Last updated: 2026-06-10

#0448
Related Pokemon
Powers up moves of the same type as the Pokémon.
Season: シーズンM-2 (2026-06-10)
Moves
Item
Ability
Nature
AP Spreads
Physical Setup Ace
High Atk/Speed + Swords Dance sweep.
Mega Lucario
| HP | 147 | 2 | |
|---|---|---|---|
| Atk | 197 | 32 | |
| Def | 108 | - | |
| SpA↓ | 144 | - | |
| SpD | 90 | - | |
| Spe↑ | 180 | 32 |
the ability Adaptabilityboosts STAB damage, combined with Swords Dance as a physical setup ace. High Speed pressures opponents, and priority moves lock down weakened foes.
High-priority Extreme Speed is also strong
Extreme Speed is Bullet Punchhigher priority than the alternatives, winning priority wars. It also hits Water/Fire types neutrally despite Steel resistance — a differentiator.
From favorable matchups, Swords Danceuse a role of breaking the opponent's team with boosted Attack and ability boost. After boosts, STAB priority moves handle opposing attackers as a finisher.
Unfavorable vs. Pokémon resisting both main weapons
Its main weapons Close Combat and Meteor Mashresisted Pokémon are hard to break. Swords DanceWith stat boosts you can muscle through sometimes, but watch out for counterattacks if you fail to KO.
Example Threats
Special Setup Ace
Nasty Plot boosts SpA for sweep.
Mega Lucario
| HP | 147 | 2 | |
|---|---|---|---|
| Atk↓ | 148 | - | |
| Def | 108 | - | |
| SpA | 192 | 32 | |
| SpD | 90 | - | |
| Spe↑ | 180 | 32 |
Specializes EVs in Sp. Atk and Speed, Nasty PlotMega Lucario special attacker build that fights using this. With Mega Evolution stat boosts and the STAB-boosting Ability Adaptability leverages, Dominates opponents with high-damage special moves including priority moves — its composition.
Compare moves by accuracy and power
Aura Sphere is a stable move that always hits, but for even higher power, Focus Blast adoption is also an option. However, Focus Blast's accuracy at 70 is unreliable, so consider carefully when adopting.
Boosts power in exchange for recoil
STAB Steel-type moves, easy-to-use Flash Cannon besides, Mega Lucario's max damage Steel Beam is an option. Recoil is very large, but Can output power capable of OHKOing many Pokémon even at neutral effectiveness.
■ Steel Beam damage output
▲ Can OHKO Garchomp with no HP/Sp. Def investment.
In favorable matchups, Nasty Plot stacks to raise Sp. Atk, and breaks the opponent's board with boosted STAB moves as the main role. Attacks first from high Speed, and against faster or weakened opponents, Vacuum Wave uses, Aims for sweep with revenge-kills from above and high damage — its role.
Pokémon with Sp. Def lower than Defense
Mega Lucario has both high Attack and Sp. Atk, but this build invests in Sp. Atk.Attacks with special moves effective against high-Defense Pokémon selected to counter physical Mega Lucario can be done.
Example Favorable Matchups
Attackers faster than itself
Mega Lucario's bulk isn't very high, so
Choice Scarf attackers with this or Pokémon faster in base Speed, be careful. Pre-, Nasty Plot stacks to use priority moves like Vacuum Wave requires effort like pre-boosting damage.
Example Threats
AS Sash Counter
Focus Sash survives; Counter reflects physical hits.
Lucario
| HP | 147 | 2 | |
|---|---|---|---|
| Atk↑ | 178 | 32 | |
| Def | 90 | - | |
| SpA↓ | 121 | - | |
| SpD | 90 | - | |
| Spe | 142 | 32 |
A Lucario build that allocates EVs to Attack and Speed and uses Focus Sash to survive a hit while counterattacking with Counter. The Inner Focus Ability prevents being affected by Intimidate, so Stable revenge-kill performance via two types of priority moves has
Counter can be replaced with Earthquake or Swords Dance
Focus Sash and Counter can also output high damage, but they become dead weight if countered by Fake Out, etc. Therefore, Using Earthquake for wide coverage or Swords Dance to boost priority moves' power are also recommended.
Leverages high matchup performance to survive one hit, then Handles matchup opponents with strong physical moves and Counter while stopping the opponent's ace from sweeping with priority movesPlays the role of a stopper. Its signature is forcibly breaking through the opponent's physical ace using Focus Sash as a shield.
Struggles against physical walls
Sash Lucario struggles against Pokémon that resist its main weapon at half or less, or against Pokémon with high physical bulk.Can also be switched into and have its position run over, so fight carefully while involving backup Pokémon.
Example Threats
Type
Category
Properties
83 / 83
| Move | Type | Category | Power | Acc. | PP | Properties | Effect |
|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Mega Kick | Normal | Phys | 120 | 75 | 8 | Contact | The target is attacked by a kick launched with muscle-packed power. |
| Body Slam | Normal | Phys | 85 | 100 | 16 | Contact | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Extreme Speed | Normal | Phys | 80 | 100 | 8 | Contact | The user charges the target at blinding speed. This move always goes first. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Quick Attack | Normal | Phys | 40 | 100 | 20 | Contact | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Feint | Normal | Phys | 30 | 100 | 12 | This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. | |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| Round | Normal | Spec | 60 | 100 | 16 | Sound | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| Terrain Pulse | Normal | Spec | 50 | 100 | 12 | Pulse | The user utilizes the energy of the terrain to attack. This move’s type and power change depending on the terrain at the time the move is used. |
| Snore | Normal | Spec | 50 | 100 | 16 | Sound | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Copycat | Normal | Stat | - | - | 20 | The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |
| Howl | Normal | Stat | - | - | 20 | Sound | The user howls loudly to rouse itself and its allies. This boosts their Attack stats. |
| Helping Hand | Normal | Stat | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. | |
| Psych Up | Normal | Stat | - | - | 12 | The user hypnotizes itself into copying any stat change made by the target. | |
| Sleep Talk | Normal | Stat | - | - | 12 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| Endure | Normal | Stat | - | - | 12 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| Scary Face | Normal | Stat | - | 100 | 12 | The user frightens the target with a scary face to harshly lower its Speed stat. | |
| Protect | Normal | Stat | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| Substitute | Normal | Stat | - | - | 12 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| Focus Energy | Normal | Stat | - | - | 20 | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. | |
| Screech | Normal | Stat | - | 85 | 20 | Sound | An earsplitting screech harshly lowers the target's Defense stat. |
| Roar | Normal | Stat | - | - | 20 | Sound | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Swords Dance | Normal | Stat | - | - | 20 | Dance | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Trailblaze | Grass | Phys | 50 | 100 | 20 | Contact | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Blaze Kick | Fire | Phys | 85 | 90 | 12 | Contact | The user launches a kick that has a heightened chance of landing a critical hit. This may also leave the target with a burn. |
| Sunny Day | Fire | Stat | - | - | 8 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
| Water Pulse | Water | Spec | 60 | 100 | 20 | Pulse | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Life Dew | Water | Stat | - | - | 12 | The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle. | |
| Rain Dance | Water | Stat | - | - | 8 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
| Thunder Punch | Electric | Phys | 75 | 100 | 16 | ContactPunch | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Aerial Ace | Flying | Phys | 60 | - | 20 | ContactCut | The user confounds the target with speed, then slashes. This attack never misses. |
| Stone Edge | Rock | Phys | 100 | 80 | 8 | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. | |
| Rock Slide | Rock | Phys | 75 | 90 | 12 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |
| Rock Tomb | Rock | Phys | 60 | 95 | 16 | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. | |
| Poison Jab | Poison | Phys | 80 | 100 | 20 | Contact | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Earthquake | Ground | Phys | 100 | 100 | 12 | The user sets off an earthquake that strikes every Pokémon around it. | |
| Dig | Ground | Phys | 80 | 100 | 12 | Contact | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Bulldoze | Ground | Phys | 60 | 100 | 20 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | |
| Bone Rush | Ground | Phys | 30 | 90 | 12 | The user attacks by striking the target with a hard bone. This move hits two to five times in a row. | |
| Ice Punch | Ice | Phys | 75 | 100 | 16 | ContactPunch | The target is attacked with an icy punch. This may also leave the target frozen. |
| Focus Punch | Fighting | Phys | 150 | 100 | 20 | ContactPunch | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| High Jump Kick | Fighting | Phys | 130 | 90 | 12 | Contact | The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead. |
| Close Combat | Fighting | Phys | 120 | 100 | 8 | Contact | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Cross Chop | Fighting | Phys | 100 | 80 | 8 | Contact | The user delivers a double chop with its forearms crossed. This move has a heightened chance of landing a critical hit. |
| Drain Punch | Fighting | Phys | 75 | 100 | 12 | ContactPunch | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Brick Break | Fighting | Phys | 75 | 100 | 16 | Contact | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Upper Hand | Fighting | Phys | 65 | 100 | 16 | Contact | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |
| Low Sweep | Fighting | Phys | 65 | 100 | 20 | Contact | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Circle Throw | Fighting | Phys | 60 | 90 | 12 | Contact | The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Reversal | Fighting | Phys | - | 100 | 16 | Contact | An all-out attack that becomes more powerful the less HP the user has. |
| Counter | Fighting | Phys | - | 100 | 20 | Contact | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Low Kick | Fighting | Phys | - | 100 | 20 | Contact | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Focus Blast | Fighting | Spec | 120 | 70 | 8 | Ball | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Aura Sphere | Fighting | Spec | 80 | - | 20 | BallPulse | The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses. |
| Vacuum Wave | Fighting | Spec | 40 | 100 | 20 | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. | |
| Final Gambit | Fighting | Spec | - | 100 | 8 | The user risks everything to attack the target. The user faints but inflicts damage equal to its own HP. | |
| Coaching | Fighting | Stat | - | - | 12 | The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. | |
| Quick Guard | Fighting | Stat | - | - | 16 | The user protects itself and its allies from priority moves. | |
| Bulk Up | Fighting | Stat | - | - | 20 | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. | |
| Detect | Fighting | Stat | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| Zen Headbutt | Psychic | Phys | 80 | 90 | 16 | Contact | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Psychic | Psychic | Spec | 90 | 100 | 12 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. | |
| Heal Pulse | Psychic | Stat | - | - | 12 | Pulse | The user emits a healing pulse that restores the target's HP by up to half its max HP. |
| Calm Mind | Psychic | Stat | - | - | 20 | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | |
| Rest | Psychic | Stat | - | - | 8 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| Agility | Psychic | Stat | - | - | 20 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | |
| Shadow Claw | Ghost | Phys | 70 | 100 | 16 | ContactCut | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Shadow Ball | Ghost | Spec | 80 | 100 | 16 | Ball | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Dragon Pulse | Dragon | Spec | 85 | 100 | 12 | Pulse | The target is attacked with a shock wave generated by the user's gaping mouth. |
| Crunch | Dark | Phys | 80 | 100 | 16 | ContactBite | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Bite | Dark | Phys | 60 | 100 | 20 | ContactBite | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Payback | Dark | Phys | 50 | 100 | 12 | Contact | The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
| Fling | Dark | Phys | - | 100 | 12 | The user flings its held item at the target to attack. This move's power and effects depend on the item. | |
| Dark Pulse | Dark | Spec | 80 | 100 | 16 | Pulse | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Nasty Plot | Dark | Stat | - | - | 20 | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. | |
| Iron Tail | Steel | Phys | 100 | 75 | 16 | Contact | The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
| Meteor Mash | Steel | Phys | 90 | 90 | 12 | ContactPunch | The target is hit with a hard punch fired like a meteor. This may also boost the user’s Attack stat. |
| Bullet Punch | Steel | Phys | 40 | 100 | 20 | ContactPunch | The user strikes the target with tough punches as fast as bullets. This move always goes first. |
| Steel Beam | Steel | Spec | 140 | 95 | 8 | The user fires a beam of steel that it collected from its entire body. This also damages the user. | |
| Flash Cannon | Steel | Spec | 80 | 100 | 12 | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. | |
| Iron Defense | Steel | Stat | - | - | 16 | The user hardens its body's surface like iron, sharply boosting its Defense stat. | |
| Metal Sound | Steel | Stat | - | 85 | 20 | Sound | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |