
#0701
Related Pokemon
The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.
Season: シーズンM-1 (2026-04-27)
Moves
Item
Ability
Nature
AP Spreads
Type
Category
Properties
73 / 73
| Move | Type | Category | Power | Acc. | PP | Properties | Effect |
|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Mega Kick | Normal | Phys | 120 | 75 | 8 | Contact | The target is attacked by a kick launched with muscle-packed power. |
| Body Slam | Normal | Phys | 85 | 100 | 16 | Contact | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Feint | Normal | Phys | 30 | 100 | 12 | This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. | |
| Endeavor | Normal | Phys | - | 100 | 8 | Contact | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| Uproar | Normal | Spec | 90 | 100 | 12 | Sound | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Round | Normal | Spec | 60 | 100 | 16 | Sound | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| Snore | Normal | Spec | 50 | 100 | 16 | Sound | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Entrainment | Normal | Stat | - | 100 | 16 | The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. | |
| Helping Hand | Normal | Stat | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. | |
| Encore | Normal | Stat | - | 100 | 8 | The user compels the target to keep using the move it encored for three turns. | |
| Baton Pass | Normal | Stat | - | - | 20 | The user switches places with a party Pokémon in waiting and passes along any stat changes. | |
| Sleep Talk | Normal | Stat | - | - | 12 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| Mean Look | Normal | Stat | - | - | 8 | The user pins the target with a dark, arresting look. The target becomes unable to flee. | |
| Endure | Normal | Stat | - | - | 12 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| Protect | Normal | Stat | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| Substitute | Normal | Stat | - | - | 12 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| Swords Dance | Normal | Stat | - | - | 20 | Dance | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Trailblaze | Grass | Phys | 50 | 100 | 20 | Contact | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Grass Knot | Grass | Spec | - | 100 | 20 | Contact | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Fire Punch | Fire | Phys | 75 | 100 | 16 | ContactPunch | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Sunny Day | Fire | Stat | - | - | 8 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
| Rain Dance | Water | Stat | - | - | 8 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
| Thunder Punch | Electric | Phys | 75 | 100 | 16 | ContactPunch | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Lunge | Bug | Phys | 80 | 100 | 16 | Contact | The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. |
| X-Scissor | Bug | Phys | 80 | 100 | 16 | ContactCut | The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. |
| U-turn | Bug | Phys | 70 | 100 | 20 | Contact | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Sky Attack | Flying | Phys | 140 | 90 | 8 | The user attacks the turn after using this move. This move has a heightened chance of landing a critical hit and may also make the target flinch. | |
| Brave Bird | Flying | Phys | 120 | 100 | 16 | Contact | The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot. |
| Fly | Flying | Phys | 90 | 95 | 16 | Contact | The user flies up into the sky on the first turn, then attacks on the next turn. |
| Bounce | Flying | Phys | 85 | 85 | 8 | Contact | The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis. |
| Aerial Ace | Flying | Phys | 60 | - | 20 | ContactCut | The user confounds the target with speed, then slashes. This attack never misses. |
| Acrobatics | Flying | Phys | 55 | 100 | 16 | Contact | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Dual Wingbeat | Flying | Phys | 40 | 90 | 12 | Contact | The user slams the target with its wings to inflict damage. The target is hit twice in a row. |
| Air Slash | Flying | Spec | 75 | 95 | 16 | Cut | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
| Defog | Flying | Stat | - | - | 16 | A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. | |
| Roost | Flying | Stat | - | - | 8 | The user lands and rests its body. This move restores the user's HP by up to half its max HP. | |
| Feather Dance | Flying | Stat | - | 100 | 16 | Dance | The user covers the target's body with a mass of down that harshly lowers its Attack stat. |
| Stone Edge | Rock | Phys | 100 | 80 | 8 | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. | |
| Rock Slide | Rock | Phys | 75 | 90 | 12 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |
| Rock Tomb | Rock | Phys | 60 | 95 | 16 | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. | |
| Poison Jab | Poison | Phys | 80 | 100 | 20 | Contact | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Dig | Ground | Phys | 80 | 100 | 12 | Contact | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Focus Punch | Fighting | Phys | 150 | 100 | 20 | ContactPunch | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| High Jump Kick | Fighting | Phys | 130 | 90 | 12 | Contact | The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead. |
| Close Combat | Fighting | Phys | 120 | 100 | 8 | Contact | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Superpower | Fighting | Phys | 120 | 100 | 8 | Contact | The user attacks the target with great power. This also lowers the user's Attack and Defense stats. |
| Flying Press | Fighting | Phys | 100 | 95 | 12 | Contact | The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously. |
| Cross Chop | Fighting | Phys | 100 | 80 | 8 | Contact | The user delivers a double chop with its forearms crossed. This move has a heightened chance of landing a critical hit. |
| Body Press | Fighting | Phys | 80 | 100 | 12 | Contact | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Drain Punch | Fighting | Phys | 75 | 100 | 12 | ContactPunch | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Brick Break | Fighting | Phys | 75 | 100 | 16 | Contact | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Upper Hand | Fighting | Phys | 65 | 100 | 16 | Contact | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |
| Low Sweep | Fighting | Phys | 65 | 100 | 20 | Contact | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Reversal | Fighting | Phys | - | 100 | 16 | Contact | An all-out attack that becomes more powerful the less HP the user has. |
| Low Kick | Fighting | Phys | - | 100 | 20 | Contact | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Focus Blast | Fighting | Spec | 120 | 70 | 8 | Ball | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Coaching | Fighting | Stat | - | - | 12 | The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. | |
| Quick Guard | Fighting | Stat | - | - | 16 | The user protects itself and its allies from priority moves. | |
| Bulk Up | Fighting | Stat | - | - | 20 | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. | |
| Detect | Fighting | Stat | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| Zen Headbutt | Psychic | Phys | 80 | 90 | 16 | Contact | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Rest | Psychic | Stat | - | - | 8 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| Agility | Psychic | Stat | - | - | 20 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | |
| Throat Chop | Dark | Phys | 80 | 100 | 16 | Contact | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Assurance | Dark | Phys | 60 | 100 | 12 | Contact | This move's power is doubled if the target has already taken some damage in the same turn. |
| Thief | Dark | Phys | 60 | 100 | 20 | Contact | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Fling | Dark | Phys | - | 100 | 12 | The user flings its held item at the target to attack. This move's power and effects depend on the item. | |
| Taunt | Dark | Stat | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. | |
| Iron Head | Steel | Phys | 80 | 100 | 16 | Contact | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Steel Wing | Steel | Phys | 70 | 90 | 20 | Contact | The target is hit with wings of steel. This may also boost the user's Defense stat. |