Last updated: 2026-09-14

Related Pokemon
Causes opponents to expend 1 more PP when using moves against the Pokémon.
Doubles the Pokémon’s Speed stat when its held item is consumed or lost.
When the Pokémon hits a target with a contact move, the target has a 30% chance of being poisoned.
In singles, it is a fast physical attacker that still sees some use. With A130 and S120, it runs Close Combat and Dire Claw as its two main STAB moves. White Herb is the most common item, and combo sets with Unburden are the standard. Adamant and Jolly split between power-focused and Speed-focused approaches.
This analysis is auto-generated by AI based on base stats, typing, and recent-season usage trends. It may differ from the actual competitive environment.
Season: M-6 (2026-09-14)
Moves
Item
Ability
Nature
AP Spreads
Toxic Spikes Physical Attacker
Fatal Claws or Poison Touch inflict status while attacking.
Sneasler
| HP | 157 | 2 | |
|---|---|---|---|
| Atk | 182 | 32 | |
| Def | 80 | - | |
| SpA↓ | 54 | - | |
| SpD | 100 | - | |
| Spe↑ | 189 | 32 |
Focus Sashsecuring turns, Toxic Spikesand ability Poison Touchdeploying status conditions to shape the board — a lead/pivot build.U-turnchip the opponent and switch to a favorable ally, creating conditions where team aces move freely — its specialty.
U-turn is interchangeable
Fake Out for Poison Touch chancesor Ghost coverage when STAB is halved both waysThroat Chop is recommended.
Unburden with White Herb is also recommended
Focus Sash instead,
White Herb is also recommended. If its Ability is changed to Unburden, Close Combat's stat drops can activate
White Herb while doubling its Speed at once.
With high Speed it leads, choosing per opponent Toxic Spikesbetween setting hazards or attacking — board-building role. Vs. opponents it can't KO, U-turnchoose pressuring while manipulating face-offs — core gameplay.
Pokémon resisting both STAB types
Sneasler struggles vs. Ghost/Poison types that halve both Poison and Fighting. For Ghosts, Throat Chopit can counter, but vs. Aegislash King’s Shieldwatch out for Attack-lowering effects.
Example Threats
White Herb Unburden Ace
Close Combat drop → White Herb consume → Unburden Speed.
Sneasler
| HP | 159 | 4 | |
|---|---|---|---|
| Atk↑ | 198 | 30 | |
| Def | 112 | 32 | |
| SpA↓ | 54 | - | |
| SpD | 100 | - | |
| Spe | 140 | - |
Normal Gem-boosted Fake Out it chips away at the opponent while then consumes the item to activate Unburden and sweep from above build. Its high Attack and Speed let it trade blows with a wide range of foes as a physical attacker. Be wary of opponents that block priority moves.
EV Allocation Intent
Swords Dance and Acrobatics are also recommended
Although this means giving up coverage against Ghost- and Psychic-type Pokémon, Swords Dance can increase its wallbreaking power, while Acrobatics is also recommended.
Against the opposing Pokémon, first use Fake Out, and via the ability Unburden to double its Speed. It then takes advantage of its boosted Speed to move first and alternate between Dire Claw or Close Combat to pressure the opponent as a physical attacker.
Ghost types, which are immune to Fake Out
Ghost-type Pokémon are immune to Fake Out, so Sneasler cannot consume its Normal Gem or activate Unburden against them. Furthermore, Ghost-type Pokémon resist both of Sneasler's same-type moves, so handle them with another Pokémon whenever possible.
Example Threats
Doubles Focus Sash
A Doubles build that survives an opponent's move with Focus Sash to activate Unburden
Sneasler
| HP | 155 | - | |
|---|---|---|---|
| Atk | 182 | 32 | |
| Def | 82 | 2 | |
| SpA↓ | 54 | - | |
| SpD | 100 | - | |
| Spe↑ | 189 | 32 |
Max Atk/Spe EVs,
Focus Sashand ally-support moves — Sneasler physical attacker. Item-consumed, ability boosts Speed, and push strong physical moves first — viable play.
Gunk Shot is also recommended
Dire Clawinstead of, Gunk Shot is also recommended. Since Gunk Shot has high power, it can knock out in one hit even Mega Floette and Sylveon tuned to survive Lash Out.
Feint and Quick Guard are also recommended
Feintor Quick Guard are also recommended. Feint can counter the commonly used Protect in Doubles. Quick Guard can also protect allies from Fake Outor Sucker Punch and other priority moves.
White Herb is also recommended
Focus Sashinstead of,
White Herb is also recommended. White Herb It prevents Close Combat Def/Sp.Def drops and triggers Unburden. Also, the ability Intimidate can also be countered.
Fake OutIt restricts opponent moves while earning damage with high-Atk STAB as an ace in doubles. Item secures action; after ability triggers, outspeed and pin many opponents.
Weak to Ghost types and Dual Wingbeat
Ghost types resist its STAB moves at half or less, and on top of that, Fake Out is also nullified, making them a weakness. Additionally, Dual Wingbeat is a multi-hit move it is weak to, and
Focus Sash cannot survive it. Against threatening Pokémon, Protect while counterattacking with the ally's move.
Example Threats
Doubles Psychic Seed
An attacker build that consumes Psychic Seed under Psychic Terrain, boosting Special Defense while doubling its Speed to overwhelm from above.
Sneasler
| HP | 187 | 32 | |
|---|---|---|---|
| Atk | 160 | 10 | |
| Def | 86 | 6 | |
| SpA↓ | 54 | - | |
| SpD | 100 | - | |
| Spe↑ | 173 | 18 |
In line with the サイコフィールド状態 set up by its ally,
Psychic Seedit consumes , raising Special Defense while doubling its Speed with its Ability Unburden — a build. From its high Speed, it can force through powerful physical moves.
EV Allocation Intent
This spread is built with widely-used Mega Floette and Garchomp in mind. Also, while allocating some EVs into Attack, Gunk Shot using it can OHKO Mega Floette and Sylveon that are tuned to survive Lash Out.
for a Poison-type move, Dire Claw is also a good option
If you're worried about the accuracy of Gunk Shot, you can swap it for a move with stable accuracy that can also inflict status, Dire Clawwhich is also a valid choice. However, this lowers your immediate coverage against Fairy-type Pokémon.
Throat Chop is also a good option
Rock Slide or Protect instead, Throat Chop are also recommended. They hit the weakness of Ghost-type Pokémon, who resist both Fighting- and Poison-type moves.
サイコフィールド状態Select it alongside an ally that can set up Psychic Terrain, immediately triggering its Special Defense boost and Speed doubling. Acting first, Close Combat or Gunk Shotlock down the opponent, while using the spread move Rock Slideto chip away at them and go for flinches.
Indeedee with Psychic Surge
the ability Psychic Surge with サイコフィールド状態, which can set up Psychic Terrain, has good synergy with it. While Psychic Terrain is active, Sneasler
Psychic Seed consumes it, raising Special Defense while its Ability Unburden also raises its Speed.
Good Partners
Physical attackers with high firepower
Since Sneasler doesn't have high HP or Defense, it struggles against physical attackers with high firepower. Against Pokémon it struggles with, block their moves with Protect while countering with your ally's moves or a focused attack.
Example Threats
Doubles Grassy Seed
A physical attacker build that consumes Grassy Seed under Grassy Terrain, triggering its Ability Unburden to overwhelm from above.
Sneasler
| HP | 176 | 21 | |
|---|---|---|---|
| Atk | 160 | 10 | |
| Def | 97 | 17 | |
| SpA↓ | 54 | - | |
| SpD | 100 | - | |
| Spe↑ | 173 | 18 |
In line with the Grassy Terrain set up by its ally,
Grassy Seedit consumes , triggering its Ability Unburden to double its Speed — a build. While raising its Defense, it can force through physical moves from above many top-tier Pokémon.
EV Allocation Intent
This spread is built with widely-used Mega Floette and Basculegion in mind. Also, while allocating some EVs into Attack, Gunk Shot using it can OHKO Mega Floette and Sylveon that are tuned to survive Lash Out.
Switch to a move with stable accuracy that can also inflict status
If you're worried about the accuracy of Gunk Shot, you can swap it for the reliable-accuracy Dire Claw, which is also effective. Its power is lower, but the added effect can inflict status, so with some luck it can break through even unfavorable matchups.
Feint and similar moves are also good options
Feint has a high usage rate in Double Battles, Protect lets you counter Protect users. Also, as coverage against Ghost-type Pokémon, Throat Chopor a move that exploits Mega Charizard Y's 4x weakness while also going for flinches, Rock Slide are also recommended.
On the turn it's sent out, Fake Outit supports its ally, while at the same time
Grassy Seedit consumes Grassy Seed to raise its Speed. After that, leveraging its high Speed, Close Combatand Poison-type moves to chip away at opposing Pokémon from above — that's its main role.
Rillaboom with Grassy Surge
the ability Grassy Surge with グラスフィールド状態, which can set up Grassy Terrain, has good synergy with it. While Grassy Terrain is active, Sneasler
Grassy Seed consumes it, raising Defense while its Ability Unburden also raises its Speed.
Rillaboom's Builds and Counters
Special attackers with high firepower and Psychic-type Pokémon
Since Sneasler doesn't have high HP or Special Defense, it struggles against special attackers with high firepower. Also, Psychic-type Pokémon exploit its 4x weakness. Against Pokémon it struggles with, block their moves with Protect while countering with your ally's moves or a focused attack.
Example Threats
Doubles White Herb
A Double Battle build that counters the drop from Close Combat and the ability Intimidate while triggering Unburden
Sneasler
| HP | 175 | 20 | |
|---|---|---|---|
| Atk | 160 | 10 | |
| Def | 101 | 21 | |
| SpA↓ | 54 | - | |
| SpD | 100 | - | |
| Spe↑ | 170 | 15 |
With HP/Def EVs, A physical attacker build that fights by combining Close Combat with its held item Sneasler. From its high Speed, it Fake Out controls the board, and
White Herb after consuming it, the ability Unburden raises its Speed to overwhelm opponents.
EV Allocation Intent
EVs are allocated to HP and Def to better endure the moves of the popular Basculegion (Male) and Mega Floette. Additionally, by also allocating EVs to Attack and Gunk Shot using it can OHKO Mega Floette and Sylveon that are tuned to survive Lash Out.
Feint is also recommended
Fake Out or Protect instead, Feint is also recommended. Against opponents who pick Protect and the like out of caution for Fake Out, use Feint to break Protect and the like while landing your ally's move.
Fake Out disrupts to support its allies, and with its STAB Close Combat or Gunk Shot takes on the role of pressuring the opponent. Focused attacks are Protect blocks them, and uses its own move to raise Speed and control the board — viable playstyle.
Weak to faster Pokémon that hit its weaknesses
It is weak to faster Pokémon that hit its weaknesses. Since its held item is
Focus Sash is not it, there is a chance of being knocked out in one hit. Block the super-effective move Fake Out or Protect and counterattack with your ally's move.
Example Threats
Type
Category
Target
Properties
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| Move | Type | Category | Power | Acc. | PP | Properties | Target | Effect |
|---|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | 1 Foe | The user gains the Recharging status on the turn after this move is used. |
| Slash | Normal | Phys | 80 | 100 | 20 | ContactCut | 1 Foe | More likely to land a critical hit. (Critical hit rank +1) |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | 1 Foe | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. |
| Fake Out | Normal | Phys | 40 | 100 | 12 | Contact | 1 Foe | Makes the target flinch. This move fails unless it is the first move used by the user after it enters a battle. |
| Quick Attack | Normal | Phys | 40 | 100 | 20 | Contact | 1 Foe | Always strikes first. (Priority +1) |
| Double Hit | Normal | Phys | 35 | 90 | 12 | Contact | 1 Foe | The user attacks twice in a row. |
| Feint | Normal | Phys | 30 | 100 | 12 | 1 Foe | This move can hit a target using a move such as Protect or Detect and removes the effects of those moves. | |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | 1 Foe | The user gains the Recharging status on the turn after this move is used. | |
| Sleep Talk | Normal | Stat | - | - | 12 | Self | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |
| Endure | Normal | Stat | - | - | 12 | Self | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Protect | Normal | Stat | - | - | 8 | Self | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Substitute | Normal | Stat | - | - | 12 | Self | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. | |
| Screech | Normal | Stat | - | 85 | 20 | Sound | 1 Foe | Lowers the target’s Defense stat by 2 stages. |
| Swords Dance | Normal | Stat | - | - | 20 | Dance | Self | Boosts the user’s Attack stat by 2 stages. |
| Trailblaze | Grass | Phys | 50 | 100 | 20 | Contact | 1 Foe | Boosts the user’s Speed stat by 1 stage. |
| Grass Knot | Grass | Spec | - | 100 | 20 | Contact | 1 Foe | The heavier the target, the greater this move’s power (ranging between 20 and 120). |
| Fire Punch | Fire | Phys | 75 | 100 | 16 | ContactPunch | 1 Foe | Has a 10% chance of burning the target. |
| Sunny Day | Fire | Stat | - | - | 8 | Whole Field | Summons harsh sunlight for 5 turns. | |
| Rain Dance | Water | Stat | - | - | 8 | Whole Field | Summons rain for 5 turns. | |
| X-Scissor | Bug | Phys | 80 | 100 | 16 | ContactCut | 1 Foe | An ordinary attacking move. |
| U-turn | Bug | Phys | 70 | 100 | 20 | Contact | 1 Foe | After attacking, the user switches out of battle to be replaced by another party Pokémon. |
| Aerial Ace | Flying | Phys | 60 | - | 20 | ContactCut | 1 Foe | This move never misses. |
| Acrobatics | Flying | Phys | 55 | 100 | 16 | Contact | 1 Foe | This move’s power is doubled if the user isn’t holding an item. |
| Rock Slide | Rock | Phys | 75 | 90 | 12 | All Foes | Has a 30% chance of making targets flinch. | |
| Rock Tomb | Rock | Phys | 60 | 95 | 16 | 1 Foe | Lowers the target’s Speed stat by 1 stage. | |
| Gunk Shot | Poison | Phys | 120 | 80 | 8 | Contact | 1 Foe | Has a 30% chance of poisoning the target. |
| Dire Claw | Poison | Phys | 80 | 100 | 16 | ContactCut | 1 Foe | Has a 30% chance of leaving the target poisoned, paralyzed, or asleep. |
| Poison Jab | Poison | Phys | 80 | 100 | 20 | Contact | 1 Foe | Has a 30% chance of poisoning the target. |
| Sludge Wave | Poison | Spec | 95 | 100 | 12 | All | Has a 10% chance of poisoning targets. | |
| Sludge Bomb | Poison | Spec | 90 | 100 | 12 | Ball | 1 Foe | Has a 30% chance of poisoning the target. |
| Venoshock | Poison | Spec | 65 | 100 | 12 | 1 Foe | This move's power is doubled if the target is poisoned or badly poisoned. | |
| Acid Spray | Poison | Spec | 40 | 100 | 20 | Ball | 1 Foe | Lowers the target’s Sp. Def stat by 2 stages. |
| Toxic Spikes | Poison | Stat | - | - | 20 | Foe's Side | Gives the opponent’s side the Toxic Spikes status. | |
| Toxic | Poison | Stat | - | 90 | 12 | 1 Foe | Badly poisons the target. If the user is a Poison type, this move will never miss. | |
| Dig | Ground | Phys | 80 | 100 | 12 | Contact | 1 Foe | The user gains the Underground status on the turn this move is used, then attacks on the following turn. |
| Focus Punch | Fighting | Phys | 150 | 100 | 20 | ContactPunch | 1 Foe | This move fails if the user has already taken damage from a move in the same turn. |
| Close Combat | Fighting | Phys | 120 | 100 | 8 | Contact | 1 Foe | Lowers the user’s Defense and Sp. Def stats by 1 stage. |
| Brick Break | Fighting | Phys | 75 | 100 | 16 | Contact | 1 Foe | Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side. |
| Upper Hand | Fighting | Phys | 65 | 100 | 16 | Contact | 1 Foe | Makes the target flinch. This move fails if the target isn’t about to use a priority move. |
| Low Sweep | Fighting | Phys | 65 | 100 | 20 | Contact | 1 Foe | Lowers the target’s Speed stat by 1 stage. |
| Reversal | Fighting | Phys | - | 100 | 16 | Contact | 1 Foe | The less HP the user has left, the greater this move’s power (ranging between 20 and 200). |
| Counter | Fighting | Phys | - | 100 | 20 | Contact | Special | The user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used. |
| Low Kick | Fighting | Phys | - | 100 | 20 | Contact | 1 Foe | The heavier the target, the greater this move’s power (ranging between 20 and 120). |
| Focus Blast | Fighting | Spec | 120 | 70 | 8 | Ball | 1 Foe | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. |
| Vacuum Wave | Fighting | Spec | 40 | 100 | 20 | 1 Foe | Always strikes first. (Priority +1) | |
| Coaching | Fighting | Stat | - | - | 12 | Ally | Boosts allies’ Attack and Defense stats by 1 stage. | |
| Quick Guard | Fighting | Stat | - | - | 16 | Ally Side | The user protects itself and its allies from priority moves for the turn. | |
| Bulk Up | Fighting | Stat | - | - | 20 | Self | Boosts the user’s Attack and Defense stats by 1 stage. | |
| Calm Mind | Psychic | Stat | - | - | 20 | Self | Boosts the user’s Sp. Atk and Sp. Def stats by 1 stage. | |
| Rest | Psychic | Stat | - | - | 8 | Self | Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full. | |
| Agility | Psychic | Stat | - | - | 20 | Self | Boosts the user’s Speed stat by 2 stages. | |
| Shadow Claw | Ghost | Phys | 70 | 100 | 16 | ContactCut | 1 Foe | This move has a 1-stage Critical-Hit Ratio Boost. |
| Shadow Ball | Ghost | Spec | 80 | 100 | 16 | Ball | 1 Foe | Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage. |
| Spite | Ghost | Stat | - | 100 | 12 | 1 Foe | Removes 4 PP from the move last used by the target. | |
| Throat Chop | Dark | Phys | 80 | 100 | 16 | Contact | 1 Foe | Gives the target the Throat Chopped status. |
| Lash Out | Dark | Phys | 75 | 100 | 8 | Contact | 1 Foe | This move’s power is doubled if the user’s stats were lowered during the turn this move is used. |
| Night Slash | Dark | Phys | 70 | 100 | 20 | ContactCut | 1 Foe | This move has a 1-stage Critical-Hit Ratio Boost. |
| Thief | Dark | Phys | 60 | 100 | 20 | Contact | 1 Foe | If the user is not already holding an item, it steals the target’s held item. |
| Fling | Dark | Phys | - | 100 | 12 | 1 Foe | This move’s power and effects depend on the user’s held item. The held item is lost after this move is used. | |
| Nasty Plot | Dark | Stat | - | - | 20 | Self | Boosts the user’s Sp. Atk stat by 2 stages. | |
| Switcheroo | Dark | Stat | - | 100 | 12 | 1 Foe | The user and the target swap their held items. | |
| Taunt | Dark | Stat | - | 100 | 20 | 1 Foe | Gives the target the Taunted status. |