Last updated: 2026-06-10

#0970
Related Pokemon
Scatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves.
The Pokémon can poison the target even if it's a Steel or Poison type.
Season: シーズンM-2 (2026-06-10)
Moves
Item
Ability
Nature
AP Spreads
Lead Hazard Setter
Lead setting Stealth Rock plus Toxic Debris auto-Toxic Spikes.
Glimmora
| HP | 159 | 1 | |
|---|---|---|---|
| Atk↓ | 67 | - | |
| Def | 111 | 1 | |
| SpA↑ | 200 | 32 | |
| SpD | 101 | - | |
| Spe | 138 | 32 |
Focus SashUsing guaranteed turn as a shield, Stealth Rocksetting up and Toxic Debris ability deploys Toxic Spikes — a lead hazard setter.Mortal SpinIt clears opposing hazards while shaping a board friendly to teammates.
Other than Stealth Rock, freely changeable
Glimmora Stealth Rockcan swap moves other than Stealth Rock freely per team. Also, with the ability Toxic Debristhat Toxic SpikesToxic Spikes can be added as a backup if Stealth Rock is set up only once.
Brought out as a lead, a role of shaping advantage via hazards and Mud Shot's Speed drops. The ability triggers only on receiving physical hits, so pick it vs. physical attackers for best effect.
Weak to Special Attackers that don't trigger Toxic Debris
Glimmora's ability Toxic Debrisdeploys Toxic SpikesToxic Spikes — a powerful trait.It doesn't trigger on special hits — strength wasted, so consider switching while playing.
Example Threats
SpD Corrosion
Corrosion poisons even Steel/Poison types to break cycles.
Glimmora
| HP | 189 | 31 | |
|---|---|---|---|
| Atk↓ | 67 | - | |
| Def | 110 | - | |
| SpA | 150 | - | |
| SpD↑ | 146 | 32 | |
| Spe | 109 | 3 |
Quiver Dance raises Sp. Atk, Sp. Def, and Speed, and Setup ace / special wall build that recovers HP with Leftovers and Giga Drain while fighting. Against contact moves, the Ability Flame Body with Burn aims for shutting down physical attackers as a basic play.
Improves field longevity with status moves
Giga Drain's slot, Morning Sun or Substitute is also an option. Offensive performance drops, but Easier HP management or preventing disruption from status moves, improving field longevity.
Deploys against favorable opponents from a faint or switch-in, Ace role aiming for a sweep by raising stats takes the role. With high Sp. Def and recovery means, can safely dominate the board using special attackers as setup fodder — that's its strength.
Struggles against Rock-types and Unaware Ability
With a 4x weakness to Rock, receives heavy damage from attacks or Stealth Rock. Therefore, Avoid leading it when the opponent has Rock-types.Also, the Ability Unaware Pokémon nullify setup moves, so fighting with backup Pokémon is recommended.
Example Threats
High-Power Special Attacker
Mega Adaptability boosts Poison/Rock to extreme power.
Mega Glimmora
| HP | 159 | 1 | |
|---|---|---|---|
| Atk↓ | 99 | - | |
| Def | 126 | 1 | |
| SpA | 202 | 32 | |
| SpD | 116 | - | |
| Spe↑ | 168 | 32 |
With base 150 Sp.Atk and Adaptability, it forces high-power STAB attacksas a special attacker. Alongside its main Rock/Poison moves, Ground and Grass coverage handles a broad range of opponents.
Sludge Wave for even more power
Swapping Sludge Bomb for Sludge Wave raises power. The Poison chance drops from 30% to 10%, but Sludge Wave is fine if you want raw power.
From favorable matchups, leveraging high Sp.Atk and ability boost, an ace that pressures the opponent's cycle. With deep coverage, it can also break opposing walls.
Weak to fast Ground types
Mega Glimmora is 4x weak to Ground, so fast Ground types like Scarf users are threatening. Energy Ball gives some damage, but if outsped, switching out is wise.
Doubles Timid CS
Ability-boosted Rock/Poison favored vs Incineroar/Florges.
Mega Glimmora
| HP | 159 | 1 | |
|---|---|---|---|
| Atk↓ | 99 | - | |
| Def | 125 | - | |
| SpA | 202 | 32 | |
| SpD | 117 | 1 | |
| Spe↑ | 168 | 32 |
With Sp.Atk/Spe EVs, STAB moves boosted by the Adaptability Ability is a special attacker Mega Glimmora build. It uses the protective move Spiky Shield to block focused attacks while dealing contact damage to attackers.
Sludge Bomb is interchangeable with Sludge Wave
Sludge Bomb is interchangeable with Sludge Wave. Sludge Wave Hits both opposing Pokémon simultaneously, but also hits the ally.When using it, pair with Steel-type Pokémon that block Poison moves.
High-power Rock- and Poison-type moves unleashed from the synergy of high Sp. Atk and the Ability It serves as the ace, pressuring the opponent's board. With Spiky Shield, it blocks focused attacks while chipping HP from contact attackers.
Struggles against Ground- and Steel-type Pokémon
Ground- and Steel-type Pokémon resist both Rock and Poison moves at half or less, making them unfavorable matchups. In particular, Quad-weak to Ground-type is also hit. When facing unfavorable matchups, use Spiky Shield and defeat them with allies' moves.
Example Threats
Type
Category
Properties
46 / 46
| Move | Type | Category | Power | Acc. | PP | Properties | Effect |
|---|---|---|---|---|---|---|---|
| Explosion | Normal | Phys | 250 | 100 | 8 | Explosion | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
| Self-Destruct | Normal | Phys | 200 | 100 | 8 | Explosion | The user attacks everything around it by causing an explosion. The user faints upon using this move. |
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| Sleep Talk | Normal | Stat | - | - | 12 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| Endure | Normal | Stat | - | - | 12 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| Protect | Normal | Stat | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| Substitute | Normal | Stat | - | - | 12 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| Solar Beam | Grass | Spec | 120 | 100 | 12 | The user gathers light on the first turn, then blasts a bundled beam on the next turn. | |
| Energy Ball | Grass | Spec | 90 | 100 | 12 | Ball | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Spiky Shield | Grass | Stat | - | - | 8 | In addition to protecting the user from attacks, this move also damages any attacker that makes direct contact. | |
| Sunny Day | Fire | Stat | - | - | 8 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
| Rain Dance | Water | Stat | - | - | 8 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
| Stone Edge | Rock | Phys | 100 | 80 | 8 | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. | |
| Rock Slide | Rock | Phys | 75 | 90 | 12 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |
| Rock Tomb | Rock | Phys | 60 | 95 | 16 | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. | |
| Smack Down | Rock | Phys | 50 | 100 | 16 | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. | |
| Rock Blast | Rock | Phys | 25 | 90 | 12 | Ball | The user attacks by hurling hard rocks at the target. This move hits two to five times in a row. |
| Meteor Beam | Rock | Spec | 120 | 90 | 12 | The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn. | |
| Power Gem | Rock | Spec | 80 | 100 | 20 | The user attacks with a ray of light that sparkles as if it were made of gemstones. | |
| Ancient Power | Rock | Spec | 60 | 100 | 8 | The user attacks with a prehistoric power. This may also boost all the user's stats at once. | |
| Stealth Rock | Rock | Stat | - | - | 20 | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. | |
| Rock Polish | Rock | Stat | - | - | 20 | The user polishes its body to reduce drag. This sharply boosts the user's Speed stat. | |
| Sandstorm | Rock | Stat | - | - | 8 | Wind | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Gunk Shot | Poison | Phys | 120 | 80 | 8 | Contact | The user shoots filthy garbage at the target to attack. This may also poison the target. |
| Mortal Spin | Poison | Phys | 30 | 100 | 16 | Contact | The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also poisons opposing Pokémon. |
| Sludge Wave | Poison | Spec | 95 | 100 | 12 | The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those it hits. | |
| Sludge Bomb | Poison | Spec | 90 | 100 | 12 | Ball | The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target. |
| Venoshock | Poison | Spec | 65 | 100 | 12 | The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. | |
| Acid Spray | Poison | Spec | 40 | 100 | 20 | Ball | The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat. |
| Toxic Spikes | Poison | Stat | - | - | 20 | The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. | |
| Acid Armor | Poison | Stat | - | - | 20 | The user alters its cellular structure to liquefy itself, sharply boosting its Defense stat. | |
| Toxic | Poison | Stat | - | 90 | 12 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
| Sand Tomb | Ground | Phys | 35 | 85 | 16 | The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns. | |
| Earth Power | Ground | Spec | 90 | 100 | 12 | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. | |
| Mud Shot | Ground | Spec | 55 | 95 | 16 | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | |
| Spikes | Ground | Stat | - | - | 20 | The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. | |
| Rest | Psychic | Stat | - | - | 8 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| Reflect | Psychic | Stat | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical moves for five turns. | |
| Light Screen | Psychic | Stat | - | - | 20 | A wondrous wall of light is put up to reduce damage from special moves for five turns. | |
| Confuse Ray | Ghost | Stat | - | 100 | 12 | The target is exposed to a sinister ray that causes confusion. | |
| Memento | Dark | Stat | - | 100 | 12 | The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered. | |
| Flash Cannon | Steel | Spec | 80 | 100 | 12 | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. | |
| Iron Defense | Steel | Stat | - | - | 16 | The user hardens its body's surface like iron, sharply boosting its Defense stat. | |
| Dazzling Gleam | Fairy | Spec | 80 | 100 | 12 | The user damages opposing Pokémon by emitting a powerful flash. |