Last updated: 2026-06-10

#0655
Related Pokemon
Powers up Fire-type moves when the Pokémon's HP is low.
The Pokémon steals the held item from any target it hits with a move.
Season: シーズンM-2 (2026-06-10)
Moves
Item
Ability
Nature
AP Spreads
Sash Special Attacker
Sash attacker; post-Sash ability triggers too.
Delphox
| HP | 152 | 2 | |
|---|---|---|---|
| Atk↓ | 80 | - | |
| Def | 92 | - | |
| SpA | 166 | 32 | |
| SpD | 120 | - | |
| Spe↑ | 171 | 32 |
Specializes EVs in Sp. Atk and Speed, the opponent's attack
Focus Sash survives once while Nasty PlotDelphox special attacker build that uses this. By combining a consumable item with its Ability, Steals key items that are the core of opponent's tactics while dominating with high damage — its composition.
Sent out from the lead or after a faint,
Focus Sash uses as a shield to safely raise Sp. Atk and disrupt the board with high damage as the main role. Leveraging action speed exceeding the contested Speed tier, Disrupts with stolen items while maintaining a favorable situation to break through — its role.
Nasty Plot Setup Sweeper
Nasty Plot to sweep — fast special attacker.
Mega Delphox
| HP | 151 | 1 | |
|---|---|---|---|
| Atk↓ | 80 | - | |
| Def | 95 | 3 | |
| SpA | 211 | 32 | |
| SpD | 146 | 1 | |
| Spe↑ | 201 | 29 |
A setup ace Mega Delphox with EVs in Sp.Atk and Speed, safely boosting while its ability nullifies Ground moves.Nasty Plotsharply boosts Sp.Atk, breaking through physical wallsPsyshock as the core, breaking down the opponent's bulky Pokémon.
Alternative subweapon options
Mega Delphox has several subweapon options. To hit Dark types, Focus Blast, to hit Dragon types Dazzling Gleam, to hit Water types Grass Knot — pick from these three.
After coming in on favorable matchups or predicted Ground moves, Nasty Plotit boosts itself, pressuring the entire team. With high Speed and broad special coverage, it controls the field from above — its core gameplay.
Weak to Physical Attackers
Mega Delphox has 72 Defense, so it risks OHKOs from fast strong attackers. Especially Water/Rock physical attacks hitting its weaknesses can OHKO it required.
Example Threats
Calm Mind Charm
Calm Mind + Charm reduces damage; Wish heals — stall.
Mega Delphox
| HP | 182 | 32 | |
|---|---|---|---|
| Atk↓ | 80 | - | |
| Def | 124 | 32 | |
| SpA | 179 | - | |
| SpD | 145 | - | |
| Spe↑ | 171 | 2 |
Heavy HP/Def EVs, lowering opponent physical power and using post-Mega ability Levitate negating Ground moves, safely set up Calm Mind to attack — Mega Delphox build.WishRecovers via it while sitting on the field, then boosted Sp.Atk Flamethrowerchips opponents with it.
Flamethrower OK with other STAB
Flamethrower is a stable STAB special, but Mystical Fireor Psyshockand similar, swapping to setup-mirror-strong moves is an option. Adapt per scenario.
CharmReducing physical attacker damage, Calm Mindand boosting own Sp.Atk/Sp.Def as a bulky setup ace. By absorbing weakness Ground via ability and combining recovery, persists vs. wide range of foes — breakthrough possible.
Weak to STAB weakness-hitters
Despite HP/Def EVs, STAB weakness hits like Water/Dark risk losing trades. Fight with teammates in those cases.
Example Threats
Doubles Heat Wave
Spread Heat Wave hits both opponents in Doubles.
Mega Delphox
| HP | 151 | 1 | |
|---|---|---|---|
| Atk↓ | 80 | - | |
| Def | 93 | 1 | |
| SpA | 211 | 32 | |
| SpD | 145 | - | |
| Spe↑ | 204 | 32 |
With Sp.Atk/Spe EVs, Special attacker with post-Mega Levitate negating weakness GroundMega Delphox. From high Speed, Substitute or ProtectDeploy to raise survival, then push STAB high-power moves from advantage.
Nasty Plot and Encore also recommended
Nasty Plot or Encoreis also recommended. With Nasty Plot, Follow MePair with Pokémon learning it. Encore vs opponent who used Protectis strong vs opponents that used it.
Special ace pressuring whole board with Heat Wave from high SpeedRole. Opponent's focus attacks or status moves Protect and SubstituteBlock with it, maintain safe board and attack alongside adjacent ally — flexible play.
Pokémon halving both Fire/Psychic
Mega Delphox struggles vs Pokémon halving both Fire/Psychic.Protector switch to block; KO with ally.
Example Threats
Type
Category
Properties
72 / 72
| Move | Type | Category | Power | Acc. | PP | Properties | Effect |
|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| Hyper Voice | Normal | Spec | 90 | 100 | 12 | Sound | The user attacks by letting loose a horribly loud, resounding cry. |
| Round | Normal | Spec | 60 | 100 | 16 | Sound | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| Snore | Normal | Spec | 50 | 100 | 16 | Sound | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Copycat | Normal | Stat | - | - | 20 | The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |
| Howl | Normal | Stat | - | - | 20 | Sound | The user howls loudly to rouse itself and its allies. This boosts their Attack stats. |
| Wish | Normal | Stat | - | - | 12 | One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP. | |
| Helping Hand | Normal | Stat | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. | |
| Psych Up | Normal | Stat | - | - | 12 | The user hypnotizes itself into copying any stat change made by the target. | |
| Encore | Normal | Stat | - | 100 | 8 | The user compels the target to keep using the move it encored for three turns. | |
| Safeguard | Normal | Stat | - | - | 20 | The user creates a protective field that prevents status conditions for five turns. | |
| Sleep Talk | Normal | Stat | - | - | 12 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| Endure | Normal | Stat | - | - | 12 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| Protect | Normal | Stat | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| Substitute | Normal | Stat | - | - | 12 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| Double Team | Normal | Stat | - | - | 16 | By moving rapidly, the user makes illusory copies of itself to boost its evasiveness. | |
| Solar Beam | Grass | Spec | 120 | 100 | 12 | The user gathers light on the first turn, then blasts a bundled beam on the next turn. | |
| Grass Knot | Grass | Spec | - | 100 | 20 | Contact | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Flare Blitz | Fire | Phys | 120 | 100 | 16 | ContactThaw | The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn. |
| Fire Punch | Fire | Phys | 75 | 100 | 16 | ContactPunch | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Flame Charge | Fire | Phys | 50 | 100 | 20 | Contact | Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat. |
| Blast Burn | Fire | Spec | 150 | 90 | 8 | The target is razed by a fiery explosion. The user can't move on the next turn. | |
| Overheat | Fire | Spec | 130 | 90 | 8 | The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat. | |
| Fire Blast | Fire | Spec | 110 | 85 | 8 | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | |
| Heat Wave | Fire | Spec | 95 | 90 | 12 | Wind | The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn. |
| Flamethrower | Fire | Spec | 90 | 100 | 16 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. | |
| Mystical Fire | Fire | Spec | 75 | 100 | 12 | The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat. | |
| Burning Jealousy | Fire | Spec | 70 | 100 | 8 | The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn. | |
| Fire Spin | Fire | Spec | 35 | 85 | 16 | The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns. | |
| Will-O-Wisp | Fire | Stat | - | 85 | 16 | The user shoots a sinister flame at the target to inflict a burn. | |
| Sunny Day | Fire | Stat | - | - | 8 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
| Rain Dance | Water | Stat | - | - | 8 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
| Thunder Punch | Electric | Phys | 75 | 100 | 16 | ContactPunch | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Scorching Sands | Ground | Spec | 70 | 100 | 12 | Thaw | The user throws scorching sand at the target to attack. This may also leave the target with a burn. |
| Mud Shot | Ground | Spec | 55 | 95 | 16 | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | |
| Mud-Slap | Ground | Spec | 20 | 100 | 12 | The user hurls mud in the target's face to inflict damage and lower its accuracy. | |
| Low Kick | Fighting | Phys | - | 100 | 20 | Contact | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Focus Blast | Fighting | Spec | 120 | 70 | 8 | Ball | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Zen Headbutt | Psychic | Phys | 80 | 90 | 16 | Contact | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Future Sight | Psychic | Spec | 120 | 100 | 12 | Two turns after this move is used, a hunk of psychic energy attacks the target. | |
| Psychic | Psychic | Spec | 90 | 100 | 12 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. | |
| Expanding Force | Psychic | Spec | 80 | 100 | 12 | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. | |
| Psyshock | Psychic | Spec | 80 | 100 | 12 | The user materializes an odd psychic wave to attack the target. This move deals physical damage. | |
| Psychic Noise | Psychic | Spec | 75 | 100 | 12 | Sound | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |
| Stored Power | Psychic | Spec | 20 | 100 | 12 | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. | |
| Psychic Terrain | Psychic | Stat | - | - | 12 | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | |
| Magic Room | Psychic | Stat | - | - | 12 | The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | |
| Wonder Room | Psychic | Stat | - | - | 12 | The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | |
| Trick Room | Psychic | Stat | - | - | 8 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |
| Calm Mind | Psychic | Stat | - | - | 20 | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | |
| Imprison | Psychic | Stat | - | - | 12 | If opposing Pokémon know any move also known by the user, they are prevented from using it. | |
| Skill Swap | Psychic | Stat | - | - | 12 | The user employs its psychic power to exchange Abilities with the target. | |
| Role Play | Psychic | Stat | - | - | 12 | The user mimics the target completely, copying the target's Ability. | |
| Trick | Psychic | Stat | - | 100 | 12 | The user catches the target off guard and swaps the target's held item with its own. | |
| Rest | Psychic | Stat | - | - | 8 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| Reflect | Psychic | Stat | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical moves for five turns. | |
| Light Screen | Psychic | Stat | - | - | 20 | A wondrous wall of light is put up to reduce damage from special moves for five turns. | |
| Agility | Psychic | Stat | - | - | 20 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | |
| Hypnosis | Psychic | Stat | - | 60 | 20 | The user employs hypnotic suggestion to make the target fall asleep. | |
| Shadow Ball | Ghost | Spec | 80 | 100 | 16 | Ball | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Hex | Ghost | Spec | 65 | 100 | 12 | This relentless attack does massive damage to a target affected by status conditions. | |
| Night Shade | Ghost | Spec | - | 100 | 16 | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. | |
| Confuse Ray | Ghost | Stat | - | 100 | 12 | The target is exposed to a sinister ray that causes confusion. | |
| Foul Play | Dark | Phys | 95 | 100 | 16 | Contact | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Thief | Dark | Phys | 60 | 100 | 20 | Contact | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Nasty Plot | Dark | Stat | - | - | 20 | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. | |
| Switcheroo | Dark | Stat | - | 100 | 12 | The user trades held items with the target faster than the eye can follow. | |
| Iron Tail | Steel | Phys | 100 | 75 | 16 | Contact | The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
| Dazzling Gleam | Fairy | Spec | 80 | 100 | 12 | The user damages opposing Pokémon by emitting a powerful flash. | |
| Charm | Fairy | Stat | - | 100 | 20 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |