Last updated: 2026-06-10

#0823
Related Pokemon
Puts other Pokémon under pressure, causing them to expend more PP to use their moves.
Unnerves opposing Pokémon and makes them unable to eat Berries.
Bounces back only the stat-lowering effects that the Pokémon receives.
Season: シーズンM-2 (2026-06-10)
Moves
Item
Ability
Nature
AP Spreads
Iron Defense Body Press
Iron Defense + Body Press fortress.
Corviknight
| HP | 205 | 32 | |
|---|---|---|---|
| Atk | 107 | - | |
| Def↑ | 172 | 32 | |
| SpA↓ | 65 | - | |
| SpD | 107 | 2 | |
| Spe | 87 | - |
a role of tanking with excellent typing/bulk and supporting allies via U-turn. Late game, when special attackers fall, Iron Defenseboost Defense, Body Pressand finish opponents.
Iron Defense + Body Press Strength
Body Press is Iron Defensebest combined with it. Iron Defense raises Defense and boosts Body Press power simultaneously — strong offense/defense.
Corviknight blocks opposing status moves with Taunt. In bulky mirror matchups, Taunt lets us play advantaged. Pivot move U-turn — interchangeable.
Switch in vs. physical attackers to tank attacks, Roostmanage HP with it, a role of U-turn to give attacker allies more chances. Late game, Iron Defenseit can attack itself.
Weak to Fire and Electric Special Attackers
Fire/Electric special attackers that hit Corviknight's weakness are threats. Special attacks are hard to fully tank, so fight with teammates when facing them.
Example Threats
Special Wall Pivot
Sp.Def-focused cushion for special attackers.
Corviknight
| HP | 205 | 32 | |
|---|---|---|---|
| Atk | 107 | - | |
| Def | 127 | 2 | |
| SpA | 73 | - | |
| SpD↑ | 150 | 32 | |
| Spe↓ | 78 | - |
Specializes EVs in HP and Sp. Def, chooses a Speed-lowering Nature to act second, U-turnCorviknight special wall build that uses this. With the Ability that reflects opponents' stat drops Mirror Armor uses as a shield, Roost or
Leftovers plays tenaciously, and Safely sends the backup ace to the field — its composition.
Using status moves to broaden roles is also recommended
Changing one of the attacking moves to a status move to broaden roles is also recommended.Stealth Rock can remove hazards like theseDefog or sealing opponents' status movesTaunt etc. are options. Coverage narrows, so customize based on opponents you want to beat.
*Defog also removes your own Stealth Rock or Toxic Spikes, so be careful.
Switches in against favorable opponents, deflects opposing attacks with high bulk and ample recovery means while pivoting as the main role. After surviving opponent's attacks, from slow Speed, U-turn uses to, Safely deploys ally attackers while maintaining its own HP — its role.
Special attackers that don't hit weaknesses
Sp. Def-invested Corviknight is especially Recommended as a counter to Mega Florges and Mega Venusaur. Can also tank many special Pokémon if not hit on weaknesses.
Example Favorable Matchups
Setup-move-holding physical attackers
Defense isn't invested much, and Iron Defense doesn't have moves like that to raise Defense, so Swords Dance if hit by setup moves, gets overwhelmed. Before becoming critical, U-turn switch and leave it to another Pokémon.
Example Threats
Doubles Tailwind
Mirror Armor reflects Intimidate; Tailwind speed support.
Corviknight
| HP | 205 | 32 | |
|---|---|---|---|
| Atk | 107 | - | |
| Def↑ | 172 | 32 | |
| SpA↓ | 65 | - | |
| SpD | 107 | 2 | |
| Spe | 87 | - |
Invests heavily in HP and Defense, A physical wall build that leverages high bulk and recovery moves to stay on the field for a long time Corviknight. Converts Defense stat into Attack Body Press maintains its own durability while chipping the opponent.
Iron Head is also recommended as an attacking move
Brave BirdorBody Press instead, Iron Head is also recommended. Can hit Fairy-type weaknesses such as Mega Florges.
One of the attacking moves can be replaced with a setup move
One of the attacking moves can be replaced with a setup move.Iron Defense and Body Press combination, or Bulk Up and Brave Bird combination should be used.
Protect is also recommended in place of Roost
Roost instead, Protect can also be adopted. With Protect, there's no need to switch out against unfavorable matchups, so Iron Defense or Bulk Up maintain stat boosts from it.
the ability Mirror Armor reflects opponents' stat drops and doubles allies' SpeedTailwind serves as support and a cushion, setting up the board. Uses high physical bulk as a shield to support allies' setup while also acting as a damage dealerEnables flexible playstyle.
Weak to Fire or Electric special moves
Corviknight has comparatively low Sp. Def, so it struggles with weakness-hitting Fire or Electric special moves. Include Pokémon resistant to Fire and Electric special moves in the party.
Example Threats
Type
Category
Properties
55 / 55
| Move | Type | Category | Power | Acc. | PP | Properties | Effect |
|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Double-Edge | Normal | Phys | 120 | 100 | 16 | Contact | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Body Slam | Normal | Phys | 85 | 100 | 16 | Contact | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| Round | Normal | Spec | 60 | 100 | 16 | Sound | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| Snore | Normal | Spec | 50 | 100 | 16 | Sound | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Sleep Talk | Normal | Stat | - | - | 12 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| Swagger | Normal | Stat | - | 85 | 16 | The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat. | |
| Endure | Normal | Stat | - | - | 12 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| Scary Face | Normal | Stat | - | 100 | 12 | The user frightens the target with a scary face to harshly lower its Speed stat. | |
| Protect | Normal | Stat | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| Substitute | Normal | Stat | - | - | 12 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| Focus Energy | Normal | Stat | - | - | 20 | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. | |
| Screech | Normal | Stat | - | 85 | 20 | Sound | An earsplitting screech harshly lowers the target's Defense stat. |
| Sunny Day | Fire | Stat | - | - | 8 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
| Rain Dance | Water | Stat | - | - | 8 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
| U-turn | Bug | Phys | 70 | 100 | 20 | Contact | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Sky Attack | Flying | Phys | 140 | 90 | 8 | The user attacks the turn after using this move. This move has a heightened chance of landing a critical hit and may also make the target flinch. | |
| Brave Bird | Flying | Phys | 120 | 100 | 16 | Contact | The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot. |
| Fly | Flying | Phys | 90 | 95 | 16 | Contact | The user flies up into the sky on the first turn, then attacks on the next turn. |
| Drill Peck | Flying | Phys | 80 | 100 | 20 | Contact | A corkscrewing attack that strikes the target with a sharp beak acting as a drill. |
| Pluck | Flying | Phys | 60 | 100 | 20 | Contact | The user attacks by pecking the target. If the target is holding a Berry, the user eats it and gains its effect. |
| Aerial Ace | Flying | Phys | 60 | - | 20 | ContactCut | The user confounds the target with speed, then slashes. This attack never misses. |
| Dual Wingbeat | Flying | Phys | 40 | 90 | 12 | Contact | The user slams the target with its wings to inflict damage. The target is hit twice in a row. |
| Hurricane | Flying | Spec | 110 | 70 | 12 | Wind | The user attacks by wrapping its opponent in a fierce wind. This may also confuse the target. |
| Air Slash | Flying | Spec | 75 | 95 | 16 | Cut | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
| Air Cutter | Flying | Spec | 60 | 95 | 20 | CutWind | The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit. |
| Defog | Flying | Stat | - | - | 16 | A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. | |
| Tailwind | Flying | Stat | - | - | 16 | Wind | The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. |
| Roost | Flying | Stat | - | - | 8 | The user lands and rests its body. This move restores the user's HP by up to half its max HP. | |
| Feather Dance | Flying | Stat | - | 100 | 16 | Dance | The user covers the target's body with a mass of down that harshly lowers its Attack stat. |
| Body Press | Fighting | Phys | 80 | 100 | 12 | Contact | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Reversal | Fighting | Phys | - | 100 | 16 | Contact | An all-out attack that becomes more powerful the less HP the user has. |
| Bulk Up | Fighting | Stat | - | - | 20 | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. | |
| Rest | Psychic | Stat | - | - | 8 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| Reflect | Psychic | Stat | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical moves for five turns. | |
| Light Screen | Psychic | Stat | - | - | 20 | A wondrous wall of light is put up to reduce damage from special moves for five turns. | |
| Agility | Psychic | Stat | - | - | 20 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | |
| Spite | Ghost | Stat | - | 100 | 12 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | |
| Curse | Ghost | Stat | - | - | 12 | A move that has different effects depending on whether the user is a Ghost type or not. | |
| Assurance | Dark | Phys | 60 | 100 | 12 | Contact | This move's power is doubled if the target has already taken some damage in the same turn. |
| Thief | Dark | Phys | 60 | 100 | 20 | Contact | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Payback | Dark | Phys | 50 | 100 | 12 | Contact | The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
| Power Trip | Dark | Phys | 20 | 100 | 12 | Contact | The user boasts its strength and attacks the target. The more the user's stats are boosted, the greater the move's power. |
| Nasty Plot | Dark | Stat | - | - | 20 | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. | |
| Fake Tears | Dark | Stat | - | 100 | 20 | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. | |
| Taunt | Dark | Stat | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. | |
| Iron Head | Steel | Phys | 80 | 100 | 16 | Contact | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Steel Wing | Steel | Phys | 70 | 90 | 20 | Contact | The target is hit with wings of steel. This may also boost the user's Defense stat. |
| Heavy Slam | Steel | Phys | - | 100 | 12 | Contact | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| Steel Beam | Steel | Spec | 140 | 95 | 8 | The user fires a beam of steel that it collected from its entire body. This also damages the user. | |
| Flash Cannon | Steel | Spec | 80 | 100 | 12 | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. | |
| Iron Defense | Steel | Stat | - | - | 16 | The user hardens its body's surface like iron, sharply boosting its Defense stat. | |
| Metal Sound | Steel | Stat | - | 85 | 20 | Sound | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |