Last updated: 2026-06-10

#0445
Related Pokemon
Season: シーズンM-2 (2026-06-10)
Moves
Item
Ability
Nature
AP Spreads
Focus Sash Setup Sweeper
A face-off setup sweeper that leverages Focus Sash for a guaranteed turn, boosting Attack with Swords Dance to sweep the opposing team.
Garchomp
| HP | 185 | 2 | |
|---|---|---|---|
| Atk | 182 | 32 | |
| Def | 115 | - | |
| SpA↓ | 90 | - | |
| SpD | 105 | - | |
| Spe↑ | 169 | 32 |
Focus Sash guarantees survival, allowing it to Swords Danceboost Attack with Swords Dance and sweep the opposing team — a face-off setup sweeper build.Rock Tomb also provides Speed control, and Focus Sash lets it force its way through unfavorable matchups.
Swap in coverage moves to handle weaknesses
To deal with troublesome Fairy types, swap Rock Tomb for Poison Jab or Iron Head.
Send it in as a lead or after a teammate faints,
Focus Sash ensures action turns while Swords Dance sets up — a physical sweeper. Against faster foes, use Rock Tomb to drop their Speed and pivot, or break through yourself.
Pokémon with multi-hit moves that bypass Focus Sash
Focus Sash resists single big hits, but multi-hit moves bypass it and can knock you out. In particular, Pokémon with Ice-type multi-hit moves like Icicle Spear or Triple Axel — which hit Garchomp's 4× weakness — are hard counters.
Example Pokémon with Ice-type multi-hit moves
Stealth Rock & Spikes
A lead build that invests in physical bulk to chip down the opponent with Stealth Rock and Spikes.
Garchomp
| HP | 215 | 32 | |
|---|---|---|---|
| Atk | 150 | - | |
| Def↑ | 154 | 25 | |
| SpA↓ | 90 | - | |
| SpD | 105 | - | |
| Spe | 131 | 9 |
Specialized HP and Defense investment to boost physical bulk, Stealth Rock and Dragon Tail combine for chip damage — a lead Garchomp build.
Sitrus Berry tanks physical attacks while Rough Skin chips down opponents, setting up a favorable field — a viable role.
Lead or face physical attackers to set hazards, Stealth Rock supports later aces in finishing the opponent. With high bulk as a shield, Dragon Tail forces switches, gradually chipping down the entire opposing team — its role.
High-power special attackers
Sitrus BerryThis Garchomp build is weak to high-power special moves like Ice or Fairy that hit weaknesses can KO in one shot. Use teammates to absorb or carefully time the lead.
Example Threats
Choice Scarf Attacker
A Choice Scarf build that boosts Speed to outspeed even Greninja and Dragapult.
Garchomp
| HP | 185 | 2 | |
|---|---|---|---|
| Atk | 182 | 32 | |
| Def | 115 | - | |
| SpA↓ | 90 | - | |
| SpD | 105 | - | |
| Spe↑ | 169 | 32 |
Max Attack and Speed investment,
Choice Scarf is held to lock down fast Pokémon from above — a Garchomp build. Its high Attack delivers STAB Outrage and Earthquake to pressure the opposing field.
Stone Edge slot can be freely swapped
Stone Edge for Rock Tomb and Rock Slide is fine. All options have shaky accuracy, so use carefully. Also, Poison Jab is recommended for Fairy coverage.
Choice Scarf flips the Speed tier, handling opposing setup sweepers and fast attackers from above — a stopper role.Iron Head and Stone Edge and broad coverage, plus the ability Rough Skin inflicts chip damage on contact.
High-bulk physical walls
Garchomp struggles against high-bulk physical walls. Even with Scarf, they can tank hits and disrupt the field, so coordinate with teammates to handle them.
Example Threats
Scale Shot Physical Attacker
A physical attacker build that compensates for the Speed drop from Mega Evolution by attacking while raising Speed with Scale Shot.
Mega Garchomp
| HP | 185 | 2 | |
|---|---|---|---|
| Atk | 222 | 32 | |
| Def | 135 | - | |
| SpA↓ | 126 | - | |
| SpD | 115 | - | |
| Spe↑ | 158 | 32 |
A Mega Garchomp build that maxes Attack and Speed and uses a move that raises Speed while attacking, compensating for the Speed drop from Mega Evolution. Boosting the lowered Speed allows pressing high physical firepower from above — a viable playstyle.
Sub-weapons are swap candidates
The Iron Head slot is a swap candidate. Pick types your team lacks or types that hit common Pokémon's weaknesses for the move.
After boosting Speed, it works as an ace, pressuring the entire opposing team with STAB attacks from 170 Attack. Against its Fairy and Ice weaknesses, it carries an effective Steel move, so it can trade with a wide range of opponents.
High physical bulk Pokémon
This Mega Garchomp fights physically, so high physical bulk Pokémon are tough. In particular, those with the ability "Intimidate" Pokémon can drop its key strength — Attack, so be careful.
Example Threats
Doubles AS White Herb
A Doubles-oriented build that uses White Herb to reset the Attack drop from Intimidate.
Garchomp
| HP | 185 | 2 | |
|---|---|---|---|
| Atk | 182 | 32 | |
| Def | 115 | - | |
| SpA↓ | 90 | - | |
| SpD | 105 | - | |
| Spe↑ | 169 | 32 |
Investing in Attack and Speed, blocking stat drops from abilities and moves with
White Herb — a physical attacker Garchomp build. Earthquake and Rock Slide are powerful spread moves in Doubles, used to pressure the entire opposing field.
Earthquake competes with Stomping Tantrum
Earthquake is Stomping Tantrum a choice.Earthquake is a powerful 2-target move but also hits your partner. Without a Flying-type or the ability Levitate on the team, it's hard to prevent friendly fire, so Stomping Tantrum is recommended.
Leveraging high Speed and Attack to damage multiple opponents — its role. White Herb negates the firepower drop from Intimidate etc., and Protect can block focused attacks.
Ice-type Pokémon
Garchomp struggles against Ice-type Pokémon. Ice-type moves hit its 4× weakness, so even high-stat Garchomp can be KO'd in one hit. When facing an Ice-type, use Protect to avoid the hit, or Rock Slide to hit weaknesses and aim for flinch.
Example Threats
Type
Category
Properties
58 / 58
| Move | Type | Category | Power | Acc. | PP | Properties | Effect |
|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Double-Edge | Normal | Phys | 120 | 100 | 16 | Contact | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Thrash | Normal | Phys | 120 | 100 | 12 | Contact | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Body Slam | Normal | Phys | 85 | 100 | 16 | Contact | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| Round | Normal | Spec | 60 | 100 | 16 | Sound | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| Snore | Normal | Spec | 50 | 100 | 16 | Sound | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Helping Hand | Normal | Stat | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. | |
| Sleep Talk | Normal | Stat | - | - | 12 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| Endure | Normal | Stat | - | - | 12 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| Scary Face | Normal | Stat | - | 100 | 12 | The user frightens the target with a scary face to harshly lower its Speed stat. | |
| Protect | Normal | Stat | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| Substitute | Normal | Stat | - | - | 12 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| Swords Dance | Normal | Stat | - | - | 20 | Dance | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Fire Fang | Fire | Phys | 65 | 95 | 16 | ContactBite | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
| Fire Blast | Fire | Spec | 110 | 85 | 8 | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | |
| Flamethrower | Fire | Spec | 90 | 100 | 16 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. | |
| Sunny Day | Fire | Stat | - | - | 8 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
| Liquidation | Water | Phys | 85 | 100 | 12 | Contact | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| Surf | Water | Spec | 90 | 100 | 16 | The user attacks everything around it by swamping its surroundings with a giant wave. | |
| Rain Dance | Water | Stat | - | - | 8 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
| Thunder Fang | Electric | Phys | 65 | 95 | 16 | ContactBite | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| Aerial Ace | Flying | Phys | 60 | - | 20 | ContactCut | The user confounds the target with speed, then slashes. This attack never misses. |
| Stone Edge | Rock | Phys | 100 | 80 | 8 | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. | |
| Rock Slide | Rock | Phys | 75 | 90 | 12 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |
| Rock Tomb | Rock | Phys | 60 | 95 | 16 | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. | |
| Power Gem | Rock | Spec | 80 | 100 | 20 | The user attacks with a ray of light that sparkles as if it were made of gemstones. | |
| Stealth Rock | Rock | Stat | - | - | 20 | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. | |
| Sandstorm | Rock | Stat | - | - | 8 | Wind | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Poison Jab | Poison | Phys | 80 | 100 | 20 | Contact | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Earthquake | Ground | Phys | 100 | 100 | 12 | The user sets off an earthquake that strikes every Pokémon around it. | |
| Dig | Ground | Phys | 80 | 100 | 12 | Contact | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Stomping Tantrum | Ground | Phys | 75 | 100 | 12 | Contact | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Bulldoze | Ground | Phys | 60 | 100 | 20 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | |
| Sand Tomb | Ground | Phys | 35 | 85 | 16 | The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns. | |
| Earth Power | Ground | Spec | 90 | 100 | 12 | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. | |
| Scorching Sands | Ground | Spec | 70 | 100 | 12 | Thaw | The user throws scorching sand at the target to attack. This may also leave the target with a burn. |
| Mud Shot | Ground | Spec | 55 | 95 | 16 | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | |
| Spikes | Ground | Stat | - | - | 20 | The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. | |
| Brick Break | Fighting | Phys | 75 | 100 | 16 | Contact | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Rest | Psychic | Stat | - | - | 8 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| Shadow Claw | Ghost | Phys | 70 | 100 | 16 | ContactCut | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Outrage | Dragon | Phys | 120 | 100 | 12 | Contact | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Dragon Rush | Dragon | Phys | 100 | 75 | 12 | Contact | The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch. |
| Dragon Claw | Dragon | Phys | 80 | 100 | 16 | ContactCut | The user slashes the target with huge, sharp claws to inflict damage. |
| Breaking Swipe | Dragon | Phys | 60 | 100 | 16 | Contact | The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. |
| Dragon Tail | Dragon | Phys | 60 | 90 | 12 | Contact | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Scale Shot | Dragon | Phys | 25 | 90 | 20 | The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat. | |
| Draco Meteor | Dragon | Spec | 130 | 90 | 8 | Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user’s Sp. Atk stat. | |
| Dragon Pulse | Dragon | Spec | 85 | 100 | 12 | Pulse | The target is attacked with a shock wave generated by the user's gaping mouth. |
| Dragon Cheer | Dragon | Stat | - | - | 16 | Sound | The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. |
| Crunch | Dark | Phys | 80 | 100 | 16 | ContactBite | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Brutal Swing | Dark | Phys | 60 | 100 | 20 | Contact | The user swings its body around violently to inflict damage on everything in its vicinity. |
| Bite | Dark | Phys | 60 | 100 | 20 | ContactBite | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Fling | Dark | Phys | - | 100 | 12 | The user flings its held item at the target to attack. This move's power and effects depend on the item. | |
| Iron Tail | Steel | Phys | 100 | 75 | 16 | Contact | The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
| Iron Head | Steel | Phys | 80 | 100 | 16 | Contact | The user slams the target with its steel-hard head. This may also make the target flinch. |