Last updated: 2026-06-10
The Pokémon summons a sandstorm when it enters a battle.
Season: シーズンM-2 (2026-06-10)
Moves
Item
Ability
Nature
AP Spreads
Bulky Physical Attacker
Bulk-supported high-power physical pressure.
Mega Tyranitar
| HP | 207 | 32 | |
|---|---|---|---|
| Atk↑ | 237 | 32 | |
| Def | 170 | - | |
| SpA↓ | 103 | - | |
| SpD | 140 | - | |
| Spe | 93 | 2 |
Mega Tyranitar physical attacker build that combines high bulk and damage by investing in HP and Attack. With the Ability Sand Stream raises Sp. Def by 1.5x, so Forcibly trades blows with opponent's special attackers.
Swap Ice Punch depending on the team
Ice Punch is adopted for use against unfavorable Ground- and Dragon-type Pokémon. If Steel-types are unfavorable, Fire Punch, against recovery-using Pokémon Taunt change to.
Its main role is to survive opposing attacks behind high bulk while pressuring with wide-coverage physical moves.Knock Off nullifies opponents' items, or Superpower or Ice Punch with Hits weaknesses to break opponent cycles — its role.
Struggles against Fighting-type moves
Mega Tyranitar receives Fighting moves at 4x damage.Pokémon that learn Close Combat or Low Kick can defeat it without it being able to do anything, so prepare switches that resist or are immune.
Example Threats
Dragon Dance Ace
Dragon Dance for Atk/Speed sweep with high bulk.
Mega Tyranitar
| HP | 175 | - | |
|---|---|---|---|
| Atk | 216 | 32 | |
| Def | 171 | 1 | |
| SpA↓ | 103 | - | |
| SpD | 141 | 1 | |
| Spe↑ | 135 | 32 |
Leveraging high Attack and bulk, Dragon Dance boosts Attack and Speed to break the teamphysical setup ace. Alongside STAB Rock/Dark, it carries Ground coverage to hit broadly.
Crunch for stable damage
For stable damage even vs. Mega Pokémon, Knock Off over Crunchwins out. Low chance, but the Defense-drop side effect is also strong.
Using high bulk as a shield to boost in favorable matchups, an ace that pressures the opponent's cycle. After Speed boost, broad physical coverage finishes the team.
Weak to Fighting-type attackers
Mega Tyranitar is 4x weak to Fighting. Most Fighting attackers will OHKO it, so avoid face-offs. Bulky users with Fighting coverage like Hippowdon also pose problems.
Example Threats
Stealth Rock Lead Attacker
Sets Stealth Rock while pressuring with high Attack.
Tyranitar
| HP | 207 | 32 | |
|---|---|---|---|
| Atk↑ | 204 | 32 | |
| Def | 130 | - | |
| SpA↓ | 103 | - | |
| SpD | 122 | 2 | |
| Spe | 81 | - |
すなあらし状態Tyranitar build that secures high bulk by combining Sand Stream's Sp. Def boost with a recovery item. While tanking attacks, Stealth Rock is set up, and Playstyle of pressuring with high damage while shaping the field to your advantage is possible. Speed is invested to outpace uninvested base-67 Pokémon (e.g., Corviknight).
Earthquake's slot is a swap candidate
Earthquake's slot is a swap candidate.Ice Punch can hit Dragon- and Ground-type weaknesses, and Low Kick can hit Dark- and Steel-type weaknesses.
Adding status moves is also fine
Taunt or Thunder WaveIncreasing status moves like this can also raise support performance. Taunt Blocks the opponent's lead Pokémon's setup can be done.
Leverages high physical and special bulk to Stealth Rock sets up to support allies while trading hits in matchups. Stealing the opponent's held item with Knock Off uses physical moves like Goes beyond mere setup, also forcing ace-level damage also functions as an attacker.
Struggles against Fighting-type Pokémon
Tyranitar is a tanky Pokémon, but Quad-weak to Fighting-type. Taking a high-power Fighting move can lead to being OHKO'd, so be careful.
Example Threats
Special Wall Lead
Tanks specials; Sand/Stealth Rock chip.
Tyranitar
| HP | 207 | 32 | |
|---|---|---|---|
| Atk | 154 | - | |
| Def | 130 | - | |
| SpA↓ | 103 | - | |
| SpD↑ | 167 | 32 | |
| Spe | 83 | 2 |
Invests EVs in HP and Sp. Def, with the Ability Sand Stream benefits from 1.5x Sp. Def and
LeftoversTyranitar special wall / setup build that fights leveraging the recovery from this. Combined with Sandstorm's fixed damage, Tanks opponents' special attackers' attacks while controlling the board.
Switches in against favorable opponents using high Sp. Def as a shield, Stealth Rock and Roar chips the entire opposing team as the main role.Knock Off can also knock off opponents' items, so leveraging its bulk, Continuously pressures opponent cycles.
Struggles against Fighting-type moves
Tyranitar receives Fighting moves at 4x damage.Pokémon that learn Close Combat or Low Kick can defeat it without it being able to do anything, so prepare switches that resist or are immune.
Example Threats
Surprise Scarf
Choice Scarf for surprise high-power physical hits.
Tyranitar
| HP | 177 | 2 | |
|---|---|---|---|
| Atk | 186 | 32 | |
| Def | 130 | - | |
| SpA↓ | 103 | - | |
| SpD | 120 | - | |
| Spe↑ | 124 | 32 |
With Tyranitar's low base Speed,
Choice Scarf held attacks from above — surprise attacker. Jolly nature maxes Speed for full Scarf boost, locks meta's high-Speed Pokémon.
Sub-weapons are options
Tyranitar learns many low-power sub-weapons — pick by team needs or common foes.
Unexpected Speed hits weaknesses as stopper/surprise attacker. Multiple coverage types, including max-Speed Charizard, pressures many opponents with first strike specialty.
Fast Fighting types
Tyranitar has 4× Fighting weakness. Scarf outspeeds many, but faster Fighting attackers OHKO — beware.
Example Threats
Doubles Physical Attacker
Atk-focused with Rock Slide spread for Doubles.
Mega Tyranitar
| HP | 177 | 2 | |
|---|---|---|---|
| Atk↑ | 237 | 32 | |
| Def | 170 | - | |
| SpA↓ | 103 | - | |
| SpD | 140 | - | |
| Spe | 123 | 32 |
With Atk/Spe EVs, a physical attacker leveraging Mega Evolution stat boostsMega Tyranitar. Ability Sand Streamsets weather to すなあらし状態, raising Sp.Def while pushing high-power physical moves from favorable matchups.
Lash Out is also recommended for Dark
Knock OffInstead of it, Assuranceis also recommended. With Lash Out, include Pokémon faster than Mega Tyranitar.
Ice Punch is also recommended
Low KickInstead of it, Ice Punchis recommended. Ice Punch hits common Garchomp's 4x weakness.
Weather control supports allies, STAB spread Rock Slidechips opponent board as ace. Focused attacks on it Protectare blocked for survival, Knock Offand Knock Off chips while removing items — flexible play.
Fighting physical attackers
Tyranitar struggles vs. Fighting physical attackers. Fighting is 4x weak, and Sandstorm Sp.Def boost doesn't apply to physical. Vs. threats, Protector switch to avoid hits.
Example Threats
Type
Category
Properties
92 / 92
| Move | Type | Category | Power | Acc. | PP | Properties | Effect |
|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Double-Edge | Normal | Phys | 120 | 100 | 16 | Contact | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Thrash | Normal | Phys | 120 | 100 | 12 | Contact | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Mega Kick | Normal | Phys | 120 | 75 | 8 | Contact | The target is attacked by a kick launched with muscle-packed power. |
| Body Slam | Normal | Phys | 85 | 100 | 16 | Contact | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| Uproar | Normal | Spec | 90 | 100 | 12 | Sound | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Round | Normal | Spec | 60 | 100 | 16 | Sound | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| Snore | Normal | Spec | 50 | 100 | 16 | Sound | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Helping Hand | Normal | Stat | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. | |
| Sleep Talk | Normal | Stat | - | - | 12 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| Swagger | Normal | Stat | - | 85 | 16 | The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat. | |
| Endure | Normal | Stat | - | - | 12 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| Scary Face | Normal | Stat | - | 100 | 12 | The user frightens the target with a scary face to harshly lower its Speed stat. | |
| Protect | Normal | Stat | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| Substitute | Normal | Stat | - | - | 12 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| Focus Energy | Normal | Stat | - | - | 20 | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. | |
| Screech | Normal | Stat | - | 85 | 20 | Sound | An earsplitting screech harshly lowers the target's Defense stat. |
| Roar | Normal | Stat | - | - | 20 | Sound | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Fire Punch | Fire | Phys | 75 | 100 | 16 | ContactPunch | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Fire Fang | Fire | Phys | 65 | 95 | 16 | ContactBite | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
| Fire Blast | Fire | Spec | 110 | 85 | 8 | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | |
| Flamethrower | Fire | Spec | 90 | 100 | 16 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. | |
| Sunny Day | Fire | Stat | - | - | 8 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
| Hydro Pump | Water | Spec | 110 | 80 | 8 | The target is blasted by a huge volume of water launched under great pressure. | |
| Muddy Water | Water | Spec | 90 | 85 | 12 | The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. | |
| Surf | Water | Spec | 90 | 100 | 16 | The user attacks everything around it by swamping its surroundings with a giant wave. | |
| Rain Dance | Water | Stat | - | - | 8 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
| Thunder Punch | Electric | Phys | 75 | 100 | 16 | ContactPunch | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Thunder Fang | Electric | Phys | 65 | 95 | 16 | ContactBite | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| Thunder | Electric | Spec | 110 | 70 | 12 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |
| Thunderbolt | Electric | Spec | 90 | 100 | 16 | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | |
| Thunder Wave | Electric | Stat | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. | |
| Aerial Ace | Flying | Phys | 60 | - | 20 | ContactCut | The user confounds the target with speed, then slashes. This attack never misses. |
| Stone Edge | Rock | Phys | 100 | 80 | 8 | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. | |
| Rock Slide | Rock | Phys | 75 | 90 | 12 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |
| Rock Tomb | Rock | Phys | 60 | 95 | 16 | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. | |
| Smack Down | Rock | Phys | 50 | 100 | 16 | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. | |
| Rock Blast | Rock | Phys | 25 | 90 | 12 | Ball | The user attacks by hurling hard rocks at the target. This move hits two to five times in a row. |
| Power Gem | Rock | Spec | 80 | 100 | 20 | The user attacks with a ray of light that sparkles as if it were made of gemstones. | |
| Ancient Power | Rock | Spec | 60 | 100 | 8 | The user attacks with a prehistoric power. This may also boost all the user's stats at once. | |
| Stealth Rock | Rock | Stat | - | - | 20 | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. | |
| Sandstorm | Rock | Stat | - | - | 8 | Wind | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Earthquake | Ground | Phys | 100 | 100 | 12 | The user sets off an earthquake that strikes every Pokémon around it. | |
| High Horsepower | Ground | Phys | 95 | 95 | 12 | Contact | The user fiercely attacks the target using its entire body. |
| Dig | Ground | Phys | 80 | 100 | 12 | Contact | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Stomping Tantrum | Ground | Phys | 75 | 100 | 12 | Contact | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Bulldoze | Ground | Phys | 60 | 100 | 20 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | |
| Sand Tomb | Ground | Phys | 35 | 85 | 16 | The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns. | |
| Earth Power | Ground | Spec | 90 | 100 | 12 | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. | |
| Mud Shot | Ground | Spec | 55 | 95 | 16 | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | |
| Mud-Slap | Ground | Spec | 20 | 100 | 12 | The user hurls mud in the target's face to inflict damage and lower its accuracy. | |
| Ice Punch | Ice | Phys | 75 | 100 | 16 | ContactPunch | The target is attacked with an icy punch. This may also leave the target frozen. |
| Ice Fang | Ice | Phys | 65 | 95 | 16 | ContactBite | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
| Avalanche | Ice | Phys | 60 | 100 | 12 | Contact | This move's power is doubled if the target has inflicted damage on the user in the same turn. |
| Blizzard | Ice | Spec | 110 | 70 | 8 | Wind | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Ice Beam | Ice | Spec | 90 | 100 | 12 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |
| Icy Wind | Ice | Spec | 55 | 95 | 16 | Wind | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Focus Punch | Fighting | Phys | 150 | 100 | 20 | ContactPunch | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Superpower | Fighting | Phys | 120 | 100 | 8 | Contact | The user attacks the target with great power. This also lowers the user's Attack and Defense stats. |
| Body Press | Fighting | Phys | 80 | 100 | 12 | Contact | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Brick Break | Fighting | Phys | 75 | 100 | 16 | Contact | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Low Kick | Fighting | Phys | - | 100 | 20 | Contact | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Focus Blast | Fighting | Spec | 120 | 70 | 8 | Ball | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Rest | Psychic | Stat | - | - | 8 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| Shadow Claw | Ghost | Phys | 70 | 100 | 16 | ContactCut | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Spite | Ghost | Stat | - | 100 | 12 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | |
| Curse | Ghost | Stat | - | - | 12 | A move that has different effects depending on whether the user is a Ghost type or not. | |
| Outrage | Dragon | Phys | 120 | 100 | 12 | Contact | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Dragon Claw | Dragon | Phys | 80 | 100 | 16 | ContactCut | The user slashes the target with huge, sharp claws to inflict damage. |
| Breaking Swipe | Dragon | Phys | 60 | 100 | 16 | Contact | The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. |
| Dragon Tail | Dragon | Phys | 60 | 90 | 12 | Contact | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Dragon Pulse | Dragon | Spec | 85 | 100 | 12 | Pulse | The target is attacked with a shock wave generated by the user's gaping mouth. |
| Dragon Dance | Dragon | Stat | - | - | 20 | Dance | The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
| Foul Play | Dark | Phys | 95 | 100 | 16 | Contact | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Crunch | Dark | Phys | 80 | 100 | 16 | ContactBite | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Lash Out | Dark | Phys | 75 | 100 | 8 | Contact | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
| Knock Off | Dark | Phys | 65 | 100 | 20 | Contact | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Brutal Swing | Dark | Phys | 60 | 100 | 20 | Contact | The user swings its body around violently to inflict damage on everything in its vicinity. |
| Assurance | Dark | Phys | 60 | 100 | 12 | Contact | This move's power is doubled if the target has already taken some damage in the same turn. |
| Bite | Dark | Phys | 60 | 100 | 20 | ContactBite | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Payback | Dark | Phys | 50 | 100 | 12 | Contact | The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
| Fling | Dark | Phys | - | 100 | 12 | The user flings its held item at the target to attack. This move's power and effects depend on the item. | |
| Dark Pulse | Dark | Spec | 80 | 100 | 16 | Pulse | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Snarl | Dark | Spec | 55 | 95 | 16 | Sound | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
| Taunt | Dark | Stat | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. | |
| Iron Tail | Steel | Phys | 100 | 75 | 16 | Contact | The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
| Iron Head | Steel | Phys | 80 | 100 | 16 | Contact | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Hard Press | Steel | Phys | - | 100 | 12 | Contact | The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power. |
| Heavy Slam | Steel | Phys | - | 100 | 12 | Contact | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| Iron Defense | Steel | Stat | - | - | 16 | The user hardens its body's surface like iron, sharply boosting its Defense stat. |