Last updated: 2026-06-10
Changes the Pokémon's type to the type of the move it's about to use. This works only once each time the Pokémon enters battle.
Season: シーズンM-2 (2026-06-10)
Moves
Item
Ability
Nature
AP Spreads
Pivot & Attacker
A build that leverages top-tier Speed to OHKO from above and use Flip Turn for pivot control.
Battle Bond Greninja
| HP | 149 | 2 | |
|---|---|---|---|
| Atk | 145 | - | |
| Def | 97 | - | |
| SpA | 185 | 32 | |
| SpD↓ | 90 | - | |
| Spe↑ | 213 | 32 |
Leveraging high Speed for combining special attacks with pivot control — an attacker build. It deals damage with STAB Surf and Dark Pulse, and pivots to teammates with Flip Turn against unfavorable matchups.
U-turn is an option for hitting Grass types
Swap Flip Turn for U-turn to gain a Grass-type matchup and pivot utility. Protean can turn it into STAB as well.
Send it in as a lead or after a teammate faints to chip away with fast attacks. Use Flip Turn against switches or unfavorable matchups, supporting favorable plays for teammates — it works as a lubricant for the team.
Choice Scarf attackers and high-bulk special walls
Greninja struggles against Choice Scarf attackers and high-bulk special walls. With low bulk, being outsped greatly increases the risk of being KO'd before Protean changes its type. High-bulk special walls are also hard to finish off, so plan for teammates to handle them.
Example Threats
Sash Toxic Spikes
Focus Sash + broad coverage and Toxic Spikes setup.
Greninja
| HP | 149 | 2 | |
|---|---|---|---|
| Atk↓ | 103 | - | |
| Def | 87 | - | |
| SpA | 155 | 32 | |
| SpD | 91 | - | |
| Spe↑ | 191 | 32 |
Specializes in Sp. Atk and Speed,
Focus SashGreninja special attacker / setup build that grants action assurance via this. Leveraging high Speed to alternate wide-coverage special moves, and after surviving with Focus Sash, the Ability Torrent uses Water moves with raised power to Pressures opponents significantly.
Swap secondary moves
Greninja has multiple secondary move candidates.
Focus Sash+Torrent can leverage Water Shuriken or moves serving as damage against Water-types Grass Knot etc. are available. To expand coverage, change the Ability to Protean to change resistances while fighting is also recommended.
Chips slower opponents with special moves, and just before being defeated or in unfavorable matchups, Toxic Spikes spreads to support backup as its role. Not only as an attacker, but Setup that imposes Poison pressure on opponent cycles also functions as such, enabling a versatile playstyle.
Greninja struggles in trades against Normal- and Steel-type bulky Pokémon that are hard to hit super-effectively. If you judge that 2 hits aren't enough to KO, consider switching out.
Example Threats
Focus Sash Special Attacker
Focus Sash + Protean morphs type for special attacks.
Greninja
| HP | 149 | 2 | |
|---|---|---|---|
| Atk↓ | 103 | - | |
| Def | 87 | - | |
| SpA | 155 | 32 | |
| SpD | 91 | - | |
| Spe↑ | 191 | 32 |
Leveraging its ability's type change, a special attacker firing broad-coverage moves with STAB. The item tanks one hit, then multi-hit priority secures KOs.
Sludge Wave for Fairy coverage is also an option
Grass KnotReplacing Sludge Wavewith the alternative secures Fairy coverage — one option.ProteanIt also benefits from making it STAB via ability.
Using its rich coverage to hit weaknesses, a role of reliably KOing face-off opponents from lead or revenge slot. Even against faster opponents, Water Shurikenit can deal minimum damage with it.
Greninja struggles vs. bulky Normal/Steel types it can't hit super-effectively. If 2 hits won't KO, consider switching while playing.
Example Threats
Lead
HP/Speed with Fling Electric Seed for guaranteed Speed control.
Greninja
| HP | 179 | 32 | |
|---|---|---|---|
| Atk↓ | 103 | - | |
| Def | 87 | - | |
| SpA | 125 | 2 | |
| SpD | 91 | - | |
| Spe↑ | 191 | 32 |
With HP/Spe EVs,
Light Ball Flingthrows for reliable Speed manipulation as hazard setter Greninja. Protean type change deflects opponent moves while deploying multiple hazards shaping board for team aces — composition.
Slight attack boost
Spikesas attack move, slight attack boost is viable.Ice BeamThis slot too — Dark Pulseor Sludge Waveand other-type swap candidates. Pick per team/meta.
From high Speed, Paralysisinflict status and use multiple hazards for chip damage to support team sweeps. After lowering opponent Speed, Ice Beamchip with it and leveraging ability flexible type changes keep it on the field — viable.
Hazard-resistant Pokémon
This Greninja uses hazards for setup. Ability Magic Bouncethat reflects them, or Mortal Spin clearing hazards prevents fulfilling role — be careful.
Example Threats
Type
Category
Properties
64 / 64
| Move | Type | Category | Power | Acc. | PP | Properties | Effect |
|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Quick Attack | Normal | Phys | 40 | 100 | 20 | Contact | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| Round | Normal | Spec | 60 | 100 | 16 | Sound | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| Weather Ball | Normal | Spec | 50 | 100 | 12 | Ball | This move's type and power change depending on the weather at the time the move is used. |
| Snore | Normal | Spec | 50 | 100 | 16 | Sound | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Helping Hand | Normal | Stat | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. | |
| Sleep Talk | Normal | Stat | - | - | 12 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| Endure | Normal | Stat | - | - | 12 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| Protect | Normal | Stat | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| Substitute | Normal | Stat | - | - | 12 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| Double Team | Normal | Stat | - | - | 16 | By moving rapidly, the user makes illusory copies of itself to boost its evasiveness. | |
| Swords Dance | Normal | Stat | - | - | 20 | Dance | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Trailblaze | Grass | Phys | 50 | 100 | 20 | Contact | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Grass Knot | Grass | Spec | - | 100 | 20 | Contact | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Liquidation | Water | Phys | 85 | 100 | 12 | Contact | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| Dive | Water | Phys | 80 | 100 | 12 | Contact | The user dives on the first turn, then floats up and attacks on the next turn. |
| Waterfall | Water | Phys | 80 | 100 | 16 | Contact | The user charges at the target and may make it flinch. |
| Flip Turn | Water | Phys | 60 | 100 | 20 | Contact | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Hydro Cannon | Water | Spec | 150 | 90 | 8 | The target is hit with a watery blast. The user can't move on the next turn. | |
| Hydro Pump | Water | Spec | 110 | 80 | 8 | The target is blasted by a huge volume of water launched under great pressure. | |
| Surf | Water | Spec | 90 | 100 | 16 | The user attacks everything around it by swamping its surroundings with a giant wave. | |
| Water Pulse | Water | Spec | 60 | 100 | 20 | Pulse | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Chilling Water | Water | Spec | 50 | 100 | 20 | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | |
| Water Shuriken | Water | Spec | 15 | 100 | 20 | The user hits the target with throwing stars two to five times in a row. This move always goes first. | |
| Rain Dance | Water | Stat | - | - | 8 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
| Skitter Smack | Bug | Phys | 70 | 90 | 12 | Contact | The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. |
| U-turn | Bug | Phys | 70 | 100 | 20 | Contact | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Bounce | Flying | Phys | 85 | 85 | 8 | Contact | The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis. |
| Aerial Ace | Flying | Phys | 60 | - | 20 | ContactCut | The user confounds the target with speed, then slashes. This attack never misses. |
| Acrobatics | Flying | Phys | 55 | 100 | 16 | Contact | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Rock Slide | Rock | Phys | 75 | 90 | 12 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |
| Rock Tomb | Rock | Phys | 60 | 95 | 16 | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. | |
| Smack Down | Rock | Phys | 50 | 100 | 16 | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. | |
| Gunk Shot | Poison | Phys | 120 | 80 | 8 | Contact | The user shoots filthy garbage at the target to attack. This may also poison the target. |
| Sludge Wave | Poison | Spec | 95 | 100 | 12 | The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those it hits. | |
| Toxic Spikes | Poison | Stat | - | - | 20 | The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. | |
| Dig | Ground | Phys | 80 | 100 | 12 | Contact | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Mud Shot | Ground | Spec | 55 | 95 | 16 | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | |
| Mud-Slap | Ground | Spec | 20 | 100 | 12 | The user hurls mud in the target's face to inflict damage and lower its accuracy. | |
| Spikes | Ground | Stat | - | - | 20 | The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. | |
| Ice Punch | Ice | Phys | 75 | 100 | 16 | ContactPunch | The target is attacked with an icy punch. This may also leave the target frozen. |
| Blizzard | Ice | Spec | 110 | 70 | 8 | Wind | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Ice Beam | Ice | Spec | 90 | 100 | 12 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |
| Icy Wind | Ice | Spec | 55 | 95 | 16 | Wind | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Snowscape | Ice | Stat | - | - | 8 | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. | |
| Haze | Ice | Stat | - | - | 20 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |
| Brick Break | Fighting | Phys | 75 | 100 | 16 | Contact | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Upper Hand | Fighting | Phys | 65 | 100 | 16 | Contact | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |
| Low Sweep | Fighting | Phys | 65 | 100 | 20 | Contact | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Counter | Fighting | Phys | - | 100 | 20 | Contact | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Low Kick | Fighting | Phys | - | 100 | 20 | Contact | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Extrasensory | Psychic | Spec | 80 | 100 | 20 | The user attacks with an odd, unseeable power. This may also make the target flinch. | |
| Role Play | Psychic | Stat | - | - | 12 | The user mimics the target completely, copying the target's Ability. | |
| Rest | Psychic | Stat | - | - | 8 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| Shadow Sneak | Ghost | Phys | 40 | 100 | 20 | Contact | The user extends its shadow and attacks the target from behind. This move always goes first. |
| Night Slash | Dark | Phys | 70 | 100 | 20 | ContactCut | The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit. |
| Brutal Swing | Dark | Phys | 60 | 100 | 20 | Contact | The user swings its body around violently to inflict damage on everything in its vicinity. |
| Thief | Dark | Phys | 60 | 100 | 20 | Contact | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Fling | Dark | Phys | - | 100 | 12 | The user flings its held item at the target to attack. This move's power and effects depend on the item. | |
| Dark Pulse | Dark | Spec | 80 | 100 | 16 | Pulse | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Switcheroo | Dark | Stat | - | 100 | 12 | The user trades held items with the target faster than the eye can follow. | |
| Taunt | Dark | Stat | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. |