Last updated: 2026-07-27

Related Pokemon
Summons a sandstorm for 5 turns when the Pokémon enters a battle.
One of the Pokemon used in doubles. With Sand Stream taking control of weather, it functions as a high-bulk attacker combining strong offense and mixed bulk with A164, B150, and D120. Adamant is the main nature, with some Jolly usage, and the standard set is built almost entirely around Rock Slide, Knock Off, and Protect, with Low Kick or Dragon Dance expanding coverage and strengthening its ace role.
This analysis is auto-generated by AI based on base stats, typing, and recent-season usage trends. It may differ from the actual competitive environment.
Season: M-4 (2026-07-27)
Moves
Item
Ability
Nature
AP Spreads
Bulky Physical Attacker
Bulk-supported high-power physical pressure.
Mega Tyranitar
| HP | 207 | 32 | |
|---|---|---|---|
| Atk↑ | 237 | 32 | |
| Def | 170 | - | |
| SpA↓ | 103 | - | |
| SpD | 140 | - | |
| Spe | 93 | 2 |
Mega Tyranitar physical attacker build that combines high bulk and damage by investing in HP and Attack. With the Ability Sand Stream raises Sp. Def by 1.5x, so Forcibly trades blows with opponent's special attackers.
Swap Ice Punch depending on the team
Ice Punch is adopted for use against unfavorable Ground- and Dragon-type Pokémon. If Steel-types are unfavorable, Fire Punch, against recovery-using Pokémon Taunt change to.
Its main role is to survive opposing attacks behind high bulk while pressuring with wide-coverage physical moves.Knock Off nullifies opponents' items, or Superpower or Ice Punch with Hits weaknesses to break opponent cycles — its role.
Struggles against Fighting-type moves
Mega Tyranitar receives Fighting moves at 4x damage.Pokémon that learn Close Combat or Low Kick can defeat it without it being able to do anything, so prepare switches that resist or are immune.
Example Threats
Dragon Dance Ace
Dragon Dance for Atk/Speed sweep with high bulk.
Mega Tyranitar
| HP | 175 | - | |
|---|---|---|---|
| Atk | 216 | 32 | |
| Def | 171 | 1 | |
| SpA↓ | 103 | - | |
| SpD | 141 | 1 | |
| Spe↑ | 135 | 32 |
Leveraging high Attack and bulk, Dragon Dance boosts Attack and Speed to break the teamphysical setup ace. Alongside STAB Rock/Dark, it carries Ground coverage to hit broadly.
Crunch for stable damage
For stable damage even vs. Mega Pokémon, Knock Off over Crunchwins out. Low chance, but the Defense-drop side effect is also strong.
Using high bulk as a shield to boost in favorable matchups, an ace that pressures the opponent's cycle. After Speed boost, broad physical coverage finishes the team.
Weak to Fighting-type attackers
Mega Tyranitar is 4x weak to Fighting. Most Fighting attackers will OHKO it, so avoid face-offs. Bulky users with Fighting coverage like Hippowdon also pose problems.
Example Threats
Stealth Rock Lead Attacker
Sets Stealth Rock while pressuring with high Attack.
Tyranitar
| HP | 207 | 32 | |
|---|---|---|---|
| Atk↑ | 204 | 32 | |
| Def | 130 | - | |
| SpA↓ | 103 | - | |
| SpD | 122 | 2 | |
| Spe | 81 | - |
すなあらし状態Tyranitar build that secures high bulk by combining Sand Stream's Sp. Def boost with a recovery item. While tanking attacks, Stealth Rock is set up, and Playstyle of pressuring with high damage while shaping the field to your advantage is possible. Speed is invested to outpace uninvested base-67 Pokémon (e.g., Corviknight).
Earthquake's slot is a swap candidate
Earthquake's slot is a swap candidate.Ice Punch can hit Dragon- and Ground-type weaknesses, and Low Kick can hit Dark- and Steel-type weaknesses.
Adding status moves is also fine
Taunt or Thunder WaveIncreasing status moves like this can also raise support performance. Taunt Blocks the opponent's lead Pokémon's setup can be done.
Leverages high physical and special bulk to Stealth Rock sets up to support allies while trading hits in matchups. Stealing the opponent's held item with Knock Off uses physical moves like Goes beyond mere setup, also forcing ace-level damage also functions as an attacker.
Struggles against Fighting-type Pokémon
Tyranitar is a tanky Pokémon, but Quad-weak to Fighting-type. Taking a high-power Fighting move can lead to being OHKO'd, so be careful.
Example Threats
Special Wall Lead
Tanks specials; Sand/Stealth Rock chip.
Tyranitar
| HP | 207 | 32 | |
|---|---|---|---|
| Atk | 154 | - | |
| Def | 130 | - | |
| SpA↓ | 103 | - | |
| SpD↑ | 167 | 32 | |
| Spe | 83 | 2 |
Invests EVs in HP and Sp. Def, with the Ability Sand Stream benefits from 1.5x Sp. Def and
LeftoversTyranitar special wall / setup build that fights leveraging the recovery from this. Combined with Sandstorm's fixed damage, Tanks opponents' special attackers' attacks while controlling the board.
Switches in against favorable opponents using high Sp. Def as a shield, Stealth Rock and Roar chips the entire opposing team as the main role.Knock Off can also knock off opponents' items, so leveraging its bulk, Continuously pressures opponent cycles.
Struggles against Fighting-type moves
Tyranitar receives Fighting moves at 4x damage.Pokémon that learn Close Combat or Low Kick can defeat it without it being able to do anything, so prepare switches that resist or are immune.
Example Threats
Surprise Scarf
Choice Scarf for surprise high-power physical hits.
Tyranitar
| HP | 177 | 2 | |
|---|---|---|---|
| Atk | 186 | 32 | |
| Def | 130 | - | |
| SpA↓ | 103 | - | |
| SpD | 120 | - | |
| Spe↑ | 124 | 32 |
With Tyranitar's low base Speed,
Choice Scarf held attacks from above — surprise attacker. Jolly nature maxes Speed for full Scarf boost, locks meta's high-Speed Pokémon.
Sub-weapons are options
Tyranitar learns many low-power sub-weapons — pick by team needs or common foes.
Unexpected Speed hits weaknesses as stopper/surprise attacker. Multiple coverage types, including max-Speed Charizard, pressures many opponents with first strike specialty.
Fast Fighting types
Tyranitar has 4× Fighting weakness. Scarf outspeeds many, but faster Fighting attackers OHKO — beware.
Example Threats
Doubles Physical Attacker
Atk-focused with Rock Slide spread for Doubles.
Mega Tyranitar
| HP | 177 | 2 | |
|---|---|---|---|
| Atk↑ | 237 | 32 | |
| Def | 170 | - | |
| SpA↓ | 103 | - | |
| SpD | 140 | - | |
| Spe | 123 | 32 |
With Atk/Spe EVs, a physical attacker leveraging Mega Evolution stat boostsMega Tyranitar. Ability Sand Streamsets weather to すなあらし状態, raising Sp.Def while pushing high-power physical moves from favorable matchups.
Lash Out is also recommended for Dark
Knock OffInstead of it, Assuranceis also recommended. With Lash Out, include Pokémon faster than Mega Tyranitar.
Ice Punch is also recommended
Low KickInstead of it, Ice Punchis recommended. Ice Punch hits common Garchomp's 4x weakness.
Weather control supports allies, STAB spread Rock Slidechips opponent board as ace. Focused attacks on it Protectare blocked for survival, Knock Offand Knock Off chips while removing items — flexible play.
Fighting physical attackers
Tyranitar struggles vs. Fighting physical attackers. Fighting is 4x weak, and Sandstorm Sp.Def boost doesn't apply to physical. Vs. threats, Protector switch to avoid hits.
Example Threats
Type
Category
Target
Properties
92 / 92
| Move | Type | Category | Power | Acc. | PP | Properties | Target | Effect |
|---|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | 1 Foe | The user gains the Recharging status on the turn after this move is used. |
| Double-Edge | Normal | Phys | 120 | 100 | 16 | Contact | 1 Foe | The user takes 1/3 of the damage dealt by this move. |
| Thrash | Normal | Phys | 120 | 100 | 12 | Contact | Random Foe | The user gains the Rampaging status. |
| Mega Kick | Normal | Phys | 120 | 75 | 8 | Contact | 1 Foe | An ordinary attacking move. |
| Body Slam | Normal | Phys | 85 | 100 | 16 | Contact | 1 Foe | Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | 1 Foe | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | 1 Foe | The user gains the Recharging status on the turn after this move is used. | |
| Uproar | Normal | Spec | 90 | 100 | 12 | Sound | Random Foe | The user gains the Uproar status. |
| Round | Normal | Spec | 60 | 100 | 16 | Sound | 1 Foe | If multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled. |
| Snore | Normal | Spec | 50 | 100 | 16 | Sound | 1 Foe | Can be used only if the user is asleep. Has a 30% chance of making the target flinch. |
| Helping Hand | Normal | Stat | - | - | 20 | Ally | Boosts the power of an ally’s move by 50% during the turn this move is used. | |
| Sleep Talk | Normal | Stat | - | - | 12 | Self | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |
| Swagger | Normal | Stat | - | 85 | 16 | 1 Foe | Boosts the target’s Attack stat by 2 stages and confuses it. | |
| Endure | Normal | Stat | - | - | 12 | Self | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Scary Face | Normal | Stat | - | 100 | 12 | 1 Foe | Lowers the target’s Speed stat by 2 stages. | |
| Protect | Normal | Stat | - | - | 8 | Self | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Substitute | Normal | Stat | - | - | 12 | Self | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. | |
| Focus Energy | Normal | Stat | - | - | 20 | Self | The user gains a 2-stage Critical-Hit Ratio Boost. | |
| Screech | Normal | Stat | - | 85 | 20 | Sound | 1 Foe | Lowers the target’s Defense stat by 2 stages. |
| Roar | Normal | Stat | - | - | 20 | Sound | 1 Foe | If there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random. |
| Fire Punch | Fire | Phys | 75 | 100 | 16 | ContactPunch | 1 Foe | Has a 10% chance of burning the target. |
| Fire Fang | Fire | Phys | 65 | 95 | 16 | ContactBite | 1 Foe | Has a 10% chance of burning the target and a 10% chance of making the target flinch. |
| Fire Blast | Fire | Spec | 110 | 85 | 8 | 1 Foe | Has a 10% chance of burning the target. | |
| Flamethrower | Fire | Spec | 90 | 100 | 16 | 1 Foe | Has a 10% chance of burning the target. | |
| Sunny Day | Fire | Stat | - | - | 8 | Whole Field | Summons harsh sunlight for 5 turns. | |
| Hydro Pump | Water | Spec | 110 | 80 | 8 | 1 Foe | An ordinary attacking move. | |
| Muddy Water | Water | Spec | 90 | 85 | 12 | All Foes | Has a 30% chance of lowering targets’ accuracy by 1 stage. | |
| Surf | Water | Spec | 90 | 100 | 16 | All | This move’s power is doubled against targets that have the Submerged status. | |
| Rain Dance | Water | Stat | - | - | 8 | Whole Field | Summons rain for 5 turns. | |
| Thunder Punch | Electric | Phys | 75 | 100 | 16 | ContactPunch | 1 Foe | Has a 10% chance of paralyzing the target. |
| Thunder Fang | Electric | Phys | 65 | 95 | 16 | ContactBite | 1 Foe | Has a 10% chance of paralyzing the target and a 10% chance of making the target flinch. |
| Thunder | Electric | Spec | 110 | 70 | 12 | 1 Foe | Has a 30% chance of paralyzing the target. This move never misses in rain. Its accuracy is 50% in harsh sunlight. It can hit a target that has the Sky-High status. | |
| Thunderbolt | Electric | Spec | 90 | 100 | 16 | 1 Foe | Has a 10% chance of paralyzing the target. | |
| Thunder Wave | Electric | Stat | - | 90 | 20 | 1 Foe | Paralyzes the target. | |
| Aerial Ace | Flying | Phys | 60 | - | 20 | ContactCut | 1 Foe | This move never misses. |
| Stone Edge | Rock | Phys | 100 | 80 | 8 | 1 Foe | This move has a 1-stage Critical-Hit Ratio Boost. | |
| Rock Slide | Rock | Phys | 75 | 90 | 12 | All Foes | Has a 30% chance of making targets flinch. | |
| Rock Tomb | Rock | Phys | 60 | 95 | 16 | 1 Foe | Lowers the target’s Speed stat by 1 stage. | |
| Smack Down | Rock | Phys | 50 | 100 | 16 | 1 Foe | If the target is off the ground, it gains the Landed status. This move can hit a target that has the Sky-High status. | |
| Rock Blast | Rock | Phys | 25 | 90 | 12 | Ball | 1 Foe | The user attacks 2 to 5 times in a row. |
| Power Gem | Rock | Spec | 80 | 100 | 20 | 1 Foe | A regular attacking move. | |
| Ancient Power | Rock | Spec | 60 | 100 | 8 | 1 Foe | Has a 10% chance of boosting the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage. | |
| Stealth Rock | Rock | Stat | - | - | 20 | Foe's Side | Gives the opponent’s side the Stealth Rock status. | |
| Sandstorm | Rock | Stat | - | - | 8 | Wind | Whole Field | Summons a sandstorm for 5 turns. |
| Earthquake | Ground | Phys | 100 | 100 | 12 | All | This move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved. | |
| High Horsepower | Ground | Phys | 95 | 95 | 12 | Contact | 1 Foe | An ordinary attacking move with no additional effect. |
| Dig | Ground | Phys | 80 | 100 | 12 | Contact | 1 Foe | The user gains the Underground status on the turn this move is used, then attacks on the following turn. |
| Stomping Tantrum | Ground | Phys | 75 | 100 | 12 | Contact | 1 Foe | This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn. |
| Bulldoze | Ground | Phys | 60 | 100 | 20 | All | Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved. | |
| Sand Tomb | Ground | Phys | 35 | 85 | 16 | 1 Foe | Gives the target the Bound status. | |
| Earth Power | Ground | Spec | 90 | 100 | 12 | 1 Foe | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. | |
| Mud Shot | Ground | Spec | 55 | 95 | 16 | 1 Foe | Lowers the target’s Speed stat by 1 stage. | |
| Mud-Slap | Ground | Spec | 20 | 100 | 12 | 1 Foe | Lowers the target's accuracy by 1 stage. | |
| Ice Punch | Ice | Phys | 75 | 100 | 16 | ContactPunch | 1 Foe | Has a 10% chance of freezing the target. |
| Ice Fang | Ice | Phys | 65 | 95 | 16 | ContactBite | 1 Foe | Has a 10% chance of freezing the target and a 10% chance of making the target flinch. |
| Avalanche | Ice | Phys | 60 | 100 | 12 | Contact | 1 Foe | This move’s power is doubled if the target has already dealt damage to the user with a move in the same turn. |
| Blizzard | Ice | Spec | 110 | 70 | 8 | Wind | All Foes | Has a 10% chance of freezing targets. This move never misses in snow. |
| Ice Beam | Ice | Spec | 90 | 100 | 12 | 1 Foe | Has a 10% chance of freezing the target. | |
| Icy Wind | Ice | Spec | 55 | 95 | 16 | Wind | All Foes | Lowers targets’ Speed stats by 1 stage. |
| Focus Punch | Fighting | Phys | 150 | 100 | 20 | ContactPunch | 1 Foe | This move fails if the user has already taken damage from a move in the same turn. |
| Superpower | Fighting | Phys | 120 | 100 | 8 | Contact | 1 Foe | Lowers the user’s Attack and Defense stats by 1 stage. |
| Body Press | Fighting | Phys | 80 | 100 | 12 | Contact | 1 Foe | The damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat. |
| Brick Break | Fighting | Phys | 75 | 100 | 16 | Contact | 1 Foe | Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side. |
| Low Kick | Fighting | Phys | - | 100 | 20 | Contact | 1 Foe | The heavier the target, the greater this move’s power (ranging between 20 and 120). |
| Focus Blast | Fighting | Spec | 120 | 70 | 8 | Ball | 1 Foe | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. |
| Rest | Psychic | Stat | - | - | 8 | Self | Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full. | |
| Shadow Claw | Ghost | Phys | 70 | 100 | 16 | ContactCut | 1 Foe | This move has a 1-stage Critical-Hit Ratio Boost. |
| Spite | Ghost | Stat | - | 100 | 12 | 1 Foe | Removes 4 PP from the move last used by the target. | |
| Curse | Ghost | Stat | - | - | 12 | Special | The user loses 1/2 of its max HP to give the target the Cursed status. If the user is not a Ghost-type Pokémon, it lowers the user’s Speed stat by 1 stage and raises its Attack and Defense stats by 1 stage. | |
| Outrage | Dragon | Phys | 120 | 100 | 12 | Contact | Random Foe | The user gains the Rampaging status. |
| Dragon Claw | Dragon | Phys | 80 | 100 | 16 | ContactCut | 1 Foe | A regular attacking move. |
| Breaking Swipe | Dragon | Phys | 60 | 100 | 16 | Contact | All Foes | Lowers targets’ Attack stats by 1 stage. |
| Dragon Tail | Dragon | Phys | 60 | 90 | 12 | Contact | 1 Foe | If there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random. |
| Dragon Pulse | Dragon | Spec | 85 | 100 | 12 | Pulse | 1 Foe | An ordinary attacking move with no additional effect. |
| Dragon Dance | Dragon | Stat | - | - | 20 | Dance | Self | Boosts the user’s Attack and Speed stats by 1 stage. |
| Foul Play | Dark | Phys | 95 | 100 | 16 | Contact | 1 Foe | The damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat. |
| Crunch | Dark | Phys | 80 | 100 | 16 | ContactBite | 1 Foe | Has a 20% chance of lowering the target’s Defense stat by 1 stage. |
| Lash Out | Dark | Phys | 75 | 100 | 8 | Contact | 1 Foe | This move’s power is doubled if the user’s stats were lowered during the turn this move is used. |
| Knock Off | Dark | Phys | 65 | 100 | 20 | Contact | 1 Foe | This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item. |
| Brutal Swing | Dark | Phys | 60 | 100 | 20 | Contact | All | An ordinary attacking move. |
| Assurance | Dark | Phys | 60 | 100 | 12 | Contact | 1 Foe | This move’s power is doubled if the target has already taken damage during the turn this move is used. |
| Bite | Dark | Phys | 60 | 100 | 20 | ContactBite | 1 Foe | Has a 30% chance of making the target flinch. |
| Payback | Dark | Phys | 50 | 100 | 12 | Contact | 1 Foe | This move’s power is doubled if the user attacks after the target. |
| Fling | Dark | Phys | - | 100 | 12 | 1 Foe | This move’s power and effects depend on the user’s held item. The held item is lost after this move is used. | |
| Dark Pulse | Dark | Spec | 80 | 100 | 16 | Pulse | 1 Foe | Has a 20% chance of making the target flinch. |
| Snarl | Dark | Spec | 55 | 95 | 16 | Sound | All Foes | Lowers targets’ Sp. Atk stats by 1 stage. |
| Taunt | Dark | Stat | - | 100 | 20 | 1 Foe | Gives the target the Taunted status. | |
| Iron Tail | Steel | Phys | 100 | 75 | 16 | Contact | 1 Foe | Has a 30% chance of lowering the target’s Defense stat by 1 stage. |
| Iron Head | Steel | Phys | 80 | 100 | 16 | Contact | 1 Foe | Has a 20% chance of making the target flinch. |
| Hard Press | Steel | Phys | - | 100 | 12 | Contact | 1 Foe | The more HP the target has left, the greater this move’s power (ranging between 1 and 100). |
| Heavy Slam | Steel | Phys | - | 100 | 12 | Contact | 1 Foe | The more the user outweighs the target, the greater this move’s power (ranging between 40 and 120): 120 if the target’s weight is 1/5 or less of the user’s, 100 if 1/4 or less, 80 if 1/3 or less, 60 if 1/2 or less, and 40 if more than 1/2. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit. |
| Iron Defense | Steel | Stat | - | - | 16 | Self | Boosts the user’s Defense stat by 2 stages. |