Last updated:

Mega Golisopod
Related Pokemon
Boosts the power of the Pokémon’s contact moves by 30%.
A heavyweight physical attacker in the upper tier of Singles. On an HP/Atk base with Adamant, the mainstream build centers on First Impression, Iron Head, Sucker Punch, and U-turn, picking from Swords Dance, Close Combat, and Drill Run as a bulky attacker.
This analysis is auto-generated by AI based on base stats, typing, and recent-season usage trends. It may differ from the actual competitive environment.
Season: M-7 (2026-10-21)
Moves
Item
Ability
Nature
AP Spreads
Bulk Up Leech Life
Stays entrenched on the field with Bulk Up and Leech Life, while also being able to sweep with Sucker Punch.
Mega Golisopod
| HP | 182 | 32 | |
|---|---|---|---|
| Atk↑ | 222 | 32 | |
| Def | 195 | - | |
| SpA↓ | 81 | - | |
| SpD | 142 | 2 | |
| Spe | 60 | - |
Bulk Up raises Attack and Defense, then leverages its high bulk to keep up the pressure — a physical attacker build.Leech Life lets it heal HP while fighting, so it can stay on the field for a long time and wear down the opponent.
Swords Dance is also an option for the Bulk Up slot
It can strengthen both Attack and Defense at once with Bulk Up, but if you want to raise Attack all at once, Swords Danceis also recommended. You lose the Defense boost, but the increased power means Leech Life's recovery amount increases, and Sucker Punch widens the range of Pokémon it can lock down.
Securing a hit against Steel-types is also recommended
the STAB move Iron Head can be swapped out, using instead a hit against Steel-types like Drill Run or Close Combat is also recommended.
First Impression is also an option instead of Sucker Punch
The priority move Sucker Punch's slot has the restriction of only being usable on the turn it enters the field, but it can be swapped for a powerful STAB move like First Impression is also recommended.
On favorable matchups, Bulk Up to raise its Attack and Defense, then use Leech Lifeto keep its HP up while fighting. Its Ability Tough Claws triggers on contact moves, so it fights mainly with those, and uses its priority move Sucker Punch to make up for its lacking Speed while it controls the field.
Special Fire-type Pokémon that exploit its 4x weakness
Mega Golisopod is 4x weak to Fire-type moves, and has no way to raise its Sp. Def, so it's easily knocked out by special Fire-type moves — a difficult matchup. Common threats like Mega Charizard Y and Mega Delphox fire off high-power Fire-type moves from the top, so avoid facing them directly.
Example Threats
an Endure pivot
A build that handles matchup control early and a sweep late
Golisopod
| HP | 182 | 32 | |
|---|---|---|---|
| Atk↑ | 194 | 32 | |
| Def | 162 | 2 | |
| SpA↓ | 72 | - | |
| SpD | 110 | - | |
| Spe | 60 | - |
the priority move First Impression as its main weapon, this is an attacker-cum-pivot Golisopod that also aims for matchup control.Endure or
Life Orb recoil damage to deliberately activate its Ability Emergency Exit is triggered, and manipulating unfavorable matchups and forcing powerful priority moves upon re-entry — its composition.
Razor Shell is also recommended
Liquidation slot, Razor Shell is also recommended. Compared to Aqua Cutter, Razor Shell is weaker in power, but has a higher chance of lowering Defense.If the Defense drop lands, it also supports follow-up physical attackers, so customize it to suit your team.
Life Orb-boosted First Impression to chip the foe in a direct matchup, then uses its Ability Emergency Exit to switch out and bring in a teammate safely. When it returns to the field, it can again pressure the foe with First Impression is forced upon them, and locking the opponent down from above regardless of their Speed while running a favorable cycle — its role.
Pokémon whose weaknesses can be exploited with First Impression
Golisopod First Impression is strong against Pokémon whose weaknesses it can exploit. Since First Impression has a high priority of +2, as long as Golisopod has any HP left, it can deal a fatal blow.
Example Favorable Matchups
Bulky setup-move users
This build of Golisopod does not run a setup move, so breaking through bulky Pokémon takes time.If the opponent uses a setup move without attacking Golisopod, the ability Emergency Exit cannot trigger either, so switch out as soon as possible.
Example Threats
Doubles Trick Room Attacker
A physical attacker build that leverages its high bulk and Attack to shine as an ace under Trick Room.
Mega Golisopod
| HP | 182 | 32 | |
|---|---|---|---|
| Atk↑ | 222 | 32 | |
| Def | 195 | - | |
| SpA | 90 | - | |
| SpD | 142 | 2 | |
| Spe↓ | 54 | - |
Leveraging its high bulk and Attack, it shines as an ace under Trick Room — a physical attacker build. Its Ability Tough Claws boosts the power of contact moves, giving it excellent performance both offensively and defensively.
First Impression or Rock Slide are also good options
First Impression can only be used on the turn it's sent out, but in exchange it's a high-power priority move. Also, Rock Slide it half-resists both Bug- and Rock-type moves in return, but this lets you exploit Mega Charizard Y's 4x weakness.
an ally's Trick RoomAfter it's set up, it comes onto the field, and Leech Life chips away at the opponent while recovering HP as its basic gameplan. It also has Sucker Punch, a priority move that works regardless of Speed, so it can keep pressuring opponents even after Trick Room ends.
Fire-type Pokémon
Fire-type Pokémon exploit its 4x weakness and also resist both Bug- and Steel-type moves. Against Pokémon it struggles with, block their moves with Protect while countering with your ally's moves. Also, against Mega Charizard Y, Mega Golisopod's Rock Slide to go for its 4x weakness.
Example Threats
Type
Category
Target
Properties
67 / 67
| Move | Type | Category | Power | Acc. | PP | Properties | Target | Effect |
|---|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | 1 Foe | The user gains the Recharging status on the turn after this move is used. |
| Slash | Normal | Phys | 80 | 100 | 20 | ContactCut | 1 Foe | More likely to land a critical hit. (Critical hit rank +1) |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | 1 Foe | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. |
| Double Hit | Normal | Phys | 35 | 90 | 12 | Contact | 1 Foe | The user attacks twice in a row. |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | 1 Foe | The user gains the Recharging status on the turn after this move is used. | |
| Round | Normal | Spec | 60 | 100 | 16 | Sound | 1 Foe | If multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled. |
| Snore | Normal | Spec | 50 | 100 | 16 | Sound | 1 Foe | Can be used only if the user is asleep. Has a 30% chance of making the target flinch. |
| Sleep Talk | Normal | Stat | - | - | 12 | Self | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |
| Attract | Normal | Stat | - | 100 | 16 | 1 Foe | Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown. | |
| Endure | Normal | Stat | - | - | 12 | Self | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Protect | Normal | Stat | - | - | 8 | Self | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Substitute | Normal | Stat | - | - | 12 | Self | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. | |
| Screech | Normal | Stat | - | 85 | 20 | Sound | 1 Foe | Lowers the target’s Defense stat by 2 stages. |
| Swords Dance | Normal | Stat | - | - | 20 | Dance | Self | Boosts the user’s Attack stat by 2 stages. |
| Liquidation | Water | Phys | 85 | 100 | 12 | Contact | 1 Foe | Has a 20% chance of lowering the target’s Defense stat by 1 stage. |
| Dive | Water | Phys | 80 | 100 | 12 | Contact | 1 Foe | The user gains the Submerged status on the turn this move is used, then attacks on the following turn. |
| Waterfall | Water | Phys | 80 | 100 | 16 | Contact | 1 Foe | Has a 20% chance of making the target flinch. |
| Razor Shell | Water | Phys | 75 | 95 | 12 | ContactCut | 1 Foe | Has a 50% chance of lowering the target’s Defense stat by 1 stage. |
| Aqua Jet | Water | Phys | 40 | 100 | 20 | Contact | 1 Foe | Always goes first. (Priority +1) |
| Muddy Water | Water | Spec | 90 | 85 | 12 | All Foes | Has a 30% chance of lowering targets’ accuracy by 1 stage. | |
| Surf | Water | Spec | 90 | 100 | 16 | All | This move’s power is doubled against targets that have the Submerged status. | |
| Scald | Water | Spec | 80 | 100 | 16 | 1 Foe | Has a 30% chance of burning the target. Cures the user and target of being frozen. | |
| Chilling Water | Water | Spec | 50 | 100 | 20 | 1 Foe | Lowers the target’s Attack stat by 1 stage. | |
| Rain Dance | Water | Stat | - | - | 8 | Whole Field | Summons rain for 5 turns. | |
| First Impression | Bug | Phys | 100 | 100 | 12 | Contact | 1 Foe | This move fails unless it is the first move used by the user after it enters a battle. |
| X-Scissor | Bug | Phys | 80 | 100 | 16 | ContactCut | 1 Foe | An ordinary attacking move. |
| Leech Life | Bug | Phys | 80 | 100 | 12 | Contact | 1 Foe | The user’s HP is restored by 1/2 of the damage dealt by this move. |
| Skitter Smack | Bug | Phys | 70 | 90 | 12 | Contact | 1 Foe | Lowers the target’s Sp. Atk stat by 1 stage. |
| U-turn | Bug | Phys | 70 | 100 | 20 | Contact | 1 Foe | After attacking, the user switches out of battle to be replaced by another party Pokémon. |
| Bug Bite | Bug | Phys | 60 | 100 | 20 | Contact | 1 Foe | If the target is holding a Berry, the user eats that Berry and gains its effect. |
| Pounce | Bug | Phys | 50 | 100 | 20 | Contact | 1 Foe | Lowers the target’s Speed stat by 1 stage. |
| Pin Missile | Bug | Phys | 25 | 95 | 20 | 1 Foe | The user attacks 2 to 5 times in a row. | |
| Bug Buzz | Bug | Spec | 90 | 100 | 12 | Sound | 1 Foe | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. |
| Struggle Bug | Bug | Spec | 50 | 100 | 20 | All Foes | Lowers targets’ Sp. Atk stats by 1 stage. | |
| Rock Slide | Rock | Phys | 75 | 90 | 12 | All Foes | Has a 30% chance of making targets flinch. | |
| Rock Tomb | Rock | Phys | 60 | 95 | 16 | 1 Foe | Lowers the target’s Speed stat by 1 stage. | |
| Wide Guard | Rock | Stat | - | - | 12 | Ally Side | During the turn this move is used, the user protects its side from moves that target all allies. | |
| Gunk Shot | Poison | Phys | 120 | 80 | 8 | Contact | 1 Foe | Has a 30% chance of poisoning the target. |
| Poison Jab | Poison | Phys | 80 | 100 | 20 | Contact | 1 Foe | Has a 30% chance of poisoning the target. |
| Sludge Wave | Poison | Spec | 95 | 100 | 12 | All | Has a 10% chance of poisoning targets. | |
| Sludge Bomb | Poison | Spec | 90 | 100 | 12 | Ball | 1 Foe | Has a 30% chance of poisoning the target. |
| Venoshock | Poison | Spec | 65 | 100 | 12 | 1 Foe | This move's power is doubled if the target is poisoned or badly poisoned. | |
| Drill Run | Ground | Phys | 80 | 95 | 12 | Contact | 1 Foe | This move has a 1-stage Critical-Hit Ratio Boost. |
| Mud Shot | Ground | Spec | 55 | 95 | 16 | 1 Foe | Lowers the target’s Speed stat by 1 stage. | |
| Spikes | Ground | Stat | - | - | 20 | Foe's Side | Gives the opponent’s side the Spikes status. | |
| Blizzard | Ice | Spec | 110 | 70 | 8 | Wind | All Foes | Has a 10% chance of freezing targets. This move never misses in snow. |
| Ice Beam | Ice | Spec | 90 | 100 | 12 | 1 Foe | Has a 10% chance of freezing the target. | |
| Icy Wind | Ice | Spec | 55 | 95 | 16 | Wind | All Foes | Lowers targets’ Speed stats by 1 stage. |
| Close Combat | Fighting | Phys | 120 | 100 | 8 | Contact | 1 Foe | Lowers the user’s Defense and Sp. Def stats by 1 stage. |
| Brick Break | Fighting | Phys | 75 | 100 | 16 | Contact | 1 Foe | Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side. |
| Focus Blast | Fighting | Spec | 120 | 70 | 8 | Ball | 1 Foe | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. |
| Bulk Up | Fighting | Stat | - | - | 20 | Self | Boosts the user’s Attack and Defense stats by 1 stage. | |
| Rest | Psychic | Stat | - | - | 8 | Self | Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full. | |
| Agility | Psychic | Stat | - | - | 20 | Self | Boosts the user’s Speed stat by 2 stages. | |
| Shadow Claw | Ghost | Phys | 70 | 100 | 16 | ContactCut | 1 Foe | This move has a 1-stage Critical-Hit Ratio Boost. |
| Spite | Ghost | Stat | - | 100 | 12 | 1 Foe | Removes 4 PP from the move last used by the target. | |
| Throat Chop | Dark | Phys | 80 | 100 | 16 | Contact | 1 Foe | Gives the target the Throat Chopped status. |
| Night Slash | Dark | Phys | 70 | 100 | 20 | ContactCut | 1 Foe | This move has a 1-stage Critical-Hit Ratio Boost. |
| Sucker Punch | Dark | Phys | 70 | 100 | 8 | Contact | 1 Foe | This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used. |
| Assurance | Dark | Phys | 60 | 100 | 12 | Contact | 1 Foe | This move’s power is doubled if the target has already taken damage during the turn this move is used. |
| Payback | Dark | Phys | 50 | 100 | 12 | Contact | 1 Foe | This move’s power is doubled if the user attacks after the target. |
| Fling | Dark | Phys | - | 100 | 12 | 1 Foe | This move’s power and effects depend on the user’s held item. The held item is lost after this move is used. | |
| Dark Pulse | Dark | Spec | 80 | 100 | 16 | Pulse | 1 Foe | Has a 20% chance of making the target flinch. |
| Snarl | Dark | Spec | 55 | 95 | 16 | Sound | All Foes | Lowers targets’ Sp. Atk stats by 1 stage. |
| Taunt | Dark | Stat | - | 100 | 20 | 1 Foe | Gives the target the Taunted status. | |
| Iron Head | Steel | Phys | 80 | 100 | 16 | Contact | 1 Foe | Has a 20% chance of making the target flinch. |
| Iron Defense | Steel | Stat | - | - | 16 | Self | Boosts the user’s Defense stat by 2 stages. |