Last updated: 2026-07-27
When the Pokémon is hit by a contact move, the attacker has a 30% chance of gaining the Infatuated status if the attacker and the Pokémon are of opposite genders.
The Pokémon’s Normal-type moves become Fairy-type moves and their power is boosted by 20%.
A mid-usage pure Fairy type. It uses Modest C110 and D130, with Hyper Voice converted to Fairy by Pixilate as its main move at very high usage, and the standard set is a special attacker and defensive pivot built around Yawn, Wish, and Protect. Common items are Fairy Feather and Leftovers, with Modest being common and a notable number of Bold defensive sets as well.
This analysis is auto-generated by AI based on base stats, typing, and recent-season usage trends. It may differ from the actual competitive environment.
Season: M-4 (2026-07-27)
Moves
Item
Ability
Nature
AP Spreads
Face-Off Special Attacker
Pixie Plate boosts power for face-off trades.
Sylveon
| HP | 189 | 19 | |
|---|---|---|---|
| Atk↓ | 76 | - | |
| Def | 93 | 8 | |
| SpA↑ | 176 | 30 | |
| SpD | 150 | - | |
| Spe | 89 | 9 |
Invests heavily in HP and Sp. Atk, with the Ability Presses Pixilate-boosted moves Sylveon special attacker build.Yawn pivots and Mystical Fire weaves in Sp. Atk drops to create favorable boards.
Secondary move swap candidates
Sylveon's secondary move swap candidates can hit Steel-type weakness with Mystical Fire can hit Poison-type weakness withPsyshock. Swap based on which type to focus on.
Uses high Sp. Def as a shield to trade blows with opposing special attackers and Hyper Voice pressures as the ace role.Yawn forces opponent switches, and Locks down with power-boosted priority move Quick Attack Enables precise playstyle.
High-damage attackers that hit weaknesses
Sylveon plays favorably at even type matchups, but Risk of being OHKO'd if hit by high-damage weakness moves.Switch out to other Pokémon or choose the right timing to lead.
Example Threats
Bulky Setup Ace
Bulk + self-Yawn lead, Calm Mind sweep.
Sylveon
| HP | 201 | 31 | |
|---|---|---|---|
| Atk↓ | 76 | - | |
| Def | 116 | 31 | |
| SpA↑ | 143 | - | |
| SpD | 150 | - | |
| Spe | 84 | 4 |
Heavy HP/Def EVs,
Leftoversrecovery via Yawnand combined with it for favorable boards, Calm Mindset up and sweep as a bulky setup ace.ProtectInsert it to safely earn sleep turns and HP recovery — incorporated.
Yawn interchangeable with other moves
YawnThis slot can swap for recovery move Wish to boost bulk. Also, Mystical Fire gives coverage vs. tough Steel types.
Yawnhinders opponent setups, Calm Mindand boosts Sp.Atk/Sp.Def with it as a special wall + setup ace.Pixilate turns it to Fairy at 1.2x power. Boosted Hyper Voice pierces Substitute for damage.
Steel and Poison types
This Sylveon fights with Fairy moves, so Fairy-resists are threats. Pair with Pokémon hitting Steel/Poison weaknesses.
Example Threats
Doubles Pixie Plate
Pixilate + Pixie Plate Hyper Voice spread.
Sylveon
| HP | 189 | 19 | |
|---|---|---|---|
| Atk↓ | 76 | - | |
| Def | 117 | 32 | |
| SpA↑ | 143 | - | |
| SpD | 150 | - | |
| Spe | 95 | 15 |
With HP/Def/Spe EVs, a Special Attacker build that shores up its low physical bulk to secure more turns of action Sylveon. Its Nature and held item further boost its power, letting it unleash high-powered spread Fairy-type attacks granted by its ability.
EV Allocation Intent
By allocating EVs to HP and Def, it survives moves from the popular Kingambit and Mega Floette. By also investing EVs in Speed, it is more likely to use Throat Chop before taking Hyper Voice.
Calm Mind and Moonblast are also recommended
Calm MindIf using Fake Out or Follow Me. Additionally, Moonblast is Hyper Voice in a way that Throat Chop or Wide Guard cannot be blocked by it, and Hyper Beam has no recoil, making it easy to use.
an ace role of continually piling heavy pressure on the whole enemy team with Hyper Voice, whose power is boosted by its ability and held item. Focused attacks on itself are Detect to block, while finishing off low-HP opponents with priority Quick Attack to trap them — a flexible playstyle.
Poison-type and Steel-type
Poison and Steel types resist Fairy moves and can also exploit Fairy's weaknesses.Detect to block opponents' moves while counterattacking with allies' moves.
Example Threats
Type
Category
Target
Properties
55 / 55
| Move | Type | Category | Power | Acc. | PP | Properties | Target | Effect |
|---|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | 1 Foe | The user gains the Recharging status on the turn after this move is used. |
| Last Resort | Normal | Phys | 140 | 100 | 8 | Contact | 1 Foe | This move fails unless the user has already used all the other moves it knows. |
| Double-Edge | Normal | Phys | 120 | 100 | 16 | Contact | 1 Foe | The user takes 1/3 of the damage dealt by this move. |
| Body Slam | Normal | Phys | 85 | 100 | 16 | Contact | 1 Foe | Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | 1 Foe | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. |
| Covet | Normal | Phys | 60 | 100 | 20 | Contact | 1 Foe | If the user is not already holding an item, it steals the target’s held item. |
| Quick Attack | Normal | Phys | 40 | 100 | 20 | Contact | 1 Foe | Always strikes first. (Priority +1) |
| Flail | Normal | Phys | - | 100 | 16 | Contact | 1 Foe | The less HP the user has left, the greater this move’s power (ranging between 20 and 200). |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | 1 Foe | The user gains the Recharging status on the turn after this move is used. | |
| Hyper Voice | Normal | Spec | 90 | 100 | 12 | Sound | All Foes | An ordinary attacking move. |
| Round | Normal | Spec | 60 | 100 | 16 | Sound | 1 Foe | If multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled. |
| Weather Ball | Normal | Spec | 50 | 100 | 12 | Ball | 1 Foe | When a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type. |
| Snore | Normal | Spec | 50 | 100 | 16 | Sound | 1 Foe | Can be used only if the user is asleep. Has a 30% chance of making the target flinch. |
| Copycat | Normal | Stat | - | - | 20 | Self | The user mimics the move that was last used. This move fails if no other move has been used yet. | |
| Tickle | Normal | Stat | - | 100 | 20 | 1 Foe | Lowers the target’s Attack and Defense stats by 1 stage. | |
| Yawn | Normal | Stat | - | - | 12 | 1 Foe | Makes the target drowsy. This move never misses. | |
| Wish | Normal | Stat | - | - | 12 | Self | Gives the user’s spot the Wish status. | |
| Helping Hand | Normal | Stat | - | - | 20 | Ally | Boosts the power of an ally’s move by 50% during the turn this move is used. | |
| Psych Up | Normal | Stat | - | - | 12 | 1 Foe | The user copies the target’s stat changes. | |
| Baton Pass | Normal | Stat | - | - | 20 | Self | The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in. | |
| Safeguard | Normal | Stat | - | - | 20 | Ally Side | Gives the user’s side the Safeguard status for 5 turns. | |
| Sleep Talk | Normal | Stat | - | - | 12 | Self | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |
| Endure | Normal | Stat | - | - | 12 | Self | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Protect | Normal | Stat | - | - | 8 | Self | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Substitute | Normal | Stat | - | - | 12 | Self | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. | |
| Focus Energy | Normal | Stat | - | - | 20 | Self | The user gains a 2-stage Critical-Hit Ratio Boost. | |
| Roar | Normal | Stat | - | - | 20 | Sound | 1 Foe | If there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random. |
| Trailblaze | Grass | Phys | 50 | 100 | 20 | Contact | 1 Foe | Boosts the user’s Speed stat by 1 stage. |
| Mystical Fire | Fire | Spec | 75 | 100 | 12 | 1 Foe | Lowers the target’s Sp. Atk stat by 1 stage. | |
| Sunny Day | Fire | Stat | - | - | 8 | Whole Field | Summons harsh sunlight for 5 turns. | |
| Rain Dance | Water | Stat | - | - | 8 | Whole Field | Summons rain for 5 turns. | |
| Dig | Ground | Phys | 80 | 100 | 12 | Contact | 1 Foe | The user gains the Underground status on the turn this move is used, then attacks on the following turn. |
| Mud-Slap | Ground | Spec | 20 | 100 | 12 | 1 Foe | Lowers the target's accuracy by 1 stage. | |
| Detect | Fighting | Stat | - | - | 8 | Self | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Psychic | Psychic | Spec | 90 | 100 | 12 | 1 Foe | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. | |
| Psyshock | Psychic | Spec | 80 | 100 | 12 | 1 Foe | This is a special move, but the damage it deals is calculated using the target’s Defense stat. | |
| Stored Power | Psychic | Spec | 20 | 100 | 12 | 1 Foe | This move’s power is increased by 20 for each stage that the user’s stats have been boosted. | |
| Calm Mind | Psychic | Stat | - | - | 20 | Self | Boosts the user’s Sp. Atk and Sp. Def stats by 1 stage. | |
| Skill Swap | Psychic | Stat | - | - | 12 | 1 Foe | The user and the target swap their Abilities. | |
| Rest | Psychic | Stat | - | - | 8 | Self | Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full. | |
| Reflect | Psychic | Stat | - | - | 20 | Ally Side | Gives the user’s side the Reflect status for 5 turns. | |
| Light Screen | Psychic | Stat | - | - | 20 | All Allies | Gives the user’s side the Light Screen status for 5 turns. | |
| Shadow Ball | Ghost | Spec | 80 | 100 | 16 | Ball | 1 Foe | Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage. |
| Curse | Ghost | Stat | - | - | 12 | Special | The user loses 1/2 of its max HP to give the target the Cursed status. If the user is not a Ghost-type Pokémon, it lowers the user’s Speed stat by 1 stage and raises its Attack and Defense stats by 1 stage. | |
| Bite | Dark | Phys | 60 | 100 | 20 | ContactBite | 1 Foe | Has a 30% chance of making the target flinch. |
| Fake Tears | Dark | Stat | - | 100 | 20 | 1 Foe | Lowers the target’s Sp. Def stat by 2 stages. | |
| Play Rough | Fairy | Phys | 90 | 90 | 12 | Contact | 1 Foe | Has a 10% chance of lowering the target’s Attack stat by 1 stage. |
| Misty Explosion | Fairy | Spec | 100 | 100 | 8 | Explosion | All | If the user is under the effect of Misty Terrain, this move’s power is boosted by 50%. The user faints upon using this move. |
| Moonblast | Fairy | Spec | 95 | 100 | 16 | 1 Foe | Has a 10% chance of lowering the target’s Sp. Atk stat by 1 stage. | |
| Alluring Voice | Fairy | Spec | 80 | 100 | 12 | Sound | 1 Foe | Confuses the target if its stats were boosted during the turn this move is used. |
| Dazzling Gleam | Fairy | Spec | 80 | 100 | 12 | All Foes | A regular attacking move. | |
| Draining Kiss | Fairy | Spec | 50 | 100 | 12 | Contact | 1 Foe | The user’s HP is restored by 3/4 of the damage dealt by this move. |
| Baby-Doll Eyes | Fairy | Stat | - | 100 | 20 | 1 Foe | Lowers the target’s Attack stat by 1 stage. | |
| Misty Terrain | Fairy | Stat | - | - | 12 | Whole Field | Turns the entire field into Misty Terrain for 5 turns. | |
| Charm | Fairy | Stat | - | 100 | 20 | 1 Foe | Lowers the target’s Attack stat by 2 stages. |