Last updated: 2026-07-13

Related Pokemon
Boosts the power of the Fairy-type moves of all Pokémon on the field by 33%.
Mega Evolution raises it to Special Attack 155 and Special Defense 148 as a pure Fairy special ace. The mainstream set is a Timid/Modest setup attacker that boosts with Calm Mind and attacks while healing with Moonblast and Draining Kiss.
This analysis is auto-generated by AI based on base stats, typing, and recent-season usage trends. It may differ from the actual competitive environment.
Season: M-4 (2026-07-13)
Moves
Item
Ability
Nature
AP Spreads
Calm Mind Setup Ace
Calm Mind boosts SpA/SpD, Draining Kiss heals.
Mega Floette
| HP | 181 | 32 | |
|---|---|---|---|
| Atk↓ | 94 | - | |
| Def | 133 | 26 | |
| SpA↑ | 198 | 5 | |
| SpD | 168 | - | |
| Spe | 125 | 3 |
Max HP/Def for physical bulk, SubstituteMega Floette setup ace preserving it while safely boosting.Calm Mindreinforcing special side while attacking and healing simultaneously, Deflect opponent attacks aiming for sweep.
Deploys on favorable matchups or predicted status; uses bulk as shield to boost. Post-Mega ability boosts Fairy power, Dominate board with unified offense/defense — its role.
Pokémon with Steel physical attacks
Mega Floette's main damage is Fairy and lacks Steel-coverage moves.Even with Calm Mind Sp.Def boost, Steel physical can OHKO.Adopt physical wall in team to counter.
Example Threats
Trade-Focused Lead
Minimum physical bulk Floette attacker.
Mega Floette
| HP | 159 | 10 | |
|---|---|---|---|
| Atk↓ | 94 | - | |
| Def | 132 | 25 | |
| SpA↑ | 199 | 6 | |
| SpD | 168 | - | |
| Spe | 147 | 25 |
Mega Floette build with EV investment in Defense and Speed. While Mega Floette is commonly adopted as a main attacker, its low physical bulk requires backup support to act safely.Reduces switch counts by boosting physical bulk, allowing it to take the offensive.
EV Allocation Intent
Survives most attacks in one hit at neutral effectiveness, both physical and special can be done. Speed is invested to outpace max-Speed Gyarados, making it easy to handle leads.ひかえめ is faster than Glimmora and the like.
Swap Calm Mind depending on unfavorable matchups
Calm Mind forcibly breaks through unfavorable Pokémon or, when set up in a favorable matchup, aims for a sweep.Synthesis allows recovery when worn down and can win against Mega Charizard Y by spamming it. Swap depending on your team's unfavorable matchups.
Its main role is to be selected as the lead, win 1v1 trades, and set the match's rhythm. For Pokémon slower than itself, Moonblast deals damage, while for faster Pokémon, Draining Kiss and see how things go.
Struggles against opponents it can't win trades against
Has no damage output against Steel-types and its weaknesses are hit too, so unfavorable. Always prepare switches. Also, Mega Kangaskhan's Fake Out+Double-Edge also loses to Pokémon that output high damage with combos like this.
Example Threats
Calm Mind Charm Floette
A build that uses Charm and Calm Mind to mitigate both physical and special damage while fortifying via Draining Kiss recovery.
Mega Floette
| HP | 181 | 32 | |
|---|---|---|---|
| Atk↓ | 94 | - | |
| Def | 107 | - | |
| SpA | 177 | 2 | |
| SpD | 168 | - | |
| Spe↑ | 169 | 32 |
A setup attacker that lowers the opponent's stats while boosting its own. Charm and Calm Mind reinforce both defensive sides, Substitute maintains HP for safe play.Draining Kiss uses combining offense with recovery.
Psychic is an option for hitting Poison types
Charm for Psychic gives up physical matchups in exchange for Poison coverage. Note that Poison types are still unfavorable, so don't hesitate to switch out.
Going first to weaken the opponent or boost its own stats, fortifying while chipping down the opposing team is its role. Running only STAB recovery moves, it acts as a solo stall piece against teams weak to Fairy.
Disadvantage vs Steel and Poison types
Floette is pure Fairy, so it's at a type disadvantage against Steel and Poison. Without coverage for Steel, switch out immediately when one appears.
Example Threats
Scarf Special Attacker
Scarf for Fairy STAB consistency.
Eternal Floette
| HP | 151 | 2 | |
|---|---|---|---|
| Atk↓ | 76 | - | |
| Def | 87 | - | |
| SpA↑ | 194 | 32 | |
| SpD | 148 | - | |
| Spe | 144 | 32 |
Specializes EVs in Sp. Atk and Speed,
Choice ScarfFloette (Eternal Flower) special attacker build that raises Speed via this to press high-power special moves from above.Attacks with high-power STAB moves while forcing its item onto opponents to aim for disruption — its composition.
Main role: outpace fast attackers via Choice Scarf and pressure with Fairy moves launched from high Sp. Atk. Against opponents' bulky builds, Trick uses to restrict opponent actions and shut them down as its role.
Struggles against Steel-type Pokémon
Floette (Eternal Flower) has narrow coverage and can't hit Steel-types effectively.Also, since Steel-types are a weakness, switching out without forcing it is recommended in matchups.
Example Threats
Light of Ruin for Doubles
Ruination cuts HP in half; Timid Speed for priority.
Mega Floette
| HP | 151 | 2 | |
|---|---|---|---|
| Atk↓ | 94 | - | |
| Def | 107 | - | |
| SpA | 207 | 32 | |
| SpD | 168 | - | |
| Spe↑ | 169 | 32 |
Invests EVs in Sp. Atk and Speed, post-Mega Evolution Ability Fairy AuraMega Floette special attacker build that fights mainly with this-boosted special moves. With Nature おくびょう boosts Speed, and Dominates the board by pressing high-damage Fairy moves from above continues.
Ace that chips the entire opposing team with Dazzling Gleam and handles single targets with Ruination etc. takes the role. Focused attacks against itself are Protect blocks, and continuously pressures with high-damage Fairy moves from favorable matchups — a flexible playstyle.
Poison or Steel physical attackers
Mega Floette has relatively low Defense, so weakness-hitting Poison or Steel physical attackers are unfavorable. When facing unfavorable Pokémon, Protect use, or the Ability Intimidate Pair with Pokémon to counter.
Example Threats
Doubles Calm Mind
A Doubles build that raises HP, Def, and Speed and further boosts Sp.Atk and Sp.Def with Calm Mind
Mega Floette
| HP | 165 | 16 | |
|---|---|---|---|
| Atk↓ | 94 | - | |
| Def | 129 | 22 | |
| SpA↑ | 198 | 5 | |
| SpD | 169 | 1 | |
| Spe | 144 | 22 |
With HP/Def/Spe EVs, Special attacker build raising stats via Calm Mind — Mega Floette. Ability Fairy Aurahigh-power STAB spread moves via it pressure opponent board.
EV Allocation Intent
By raising HP and Def with EVs, it becomes harder to be taken out in one hit. Also, by allocating EVs to Speed as well, it can act before being hit by Basculegion's powerful move Last Respects before getting hit.
Moonblast interchangeable with Draining Kiss
Moonblastinstead of Draining Kiss is also recommended.Calm Mind raises special damage, also boosting Draining Kiss recovery.
Calm Mindusing its own Boost Sp.Atk/Sp.Def, then chip with ability-boosted Fairy movesAce role. Persists via high Sp.Def while Protect blocks focus attacks — flexible play.
Poison or Steel physical attackers
Calm Mind doesn't raise Defense, so weakness Poison/Steel physical attackers are threats. Vs. them, Protectuse it or via ability IntimidatePair with Pokémon to counter.
Example Threats
Type
Category
Target
Properties
41 / 41
| Move | Type | Category | Power | Acc. | PP | Properties | Target | Effect |
|---|---|---|---|---|---|---|---|---|
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | 1 Foe | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. |
| Endeavor | Normal | Phys | - | 100 | 8 | Contact | 1 Foe | Deals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s. |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | 1 Foe | The user gains the Recharging status on the turn after this move is used. | |
| Tearful Look | Normal | Stat | - | - | 20 | 1 Foe | Lowers the target’s Attack and Sp. Atk stats by 1 stage. This move ignores the target’s evasiveness and can hit a target using a move such as Protect. | |
| Copycat | Normal | Stat | - | - | 20 | Self | The user mimics the move that was last used. This move fails if no other move has been used yet. | |
| Wish | Normal | Stat | - | - | 12 | Self | Gives the user’s spot the Wish status. | |
| Helping Hand | Normal | Stat | - | - | 20 | Ally | Boosts the power of an ally’s move by 50% during the turn this move is used. | |
| Baton Pass | Normal | Stat | - | - | 20 | Self | The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in. | |
| Safeguard | Normal | Stat | - | - | 20 | Ally Side | Gives the user’s side the Safeguard status for 5 turns. | |
| Sleep Talk | Normal | Stat | - | - | 12 | Self | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |
| Endure | Normal | Stat | - | - | 12 | Self | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Protect | Normal | Stat | - | - | 8 | Self | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Substitute | Normal | Stat | - | - | 12 | Self | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. | |
| Petal Blizzard | Grass | Phys | 90 | 100 | 16 | Wind | All | An ordinary attacking move. |
| Seed Bomb | Grass | Phys | 80 | 100 | 16 | Ball | 1 Foe | An ordinary attacking move. |
| Trailblaze | Grass | Phys | 50 | 100 | 20 | Contact | 1 Foe | Boosts the user’s Speed stat by 1 stage. |
| Petal Dance | Grass | Spec | 120 | 100 | 12 | ContactDance | Random Foe | The user gains the Rampaging status. |
| Solar Beam | Grass | Spec | 120 | 100 | 12 | 1 Foe | The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition. | |
| Energy Ball | Grass | Spec | 90 | 100 | 12 | Ball | 1 Foe | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. |
| Giga Drain | Grass | Spec | 75 | 100 | 12 | 1 Foe | The user’s HP is restored by 1/2 of the damage dealt by this move. | |
| Grass Knot | Grass | Spec | - | 100 | 20 | Contact | 1 Foe | The heavier the target, the greater this move’s power (ranging between 20 and 120). |
| Grassy Terrain | Grass | Stat | - | - | 12 | Whole Field | Turns the entire field into Grassy Terrain for 5 turns. | |
| Synthesis | Grass | Stat | - | - | 8 | Self | Restores 1/2 of the user’s max HP. In harsh sunlight, 2/3 of its max HP will be restored instead. In all other weather conditions, 1/4 of its max HP will be restored instead. | |
| Sunny Day | Fire | Stat | - | - | 8 | Whole Field | Summons harsh sunlight for 5 turns. | |
| Chilling Water | Water | Spec | 50 | 100 | 20 | 1 Foe | Lowers the target’s Attack stat by 1 stage. | |
| Rain Dance | Water | Stat | - | - | 8 | Whole Field | Summons rain for 5 turns. | |
| Pollen Puff | Bug | Spec | 90 | 100 | 16 | Ball | 1 Foe | When used on an ally, this move restores 1/2 of its max HP instead of dealing damage. |
| Psychic | Psychic | Spec | 90 | 100 | 12 | 1 Foe | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. | |
| Stored Power | Psychic | Spec | 20 | 100 | 12 | 1 Foe | This move’s power is increased by 20 for each stage that the user’s stats have been boosted. | |
| Calm Mind | Psychic | Stat | - | - | 20 | Self | Boosts the user’s Sp. Atk and Sp. Def stats by 1 stage. | |
| Skill Swap | Psychic | Stat | - | - | 12 | 1 Foe | The user and the target swap their Abilities. | |
| Trick | Psychic | Stat | - | 100 | 12 | 1 Foe | The user and the target swap their held items. | |
| Rest | Psychic | Stat | - | - | 8 | Self | Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full. | |
| Light Screen | Psychic | Stat | - | - | 20 | All Allies | Gives the user’s side the Light Screen status for 5 turns. | |
| Light of Ruin | Fairy | Spec | 140 | 90 | 8 | 1 Foe | The user takes 1/2 of the damage dealt by this move. | |
| Moonblast | Fairy | Spec | 95 | 100 | 16 | 1 Foe | Has a 10% chance of lowering the target’s Sp. Atk stat by 1 stage. | |
| Alluring Voice | Fairy | Spec | 80 | 100 | 12 | Sound | 1 Foe | Confuses the target if its stats were boosted during the turn this move is used. |
| Dazzling Gleam | Fairy | Spec | 80 | 100 | 12 | All Foes | A regular attacking move. | |
| Draining Kiss | Fairy | Spec | 50 | 100 | 12 | Contact | 1 Foe | The user’s HP is restored by 3/4 of the damage dealt by this move. |
| Misty Terrain | Fairy | Stat | - | - | 12 | Whole Field | Turns the entire field into Misty Terrain for 5 turns. | |
| Charm | Fairy | Stat | - | 100 | 20 | 1 Foe | Lowers the target’s Attack stat by 2 stages. |