Last updated: 2026-06-10

#0900
Related Pokemon
Powers up Bug-type moves when the Pokémon's HP is low.
Removes any additional effects from the Pokémon's moves, but increases the moves' power.
Powers up slicing moves.
Season: シーズンM-2 (2026-06-10)
Moves
Item
Ability
Nature
AP Spreads
Sash Lead Attacker
Sash guarantees Rock Axe — lead attacker.
Kleavor
| HP | 147 | 2 | |
|---|---|---|---|
| Atk | 187 | 32 | |
| Def | 115 | - | |
| SpA↓ | 58 | - | |
| SpD | 90 | - | |
| Spe↑ | 150 | 32 |
Fragile stats covered by
Focus Sashaction guarantee, safe board-building and self-buff build. Max Atk/Spe, deploy Stealth Rock via signature Stone Axe from above — that's the goal.
Sharpness-applying moves are candidates
ProtectPriority that pierces Feintis one option; also Sharpness-boosted moves are candidates.STAB-usableX-Scissor; per role target, Night Slash or Aerial Aceare good selections.
Focus Sashbehind it, Stone Axeshape the field, signature move boosted 1.5x by ability chips opponents. If there's room, Swords Danceset up and attack as ace, or priority Feintto pin opponents — flexible play.
Pokémon halving Stone Axe
Main weapon Stone Axeresisted by opposing Pokémon — hard to break face-on. Especially, Aegislash's Close Combat etc. also don't pass — clear counter.
Example Threats
Scarf Attacker
Scarf Speed + Sharpness-boosted slashing attacks.
Kleavor
| HP | 147 | 2 | |
|---|---|---|---|
| Atk | 187 | 32 | |
| Def | 115 | - | |
| SpA↓ | 58 | - | |
| SpD | 90 | - | |
| Spe↑ | 150 | 32 |
Choice Scarf raises Speed, with the Ability SharpnessKleavor build that presses slashing moves boosted by this. While attacking, Stealth RockSignature setup move Stone Axe or pivot movesU-turn switches between, Deals high damage while also supporting backup is the configuration.
Supplement weak coverage
Effective hit against Steel-types resisting main movesClose Combat besides, the Ability Sharpness applies and becomes an effective hit against unfavorable AegislashNight Slash is also recommended. Look at the team and supplement weak coverage.
Choice Scarf outpaces opponent's attackers, and with high Attack and the Ability Sharpness pressures with this-boosted STAB moves as the main role. Enters as the lead, chips opponents, and Stealth Rock sets up, and Develops the match by creating favorable boards and pivoting — its role.
Pokémon for which STAB moves from above are effective
Kleavor with the Ability Sharpness with Stone Axe / X-Scissor's power is boosted. Can apply stable pressure to Pokémon where main moves go through super-effectively or neutrally.
Example Favorable Matchups
Pokémon that wall via type matchup
This build's item
Choice Scarf adopting, so can't raise damage via setup moves. Pokémon without effective hits via type matchup will tank it.
Example Threats
Doubles Sash Attacker
Sash bulk + attack + Stealth Rock setter in Doubles.
Kleavor
| HP | 147 | 2 | |
|---|---|---|---|
| Atk↑ | 205 | 32 | |
| Def | 115 | - | |
| SpA↓ | 58 | - | |
| SpD | 90 | - | |
| Spe | 137 | 32 |
Invests EVs in Attack and Speed,
Focus SashKleavor physical attacker / support build that holds this to act reliably. With the Ability Sharpness power-boosted via Stone Axe uses, attacks while setting Stealth Rock.
Feint is also recommended
Tailwind instead, Feint is also recommended. Adopting Feint counters commonly-used Doubles moves like Protect can counter.
Tailwind Speed manipulation and Board setup using Stone Axe arranges situations where allies can fight favorably as the initiator role. Focused attacks against itself are Protect blocks, and
Focus Sash uses as a shield for high-damage Close Combat chips opponents — a flexible playstyle.
Steel, Ground/Fighting against which Close Combat isn't super-effective
Close Combat not super-effective Steel, Ground/Fighting types are unfavorable. Against Steel, Ground/Fighting, Stone Axe resists at half. Also, Steel-type moves are a weakness. Build the team so allies can defeat unfavorable Pokémon.
Example Threats
Type
Category
Properties
56 / 56
| Move | Type | Category | Power | Acc. | PP | Properties | Effect |
|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Double-Edge | Normal | Phys | 120 | 100 | 16 | Contact | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Quick Attack | Normal | Phys | 40 | 100 | 20 | Contact | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Double Hit | Normal | Phys | 35 | 90 | 12 | Contact | The user slams the target with a tail or the like. The target is hit twice in a row. |
| Feint | Normal | Phys | 30 | 100 | 12 | This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. | |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| Helping Hand | Normal | Stat | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. | |
| Baton Pass | Normal | Stat | - | - | 20 | The user switches places with a party Pokémon in waiting and passes along any stat changes. | |
| Sleep Talk | Normal | Stat | - | - | 12 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| Endure | Normal | Stat | - | - | 12 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| Scary Face | Normal | Stat | - | 100 | 12 | The user frightens the target with a scary face to harshly lower its Speed stat. | |
| Protect | Normal | Stat | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| Substitute | Normal | Stat | - | - | 12 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| Focus Energy | Normal | Stat | - | - | 20 | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. | |
| Double Team | Normal | Stat | - | - | 16 | By moving rapidly, the user makes illusory copies of itself to boost its evasiveness. | |
| Swords Dance | Normal | Stat | - | - | 20 | Dance | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Trailblaze | Grass | Phys | 50 | 100 | 20 | Contact | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Sunny Day | Fire | Stat | - | - | 8 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
| Rain Dance | Water | Stat | - | - | 8 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
| Lunge | Bug | Phys | 80 | 100 | 16 | Contact | The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. |
| X-Scissor | Bug | Phys | 80 | 100 | 16 | ContactCut | The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. |
| Skitter Smack | Bug | Phys | 70 | 90 | 12 | Contact | The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. |
| U-turn | Bug | Phys | 70 | 100 | 20 | Contact | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Bug Bite | Bug | Phys | 60 | 100 | 20 | Contact | The user attacks by biting the target. If the target is holding a Berry, the user eats it and gains its effect. |
| Pounce | Bug | Phys | 50 | 100 | 20 | Contact | The user attacks by pouncing on the target. This also lowers the target's Speed stat. |
| Bug Buzz | Bug | Spec | 90 | 100 | 12 | Sound | The user vibrates to generate a damaging sound wave. This may also lower the target's Sp. Def stat. |
| Struggle Bug | Bug | Spec | 50 | 100 | 20 | The user attacks by struggling against opposing Pokémon. This also lowers their Sp. Atk stats. | |
| Aerial Ace | Flying | Phys | 60 | - | 20 | ContactCut | The user confounds the target with speed, then slashes. This attack never misses. |
| Acrobatics | Flying | Phys | 55 | 100 | 16 | Contact | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Dual Wingbeat | Flying | Phys | 40 | 90 | 12 | Contact | The user slams the target with its wings to inflict damage. The target is hit twice in a row. |
| Air Slash | Flying | Spec | 75 | 95 | 16 | Cut | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
| Air Cutter | Flying | Spec | 60 | 95 | 20 | CutWind | The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit. |
| Defog | Flying | Stat | - | - | 16 | A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. | |
| Tailwind | Flying | Stat | - | - | 16 | Wind | The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. |
| Stone Edge | Rock | Phys | 100 | 80 | 8 | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. | |
| Rock Slide | Rock | Phys | 75 | 90 | 12 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |
| Stone Axe | Rock | Phys | 65 | 90 | 16 | Cut | The user swings its stone axes at the target. Stone splinters left behind by this attack float around the target. |
| Rock Tomb | Rock | Phys | 60 | 95 | 16 | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. | |
| Smack Down | Rock | Phys | 50 | 100 | 16 | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. | |
| Rock Blast | Rock | Phys | 25 | 90 | 12 | Ball | The user attacks by hurling hard rocks at the target. This move hits two to five times in a row. |
| Ancient Power | Rock | Spec | 60 | 100 | 8 | The user attacks with a prehistoric power. This may also boost all the user's stats at once. | |
| Stealth Rock | Rock | Stat | - | - | 20 | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. | |
| Sandstorm | Rock | Stat | - | - | 8 | Wind | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Close Combat | Fighting | Phys | 120 | 100 | 8 | Contact | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Brick Break | Fighting | Phys | 75 | 100 | 16 | Contact | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Reversal | Fighting | Phys | - | 100 | 16 | Contact | An all-out attack that becomes more powerful the less HP the user has. |
| Counter | Fighting | Phys | - | 100 | 20 | Contact | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Vacuum Wave | Fighting | Spec | 40 | 100 | 20 | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. | |
| Quick Guard | Fighting | Stat | - | - | 16 | The user protects itself and its allies from priority moves. | |
| Rest | Psychic | Stat | - | - | 8 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| Light Screen | Psychic | Stat | - | - | 20 | A wondrous wall of light is put up to reduce damage from special moves for five turns. | |
| Agility | Psychic | Stat | - | - | 20 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | |
| Night Slash | Dark | Phys | 70 | 100 | 20 | ContactCut | The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit. |
| Brutal Swing | Dark | Phys | 60 | 100 | 20 | Contact | The user swings its body around violently to inflict damage on everything in its vicinity. |
| Thief | Dark | Phys | 60 | 100 | 20 | Contact | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |