Last updated: 2026-06-10
Powers up Fire-type moves when the Pokémon's HP is low.
When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.
Season: シーズンM-2 (2026-06-10)
Moves
Item
Ability
Nature
AP Spreads
Pivot
HP/Def + Intimidate cushions physical attackers; Will-O-Wisp.
Incineroar
| HP | 202 | 32 | |
|---|---|---|---|
| Atk | 135 | - | |
| Def↑ | 154 | 30 | |
| SpA | 100 | - | |
| SpD | 114 | 4 | |
| Spe↓ | 72 | - |
Ability Intimidateand Will-O-Wispweaken opponent physical attackers, with item
Sitrus Berryreinforcing bulk — Incineroar physical wall/pivot. Speed-lowering nature lets slow Parting Shot safely deploys ally.
Will-O-Wisp → Taunt also viable
Will-O-WispWeakening physical attackers is strong, but disruption of opponent status via Tauntis also strong. Both are usable, so swap freely per team.
Switch in vs. opponent physical to lower Attack and reduce team load as pivot. Not only persists via bulk, even in unfavorable matchups, pivot to favored allyto advance cycles favorably.
Weak to Special Attackers
Incineroar Intimidateis strong at cycling with it, but Intimidate doesn't work on specials — hard to cycle. Especially, weakness-hitting special attackers risk OHKO, so fight via teammates.
Example Threats
Doubles Support
Intimidate cuts Atk, Fake Out flinches — Doubles support.
Incineroar
| HP | 202 | 32 | |
|---|---|---|---|
| Atk | 135 | - | |
| Def | 127 | 17 | |
| SpA↓ | 90 | - | |
| SpD↑ | 139 | 17 | |
| Spe | 80 | - |
With EVs in HP and both defenses,
Sitrus Berrythe item lets Incineroar stay long on the field as a support build. The ability Intimidatelowers opponent Attack, Fake Out and Parting Shot create a friendly board.
EV Allocation Intent
Invest EVs in HP and both defenses. Becoming hard to OHKO boosts support uptime.
Throat Chop is also recommended
As a Dark attack, Throat Chopis also recommended. Throat Chop Parting Shot or Hyper Voiceand similar, prevents sound moves.
Chople Berry or Shuca Berry recommended
For items,
Chople Berry or
Shuca Berry are also recommended.Intimidatethat resets
White Herbcounters Sneasler and Garchomp commonly carrying it.
Supports allied attackers via Intimidate and Fake Out, Parting Shotweakens opponents and switches to advantaged Pokémon as a starter role. High bulk allows multiple deployments, and STAB Flare Blitz or Darkest Lariatcan also chip opponents.
Abilities that nullify or invert Intimidate
Intimidateare threats. Especially, abilities Competitive or Defiantraise stats when intimidated. Counter by keeping Incineroar in the back.
Example Threats
Type
Category
Properties
77 / 77
| Move | Type | Category | Power | Acc. | PP | Properties | Effect |
|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Double-Edge | Normal | Phys | 120 | 100 | 16 | Contact | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Thrash | Normal | Phys | 120 | 100 | 12 | Contact | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Mega Kick | Normal | Phys | 120 | 75 | 8 | Contact | The target is attacked by a kick launched with muscle-packed power. |
| Body Slam | Normal | Phys | 85 | 100 | 16 | Contact | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fake Out | Normal | Phys | 40 | 100 | 12 | Contact | This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. |
| Endeavor | Normal | Phys | - | 100 | 8 | Contact | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| Round | Normal | Spec | 60 | 100 | 16 | Sound | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| Snore | Normal | Spec | 50 | 100 | 16 | Sound | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Helping Hand | Normal | Stat | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. | |
| Baton Pass | Normal | Stat | - | - | 20 | The user switches places with a party Pokémon in waiting and passes along any stat changes. | |
| Sleep Talk | Normal | Stat | - | - | 12 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| Attract | Normal | Stat | - | 100 | 16 | If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves. | |
| Swagger | Normal | Stat | - | 85 | 16 | The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat. | |
| Endure | Normal | Stat | - | - | 12 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| Scary Face | Normal | Stat | - | 100 | 12 | The user frightens the target with a scary face to harshly lower its Speed stat. | |
| Protect | Normal | Stat | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| Substitute | Normal | Stat | - | - | 12 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| Roar | Normal | Stat | - | - | 20 | Sound | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Swords Dance | Normal | Stat | - | - | 20 | Dance | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Trailblaze | Grass | Phys | 50 | 100 | 20 | Contact | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Flare Blitz | Fire | Phys | 120 | 100 | 16 | ContactThaw | The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn. |
| Blaze Kick | Fire | Phys | 85 | 90 | 12 | Contact | The user launches a kick that has a heightened chance of landing a critical hit. This may also leave the target with a burn. |
| Temper Flare | Fire | Phys | 75 | 100 | 12 | Contact | Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Fire Punch | Fire | Phys | 75 | 100 | 16 | ContactPunch | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Fire Fang | Fire | Phys | 65 | 95 | 16 | ContactBite | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
| Flame Charge | Fire | Phys | 50 | 100 | 20 | Contact | Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat. |
| Heat Crash | Fire | Phys | - | 100 | 12 | Contact | The user slams into the target with its flame-covered body. The more the user outweighs the target, the greater the move's power. |
| Blast Burn | Fire | Spec | 150 | 90 | 8 | The target is razed by a fiery explosion. The user can't move on the next turn. | |
| Overheat | Fire | Spec | 130 | 90 | 8 | The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat. | |
| Fire Blast | Fire | Spec | 110 | 85 | 8 | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | |
| Heat Wave | Fire | Spec | 95 | 90 | 12 | Wind | The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn. |
| Flamethrower | Fire | Spec | 90 | 100 | 16 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. | |
| Burning Jealousy | Fire | Spec | 70 | 100 | 8 | The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn. | |
| Fire Spin | Fire | Spec | 35 | 85 | 16 | The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns. | |
| Will-O-Wisp | Fire | Stat | - | 85 | 16 | The user shoots a sinister flame at the target to inflict a burn. | |
| Sunny Day | Fire | Stat | - | - | 8 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
| Thunder Punch | Electric | Phys | 75 | 100 | 16 | ContactPunch | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Leech Life | Bug | Phys | 80 | 100 | 12 | Contact | The user drains the target's blood. The user's HP is restored by up to half the damage taken by the target. |
| Aerial Ace | Flying | Phys | 60 | - | 20 | ContactCut | The user confounds the target with speed, then slashes. This attack never misses. |
| Acrobatics | Flying | Phys | 55 | 100 | 16 | Contact | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Earthquake | Ground | Phys | 100 | 100 | 12 | The user sets off an earthquake that strikes every Pokémon around it. | |
| Stomping Tantrum | Ground | Phys | 75 | 100 | 12 | Contact | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Bulldoze | Ground | Phys | 60 | 100 | 20 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | |
| Scorching Sands | Ground | Spec | 70 | 100 | 12 | Thaw | The user throws scorching sand at the target to attack. This may also leave the target with a burn. |
| Focus Punch | Fighting | Phys | 150 | 100 | 20 | ContactPunch | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Close Combat | Fighting | Phys | 120 | 100 | 8 | Contact | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Superpower | Fighting | Phys | 120 | 100 | 8 | Contact | The user attacks the target with great power. This also lowers the user's Attack and Defense stats. |
| Cross Chop | Fighting | Phys | 100 | 80 | 8 | Contact | The user delivers a double chop with its forearms crossed. This move has a heightened chance of landing a critical hit. |
| Drain Punch | Fighting | Phys | 75 | 100 | 12 | ContactPunch | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Brick Break | Fighting | Phys | 75 | 100 | 16 | Contact | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Low Sweep | Fighting | Phys | 65 | 100 | 20 | Contact | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Reversal | Fighting | Phys | - | 100 | 16 | Contact | An all-out attack that becomes more powerful the less HP the user has. |
| Low Kick | Fighting | Phys | - | 100 | 20 | Contact | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Focus Blast | Fighting | Spec | 120 | 70 | 8 | Ball | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Bulk Up | Fighting | Stat | - | - | 20 | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. | |
| Rest | Psychic | Stat | - | - | 8 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| Shadow Claw | Ghost | Phys | 70 | 100 | 16 | ContactCut | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Outrage | Dragon | Phys | 120 | 100 | 12 | Contact | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Darkest Lariat | Dark | Phys | 85 | 100 | 12 | Contact | The user swings both arms and hits the target. The target's stat changes don't affect the damage inflicted by this move. |
| Throat Chop | Dark | Phys | 80 | 100 | 16 | Contact | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Crunch | Dark | Phys | 80 | 100 | 16 | ContactBite | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Lash Out | Dark | Phys | 75 | 100 | 8 | Contact | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
| Brutal Swing | Dark | Phys | 60 | 100 | 20 | Contact | The user swings its body around violently to inflict damage on everything in its vicinity. |
| Assurance | Dark | Phys | 60 | 100 | 12 | Contact | This move's power is doubled if the target has already taken some damage in the same turn. |
| Thief | Dark | Phys | 60 | 100 | 20 | Contact | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Bite | Dark | Phys | 60 | 100 | 20 | ContactBite | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Power Trip | Dark | Phys | 20 | 100 | 12 | Contact | The user boasts its strength and attacks the target. The more the user's stats are boosted, the greater the move's power. |
| Fling | Dark | Phys | - | 100 | 12 | The user flings its held item at the target to attack. This move's power and effects depend on the item. | |
| Dark Pulse | Dark | Spec | 80 | 100 | 16 | Pulse | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Snarl | Dark | Spec | 55 | 95 | 16 | Sound | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
| Parting Shot | Dark | Stat | - | 100 | 20 | Sound | With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches places with a party Pokémon in waiting. |
| Nasty Plot | Dark | Stat | - | - | 20 | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. | |
| Taunt | Dark | Stat | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. | |
| Iron Head | Steel | Phys | 80 | 100 | 16 | Contact | The user slams the target with its steel-hard head. This may also make the target flinch. |