Last updated: 2026-07-27

Related Pokemon
Causes opponents to expend 1 more PP when using moves against the Pokémon.
Doubles the Pokémon’s Speed stat when its held item is consumed or lost.
When the Pokémon hits a target with a contact move, the target has a 30% chance of being poisoned.
In singles, it is a fast physical attacker that still sees some use. With A130 and S120, it runs Close Combat and Dire Claw as its two main STAB moves. White Herb is the most common item, and combo sets with Unburden are the standard. Adamant and Jolly split between power-focused and Speed-focused approaches.
This analysis is auto-generated by AI based on base stats, typing, and recent-season usage trends. It may differ from the actual competitive environment.
Season: M-4 (2026-07-27)
Moves
Item
Ability
Nature
AP Spreads
Toxic Spikes Physical Attacker
Fatal Claws or Poison Touch inflict status while attacking.
Sneasler
| HP | 157 | 2 | |
|---|---|---|---|
| Atk | 182 | 32 | |
| Def | 80 | - | |
| SpA↓ | 54 | - | |
| SpD | 100 | - | |
| Spe↑ | 189 | 32 |
Focus Sashsecuring turns, Toxic Spikesand ability Poison Touchdeploying status conditions to shape the board — a lead/pivot build.U-turnchip the opponent and switch to a favorable ally, creating conditions where team aces move freely — its specialty.
U-turn is interchangeable
Fake Out for Poison Touch chancesor Ghost coverage when STAB is halved both waysThroat Chop are recommended.
With high Speed it leads, choosing per opponent Toxic Spikesbetween setting hazards or attacking — board-building role. Vs. opponents it can't KO, U-turnchoose pressuring while manipulating face-offs — core gameplay.
Pokémon resisting both STAB types
Sneasler struggles vs. Ghost/Poison types that halve both Poison and Fighting. For Ghosts, Throat Chopit can counter, but vs. Aegislash King’s Shieldwatch out for Attack-lowering effects.
Example Threats
White Herb Unburden Ace
Close Combat drop → White Herb consume → Unburden Speed.
Sneasler
| HP | 157 | 2 | |
|---|---|---|---|
| Atk↑ | 200 | 32 | |
| Def | 80 | - | |
| SpA↓ | 54 | - | |
| SpD | 100 | - | |
| Spe | 172 | 32 |
Specializes EVs in Attack and Speed, lowering its own stats Close Combat fires while its drop is
White Herb cancels and the Ability UnburdenSneasler build that triggers this. configuration that doubles Speed via item consumption to dominate.
Raises damage with Swords Dance
Ghost-types that resist both STAB moves at half or less, super-effective Throat Chop besides, can raise damage to enhance breakthrough power Swords Dance is recommended. However, Sneasler's bulk is quite low, so be careful about timing Swords Dance.
Attacks leveraging high Speed and damage, and Close Combat uses stat drops to
White Herb consumes to arrange sweep formation as the main role.After Ability activation, exceeds most meta Pokémon's Speed, dominating the board can be done.
Pokémon that exceed in Speed
Sneasler's bulk isn't high, so the ideal is to finish off with STAB moves before being attacked.the ability UnburdenPre-activation Speed itself isn't slow, but
Choice Scarf holders or Pokémon faster in base Speed will move first — be careful.
Example Favorable Matchups
Pokémon that resist both STAB moves at half
Sneasler, Struggles against Ghost and Poison types that resist both STAB Poison and Fighting at half or less.Ghost-types Throat Chop can counter, but when facing Aegislash, King’s Shield attack drop requires caution.
Example Threats
Doubles Focus Sash
A Doubles build that survives an opponent's move with Focus Sash to activate Unburden
Sneasler
| HP | 155 | - | |
|---|---|---|---|
| Atk | 182 | 32 | |
| Def | 82 | 2 | |
| SpA↓ | 54 | - | |
| SpD | 100 | - | |
| Spe↑ | 189 | 32 |
Max Atk/Spe EVs,
Focus Sashand ally-support moves — Sneasler physical attacker. Item-consumed, ability boosts Speed, and push strong physical moves first — viable play.
Gunk Shot is also recommended
Dire Clawinstead of, Gunk Shot is also recommended. Since Gunk Shot has high power, it can knock out in one hit even Mega Floette and Sylveon tuned to survive Lash Out.
Feint is also recommended
Fake Out or Protectinstead of, Feint is also recommended. Against opponents who pick Protect and the like out of caution for Fake Out, use Feint to break Protect and the like while landing your ally's move.
White Herb is also recommended
Focus Sashinstead of,
White Herb is also recommended. White Herb It prevents Close Combat Def/Sp.Def drops and triggers Unburden. Also, the ability Intimidate can also be countered.
Fake OutIt restricts opponent moves while earning damage with high-Atk STAB as an ace in doubles. Item secures action; after ability triggers, outspeed and pin many opponents.
Weak to Ghost types and Dual Wingbeat
Ghost types resist its STAB moves at half or less, and on top of that, Fake Out is also nullified, making them a weakness. Additionally, Dual Wingbeat is a multi-hit move it is weak to, and
Focus Sash cannot survive it. Against threatening Pokémon, Protect while counterattacking with the ally's move.
Example Threats
Doubles White Herb
A Double Battle build that counters the drop from Close Combat and the ability Intimidate while triggering Unburden
Sneasler
| HP | 175 | 20 | |
|---|---|---|---|
| Atk | 160 | 10 | |
| Def | 101 | 21 | |
| SpA↓ | 54 | - | |
| SpD | 100 | - | |
| Spe↑ | 170 | 15 |
With HP/Def EVs, A physical attacker build that fights by combining Close Combat with its held item Sneasler. From its high Speed, it Fake Out controls the board, and
White Herb after consuming it, the ability Unburden raises its Speed to overwhelm opponents.
EV Allocation Intent
EVs are allocated to HP and Def to better endure the moves of the popular Basculegion (Male) and Mega Floette. Additionally, by also allocating EVs to Attack and Gunk Shot using it can OHKO Mega Floette and Sylveon that are tuned to survive Lash Out.
Feint is also recommended
Fake Out or Protect instead, Feint is also recommended. Against opponents who pick Protect and the like out of caution for Fake Out, use Feint to break Protect and the like while landing your ally's move.
Fake Out disrupts to support its allies, and with its STAB Close Combat or Gunk Shot takes on the role of pressuring the opponent. Focused attacks are Protect blocks them, and uses its own move to raise Speed and control the board — viable playstyle.
Weak to faster Pokémon that hit its weaknesses
It is weak to faster Pokémon that hit its weaknesses. Since its held item is
Focus Sash is not it, there is a chance of being knocked out in one hit. Block the super-effective move Fake Out or Protect and counterattack with your ally's move.
Example Threats
Type
Category
Target
Properties
61 / 61
| Move | Type | Category | Power | Acc. | PP | Properties | Target | Effect |
|---|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | 1 Foe | The user gains the Recharging status on the turn after this move is used. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | 1 Foe | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. |
| Fake Out | Normal | Phys | 40 | 100 | 12 | Contact | 1 Foe | Makes the target flinch. This move fails unless it is the first move used by the user after it enters a battle. |
| Quick Attack | Normal | Phys | 40 | 100 | 20 | Contact | 1 Foe | Always strikes first. (Priority +1) |
| Double Hit | Normal | Phys | 35 | 90 | 12 | Contact | 1 Foe | The user attacks twice in a row. |
| Feint | Normal | Phys | 30 | 100 | 12 | 1 Foe | This move can hit a target using a move such as Protect or Detect and removes the effects of those moves. | |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | 1 Foe | The user gains the Recharging status on the turn after this move is used. | |
| Sleep Talk | Normal | Stat | - | - | 12 | Self | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |
| Endure | Normal | Stat | - | - | 12 | Self | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Protect | Normal | Stat | - | - | 8 | Self | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Substitute | Normal | Stat | - | - | 12 | Self | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. | |
| Screech | Normal | Stat | - | 85 | 20 | Sound | 1 Foe | Lowers the target’s Defense stat by 2 stages. |
| Swords Dance | Normal | Stat | - | - | 20 | Dance | Self | Boosts the user’s Attack stat by 2 stages. |
| Trailblaze | Grass | Phys | 50 | 100 | 20 | Contact | 1 Foe | Boosts the user’s Speed stat by 1 stage. |
| Grass Knot | Grass | Spec | - | 100 | 20 | Contact | 1 Foe | The heavier the target, the greater this move’s power (ranging between 20 and 120). |
| Fire Punch | Fire | Phys | 75 | 100 | 16 | ContactPunch | 1 Foe | Has a 10% chance of burning the target. |
| Sunny Day | Fire | Stat | - | - | 8 | Whole Field | Summons harsh sunlight for 5 turns. | |
| Rain Dance | Water | Stat | - | - | 8 | Whole Field | Summons rain for 5 turns. | |
| X-Scissor | Bug | Phys | 80 | 100 | 16 | ContactCut | 1 Foe | An ordinary attacking move. |
| U-turn | Bug | Phys | 70 | 100 | 20 | Contact | 1 Foe | After attacking, the user switches out of battle to be replaced by another party Pokémon. |
| Aerial Ace | Flying | Phys | 60 | - | 20 | ContactCut | 1 Foe | This move never misses. |
| Acrobatics | Flying | Phys | 55 | 100 | 16 | Contact | 1 Foe | This move’s power is doubled if the user isn’t holding an item. |
| Rock Slide | Rock | Phys | 75 | 90 | 12 | All Foes | Has a 30% chance of making targets flinch. | |
| Rock Tomb | Rock | Phys | 60 | 95 | 16 | 1 Foe | Lowers the target’s Speed stat by 1 stage. | |
| Gunk Shot | Poison | Phys | 120 | 80 | 8 | Contact | 1 Foe | Has a 30% chance of poisoning the target. |
| Dire Claw | Poison | Phys | 80 | 100 | 16 | ContactCut | 1 Foe | Has a 30% chance of leaving the target poisoned, paralyzed, or asleep. |
| Poison Jab | Poison | Phys | 80 | 100 | 20 | Contact | 1 Foe | Has a 30% chance of poisoning the target. |
| Sludge Wave | Poison | Spec | 95 | 100 | 12 | All | Has a 10% chance of poisoning targets. | |
| Sludge Bomb | Poison | Spec | 90 | 100 | 12 | Ball | 1 Foe | Has a 30% chance of poisoning the target. |
| Venoshock | Poison | Spec | 65 | 100 | 12 | 1 Foe | This move's power is doubled if the target is poisoned or badly poisoned. | |
| Acid Spray | Poison | Spec | 40 | 100 | 20 | Ball | 1 Foe | Lowers the target’s Sp. Def stat by 2 stages. |
| Toxic Spikes | Poison | Stat | - | - | 20 | Foe's Side | Gives the opponent’s side the Toxic Spikes status. | |
| Toxic | Poison | Stat | - | 90 | 12 | 1 Foe | Badly poisons the target. If the user is a Poison type, this move will never miss. | |
| Dig | Ground | Phys | 80 | 100 | 12 | Contact | 1 Foe | The user gains the Underground status on the turn this move is used, then attacks on the following turn. |
| Focus Punch | Fighting | Phys | 150 | 100 | 20 | ContactPunch | 1 Foe | This move fails if the user has already taken damage from a move in the same turn. |
| Close Combat | Fighting | Phys | 120 | 100 | 8 | Contact | 1 Foe | Lowers the user’s Defense and Sp. Def stats by 1 stage. |
| Brick Break | Fighting | Phys | 75 | 100 | 16 | Contact | 1 Foe | Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side. |
| Upper Hand | Fighting | Phys | 65 | 100 | 16 | Contact | 1 Foe | Makes the target flinch. This move fails if the target isn’t about to use a priority move. |
| Low Sweep | Fighting | Phys | 65 | 100 | 20 | Contact | 1 Foe | Lowers the target’s Speed stat by 1 stage. |
| Reversal | Fighting | Phys | - | 100 | 16 | Contact | 1 Foe | The less HP the user has left, the greater this move’s power (ranging between 20 and 200). |
| Counter | Fighting | Phys | - | 100 | 20 | Contact | Special | The user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used. |
| Low Kick | Fighting | Phys | - | 100 | 20 | Contact | 1 Foe | The heavier the target, the greater this move’s power (ranging between 20 and 120). |
| Focus Blast | Fighting | Spec | 120 | 70 | 8 | Ball | 1 Foe | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. |
| Vacuum Wave | Fighting | Spec | 40 | 100 | 20 | 1 Foe | Always strikes first. (Priority +1) | |
| Coaching | Fighting | Stat | - | - | 12 | Ally | Boosts allies’ Attack and Defense stats by 1 stage. | |
| Quick Guard | Fighting | Stat | - | - | 16 | Ally Side | The user protects itself and its allies from priority moves for the turn. | |
| Bulk Up | Fighting | Stat | - | - | 20 | Self | Boosts the user’s Attack and Defense stats by 1 stage. | |
| Calm Mind | Psychic | Stat | - | - | 20 | Self | Boosts the user’s Sp. Atk and Sp. Def stats by 1 stage. | |
| Rest | Psychic | Stat | - | - | 8 | Self | Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full. | |
| Agility | Psychic | Stat | - | - | 20 | Self | Boosts the user’s Speed stat by 2 stages. | |
| Shadow Claw | Ghost | Phys | 70 | 100 | 16 | ContactCut | 1 Foe | This move has a 1-stage Critical-Hit Ratio Boost. |
| Shadow Ball | Ghost | Spec | 80 | 100 | 16 | Ball | 1 Foe | Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage. |
| Spite | Ghost | Stat | - | 100 | 12 | 1 Foe | Removes 4 PP from the move last used by the target. | |
| Throat Chop | Dark | Phys | 80 | 100 | 16 | Contact | 1 Foe | Gives the target the Throat Chopped status. |
| Lash Out | Dark | Phys | 75 | 100 | 8 | Contact | 1 Foe | This move’s power is doubled if the user’s stats were lowered during the turn this move is used. |
| Night Slash | Dark | Phys | 70 | 100 | 20 | ContactCut | 1 Foe | This move has a 1-stage Critical-Hit Ratio Boost. |
| Thief | Dark | Phys | 60 | 100 | 20 | Contact | 1 Foe | If the user is not already holding an item, it steals the target’s held item. |
| Fling | Dark | Phys | - | 100 | 12 | 1 Foe | This move’s power and effects depend on the user’s held item. The held item is lost after this move is used. | |
| Nasty Plot | Dark | Stat | - | - | 20 | Self | Boosts the user’s Sp. Atk stat by 2 stages. | |
| Switcheroo | Dark | Stat | - | 100 | 12 | 1 Foe | The user and the target swap their held items. | |
| Taunt | Dark | Stat | - | 100 | 20 | 1 Foe | Gives the target the Taunted status. |