressing physical moves whose consistency rises with the abilityas a face-off slot. Speed-lowering supports teammates; surprise setups can lead to sweeps.
Weak to bulky Pokémon resisting its moves
Excadrill leverages high Attack to KO quickly. If the opponent has bulky physical wall, strengths can't shine, so switch out when attacks aren't going through.
Example Threats
Swords Dance Physical Attacker
High Atk/Speed + Swords Dance for sweeping.
Mega Excadrill
| HP | 187 | 2 | |
|---|---|---|---|
| Atk | 217 | 32 | |
| Def | 120 | - | |
| SpA↓ | 76 | - | |
| SpD | 85 | - | |
| Spe↑ | 170 | 32 |
Mold Breaker ignores defensive abilities to attack freelyPhysical Attacker Build. Boost Attack with Swords Dance, then press with STAB attacks off its high base Attack. Moves that lower opponent Speed also support teammates.
Leveraging high Attack and ability, it nullifies defensive abilities while a role of pressuring the opposing team. With excellent Steel/Ground resistances it creates favorable matchups easily and functions as a self-sweeping ace.
Weak to Fire and Water Special Attackers
Mega Excadrill's Sp.Def is only 65, so it struggles vs. Fire and Water special attackers hitting its weaknesses. Especially, it has no damage against Water types, so switching out is best.
Example Threats
Doubles Sand Rush
Sand Rush doubles Speed in Sandstorm.
Excadrill
| HP | 185 | - | |
|---|---|---|---|
| Atk↑ | 205 | 32 | |
| Def | 82 | 2 | |
| SpA↓ | 63 | - | |
| SpD | 85 | - | |
| Spe | 140 | 32 |
With Atk/Spe EVs, Sand Rush's Physical attacker leveraging sandstorm 2x SpeedExcadrill. Focus Sash tanks one lethal hit; high-Atk spread attacks pressure board.
High Horsepower instead of Earthquake recommended
High Horsepower instead of Earthquake recommended.Earthquake hits both opponents but also hits allies.Flying types or ability LevitateFor teams without it, High Horsepower is worth considering.
ally's Cooperate with sandstorm for Speed advantage, chip multiple with Earthquake/Rock SlideAce role. Aim for flinches at high Speed; Protect blocks unfavorable spots and focus attacks — flexible play.
Pokémon halving both Ground/Steel
Excadrill struggles vs Pokémon halving both Ground/Steel. Especially "Drizzle" or "Intimidate" Pokémon and Pokémon not weak to Rock Slide are counters. Build team to counter via other Pokémon.
Example Threats
Type
Category
Target
Properties
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| Move | Type | Category | Power | Acc. | PP | Properties | Target | Effect |
|---|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | 1 Foe | The user gains the Recharging status on the turn after this move is used. |
| Double-Edge | Normal | Phys | 120 | 100 | 16 | Contact | 1 Foe | The user takes 1/3 of the damage dealt by this move. |
| Body Slam | Normal | Phys | 85 | 100 | 16 | Contact | 1 Foe | Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit. |
| Crush Claw | Normal | Phys | 75 | 95 | 12 | ContactCut | 1 Foe | Has a 50% chance of lowering the target’s Defense stat by 1 stage. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | 1 Foe | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. |
| Rapid Spin | Normal | Phys | 50 | 100 | 20 | Contact | 1 Foe | Removes the Bound and Leech Seeded statuses from the user and removes the Sticky Web, Stealth Rock, Spikes, and Toxic Spikes statuses from the user’s side. Boosts the user’s Speed stat by 1 stage. |
| Horn Drill | Normal | Phys | - | 30 | 8 | Contact | 1 Foe | Knocks out the target. The accuracy of this move is fixed at 30%. |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | 1 Foe | The user gains the Recharging status on the turn after this move is used. | |
| Round | Normal | Spec | 60 | 100 | 16 | Sound | 1 Foe | If multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled. |
| Snore | Normal | Spec | 50 | 100 | 16 | Sound | 1 Foe | Can be used only if the user is asleep. Has a 30% chance of making the target flinch. |
| Helping Hand | Normal | Stat | - | - | 20 | Ally | Boosts the power of an ally’s move by 50% during the turn this move is used. | |
| Sleep Talk | Normal | Stat | - | - | 12 | Self | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |
| Endure | Normal | Stat | - | - | 12 | Self | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Scary Face | Normal | Stat | - | 100 | 12 | 1 Foe | Lowers the target’s Speed stat by 2 stages. | |
| Protect | Normal | Stat | - | - | 8 | Self | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Substitute | Normal | Stat | - | - | 12 | Self | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. | |
| Swords Dance | Normal | Stat | - | - | 20 | Dance | Self | Boosts the user’s Attack stat by 2 stages. |
| Sunny Day | Fire | Stat | - | - | 8 | Whole Field | Summons harsh sunlight for 5 turns. | |
| Megahorn | Bug | Phys | 120 | 85 | 12 | Contact | 1 Foe | An ordinary attacking move. |
| X-Scissor | Bug | Phys | 80 | 100 | 16 | ContactCut | 1 Foe | An ordinary attacking move. |
| Aerial Ace | Flying | Phys | 60 | - | 20 | ContactCut | 1 Foe | This move never misses. |
| Rock Slide | Rock | Phys | 75 | 90 | 12 | All Foes | Has a 30% chance of making targets flinch. | |
| Rock Tomb | Rock | Phys | 60 | 95 | 16 | 1 Foe | Lowers the target’s Speed stat by 1 stage. | |
| Rock Blast | Rock | Phys | 25 | 90 | 12 | Ball | 1 Foe | The user attacks 2 to 5 times in a row. |
| Stealth Rock | Rock | Stat | - | - | 20 | Foe's Side | Gives the opponent’s side the Stealth Rock status. | |
| Sandstorm | Rock | Stat | - | - | 8 | Wind | Whole Field | Summons a sandstorm for 5 turns. |
| Poison Jab | Poison | Phys | 80 | 100 | 20 | Contact | 1 Foe | Has a 30% chance of poisoning the target. |
| Sludge Bomb | Poison | Spec | 90 | 100 | 12 | Ball | 1 Foe | Has a 30% chance of poisoning the target. |
| Earthquake | Ground | Phys | 100 | 100 | 12 | All | This move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved. | |
| High Horsepower | Ground | Phys | 95 | 95 | 12 | Contact | 1 Foe | An ordinary attacking move with no additional effect. |
| Drill Run | Ground | Phys | 80 | 95 | 12 | Contact | 1 Foe | This move has a 1-stage Critical-Hit Ratio Boost. |
| Dig | Ground | Phys | 80 | 100 | 12 | Contact | 1 Foe | The user gains the Underground status on the turn this move is used, then attacks on the following turn. |
| Stomping Tantrum | Ground | Phys | 75 | 100 | 12 | Contact | 1 Foe | This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn. |
| Bulldoze | Ground | Phys | 60 | 100 | 20 | All | Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved. | |
| Sand Tomb | Ground | Phys | 35 | 85 | 16 | 1 Foe | Gives the target the Bound status. | |
| Fissure | Ground | Phys | - | 30 | 8 | 1 Foe | Knocks out the target. The accuracy of this move is fixed at 30%. | |
| Earth Power | Ground | Spec | 90 | 100 | 12 | 1 Foe | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. | |
| Scorching Sands | Ground | Spec | 70 | 100 | 12 | 1 Foe | Has a 30% chance of burning the target. Cures the user and target of being frozen. | |
| Mud Shot | Ground | Spec | 55 | 95 | 16 | 1 Foe | Lowers the target’s Speed stat by 1 stage. | |
| Mud-Slap | Ground | Spec | 20 | 100 | 12 | 1 Foe | Lowers the target's accuracy by 1 stage. | |
| Brick Break | Fighting | Phys | 75 | 100 | 16 | Contact | 1 Foe | Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side. |
| Focus Blast | Fighting | Spec | 120 | 70 | 8 | Ball | 1 Foe | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. |
| Rest | Psychic | Stat | - | - | 8 | Self | Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full. | |
| Shadow Claw | Ghost | Phys | 70 | 100 | 16 | ContactCut | 1 Foe | This move has a 1-stage Critical-Hit Ratio Boost. |
| Curse | Ghost | Stat | - | - | 12 | Special | The user loses 1/2 of its max HP to give the target the Cursed status. If the user is not a Ghost-type Pokémon, it lowers the user’s Speed stat by 1 stage and raises its Attack and Defense stats by 1 stage. | |
| Throat Chop | Dark | Phys | 80 | 100 | 16 | Contact | 1 Foe | Gives the target the Throat Chopped status. |
| Brutal Swing | Dark | Phys | 60 | 100 | 20 | Contact | All | An ordinary attacking move. |
| Fling | Dark | Phys | - | 100 | 12 | 1 Foe | This move’s power and effects depend on the user’s held item. The held item is lost after this move is used. | |
| Iron Head | Steel | Phys | 80 | 100 | 16 | Contact | 1 Foe | Has a 20% chance of making the target flinch. |
| Smart Strike | Steel | Phys | 70 | - | 12 | Contact | 1 Foe | This move never misses. |
| Steel Beam | Steel | Spec | 140 | 95 | 8 | 1 Foe | After attacking, the user takes damage equal to 1/2 of its max HP. | |
| Iron Defense | Steel | Stat | - | - | 16 | Self | Boosts the user’s Defense stat by 2 stages. | |
| Metal Sound | Steel | Stat | - | 85 | 20 | Sound | 1 Foe | Lowers the target’s Sp. Def stat by 2 stages. |