Last updated: 2026-09-14

Related Pokemon
The Pokémon’s stats cannot be lowered by other Pokémon’s moves or Abilities.
When using its moves, the Pokémon ignores the effects of targets’ Light Screen, Reflect, Aurora Veil, Safeguard, and substitutes.
When the Pokémon takes damage from a move, the attacker has a 30% chance of gaining the Move Disabled status for 4 turns.
A fast Dragon/Ghost 1v1 attacker centered on S142. Built around Dragon Darts, Phantom Force, U-turn, and Sucker Punch, it changes roles with Life Orb, Focus Sash, or Choice Scarf, and Infiltrator gives it pressure through screens and Substitute.
This analysis is auto-generated by AI based on base stats, typing, and recent-season usage trends. It may differ from the actual competitive environment.
Season: M-6 (2026-09-14)
Moves
Item
Ability
Nature
AP Spreads
Dragon Dance Baton
Bulk + Dragon Dance + Baton Pass to teammates.
Dragapult
| HP | 163 | - | |
|---|---|---|---|
| Atk | 155 | 15 | |
| Def | 95 | - | |
| SpA | 145 | 25 | |
| SpD↓ | 85 | - | |
| Spe↑ | 206 | 26 |
Life Orb makes this a mixed-attacker Dragapult build. It uses its broad coverage and high Speed to alternate between physical and special attacks to break opposing walls — its composition.
EV Allocation Intent
Thunderbolt and Surf are also recommended
Flamethrower slot can run Thunderbolt or Surf are also recommended. Choose the coverage move that best targets the matchups you want to win.
Its main role is to move first with its high Speed and pressure the opposing field by switching between physical and special moves. It can easily carry effective moves against both physical and special walls, and use U-turn in unfavorable matchups to bring in an ally, giving it a flexible playstyle — its role.
Pokémon Whose Weakness It Can Hit First
Dragapult has the advantage against Pokémon whose weaknesses it can exploit before they move.Use its broad coverage and high Speed to control the field.It does not take counterattacks well, so if a one-hit KO looks unlikely, use U-turn to chip the foe while switching to a reserve Pokémon.
Example Favorable Matchups
Struggles against Choice Scarf users
Dragapult has extremely high Speed, but Pokémon holding a
Choice Scarf will still outspeed it. Play carefully and watch the opponent's held item.
Example Threats
Dragon Dance Attacker
Dragon Dance setup ace with Dragon Darts and Ghost STAB.
Dragapult
| HP | 195 | 32 | |
|---|---|---|---|
| Atk↓ | 126 | - | |
| Def | 99 | 4 | |
| SpA | 120 | - | |
| SpD | 99 | 4 | |
| Spe↑ | 206 | 26 |
Using its high Speed to move first and set up Reflect, Light Screen to support the ace waiting in the back. This Dragapult is a setup-support build that holds
Light Clay to extend the duration of the screens, while it uses Curse to leave the field voluntarily and bring in an ally safely — its composition.
Dragon Darts is also recommended
For the attacking-move slot, Dragon Darts is another option. If you choose Dragon Darts, change its nature to ようき.
Reflect and Light Screen to create opportunities for allies to use setup moves. Its Ability Cursed Body can also disrupt the opponent, while it uses Curse to leave the field voluntarily, preventing the opponent from setting up on it while creating an advantageous position — its role.
Pair it with a setup sweeper
This Dragapult build works best when paired with a setup sweeper. Reflect and Light Screen to reduce incoming damage and help the ally use its setup moves.
Example Good Partners
Pokémon with Psychic Fangs or Prankster
This Dragapult build cannot fully perform its role against Pokémon carrying Psychic Fangs, which can break screens. Pokémon with the Ability Prankster that can use priority Taunt or Encore are also difficult matchups. Check the opposing team carefully before bringing it to battle.
Example Threats
Sash Mixed Attacker
Sash + both physical and special moves.
Dragapult
| HP | 165 | 2 | |
|---|---|---|---|
| Atk | 172 | 32 | |
| Def | 95 | - | |
| SpA | 120 | - | |
| SpD↓ | 85 | - | |
| Spe↑ | 213 | 32 |
Focus Sash guarantees it can act, which this mixed matchup Dragapult build uses to spread status and attack with wide-coverage physical and special moves. Its Ability Infiltrator lets it bypass opposing screens and Substitute, and it can finish off weakened foes with Sucker Punch—another powerful option.
Shadow Ball is also recommended as a Ghost-type move
For its Ghost-type move, Shadow Ball is also an option. Although its maximum power is lower than Hex, it still deals consistent damage even when the opponent has no status condition.Deals consistent damage even when the opponent isn't statused.
The pivot move U-turn is also strong
Sucker Punch can be replaced by the pivot move U-turn; it is useful for scouting and switching out of unfavorable matchups.
Thunder Wave and Curse are also candidates for support moves
can lower Speed, while Thunder Wave, which is effective against Pokémon using setup moves, Curse are also options.When using Curse, Hex cannot reach its maximum power on its own; therefore, consider switching to Shadow Ball.
Comes in as the lead or after a faint, leveraging its inherent Speed and guaranteed turn to handle the matchup opponent—that is its primary role.Will-O-Wisp and Hex combo and multi-hit moves effective against the opponent's
Focus Sash, allowing it to function as a stopper as well.
Struggles against Fairy-type special attackers
Dragon Darts or Sucker Punch do not work well against Fairy types, making those matchups clearly unfavorable. If the opponent is a special attacker, Will-O-Wisp is also less effective, so switch out and handle it with a reserve Pokémon.
Example Threats
Type
Category
Target
Properties
63 / 63
| Move | Type | Category | Power | Acc. | PP | Properties | Target | Effect |
|---|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | 1 Foe | The user gains the Recharging status on the turn after this move is used. |
| Last Resort | Normal | Phys | 140 | 100 | 8 | Contact | 1 Foe | This move fails unless the user has already used all the other moves it knows. |
| Double-Edge | Normal | Phys | 120 | 100 | 16 | Contact | 1 Foe | The user takes 1/3 of the damage dealt by this move. |
| Body Slam | Normal | Phys | 85 | 100 | 16 | Contact | 1 Foe | Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | 1 Foe | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. |
| Quick Attack | Normal | Phys | 40 | 100 | 20 | Contact | 1 Foe | Always strikes first. (Priority +1) |
| Double Hit | Normal | Phys | 35 | 90 | 12 | Contact | 1 Foe | The user attacks twice in a row. |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | 1 Foe | The user gains the Recharging status on the turn after this move is used. | |
| Tri Attack | Normal | Spec | 80 | 100 | 12 | 1 Foe | Has a 20% chance of leaving the target burned, frozen, or paralyzed. | |
| Round | Normal | Spec | 60 | 100 | 16 | Sound | 1 Foe | If multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled. |
| Snore | Normal | Spec | 50 | 100 | 16 | Sound | 1 Foe | Can be used only if the user is asleep. Has a 30% chance of making the target flinch. |
| Helping Hand | Normal | Stat | - | - | 20 | Ally | Boosts the power of an ally’s move by 50% during the turn this move is used. | |
| Baton Pass | Normal | Stat | - | - | 20 | Self | The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in. | |
| Sleep Talk | Normal | Stat | - | - | 12 | Self | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |
| Endure | Normal | Stat | - | - | 12 | Self | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Lock-On | Normal | Stat | - | - | 8 | 1 Foe | The user gains the Locked On status. | |
| Protect | Normal | Stat | - | - | 8 | Self | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Substitute | Normal | Stat | - | - | 12 | Self | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. | |
| Double Team | Normal | Stat | - | - | 16 | Self | Boosts the user’s evasiveness by 1 stage. | |
| Disable | Normal | Stat | - | 100 | 20 | 1 Foe | Gives the target the Move Disabled status for 4 turns. | |
| Solar Beam | Grass | Spec | 120 | 100 | 12 | 1 Foe | The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition. | |
| Fire Blast | Fire | Spec | 110 | 85 | 8 | 1 Foe | Has a 10% chance of burning the target. | |
| Flamethrower | Fire | Spec | 90 | 100 | 16 | 1 Foe | Has a 10% chance of burning the target. | |
| Will-O-Wisp | Fire | Stat | - | 85 | 16 | 1 Foe | Burns the target. | |
| Sunny Day | Fire | Stat | - | - | 8 | Whole Field | Summons harsh sunlight for 5 turns. | |
| Dive | Water | Phys | 80 | 100 | 12 | Contact | 1 Foe | The user gains the Submerged status on the turn this move is used, then attacks on the following turn. |
| Hydro Pump | Water | Spec | 110 | 80 | 8 | 1 Foe | An ordinary attacking move. | |
| Surf | Water | Spec | 90 | 100 | 16 | All | This move’s power is doubled against targets that have the Submerged status. | |
| Thunder | Electric | Spec | 110 | 70 | 12 | 1 Foe | Has a 30% chance of paralyzing the target. This move never misses in rain. Its accuracy is 50% in harsh sunlight. It can hit a target that has the Sky-High status. | |
| Thunderbolt | Electric | Spec | 90 | 100 | 16 | 1 Foe | Has a 10% chance of paralyzing the target. | |
| Thunder Wave | Electric | Stat | - | 90 | 20 | 1 Foe | Paralyzes the target. This has no effect on Ground-type Pokémon. | |
| U-turn | Bug | Phys | 70 | 100 | 20 | Contact | 1 Foe | After attacking, the user switches out of battle to be replaced by another party Pokémon. |
| Pounce | Bug | Phys | 50 | 100 | 20 | Contact | 1 Foe | Lowers the target’s Speed stat by 1 stage. |
| Infestation | Bug | Spec | 20 | 100 | 20 | Contact | 1 Foe | Gives the target the Bound status. |
| Fly | Flying | Phys | 90 | 95 | 16 | Contact | 1 Foe | The user gains the Sky-High status on the turn this move is used, then attacks on the following turn. |
| Acrobatics | Flying | Phys | 55 | 100 | 16 | Contact | 1 Foe | This move’s power is doubled if the user isn’t holding an item. |
| Psychic Fangs | Psychic | Phys | 85 | 100 | 12 | ContactBite | 1 Foe | Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side. |
| Rest | Psychic | Stat | - | - | 8 | Self | Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full. | |
| Reflect | Psychic | Stat | - | - | 20 | Ally Side | Gives the user’s side the Reflect status for 5 turns. | |
| Light Screen | Psychic | Stat | - | - | 20 | All Allies | Gives the user’s side the Light Screen status for 5 turns. | |
| Agility | Psychic | Stat | - | - | 20 | Self | Boosts the user’s Speed stat by 2 stages. | |
| Phantom Force | Ghost | Phys | 90 | 100 | 12 | Contact | 1 Foe | The user gains the Concealed status on the turn this move is used, then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves. |
| Shadow Ball | Ghost | Spec | 80 | 100 | 16 | Ball | 1 Foe | Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage. |
| Hex | Ghost | Spec | 65 | 100 | 12 | 1 Foe | This move’s power is doubled if the target has a status condition. | |
| Night Shade | Ghost | Spec | - | 100 | 16 | 1 Foe | Deals 50 HP of damage. | |
| Curse | Ghost | Stat | - | - | 12 | Special | The user loses 1/2 of its max HP to give the target the Cursed status. If the user is not a Ghost-type Pokémon, it lowers the user’s Speed stat by 1 stage and raises its Attack and Defense stats by 1 stage. | |
| Confuse Ray | Ghost | Stat | - | 100 | 12 | 1 Foe | Confuses the target. | |
| Outrage | Dragon | Phys | 120 | 100 | 12 | Contact | Random Foe | The user gains the Rampaging status. |
| Dragon Rush | Dragon | Phys | 100 | 75 | 12 | Contact | 1 Foe | Has a 20% chance of making the target flinch. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit. |
| Dragon Claw | Dragon | Phys | 80 | 100 | 16 | ContactCut | 1 Foe | A regular attacking move. |
| Breaking Swipe | Dragon | Phys | 60 | 100 | 16 | Contact | All Foes | Lowers targets’ Attack stats by 1 stage. |
| Dragon Tail | Dragon | Phys | 60 | 90 | 12 | Contact | 1 Foe | If there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random. |
| Dragon Darts | Dragon | Phys | 50 | 100 | 12 | Contact | 1 Foe | The user attacks twice in a row. If there are 2 opposing Pokémon, each of them is attacked once. If only one of them can be affected, or if only one can be attacked due to a move such as Protect, that Pokémon is attacked twice in a row. |
| Draco Meteor | Dragon | Spec | 130 | 90 | 8 | 1 Foe | Lowers the user’s Sp. Atk stat by 2 stages. | |
| Dragon Pulse | Dragon | Spec | 85 | 100 | 12 | Pulse | 1 Foe | An ordinary attacking move with no additional effect. |
| Dragon Cheer | Dragon | Stat | - | - | 16 | Sound | Ally | Gives allies a Critical-Hit Ratio Boost. Dragon types receive a 2-stage boost. All other types receive a 1-stage boost. |
| Dragon Dance | Dragon | Stat | - | - | 20 | Dance | Self | Boosts the user’s Attack and Speed stats by 1 stage. |
| Sucker Punch | Dark | Phys | 70 | 100 | 8 | Contact | 1 Foe | This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used. |
| Assurance | Dark | Phys | 60 | 100 | 12 | Contact | 1 Foe | This move’s power is doubled if the target has already taken damage during the turn this move is used. |
| Thief | Dark | Phys | 60 | 100 | 20 | Contact | 1 Foe | If the user is not already holding an item, it steals the target’s held item. |
| Bite | Dark | Phys | 60 | 100 | 20 | ContactBite | 1 Foe | Has a 30% chance of making the target flinch. |
| Beat Up | Dark | Phys | - | 100 | 12 | 1 Foe | The target is attacked as many times as the number of Pokémon in the user’s party. Pokémon that have fainted or have a status condition are not counted. This move’s power is calculated based on the Attack stats of the party Pokémon. | |
| Steel Wing | Steel | Phys | 70 | 90 | 20 | Contact | 1 Foe | Has a 10% chance of boosting the user’s Defense stat by 1 stage. |