Last updated: 2026-06-10

#1018
Related Pokemon
Boosts the Defense stat when the Pokémon is hit by an attack.
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
Season: シーズンM-2 (2026-06-10)
Moves
Item
Ability
Nature
AP Spreads
Stealth Rock Lead
A build that uses Stamina to raise Defense while supporting teammates with Thunder Wave and Stealth Rock.
Archaludon
| HP | 197 | 32 | |
|---|---|---|---|
| Atk | 125 | - | |
| Def↑ | 200 | 32 | |
| SpA↓ | 130 | - | |
| SpD | 87 | 2 | |
| Spe | 105 | - |
Leveraging high physical bulk and the ability Stamina to stop physical attackers, a lead build that supports teammates with Stealth Rock and Thunder Wave.Dragon Tail forces switches and stacks hazard damage as its core gameplay.
Foul Play for Flash Cannon or Iron Head gains Fairy coverage. Also, when using Flash Cannon, switch the nature to Bold.
Sent in as a lead or cushion, uses favorable resistances as a shield to set status and hazards for later teammates — its role. Using moves that exploit the opponent's offense like Foul Play and phazing moves, it avoids being set-up fodder despite its low offense.
High-power special attackers
With HP and Defense investment plus the ability Stamina, it takes heavy damage from special attackers. Aim to face physical opponents is key.
Example Threats
SpD Stealth Rock
A lead build with SpD investment to cover its weakness against special attackers.
Archaludon
| HP | 197 | 32 | |
|---|---|---|---|
| Atk↓ | 112 | - | |
| Def | 152 | 2 | |
| SpA | 145 | - | |
| SpD↑ | 128 | 32 | |
| Spe | 105 | - |
Specialized HP and SpD with the ability Stamina to absorb both physical and special hits — a lead Brijudoor build.
Sitrus Berry bolsters HP, while Stealth Rock and Roar combine to disrupt and chip the opposing field — its composition.
Customize with diverse sub-weapons
Flash Cannon and Mirror Coat are shown as examples. Brijudoor has many move options — customize for your team.
Lead in to set Stealth Rock, then use Roar to accumulate hazard damage on the opposing team. Against special attackers, Mirror Coat counterattacks, setting up for back-row aces to sweep — its role.
Pokémon that can't hit its weaknesses
With SpD investment covering its weakness, Brijudoor tanks most non-weakness hits and disrupts the field. Against non-weakness special moves in particular, Mirror Coat is a powerful counterattack.
Example Favorable Matchups
Pokémon with high-power or super-effective moves
Brijudoor has high bulk but very high firepower can KO it in one shot — be careful.Avoid leading with it if you spot such threats on the opposing team.
Example Threats
CS Sturdy
A build that maxes Special Attack and Speed while comboing Sturdy with Mirror Coat.
Archaludon
| HP | 167 | 2 | |
|---|---|---|---|
| Atk↓ | 112 | - | |
| Def | 150 | - | |
| SpA | 177 | 32 | |
| SpD | 85 | - | |
| Spe↑ | 150 | 32 |
Max Special Attack and Speed, with the ability Sturdy for guaranteed turns — a special attacker Brijudoor build. Pressuring with diverse special moves, uses Mirror Coat against special attacks to force breakthroughs — its composition.
Customize for tough matchups
Stealth Rock, Thunder Wave, Steel Beam etc. moves usable as a finishing job after Sturdy activates are recommended. Also, Dark Pulse or Thunderbolt can broaden coverage.
Leveraging high Speed and Special Attack with broad coverage to reliably process face-off opponents as a face-off ace. Sturdy guarantees action, aiming for 1-for-1 trades or better even in unfavorable situations is possible.
High special bulk Pokémon
This face-off-specialized Brijudoor lacks finishing power against high special bulk and struggles to fulfill its role. Decide whether to chip into another teammate's KO range or save for late game.
Example Threats
Doubles Stamina
A Doubles build that fights while boosting Defense and Sp.Atk via Stamina and Electro Shot.
Archaludon
| HP | 197 | 32 | |
|---|---|---|---|
| Atk↓ | 112 | - | |
| Def | 150 | - | |
| SpA↑ | 176 | 15 | |
| SpD | 97 | 12 | |
| Spe | 112 | 7 |
Heavy HP investment, a bulky special attacker that stays on the field via ability and item synergy — a Brijudoor build. Pairing with ally Rain, Electro Shot raises Sp.Atk, leveraging high bulk to press strong special hits.
EV Allocation Intent
EV investment in HP and Sp.Def reduces one-shot risk. For Speed, rely on ally Tailwind.
Dragon Pulse is also recommended
For Dragon coverage, Dragon Pulse is also recommended. Draco MeteorIf you dislike recoil or accuracy issues, pick Dragon Pulse.
Stays on the field long while pressuring with STAB Draco Meteor and Flash Cannon — an ace role. Protect blocks focused attacks, boosting Defense from incoming hits to fight persistently — a viable playstyle.
High-power special attackers
High-power special attackers can KO it in one hit. Also, Stamina boosts Defense but doesn't reduce special damage. Protect and ally Tailwind can support counters.
Example Threats
Doubles Sturdy
A Doubles build that maxes Special Attack and Speed while leveraging Protect and the ability Sturdy for survivability.
Archaludon
| HP | 167 | 2 | |
|---|---|---|---|
| Atk↓ | 112 | - | |
| Def | 150 | - | |
| SpA↑ | 194 | 32 | |
| SpD | 85 | - | |
| Spe | 137 | 32 |
Max Special Attack and Speed, leveraging the ability Sturdy for guaranteed turns — a special attacker build. Draco Meteor and using its diverse special movepool to pressure the opposing field — its main goal.
Prioritize Electro Shot in Rain teams
If the ability Drizzle Pelipper or Politoed is on the team, Electro Shot should be prioritized. 雨状態 becomes a charge-free strong sub-weapon.
Delivers STAB attacks from its high Special Attack as an ace. Leveraging Sturdy to survive one hit, Aura Sphere and other sub-weapons enable Viable playstyle of trading with a wide range of opponents.
Steel-type Pokémon
Steel types resist both its STAB Steel and Dragon moves. Especially Ground/Steel or Fighting/Steel combos, and Aura Sphere not being super effective combos are tough. When coverage fails, rely on allies or back-row teammates.
Example Threats
Type
Category
Properties
51 / 51
| Move | Type | Category | Power | Acc. | PP | Properties | Effect |
|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Double-Edge | Normal | Phys | 120 | 100 | 16 | Contact | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Body Slam | Normal | Phys | 85 | 100 | 16 | Contact | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| Sleep Talk | Normal | Stat | - | - | 12 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| Endure | Normal | Stat | - | - | 12 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| Scary Face | Normal | Stat | - | 100 | 12 | The user frightens the target with a scary face to harshly lower its Speed stat. | |
| Protect | Normal | Stat | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| Substitute | Normal | Stat | - | - | 12 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| Focus Energy | Normal | Stat | - | - | 20 | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. | |
| Roar | Normal | Stat | - | - | 20 | Sound | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Swords Dance | Normal | Stat | - | - | 20 | Dance | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Solar Beam | Grass | Spec | 120 | 100 | 12 | The user gathers light on the first turn, then blasts a bundled beam on the next turn. | |
| Electro Shot | Electric | Spec | 130 | 100 | 12 | The user gathers electricity on the first turn, boosting its Sp. Atk stat, then fires a high-voltage shot on the next turn. The shot will be fired immediately in rain. | |
| Thunder | Electric | Spec | 110 | 70 | 12 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |
| Thunderbolt | Electric | Spec | 90 | 100 | 16 | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | |
| Thunder Wave | Electric | Stat | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. | |
| Stone Edge | Rock | Phys | 100 | 80 | 8 | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. | |
| Rock Slide | Rock | Phys | 75 | 90 | 12 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |
| Rock Tomb | Rock | Phys | 60 | 95 | 16 | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. | |
| Smack Down | Rock | Phys | 50 | 100 | 16 | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. | |
| Meteor Beam | Rock | Spec | 120 | 90 | 12 | The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn. | |
| Stealth Rock | Rock | Stat | - | - | 20 | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. | |
| Earthquake | Ground | Phys | 100 | 100 | 12 | The user sets off an earthquake that strikes every Pokémon around it. | |
| Brick Break | Fighting | Phys | 75 | 100 | 16 | Contact | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Aura Sphere | Fighting | Spec | 80 | - | 20 | BallPulse | The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses. |
| Mirror Coat | Psychic | Spec | - | 100 | 20 | A retaliatory attack that counters any special move, inflicting double the damage taken. | |
| Rest | Psychic | Stat | - | - | 8 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| Reflect | Psychic | Stat | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical moves for five turns. | |
| Light Screen | Psychic | Stat | - | - | 20 | A wondrous wall of light is put up to reduce damage from special moves for five turns. | |
| Outrage | Dragon | Phys | 120 | 100 | 12 | Contact | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Dragon Claw | Dragon | Phys | 80 | 100 | 16 | ContactCut | The user slashes the target with huge, sharp claws to inflict damage. |
| Breaking Swipe | Dragon | Phys | 60 | 100 | 16 | Contact | The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. |
| Dragon Tail | Dragon | Phys | 60 | 90 | 12 | Contact | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Draco Meteor | Dragon | Spec | 130 | 90 | 8 | Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user’s Sp. Atk stat. | |
| Dragon Pulse | Dragon | Spec | 85 | 100 | 12 | Pulse | The target is attacked with a shock wave generated by the user's gaping mouth. |
| Dragon Cheer | Dragon | Stat | - | - | 16 | Sound | The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. |
| Foul Play | Dark | Phys | 95 | 100 | 16 | Contact | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Night Slash | Dark | Phys | 70 | 100 | 20 | ContactCut | The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit. |
| Dark Pulse | Dark | Spec | 80 | 100 | 16 | Pulse | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Snarl | Dark | Spec | 55 | 95 | 16 | Sound | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
| Iron Head | Steel | Phys | 80 | 100 | 16 | Contact | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Hard Press | Steel | Phys | - | 100 | 12 | Contact | The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power. |
| Heavy Slam | Steel | Phys | - | 100 | 12 | Contact | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| Metal Burst | Steel | Phys | - | 100 | 12 | The user retaliates with much greater force against the opponent that last inflicted damage on it. | |
| Gyro Ball | Steel | Phys | - | 100 | 8 | ContactBall | The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
| Steel Beam | Steel | Spec | 140 | 95 | 8 | The user fires a beam of steel that it collected from its entire body. This also damages the user. | |
| Flash Cannon | Steel | Spec | 80 | 100 | 12 | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. | |
| Iron Defense | Steel | Stat | - | - | 16 | The user hardens its body's surface like iron, sharply boosting its Defense stat. | |
| Metal Sound | Steel | Stat | - | 85 | 20 | Sound | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |