Last updated: 2026-06-10
The Pokémon may infatuate attackers that make direct contact with it.
Normal-type moves become Fairy-type moves. The power of those moves is boosted a little.
Season: シーズンM-2 (2026-06-10)
Moves
Item
Ability
Nature
AP Spreads
Face-Off Special Attacker
Pixie Plate boosts power for face-off trades.
Sylveon
| HP | 189 | 19 | |
|---|---|---|---|
| Atk↓ | 76 | - | |
| Def | 93 | 8 | |
| SpA↑ | 176 | 30 | |
| SpD | 150 | - | |
| Spe | 89 | 9 |
Invests heavily in HP and Sp. Atk, with the Ability Presses Pixilate-boosted moves Sylveon special attacker build.Yawn pivots and Mystical Fire weaves in Sp. Atk drops to create favorable boards.
Secondary move swap candidates
Sylveon's secondary move swap candidates can hit Steel-type weakness with Mystical Fire can hit Poison-type weakness withPsyshock. Swap based on which type to focus on.
Uses high Sp. Def as a shield to trade blows with opposing special attackers and Hyper Voice pressures as the ace role.Yawn forces opponent switches, and Locks down with power-boosted priority move Quick Attack Enables precise playstyle.
High-damage attackers that hit weaknesses
Sylveon plays favorably at even type matchups, but Risk of being OHKO'd if hit by high-damage weakness moves.Switch out to other Pokémon or choose the right timing to lead.
Example Threats
Bulky Setup Ace
Bulk + self-Yawn lead, Calm Mind sweep.
Sylveon
| HP | 201 | 31 | |
|---|---|---|---|
| Atk↓ | 76 | - | |
| Def | 116 | 31 | |
| SpA↑ | 143 | - | |
| SpD | 150 | - | |
| Spe | 84 | 4 |
Heavy HP/Def EVs,
Leftoversrecovery via Yawnand combined with it for favorable boards, Calm Mindset up and sweep as a bulky setup ace.ProtectInsert it to safely earn sleep turns and HP recovery — incorporated.
Yawn interchangeable with other moves
YawnThis slot can swap for recovery move Wish to boost bulk. Also, Mystical Fire gives coverage vs. tough Steel types.
Yawnhinders opponent setups, Calm Mindand boosts Sp.Atk/Sp.Def with it as a special wall + setup ace.Pixilate turns it to Fairy at 1.2x power. Boosted Hyper Voice pierces Substitute for damage.
Steel and Poison types
This Sylveon fights with Fairy moves, so Fairy-resists are threats. Pair with Pokémon hitting Steel/Poison weaknesses.
Example Threats
Doubles Pixie Plate
Pixilate + Pixie Plate Hyper Voice spread.
Sylveon
| HP | 189 | 19 | |
|---|---|---|---|
| Atk↓ | 76 | - | |
| Def | 85 | - | |
| SpA↑ | 178 | 32 | |
| SpD | 150 | - | |
| Spe | 95 | 15 |
Allocates EVs to HP, Sp. Atk, and Speed, and uses its Ability to Special attacker build that primarily fights with high-power Normal moves converted to Fairy-type Sylveon. Its Modest Nature boosts damage, allowing it to spam high-power AoE attacks from advantageous setups.
EV Allocation Intent
EVs are maxed in Sp. Atk while also distributed to HP and Speed. Increasing Speed lets it outpace Incineroar to Throat Chopbefore being targeted with Hyper Voiceincreases the chance of being able to use it.
Calm Mind and Moonblast are also recommended
Calm MindIf using Fake Out or Follow Me. Additionally, Moonblast is Hyper Voice in a way that Throat Chop or Wide Guard cannot be blocked by it, and Hyper Beam has no recoil, making it easy to use.
depending on Ability and held itemContinuously pressures the entire opposing team with power-boosted Hyper VoiceIt plays the role of an ace. It uses Detect to block focused attacks against itself, and Quick Attack to pick off low-HP opponents with priority — a flexible playstyle.
Poison-type and Steel-type
Poison and Steel types resist Fairy moves and can also exploit Fairy's weaknesses.Detect to block opponents' moves while counterattacking with allies' moves.
Example Threats
Type
Category
Properties
55 / 55
| Move | Type | Category | Power | Acc. | PP | Properties | Effect |
|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Last Resort | Normal | Phys | 140 | 100 | 8 | Contact | This move can be used only after the user has used all the other moves it knows in the battle. |
| Double-Edge | Normal | Phys | 120 | 100 | 16 | Contact | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Body Slam | Normal | Phys | 85 | 100 | 16 | Contact | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Covet | Normal | Phys | 60 | 100 | 20 | Contact | The user endearingly approaches the target, then steals the target's held item. |
| Quick Attack | Normal | Phys | 40 | 100 | 20 | Contact | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Flail | Normal | Phys | - | 100 | 16 | Contact | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| Hyper Voice | Normal | Spec | 90 | 100 | 12 | Sound | The user attacks by letting loose a horribly loud, resounding cry. |
| Round | Normal | Spec | 60 | 100 | 16 | Sound | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| Weather Ball | Normal | Spec | 50 | 100 | 12 | Ball | This move's type and power change depending on the weather at the time the move is used. |
| Snore | Normal | Spec | 50 | 100 | 16 | Sound | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Copycat | Normal | Stat | - | - | 20 | The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |
| Tickle | Normal | Stat | - | 100 | 20 | The user tickles the target into laughing, lowering its Attack and Defense stats. | |
| Yawn | Normal | Stat | - | - | 12 | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | |
| Wish | Normal | Stat | - | - | 12 | One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP. | |
| Helping Hand | Normal | Stat | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. | |
| Psych Up | Normal | Stat | - | - | 12 | The user hypnotizes itself into copying any stat change made by the target. | |
| Baton Pass | Normal | Stat | - | - | 20 | The user switches places with a party Pokémon in waiting and passes along any stat changes. | |
| Safeguard | Normal | Stat | - | - | 20 | The user creates a protective field that prevents status conditions for five turns. | |
| Sleep Talk | Normal | Stat | - | - | 12 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| Endure | Normal | Stat | - | - | 12 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| Protect | Normal | Stat | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| Substitute | Normal | Stat | - | - | 12 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| Focus Energy | Normal | Stat | - | - | 20 | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. | |
| Roar | Normal | Stat | - | - | 20 | Sound | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Trailblaze | Grass | Phys | 50 | 100 | 20 | Contact | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Mystical Fire | Fire | Spec | 75 | 100 | 12 | The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat. | |
| Sunny Day | Fire | Stat | - | - | 8 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
| Rain Dance | Water | Stat | - | - | 8 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
| Dig | Ground | Phys | 80 | 100 | 12 | Contact | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Mud-Slap | Ground | Spec | 20 | 100 | 12 | The user hurls mud in the target's face to inflict damage and lower its accuracy. | |
| Detect | Fighting | Stat | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| Psychic | Psychic | Spec | 90 | 100 | 12 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. | |
| Psyshock | Psychic | Spec | 80 | 100 | 12 | The user materializes an odd psychic wave to attack the target. This move deals physical damage. | |
| Stored Power | Psychic | Spec | 20 | 100 | 12 | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. | |
| Calm Mind | Psychic | Stat | - | - | 20 | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | |
| Skill Swap | Psychic | Stat | - | - | 12 | The user employs its psychic power to exchange Abilities with the target. | |
| Rest | Psychic | Stat | - | - | 8 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| Reflect | Psychic | Stat | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical moves for five turns. | |
| Light Screen | Psychic | Stat | - | - | 20 | A wondrous wall of light is put up to reduce damage from special moves for five turns. | |
| Shadow Ball | Ghost | Spec | 80 | 100 | 16 | Ball | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Curse | Ghost | Stat | - | - | 12 | A move that has different effects depending on whether the user is a Ghost type or not. | |
| Bite | Dark | Phys | 60 | 100 | 20 | ContactBite | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Fake Tears | Dark | Stat | - | 100 | 20 | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. | |
| Play Rough | Fairy | Phys | 90 | 90 | 12 | Contact | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Misty Explosion | Fairy | Spec | 100 | 100 | 8 | Explosion | The user attacks everything around it and faints upon using this move. This move's power is boosted on Misty Terrain. |
| Moonblast | Fairy | Spec | 95 | 100 | 16 | Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat. | |
| Alluring Voice | Fairy | Spec | 80 | 100 | 12 | Sound | The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. |
| Dazzling Gleam | Fairy | Spec | 80 | 100 | 12 | The user damages opposing Pokémon by emitting a powerful flash. | |
| Draining Kiss | Fairy | Spec | 50 | 100 | 12 | Contact | The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. |
| Baby-Doll Eyes | Fairy | Stat | - | 100 | 20 | The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first. | |
| Misty Terrain | Fairy | Stat | - | - | 12 | This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. | |
| Charm | Fairy | Stat | - | 100 | 20 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |