Last updated: 2026-06-10
Powers up weak moves so the Pokémon can deal more damage with them.
Season: シーズンM-2 (2026-06-10)
Moves
Item
Ability
Nature
AP Spreads
AS Swords Dance Attacker
Speed-EV for same-Speed tier wins; Swords Dance sweep.
Mega Scizor
| HP | 157 | 12 | |
|---|---|---|---|
| Atk↑ | 222 | 32 | |
| Def | 160 | - | |
| SpA↓ | 76 | - | |
| SpD | 120 | - | |
| Spe | 117 | 22 |
Mega Scizor build that bases EV investment on Attack and Speed and locks down opponents with priority moves boosted by its Ability.Swords Dance greatly boosts Attack, and Bullet Punch as the main pillarFinishes off weakened opponents in succession.
Swap secondary moves
Mega Scizor has multiple secondary candidates: a move hitting Umbreon and Archaludon weaknesses, Close Combat, hits Aegislash's weakness, Knock Off, hits Mega Venusaur's weakness, Dual Wingbeat are among the choice candidates.Decide on moves to adopt based on your role targets.
In favorable matchups, Swords DancePlays the role of greatly raising its own Attack via this move and pressuring the opponent's entire team. Since priority moves can compensate for Speed disadvantages, Dominates from above even against opponents faster than itself takes charge of the playstyle.
Struggles against being overwhelmed from above by Fire-type moves
Mega Scizor struggles with its 4x weakness to Fire-type. If the opposing Pokémon learns a Fire-type move and outpaces it, there's a risk of being OHKO'd, so fight carefully.
Example Threats
Bulky Setup Ace
Bulk + Roost combo with Swords Dance Bullet Punch priority.
Mega Scizor
| HP | 175 | 30 | |
|---|---|---|---|
| Atk↑ | 222 | 32 | |
| Def | 161 | 1 | |
| SpA↓ | 76 | - | |
| SpD | 121 | 1 | |
| Spe | 97 | 2 |
Using resistances and physical bulk to tank hits while boosting, Technicianwith the ability boosting a setup ace using priority moves to lock down. Recovery manages HP, and in bad matchups it can attack-and-pivot.
U-turn → Pounce boosts face-off performance
U-turnReplacing Lungewith the alternative boosts physical face-off performance while keeping cycling. Pick per team.
Tanks attacks while boosting Attack, sweeping with priority. With recovery and pivot moves, safely supports teammates' entries in cycles — also doable.
Weak to being overwhelmed by Fire moves from above
Mega Scizor is 4x weak to Fire. If a faster opponent carries a Fire move, OHKO risk is real — play carefully.
Example Threats
Occa Berry Swords Dance Bullet Punch
Occa Berry covers Fire weakness; Swords Dance sweep.
Scizor
| HP | 147 | 2 | |
|---|---|---|---|
| Atk↑ | 200 | 32 | |
| Def | 120 | - | |
| SpA↓ | 67 | - | |
| SpD | 100 | - | |
| Spe | 117 | 32 |
Swords Dance boosts Attack, ability Technician boosts priority movesBullet Punch sweeps as a physical attacker. Fire-type weakness moves
Occa Berry survives once thanks to it, forcing a setup turn.</card>
U-turn interchangeable with Bug Bite
Scizor's U-turn is Bug Biteinterchangeable with the other.Bug Bite becomes 90 power with Technician. Unlike U-turn, switching out Swords Dancedoesn't reset the Attack boost.
Close Combat interchangeable with other subweapons
Scizor's Close Combat is interchangeable with other subweapons. To hit Pokémon resisting both Steel/Bug, Knock Off or Dual Wingbeat are candidates.
Occa Berrywith it as a shield, Swords Danceset up a role of breaking the opposing team with physical moves. Early on, U-turnuse pivots to control; sweep late when opponent is worn down.
Weak to high-power Fire moves and Unaware
Scizor struggles vs. high-power Fire moves and the ability Unaware.
Occa BerryEven with the berry, some Fire moves are not survivable. Vs. Unaware users, Swords DanceAttack boosts are negated.
Example Threats
Sash Swords Dance Attacker
Sash safety for Swords Dance even vs Fire.
Scizor
| HP | 147 | 2 | |
|---|---|---|---|
| Atk↑ | 200 | 32 | |
| Def | 120 | - | |
| SpA↓ | 67 | - | |
| SpD | 100 | - | |
| Spe | 117 | 32 |
Specializes EVs in Attack and Speed,
Focus Sash survives opponent's attacks while Swords DanceScizor matchup attacker build that raises damage via this. With the Ability Technician centered on the priority move boosted by this, Forcibly finishes off opponents even in unfavorable matchups.
Scizor's secondary moves can hit Steel-type and Normal-type weaknesses with Close Combat, attacks while switching to gain cycle advantageU-turn choose from.
Focus Sash uses as a shield to boldly Swords Dance stacks, and Bullet Punch locks down opponents as the physical ace role.Thief or Close Combat leverages move coverage from, Enters as the lead or after a faint to reliably pressure multiple opponents is a strong playstyle.
Pokémon that can tank attacks
There are multiple bulky Pokémon whose weaknesses Scizor's coverage can't hit.
Focus Sash attacks get tanked and countered, so defeat with other Pokémon or choose the right timing to lead.
Example Threats
Type
Category
Properties
64 / 64
| Move | Type | Category | Power | Acc. | PP | Properties | Effect |
|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Double-Edge | Normal | Phys | 120 | 100 | 16 | Contact | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Quick Attack | Normal | Phys | 40 | 100 | 20 | Contact | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Double Hit | Normal | Phys | 35 | 90 | 12 | Contact | The user slams the target with a tail or the like. The target is hit twice in a row. |
| Feint | Normal | Phys | 30 | 100 | 12 | This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. | |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| Round | Normal | Spec | 60 | 100 | 16 | Sound | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| Snore | Normal | Spec | 50 | 100 | 16 | Sound | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Helping Hand | Normal | Stat | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. | |
| Baton Pass | Normal | Stat | - | - | 20 | The user switches places with a party Pokémon in waiting and passes along any stat changes. | |
| Sleep Talk | Normal | Stat | - | - | 12 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| Endure | Normal | Stat | - | - | 12 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| Scary Face | Normal | Stat | - | 100 | 12 | The user frightens the target with a scary face to harshly lower its Speed stat. | |
| Protect | Normal | Stat | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| Substitute | Normal | Stat | - | - | 12 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| Focus Energy | Normal | Stat | - | - | 20 | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. | |
| Double Team | Normal | Stat | - | - | 16 | By moving rapidly, the user makes illusory copies of itself to boost its evasiveness. | |
| Swords Dance | Normal | Stat | - | - | 20 | Dance | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Trailblaze | Grass | Phys | 50 | 100 | 20 | Contact | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Sunny Day | Fire | Stat | - | - | 8 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
| Rain Dance | Water | Stat | - | - | 8 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
| Lunge | Bug | Phys | 80 | 100 | 16 | Contact | The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. |
| X-Scissor | Bug | Phys | 80 | 100 | 16 | ContactCut | The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. |
| Skitter Smack | Bug | Phys | 70 | 90 | 12 | Contact | The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. |
| U-turn | Bug | Phys | 70 | 100 | 20 | Contact | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Bug Bite | Bug | Phys | 60 | 100 | 20 | Contact | The user attacks by biting the target. If the target is holding a Berry, the user eats it and gains its effect. |
| Pounce | Bug | Phys | 50 | 100 | 20 | Contact | The user attacks by pouncing on the target. This also lowers the target's Speed stat. |
| Bug Buzz | Bug | Spec | 90 | 100 | 12 | Sound | The user vibrates to generate a damaging sound wave. This may also lower the target's Sp. Def stat. |
| Struggle Bug | Bug | Spec | 50 | 100 | 20 | The user attacks by struggling against opposing Pokémon. This also lowers their Sp. Atk stats. | |
| Aerial Ace | Flying | Phys | 60 | - | 20 | ContactCut | The user confounds the target with speed, then slashes. This attack never misses. |
| Acrobatics | Flying | Phys | 55 | 100 | 16 | Contact | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Dual Wingbeat | Flying | Phys | 40 | 90 | 12 | Contact | The user slams the target with its wings to inflict damage. The target is hit twice in a row. |
| Air Slash | Flying | Spec | 75 | 95 | 16 | Cut | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
| Air Cutter | Flying | Spec | 60 | 95 | 20 | CutWind | The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit. |
| Defog | Flying | Stat | - | - | 16 | A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. | |
| Tailwind | Flying | Stat | - | - | 16 | Wind | The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. |
| Roost | Flying | Stat | - | - | 8 | The user lands and rests its body. This move restores the user's HP by up to half its max HP. | |
| Sandstorm | Rock | Stat | - | - | 8 | Wind | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Close Combat | Fighting | Phys | 120 | 100 | 8 | Contact | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Superpower | Fighting | Phys | 120 | 100 | 8 | Contact | The user attacks the target with great power. This also lowers the user's Attack and Defense stats. |
| Brick Break | Fighting | Phys | 75 | 100 | 16 | Contact | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Reversal | Fighting | Phys | - | 100 | 16 | Contact | An all-out attack that becomes more powerful the less HP the user has. |
| Counter | Fighting | Phys | - | 100 | 20 | Contact | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Vacuum Wave | Fighting | Spec | 40 | 100 | 20 | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. | |
| Quick Guard | Fighting | Stat | - | - | 16 | The user protects itself and its allies from priority moves. | |
| Psycho Cut | Psychic | Phys | 70 | 100 | 20 | Cut | The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit. |
| Rest | Psychic | Stat | - | - | 8 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| Light Screen | Psychic | Stat | - | - | 20 | A wondrous wall of light is put up to reduce damage from special moves for five turns. | |
| Agility | Psychic | Stat | - | - | 20 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | |
| Curse | Ghost | Stat | - | - | 12 | A move that has different effects depending on whether the user is a Ghost type or not. | |
| Night Slash | Dark | Phys | 70 | 100 | 20 | ContactCut | The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit. |
| Knock Off | Dark | Phys | 65 | 100 | 20 | Contact | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Brutal Swing | Dark | Phys | 60 | 100 | 20 | Contact | The user swings its body around violently to inflict damage on everything in its vicinity. |
| Assurance | Dark | Phys | 60 | 100 | 12 | Contact | This move's power is doubled if the target has already taken some damage in the same turn. |
| Thief | Dark | Phys | 60 | 100 | 20 | Contact | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Fling | Dark | Phys | - | 100 | 12 | The user flings its held item at the target to attack. This move's power and effects depend on the item. | |
| Iron Head | Steel | Phys | 80 | 100 | 16 | Contact | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Steel Wing | Steel | Phys | 70 | 90 | 20 | Contact | The target is hit with wings of steel. This may also boost the user's Defense stat. |
| Bullet Punch | Steel | Phys | 40 | 100 | 20 | ContactPunch | The user strikes the target with tough punches as fast as bullets. This move always goes first. |
| Hard Press | Steel | Phys | - | 100 | 12 | Contact | The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power. |
| Steel Beam | Steel | Spec | 140 | 95 | 8 | The user fires a beam of steel that it collected from its entire body. This also damages the user. | |
| Flash Cannon | Steel | Spec | 80 | 100 | 12 | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. | |
| Iron Defense | Steel | Stat | - | - | 16 | The user hardens its body's surface like iron, sharply boosting its Defense stat. |