Last updated: 2026-07-13

Related Pokemon
Boosts the power of the Pokémon’s moves by 50% if their power is 60 or less.
Season: M-4 (2026-07-13)
Moves
Item
Ability
Nature
AP Spreads
AS Swords Dance Attacker
Speed-EV for same-Speed tier wins; Swords Dance sweep.
Mega Scizor
| HP | 157 | 12 | |
|---|---|---|---|
| Atk↑ | 222 | 32 | |
| Def | 160 | - | |
| SpA↓ | 76 | - | |
| SpD | 120 | - | |
| Spe | 117 | 22 |
Mega Scizor build that bases EV investment on Attack and Speed and locks down opponents with priority moves boosted by its Ability.Swords Dance greatly boosts Attack, and Bullet Punch as the main pillarFinishes off weakened opponents in succession.
Swap secondary moves
Mega Scizor has multiple secondary candidates: a move hitting Umbreon and Archaludon weaknesses, Close Combat, hits Aegislash's weakness, Knock Off, hits Mega Venusaur's weakness, Dual Wingbeat are among the choice candidates.Decide on moves to adopt based on your role targets.
In favorable matchups, Swords DancePlays the role of greatly raising its own Attack via this move and pressuring the opponent's entire team. Since priority moves can compensate for Speed disadvantages, Dominates from above even against opponents faster than itself takes charge of the playstyle.
Struggles against being overwhelmed from above by Fire-type moves
Mega Scizor struggles with its 4x weakness to Fire-type. If the opposing Pokémon learns a Fire-type move and outpaces it, there's a risk of being OHKO'd, so fight carefully.
Example Threats
Bulky Setup Ace
Bulk + Roost combo with Swords Dance Bullet Punch priority.
Mega Scizor
| HP | 175 | 30 | |
|---|---|---|---|
| Atk↑ | 222 | 32 | |
| Def | 161 | 1 | |
| SpA↓ | 76 | - | |
| SpD | 121 | 1 | |
| Spe | 97 | 2 |
Using resistances and physical bulk to tank hits while boosting, Technicianwith the ability boosting a setup ace using priority moves to lock down. Recovery manages HP, and in bad matchups it can attack-and-pivot.
U-turn → Pounce boosts face-off performance
U-turnReplacing Lungewith the alternative boosts physical face-off performance while keeping cycling. Pick per team.
Tanks attacks while boosting Attack, sweeping with priority. With recovery and pivot moves, safely supports teammates' entries in cycles — also doable.
Weak to being overwhelmed by Fire moves from above
Mega Scizor is 4x weak to Fire. If a faster opponent carries a Fire move, OHKO risk is real — play carefully.
Example Threats
Occa Berry Swords Dance Bullet Punch
Occa Berry covers Fire weakness; Swords Dance sweep.
Scizor
| HP | 147 | 2 | |
|---|---|---|---|
| Atk↑ | 200 | 32 | |
| Def | 120 | - | |
| SpA↓ | 67 | - | |
| SpD | 100 | - | |
| Spe | 117 | 32 |
Swords Dance boosts Attack, ability Technician boosts priority movesBullet Punch sweeps as a physical attacker. Fire-type weakness moves
Occa Berry survives once thanks to it, forcing a setup turn.
U-turn interchangeable with Bug Bite
Scizor's U-turn is Bug Biteinterchangeable with the other.Bug Bite becomes 90 power with Technician. Unlike U-turn, switching out Swords Dancedoesn't reset the Attack boost.
Close Combat interchangeable with other subweapons
Scizor's Close Combat is interchangeable with other subweapons. To hit Pokémon resisting both Steel/Bug, Knock Off or Dual Wingbeat are candidates.
Occa Berrywith it as a shield, Swords Danceset up a role of breaking the opposing team with physical moves. Early on, U-turnuse pivots to control; sweep late when opponent is worn down.
Weak to high-power Fire moves and Unaware
Scizor struggles vs. high-power Fire moves and the ability Unaware.
Occa BerryEven with the berry, some Fire moves are not survivable. Vs. Unaware users, Swords DanceAttack boosts are negated.
Example Threats
Sash Swords Dance Attacker
Sash safety for Swords Dance even vs Fire.
Scizor
| HP | 147 | 2 | |
|---|---|---|---|
| Atk↑ | 200 | 32 | |
| Def | 120 | - | |
| SpA↓ | 67 | - | |
| SpD | 100 | - | |
| Spe | 117 | 32 |
Specializes EVs in Attack and Speed,
Focus Sash survives opponent's attacks while Swords DanceScizor matchup attacker build that raises damage via this. With the Ability Technician centered on the priority move boosted by this, Forcibly finishes off opponents even in unfavorable matchups.
Scizor's secondary moves can hit Steel-type and Normal-type weaknesses with Close Combat, attacks while switching to gain cycle advantageU-turn choose from.
Focus Sash uses as a shield to boldly Swords Dance stacks, and Bullet Punch locks down opponents as the physical ace role.Thief or Close Combat leverages move coverage from, Enters as the lead or after a faint to reliably pressure multiple opponents is a strong playstyle.
Pokémon that can tank attacks
There are multiple bulky Pokémon whose weaknesses Scizor's coverage can't hit.
Focus Sash attacks get tanked and countered, so defeat with other Pokémon or choose the right timing to lead.
Example Threats
Type
Category
Target
Properties
64 / 64
| Move | Type | Category | Power | Acc. | PP | Properties | Target | Effect |
|---|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | 1 Foe | The user gains the Recharging status on the turn after this move is used. |
| Double-Edge | Normal | Phys | 120 | 100 | 16 | Contact | 1 Foe | The user takes 1/3 of the damage dealt by this move. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | 1 Foe | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. |
| Quick Attack | Normal | Phys | 40 | 100 | 20 | Contact | 1 Foe | Always strikes first. (Priority +1) |
| Double Hit | Normal | Phys | 35 | 90 | 12 | Contact | 1 Foe | The user attacks twice in a row. |
| Feint | Normal | Phys | 30 | 100 | 12 | 1 Foe | This move can hit a target using a move such as Protect or Detect and removes the effects of those moves. | |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | 1 Foe | The user gains the Recharging status on the turn after this move is used. | |
| Round | Normal | Spec | 60 | 100 | 16 | Sound | 1 Foe | If multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled. |
| Snore | Normal | Spec | 50 | 100 | 16 | Sound | 1 Foe | Can be used only if the user is asleep. Has a 30% chance of making the target flinch. |
| Helping Hand | Normal | Stat | - | - | 20 | Ally | Boosts the power of an ally’s move by 50% during the turn this move is used. | |
| Baton Pass | Normal | Stat | - | - | 20 | Self | The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in. | |
| Sleep Talk | Normal | Stat | - | - | 12 | Self | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |
| Endure | Normal | Stat | - | - | 12 | Self | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Scary Face | Normal | Stat | - | 100 | 12 | 1 Foe | Lowers the target’s Speed stat by 2 stages. | |
| Protect | Normal | Stat | - | - | 8 | Self | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Substitute | Normal | Stat | - | - | 12 | Self | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. | |
| Focus Energy | Normal | Stat | - | - | 20 | Self | The user gains a 2-stage Critical-Hit Ratio Boost. | |
| Double Team | Normal | Stat | - | - | 16 | Self | Boosts the user’s evasiveness by 1 stage. | |
| Swords Dance | Normal | Stat | - | - | 20 | Dance | Self | Boosts the user’s Attack stat by 2 stages. |
| Trailblaze | Grass | Phys | 50 | 100 | 20 | Contact | 1 Foe | Boosts the user’s Speed stat by 1 stage. |
| Sunny Day | Fire | Stat | - | - | 8 | Whole Field | Summons harsh sunlight for 5 turns. | |
| Rain Dance | Water | Stat | - | - | 8 | Whole Field | Summons rain for 5 turns. | |
| Lunge | Bug | Phys | 80 | 100 | 16 | Contact | 1 Foe | Lowers the target’s Attack stat by 1 stage. |
| X-Scissor | Bug | Phys | 80 | 100 | 16 | ContactCut | 1 Foe | An ordinary attacking move. |
| Skitter Smack | Bug | Phys | 70 | 90 | 12 | Contact | 1 Foe | Lowers the target’s Sp. Atk stat by 1 stage. |
| U-turn | Bug | Phys | 70 | 100 | 20 | Contact | 1 Foe | After attacking, the user switches out of battle to be replaced by another party Pokémon. |
| Bug Bite | Bug | Phys | 60 | 100 | 20 | Contact | 1 Foe | If the target is holding a Berry, the user eats that Berry and gains its effect. |
| Pounce | Bug | Phys | 50 | 100 | 20 | Contact | 1 Foe | Lowers the target’s Speed stat by 1 stage. |
| Bug Buzz | Bug | Spec | 90 | 100 | 12 | Sound | 1 Foe | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. |
| Struggle Bug | Bug | Spec | 50 | 100 | 20 | All Foes | Lowers targets’ Sp. Atk stats by 1 stage. | |
| Aerial Ace | Flying | Phys | 60 | - | 20 | ContactCut | 1 Foe | This move never misses. |
| Acrobatics | Flying | Phys | 55 | 100 | 16 | Contact | 1 Foe | This move’s power is doubled if the user isn’t holding an item. |
| Dual Wingbeat | Flying | Phys | 40 | 90 | 12 | Contact | 1 Foe | The user attacks twice in a row. |
| Air Slash | Flying | Spec | 75 | 95 | 16 | Cut | 1 Foe | Has a 30% chance of making the target flinch. |
| Air Cutter | Flying | Spec | 60 | 95 | 20 | CutWind | All Foes | This move has a 1-stage Critical-Hit Ratio Boost. |
| Defog | Flying | Stat | - | - | 16 | 1 Foe | Lowers the target’s evasiveness by 1 stage. Removes statuses such as Reflect, Spikes, and Safeguard, as well as any terrain. | |
| Tailwind | Flying | Stat | - | - | 16 | Wind | Ally Side | Gives the user’s side the Tailwind status for 4 turns. |
| Roost | Flying | Stat | - | - | 8 | Self | Restores 1/2 of the user’s max HP. If the user is a Flying type, it will lose the Flying type for the turn. | |
| Sandstorm | Rock | Stat | - | - | 8 | Wind | Whole Field | Summons a sandstorm for 5 turns. |
| Close Combat | Fighting | Phys | 120 | 100 | 8 | Contact | 1 Foe | Lowers the user’s Defense and Sp. Def stats by 1 stage. |
| Superpower | Fighting | Phys | 120 | 100 | 8 | Contact | 1 Foe | Lowers the user’s Attack and Defense stats by 1 stage. |
| Brick Break | Fighting | Phys | 75 | 100 | 16 | Contact | 1 Foe | Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side. |
| Reversal | Fighting | Phys | - | 100 | 16 | Contact | 1 Foe | The less HP the user has left, the greater this move’s power (ranging between 20 and 200). |
| Counter | Fighting | Phys | - | 100 | 20 | Contact | Special | The user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used. |
| Vacuum Wave | Fighting | Spec | 40 | 100 | 20 | 1 Foe | Always strikes first. (Priority +1) | |
| Quick Guard | Fighting | Stat | - | - | 16 | Ally Side | The user protects itself and its allies from priority moves for the turn. | |
| Psycho Cut | Psychic | Phys | 70 | 100 | 20 | Cut | 1 Foe | This move has a 1-stage Critical-Hit Ratio Boost. |
| Rest | Psychic | Stat | - | - | 8 | Self | Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full. | |
| Light Screen | Psychic | Stat | - | - | 20 | All Allies | Gives the user’s side the Light Screen status for 5 turns. | |
| Agility | Psychic | Stat | - | - | 20 | Self | Boosts the user’s Speed stat by 2 stages. | |
| Curse | Ghost | Stat | - | - | 12 | Special | The user loses 1/2 of its max HP to give the target the Cursed status. If the user is not a Ghost-type Pokémon, it lowers the user’s Speed stat by 1 stage and raises its Attack and Defense stats by 1 stage. | |
| Night Slash | Dark | Phys | 70 | 100 | 20 | ContactCut | 1 Foe | This move has a 1-stage Critical-Hit Ratio Boost. |
| Knock Off | Dark | Phys | 65 | 100 | 20 | Contact | 1 Foe | This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item. |
| Brutal Swing | Dark | Phys | 60 | 100 | 20 | Contact | All | An ordinary attacking move. |
| Assurance | Dark | Phys | 60 | 100 | 12 | Contact | 1 Foe | This move’s power is doubled if the target has already taken damage during the turn this move is used. |
| Thief | Dark | Phys | 60 | 100 | 20 | Contact | 1 Foe | If the user is not already holding an item, it steals the target’s held item. |
| Fling | Dark | Phys | - | 100 | 12 | 1 Foe | This move’s power and effects depend on the user’s held item. The held item is lost after this move is used. | |
| Iron Head | Steel | Phys | 80 | 100 | 16 | Contact | 1 Foe | Has a 20% chance of making the target flinch. |
| Steel Wing | Steel | Phys | 70 | 90 | 20 | Contact | 1 Foe | Has a 10% chance of boosting the user’s Defense stat by 1 stage. |
| Bullet Punch | Steel | Phys | 40 | 100 | 20 | ContactPunch | 1 Foe | Always strikes first. (Priority +1) |
| Hard Press | Steel | Phys | - | 100 | 12 | Contact | 1 Foe | The more HP the target has left, the greater this move’s power (ranging between 1 and 100). |
| Steel Beam | Steel | Spec | 140 | 95 | 8 | 1 Foe | After attacking, the user takes damage equal to 1/2 of its max HP. | |
| Flash Cannon | Steel | Spec | 80 | 100 | 12 | 1 Foe | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. | |
| Iron Defense | Steel | Stat | - | - | 16 | Self | Boosts the user’s Defense stat by 2 stages. |