Last updated: 2026-07-16

Related Pokemon
Opponents other than Ghost-type Pokémon cannot be switched out of battle.
It has upper-tier usage. As a C170/S130 Mega attacker, its biggest differentiator is Shadow Tag, which traps opponents and prevents escape. Timid is almost guaranteed, and the mainstream set pairs STAB special moves Shadow Ball and Sludge Wave with Destiny Bond and Icy Wind. Its item is Gengarite, with Focus Sash also seeing some use.
This analysis is auto-generated by AI based on base stats, typing, and recent-season usage trends. It may differ from the actual competitive environment.
Season: M-4 (2026-07-16)
Moves
Item
Ability
Nature
AP Spreads
Special Attacker
Build leveraging high Sp.Atk/Speed and broad coverage to outpace and KO targets.
Mega Gengar
| HP | 137 | 2 | |
|---|---|---|---|
| Atk↓ | 76 | - | |
| Def | 100 | - | |
| SpA | 222 | 32 | |
| SpD | 115 | - | |
| Spe↑ | 200 | 32 |
Leveraging high Sp.Atk, a full-attacker Mega Gengar with broad special coverage. Three types of attacks complement coverage, Protect mega-evolves safely before attacking.
Sludge Bomb for added effect chance
Sludge Wave slot can take a higher proc-rate Sludge Bomb — recommended. Lower power but if poisoned,
Focus Sasheven tanky walls become easier to break through.
Sub-weapon and utility swap candidates
Swap one sub-weapon slot Focus Blast from Icy Wind can hit Garchomp etc. on 4× weakness. Also Protect Destiny Bond — swapping eases handling of Sucker Punch.
The ability Shadow Tag traps favorable foes for KOs, pressing the opposing team is its role. High Speed STAB and rich sub-weapons trade with many foes, plus Protect safely mega-evolves, maximizing ability Shadow Tag.
Attackers that outspeed and hit weaknesses
Mega Gengar lacks bulk — faster attackers hitting weaknesses risk OHKO. This build only has attacks, so even when faster, priority Sucker Punch locks it down — beware.
Example Threats
Perish Song
Uses Shadow Tag to lock the opponent and Perish Song for guaranteed KOs.
Mega Gengar
| HP | 167 | 32 | |
|---|---|---|---|
| Atk↓ | 76 | - | |
| Def | 100 | - | |
| SpA | 192 | 2 | |
| SpD | 115 | - | |
| Spe↑ | 200 | 32 |
The ability Shadow Tag locks the opponent in, combining Perish Song and Protect to reliably process one target build. Even near KO, Destiny Bonduse it to force a 1-for-1 trade.
Swap Destiny Bond for multi-KO
Destiny Bond trades well with threats but limits multi-KOs. If targeting bulky → Substitute; pivot moves → Disable is recommended.
Catches favorable targets with Shadow Tag, reliably processing walls with Perish Song as a breaker — its role.Destiny BondCombined, can drag attackers and disrupt the field.
Pokémon with pivot moves
Shadow Tag is escaped by Volt Switch and U-turn etc. pivot moves bypass it.Chipping is low, pick targets carefully.
Example Threats
Will-O-Wisp Hex
Burns opponents with Will-O-Wisp to power up Hex.
Mega Gengar
| HP | 167 | 32 | |
|---|---|---|---|
| Atk↓ | 76 | - | |
| Def | 100 | - | |
| SpA | 192 | 2 | |
| SpD | 115 | - | |
| Spe↑ | 200 | 32 |
HP and Speed investment, Shadow Tag traps and finishes with status combos — a Mega Gengar build.Will-O-WispCuts physical firepower and racks chip, Protectcombined safely for doubled-power Hex hits.
Protect → Destiny Bond or Focus Blast
Protect — Destiny Bond forces trades, Focus Blast adds Dark coverage. Also, Will-O-Wispwith Substitute to improve staying power, or Sludge Wave → Sludge Bomb to raise poison chance.
Uses high Speed and trapping ability to reliably catch and process favorable targets — attacker/control role. Shuts down physical attackers with STAB Sludge Wave or Hex precisely breaks the opposing field.
Attackers that outspeed
Mega Gengar lacks bulk — being outsped risks OHKO. Also, Wisp-Hex relies on Burn — Fire types negate it, leading to firepower deficits.
Example Threats
Sash Destiny Bond
Sash + Destiny Bond for 1-for-2 trades.
Gengar
| HP | 137 | 2 | |
|---|---|---|---|
| Atk↓ | 76 | - | |
| Def | 80 | - | |
| SpA | 182 | 32 | |
| SpD | 95 | - | |
| Spe↑ | 178 | 32 |
Focus Sash absorbs hits, and high Sp.Atk/Speed crush face-off opponents. Vs. unbeatable or unfavorable matchups, Sash + Destiny Bond reliably trades 1-for-1.
Adapt per team
Sash Gengar has high Sp.Atk/Speed and strong face-off performance. Hex after sleep-inducing, Icy Wind against faster foes, any move is strong — pick per team — recommended.
From lead or revenge slot, broad coverage chips opponents as a face-off attacker. From high Speed, the attack-or-Destiny-Bond mind game forces processing of opposing aces/walls to disrupt the field — its role.
Weak to Pokémon piercing Sash
It struggles vs. Pokémon piercing Sash. Hippowdon and Tyranitar with Sand Stream then Earthquake KO it; Dragapult's Dragon Darts also KO. Be cautious.
Example Threats
Doubles Perish Song
A Doubles build that blocks switching with the ability Shadow Tag and defeats the opponent's Pokémon with Perish Song
Mega Gengar
| HP | 167 | 32 | |
|---|---|---|---|
| Atk↓ | 76 | - | |
| Def | 102 | 2 | |
| SpA | 190 | - | |
| SpD | 115 | - | |
| Spe↑ | 200 | 32 |
With heavy HP/Spe EVs, after Mega Evolving, A build that fights mainly around the combo of the ability Shadow Tag and Perish Song Mega Gengar. With a Nature おくびょう its high Speed makes it easy to move first, and after blocking the opponent's switching it reliably forces them into fainting.
Sludge Bomb also recommended
Sludge Bomb is also recommended instead of Disable. Running Sludge Bomb lets you hit Normal types that Shadow Ball cannot, and you can also target the weaknesses of Grass and Fairy types.
It blocks switching with the ability Shadow Tag and uses Perish Song to defeat the opponent.Attacks aimed at it Protect block them, while the opponent's effective hits Disable shut them down, buying turns as it plays out.
How to Use Perish Song
Perish Song is lifted when the opponent switches out, so use Mega Gengar's ability Shadow Tag to block switching. Also, by using Incineroar's Fake Out and Parting Shot, it becomes easier to keep Mega Gengar on the field until Perish Song knocks out the opponent. Teams That Use Mega Gengar
Weak to Ghost types and Pokémon with switching moves
Ghost types and Pokémon that use switching moves Shadow Tag and Perish Song are hard to defeat with this combo. Prepare ways other than Perish Song to defeat the opponent's Pokémon on your team.
Example Threats
Weak to Dark types
Dark types hit its weakness and also take Shadow Ball at half damage, making them troublesome.Protect and Disable to block incoming moves, while Perish Song or an ally's move to defeat them.
Doubles Sash Trick Room
Focus Sash survives a hit to set Trick Room.
Gengar
| HP | 137 | 2 | |
|---|---|---|---|
| Atk↓ | 76 | - | |
| Def | 80 | - | |
| SpA | 182 | 32 | |
| SpD | 95 | - | |
| Spe↑ | 178 | 32 |
Max Sp.Atk/Spe EVs, with action-guarantee item and Speed manipulation — doubles support/special attacker Gengar. High Speed for spread attacks or order reversal creates board where allies can attack first — possible.
Support moves are choices
Icy Wind slot can use other status. Trick Room hampers Gengar but Helping Hand can support team firepower.
Focus Blast also viable
Sludge Bomb slot can use Focus Blast. Focus Blast hits Shadow Ball-immune Normal/Dark/Steel for super-effective hits — good synergy.
Item secures actions; Speed-lowering or order-reversing moves support team in doubles. Speed above key tier, create ally-friendly board — specialty.
Pokémon breaking Sash
Focus Sash is key for this Gengar, so Sandstorm chip or Scrappy Fake Out + Sucker Punch breaking Sash makes fighting hard.Also, DefiantDefiant users get Attack boost from Icy Wind — be careful.
Example Threats
Type
Category
Target
Properties
76 / 76
| Move | Type | Category | Power | Acc. | PP | Properties | Target | Effect |
|---|---|---|---|---|---|---|---|---|
| Self-Destruct | Normal | Phys | 200 | 100 | 8 | Explosion | All | The user faints upon using this move. |
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | 1 Foe | The user gains the Recharging status on the turn after this move is used. |
| Body Slam | Normal | Phys | 85 | 100 | 16 | Contact | 1 Foe | Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | 1 Foe | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | 1 Foe | The user gains the Recharging status on the turn after this move is used. | |
| Round | Normal | Spec | 60 | 100 | 16 | Sound | 1 Foe | If multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled. |
| Snore | Normal | Spec | 50 | 100 | 16 | Sound | 1 Foe | Can be used only if the user is asleep. Has a 30% chance of making the target flinch. |
| Reflect Type | Normal | Stat | - | - | 16 | 1 Foe | The user becomes the same type or types as the target. | |
| Psych Up | Normal | Stat | - | - | 12 | 1 Foe | The user copies the target’s stat changes. | |
| Pain Split | Normal | Stat | - | - | 20 | 1 Foe | The user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share. | |
| Sleep Talk | Normal | Stat | - | - | 12 | Self | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |
| Mean Look | Normal | Stat | - | - | 8 | 1 Foe | Gives the target the Can’t Escape status. | |
| Endure | Normal | Stat | - | - | 12 | Self | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Perish Song | Normal | Stat | - | - | 8 | Sound | All | Gives all Pokémon on the field the Perishing status. |
| Scary Face | Normal | Stat | - | 100 | 12 | 1 Foe | Lowers the target’s Speed stat by 2 stages. | |
| Protect | Normal | Stat | - | - | 8 | Self | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Substitute | Normal | Stat | - | - | 12 | Self | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. | |
| Disable | Normal | Stat | - | 100 | 20 | 1 Foe | Gives the target the Move Disabled status for 4 turns. | |
| Energy Ball | Grass | Spec | 90 | 100 | 12 | Ball | 1 Foe | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. |
| Giga Drain | Grass | Spec | 75 | 100 | 12 | 1 Foe | The user’s HP is restored by 1/2 of the damage dealt by this move. | |
| Fire Punch | Fire | Phys | 75 | 100 | 16 | ContactPunch | 1 Foe | Has a 10% chance of burning the target. |
| Will-O-Wisp | Fire | Stat | - | 85 | 16 | 1 Foe | Burns the target. | |
| Sunny Day | Fire | Stat | - | - | 8 | Whole Field | Summons harsh sunlight for 5 turns. | |
| Rain Dance | Water | Stat | - | - | 8 | Whole Field | Summons rain for 5 turns. | |
| Thunder Punch | Electric | Phys | 75 | 100 | 16 | ContactPunch | 1 Foe | Has a 10% chance of paralyzing the target. |
| Thunder | Electric | Spec | 110 | 70 | 12 | 1 Foe | Has a 30% chance of paralyzing the target. This move never misses in rain. Its accuracy is 50% in harsh sunlight. It can hit a target that has the Sky-High status. | |
| Thunderbolt | Electric | Spec | 90 | 100 | 16 | 1 Foe | Has a 10% chance of paralyzing the target. | |
| Thunder Wave | Electric | Stat | - | 90 | 20 | 1 Foe | Paralyzes the target. | |
| Skitter Smack | Bug | Phys | 70 | 90 | 12 | Contact | 1 Foe | Lowers the target’s Sp. Atk stat by 1 stage. |
| Gunk Shot | Poison | Phys | 120 | 80 | 8 | Contact | 1 Foe | Has a 30% chance of poisoning the target. |
| Poison Jab | Poison | Phys | 80 | 100 | 20 | Contact | 1 Foe | Has a 30% chance of poisoning the target. |
| Sludge Wave | Poison | Spec | 95 | 100 | 12 | All | Has a 10% chance of poisoning targets. | |
| Sludge Bomb | Poison | Spec | 90 | 100 | 12 | Ball | 1 Foe | Has a 30% chance of poisoning the target. |
| Venoshock | Poison | Spec | 65 | 100 | 12 | 1 Foe | This move's power is doubled if the target is poisoned or badly poisoned. | |
| Clear Smog | Poison | Spec | 50 | - | 16 | 1 Foe | Removes all stat changes from the target. This move never misses. | |
| Acid Spray | Poison | Spec | 40 | 100 | 20 | Ball | 1 Foe | Lowers the target’s Sp. Def stat by 2 stages. |
| Corrosive Gas | Poison | Stat | - | 100 | 20 | All | Causes all other Pokémon on the field to lose their held items. | |
| Toxic Spikes | Poison | Stat | - | - | 20 | Foe's Side | Gives the opponent’s side the Toxic Spikes status. | |
| Toxic | Poison | Stat | - | 90 | 12 | 1 Foe | Badly poisons the target. If the user is a Poison type, this move will never miss. | |
| Ice Punch | Ice | Phys | 75 | 100 | 16 | ContactPunch | 1 Foe | Has a 10% chance of freezing the target. |
| Icy Wind | Ice | Spec | 55 | 95 | 16 | Wind | All Foes | Lowers targets’ Speed stats by 1 stage. |
| Haze | Ice | Stat | - | - | 20 | Whole Field | Eliminates every stat change on the entire field. | |
| Focus Punch | Fighting | Phys | 150 | 100 | 20 | ContactPunch | 1 Foe | This move fails if the user has already taken damage from a move in the same turn. |
| Drain Punch | Fighting | Phys | 75 | 100 | 12 | ContactPunch | 1 Foe | The user’s HP is restored by 1/2 of the damage dealt by this move. |
| Brick Break | Fighting | Phys | 75 | 100 | 16 | Contact | 1 Foe | Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side. |
| Focus Blast | Fighting | Spec | 120 | 70 | 8 | Ball | 1 Foe | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. |
| Psychic | Psychic | Spec | 90 | 100 | 12 | 1 Foe | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. | |
| Psychic Noise | Psychic | Spec | 75 | 100 | 12 | Sound | 1 Foe | Gives the target the Healing Prevented status for 2 turns. |
| Wonder Room | Psychic | Stat | - | - | 12 | Whole Field | Gives the entire field the Wonder Room status for 5 turns. Using it again while the Wonder Room status is active ends the Wonder Room status. | |
| Trick Room | Psychic | Stat | - | - | 8 | Whole Field | Gives the entire field the Trick Room status for 5 turns. Using it again while the Trick Room status is active ends the Trick Room status. | |
| Imprison | Psychic | Stat | - | - | 12 | 1 Foe | The user gains the Sealing Off status. | |
| Skill Swap | Psychic | Stat | - | - | 12 | 1 Foe | The user and the target swap their Abilities. | |
| Trick | Psychic | Stat | - | 100 | 12 | 1 Foe | The user and the target swap their held items. | |
| Rest | Psychic | Stat | - | - | 8 | Self | Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full. | |
| Hypnosis | Psychic | Stat | - | 60 | 20 | 1 Foe | Puts the target to sleep. | |
| Poltergeist | Ghost | Phys | 110 | 90 | 8 | 1 Foe | This move fails if the target isn’t holding an item. | |
| Phantom Force | Ghost | Phys | 90 | 100 | 12 | Contact | 1 Foe | The user gains the Concealed status on the turn this move is used, then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves. |
| Shadow Ball | Ghost | Spec | 80 | 100 | 16 | Ball | 1 Foe | Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage. |
| Shadow Punch | Ghost | Phys | 60 | - | 20 | ContactPunch | 1 Foe | This move never misses. |
| Shadow Claw | Ghost | Phys | 70 | 100 | 16 | ContactCut | 1 Foe | This move has a 1-stage Critical-Hit Ratio Boost. |
| Hex | Ghost | Spec | 65 | 100 | 12 | 1 Foe | This move’s power is doubled if the target has a status condition. | |
| Night Shade | Ghost | Spec | - | 100 | 16 | 1 Foe | Deals 50 HP of damage. | |
| Destiny Bond | Ghost | Stat | - | - | 8 | Self | The user gains the Destiny Bound status. This move fails if used in succession. | |
| Spite | Ghost | Stat | - | 100 | 12 | 1 Foe | Removes 4 PP from the move last used by the target. | |
| Curse | Ghost | Stat | - | - | 12 | Special | The user loses 1/2 of its max HP to give the target the Cursed status. If the user is not a Ghost-type Pokémon, it lowers the user’s Speed stat by 1 stage and raises its Attack and Defense stats by 1 stage. | |
| Confuse Ray | Ghost | Stat | - | 100 | 12 | 1 Foe | Confuses the target. | |
| Foul Play | Dark | Phys | 95 | 100 | 16 | Contact | 1 Foe | The damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat. |
| Sucker Punch | Dark | Phys | 70 | 100 | 8 | Contact | 1 Foe | This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used. |
| Knock Off | Dark | Phys | 65 | 100 | 20 | Contact | 1 Foe | This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item. |
| Thief | Dark | Phys | 60 | 100 | 20 | Contact | 1 Foe | If the user is not already holding an item, it steals the target’s held item. |
| Payback | Dark | Phys | 50 | 100 | 12 | Contact | 1 Foe | This move’s power is doubled if the user attacks after the target. |
| Fling | Dark | Phys | - | 100 | 12 | 1 Foe | This move’s power and effects depend on the user’s held item. The held item is lost after this move is used. | |
| Dark Pulse | Dark | Spec | 80 | 100 | 16 | Pulse | 1 Foe | Has a 20% chance of making the target flinch. |
| Nasty Plot | Dark | Stat | - | - | 20 | Self | Boosts the user’s Sp. Atk stat by 2 stages. | |
| Taunt | Dark | Stat | - | 100 | 20 | 1 Foe | Gives the target the Taunted status. | |
| Dazzling Gleam | Fairy | Spec | 80 | 100 | 12 | All Foes | A regular attacking move. |