Last updated: 2026-07-27

Related Pokemon
The Pokémon’s stats cannot be lowered by other Pokémon’s moves or Abilities.
When using its moves, the Pokémon ignores the effects of targets’ Light Screen, Reflect, Aurora Veil, Safeguard, and substitutes.
When the Pokémon takes damage from a move, the attacker has a 30% chance of gaining the Move Disabled status for 4 turns.
A fast Dragon/Ghost 1v1 attacker centered on S142. Built around Dragon Darts, Phantom Force, U-turn, and Sucker Punch, it changes roles with Life Orb, Focus Sash, or Choice Scarf, and Infiltrator gives it pressure through screens and Substitute.
This analysis is auto-generated by AI based on base stats, typing, and recent-season usage trends. It may differ from the actual competitive environment.
Season: M-4 (2026-07-27)
Moves
Item
Ability
Nature
AP Spreads
Dragon Dance Attacker
Dragon Dance setup ace with Dragon Darts and Ghost STAB.
Dragapult
| HP | 165 | 2 | |
|---|---|---|---|
| Atk | 172 | 32 | |
| Def | 95 | - | |
| SpA↓ | 108 | - | |
| SpD | 95 | - | |
| Spe↑ | 213 | 32 |
Dragon Dance boosts Attack and Speed; signature Dragon Darts and Phantom Force attack as a physical attacker. Dragon Fang raises Dragon-move power, and Clear Body prevents opponents from lowering stats — that's the play.
Adapt Phantom Force per team
If Phantom Force is met with a Normal or Dark switch before damage, it can swing the matchup, so swap to Steel Wing depending on team. Draco Meteor KOs HC-Stamina Archaludon switched in vs. Dragon Darts.
Substitute counters walls
Against walls like Garganacl and Toxapex, Substitute blocks status moves and lets it dance multiple times. Face-off performance drops, so adopt when walls are heavy threats.
With high Speed, set up Dragon Dance from above and break the team with physical moves as an ace. Even vs. faster foes or priority moves, Sucker Punch flips the pin relationship — possible.
Shut down by Fairy + Normal cycles
DD Dragapult's only Fairy coverage is Phantom Force, so Floette + Snorlax combos shut it down. Also, Dragon Darts triggers Stamina twice. Pick opponents carefully when using this build.
Example Threats
Dragon Dance Baton
Bulk + Dragon Dance + Baton Pass to teammates.
Dragapult
| HP | 195 | 32 | |
|---|---|---|---|
| Atk | 172 | 32 | |
| Def | 96 | 1 | |
| SpA↓ | 108 | - | |
| SpD | 96 | 1 | |
| Spe↑ | 178 | - |
Heavy HP EVs, Sitrus recovery + Dragon Dance + Baton Pass to teammates — Dragapult build. Clear Body prevents Intimidate stat drops for stable Baton Pass.
U-turn + Focus Sash is also an option
Swap Substitute/Sitrus for U-turn/Sash to gain Dark coverage and enable cycling. Also, shifting HP EVs to Speed is recommended.
Using high Speed for priority Substitute/Dragon Dance, pass Atk/Spe boosts to team acesas support. Self-STAB Dragon Darts multi-hit chips too — flexible play.
Weak to Fairy
No coverage vs. Fairy means nothing can be done. However, with Focus Sash, leverage Speed for Dragon Dance → Baton Passcan be connected — play wisely.
Example Threats
Sash Mixed Attacker
Sash + both physical and special moves.
Dragapult
| HP | 165 | 2 | |
|---|---|---|---|
| Atk | 172 | 32 | |
| Def | 95 | - | |
| SpA | 120 | - | |
| SpD↓ | 85 | - | |
| Spe↑ | 213 | 32 |
A mixed matchup Dragapult build that leverages the held item's guaranteed turn, spreading status conditions while attacking with wide-coverage physical and special moves. Its Infiltrator Ability pierces opposing screens and Substitutes, and finishing weakened foes with priority moves is also strong.
Shadow Ball is also recommended as a Ghost-type move
Shadow Ball is also an option for Ghost-type moves. Though it falls short of Hex's max power, Deals consistent damage even when the opponent isn't statused.
The pivot move U-turn is also strong
Sucker Punch's slot can also be replaced with the pivot move U-turn. Useful for testing the waters or switching out of unfavorable matchups.
Thunder Wave and Curse are also candidates for support moves
Thunder Wave, which can lower Speed, and Curse, which is strong against setup-using Pokémon, are also candidates.When using Curse, Hex cannot reach its maximum power on its own, consider switching to Shadow Ball.
Comes in as the lead or after a faint, leveraging its inherent Speed and guaranteed turn to handle the matchup opponentis the role. It uses the Will-O-Wisp + Hex combo or multi-hit moves strong against opponents' Focus Sash, and also functions as a stopper.
Struggles against Fairy-type special attackers
Fairy-types that resist Dragon Darts and Sucker Punch are clearly unfavorable matchups. If the opponent is a special attacker, Will-O-Wisp is also less effective — switch out and handle them with backup Pokémon.
Example Threats
Type
Category
Target
Properties
63 / 63
| Move | Type | Category | Power | Acc. | PP | Properties | Target | Effect |
|---|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | 1 Foe | The user gains the Recharging status on the turn after this move is used. |
| Last Resort | Normal | Phys | 140 | 100 | 8 | Contact | 1 Foe | This move fails unless the user has already used all the other moves it knows. |
| Double-Edge | Normal | Phys | 120 | 100 | 16 | Contact | 1 Foe | The user takes 1/3 of the damage dealt by this move. |
| Body Slam | Normal | Phys | 85 | 100 | 16 | Contact | 1 Foe | Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | 1 Foe | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. |
| Quick Attack | Normal | Phys | 40 | 100 | 20 | Contact | 1 Foe | Always strikes first. (Priority +1) |
| Double Hit | Normal | Phys | 35 | 90 | 12 | Contact | 1 Foe | The user attacks twice in a row. |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | 1 Foe | The user gains the Recharging status on the turn after this move is used. | |
| Tri Attack | Normal | Spec | 80 | 100 | 12 | 1 Foe | Has a 20% chance of leaving the target burned, frozen, or paralyzed. | |
| Round | Normal | Spec | 60 | 100 | 16 | Sound | 1 Foe | If multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled. |
| Snore | Normal | Spec | 50 | 100 | 16 | Sound | 1 Foe | Can be used only if the user is asleep. Has a 30% chance of making the target flinch. |
| Helping Hand | Normal | Stat | - | - | 20 | Ally | Boosts the power of an ally’s move by 50% during the turn this move is used. | |
| Baton Pass | Normal | Stat | - | - | 20 | Self | The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in. | |
| Sleep Talk | Normal | Stat | - | - | 12 | Self | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |
| Endure | Normal | Stat | - | - | 12 | Self | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Lock-On | Normal | Stat | - | - | 8 | 1 Foe | The user gains the Locked On status. | |
| Protect | Normal | Stat | - | - | 8 | Self | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Substitute | Normal | Stat | - | - | 12 | Self | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. | |
| Double Team | Normal | Stat | - | - | 16 | Self | Boosts the user’s evasiveness by 1 stage. | |
| Disable | Normal | Stat | - | 100 | 20 | 1 Foe | Gives the target the Move Disabled status for 4 turns. | |
| Solar Beam | Grass | Spec | 120 | 100 | 12 | 1 Foe | The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition. | |
| Fire Blast | Fire | Spec | 110 | 85 | 8 | 1 Foe | Has a 10% chance of burning the target. | |
| Flamethrower | Fire | Spec | 90 | 100 | 16 | 1 Foe | Has a 10% chance of burning the target. | |
| Will-O-Wisp | Fire | Stat | - | 85 | 16 | 1 Foe | Burns the target. | |
| Sunny Day | Fire | Stat | - | - | 8 | Whole Field | Summons harsh sunlight for 5 turns. | |
| Dive | Water | Phys | 80 | 100 | 12 | Contact | 1 Foe | The user gains the Submerged status on the turn this move is used, then attacks on the following turn. |
| Hydro Pump | Water | Spec | 110 | 80 | 8 | 1 Foe | An ordinary attacking move. | |
| Surf | Water | Spec | 90 | 100 | 16 | All | This move’s power is doubled against targets that have the Submerged status. | |
| Thunder | Electric | Spec | 110 | 70 | 12 | 1 Foe | Has a 30% chance of paralyzing the target. This move never misses in rain. Its accuracy is 50% in harsh sunlight. It can hit a target that has the Sky-High status. | |
| Thunderbolt | Electric | Spec | 90 | 100 | 16 | 1 Foe | Has a 10% chance of paralyzing the target. | |
| Thunder Wave | Electric | Stat | - | 90 | 20 | 1 Foe | Paralyzes the target. | |
| U-turn | Bug | Phys | 70 | 100 | 20 | Contact | 1 Foe | After attacking, the user switches out of battle to be replaced by another party Pokémon. |
| Pounce | Bug | Phys | 50 | 100 | 20 | Contact | 1 Foe | Lowers the target’s Speed stat by 1 stage. |
| Infestation | Bug | Spec | 20 | 100 | 20 | Contact | 1 Foe | Gives the target the Bound status. |
| Fly | Flying | Phys | 90 | 95 | 16 | Contact | 1 Foe | The user gains the Sky-High status on the turn this move is used, then attacks on the following turn. |
| Acrobatics | Flying | Phys | 55 | 100 | 16 | Contact | 1 Foe | This move’s power is doubled if the user isn’t holding an item. |
| Psychic Fangs | Psychic | Phys | 85 | 100 | 12 | ContactBite | 1 Foe | Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side. |
| Rest | Psychic | Stat | - | - | 8 | Self | Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full. | |
| Reflect | Psychic | Stat | - | - | 20 | Ally Side | Gives the user’s side the Reflect status for 5 turns. | |
| Light Screen | Psychic | Stat | - | - | 20 | All Allies | Gives the user’s side the Light Screen status for 5 turns. | |
| Agility | Psychic | Stat | - | - | 20 | Self | Boosts the user’s Speed stat by 2 stages. | |
| Phantom Force | Ghost | Phys | 90 | 100 | 12 | Contact | 1 Foe | The user gains the Concealed status on the turn this move is used, then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves. |
| Shadow Ball | Ghost | Spec | 80 | 100 | 16 | Ball | 1 Foe | Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage. |
| Hex | Ghost | Spec | 65 | 100 | 12 | 1 Foe | This move’s power is doubled if the target has a status condition. | |
| Night Shade | Ghost | Spec | - | 100 | 16 | 1 Foe | Deals 50 HP of damage. | |
| Curse | Ghost | Stat | - | - | 12 | Special | The user loses 1/2 of its max HP to give the target the Cursed status. If the user is not a Ghost-type Pokémon, it lowers the user’s Speed stat by 1 stage and raises its Attack and Defense stats by 1 stage. | |
| Confuse Ray | Ghost | Stat | - | 100 | 12 | 1 Foe | Confuses the target. | |
| Outrage | Dragon | Phys | 120 | 100 | 12 | Contact | Random Foe | The user gains the Rampaging status. |
| Dragon Rush | Dragon | Phys | 100 | 75 | 12 | Contact | 1 Foe | Has a 20% chance of making the target flinch. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit. |
| Dragon Claw | Dragon | Phys | 80 | 100 | 16 | ContactCut | 1 Foe | A regular attacking move. |
| Breaking Swipe | Dragon | Phys | 60 | 100 | 16 | Contact | All Foes | Lowers targets’ Attack stats by 1 stage. |
| Dragon Tail | Dragon | Phys | 60 | 90 | 12 | Contact | 1 Foe | If there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random. |
| Dragon Darts | Dragon | Phys | 50 | 100 | 12 | Contact | 1 Foe | The user attacks twice in a row. If there are 2 opposing Pokémon, each of them is attacked once. If only one of them can be affected, or if only one can be attacked due to a move such as Protect, that Pokémon is attacked twice in a row. |
| Draco Meteor | Dragon | Spec | 130 | 90 | 8 | 1 Foe | Lowers the user’s Sp. Atk stat by 2 stages. | |
| Dragon Pulse | Dragon | Spec | 85 | 100 | 12 | Pulse | 1 Foe | An ordinary attacking move with no additional effect. |
| Dragon Cheer | Dragon | Stat | - | - | 16 | Sound | Ally | Gives allies a Critical-Hit Ratio Boost. Dragon types receive a 2-stage boost. All other types receive a 1-stage boost. |
| Dragon Dance | Dragon | Stat | - | - | 20 | Dance | Self | Boosts the user’s Attack and Speed stats by 1 stage. |
| Sucker Punch | Dark | Phys | 70 | 100 | 8 | Contact | 1 Foe | This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used. |
| Assurance | Dark | Phys | 60 | 100 | 12 | Contact | 1 Foe | This move’s power is doubled if the target has already taken damage during the turn this move is used. |
| Thief | Dark | Phys | 60 | 100 | 20 | Contact | 1 Foe | If the user is not already holding an item, it steals the target’s held item. |
| Bite | Dark | Phys | 60 | 100 | 20 | ContactBite | 1 Foe | Has a 30% chance of making the target flinch. |
| Beat Up | Dark | Phys | - | 100 | 12 | 1 Foe | The target is attacked as many times as the number of Pokémon in the user’s party. Pokémon that have fainted or have a status condition are not counted. This move’s power is calculated based on the Attack stats of the party Pokémon. | |
| Steel Wing | Steel | Phys | 70 | 90 | 20 | Contact | 1 Foe | Has a 10% chance of boosting the user’s Defense stat by 1 stage. |