Last updated: 2026-07-27

Related Pokemon
Boosts the power of the Pokémon’s Bug-type moves by 50% when its HP drops to 1/3 or less of its max.
The Pokémon’s moves lose their additional effects, but the power of those moves will be boosted by 30%. The Pokémon still takes recoil damage and effects that lower its stats.
Boosts the power of the Pokémon’s slicing moves by 50%.
Season: M-4 (2026-07-27)
Moves
Item
Ability
Nature
AP Spreads
Sash Lead Attacker
Sash guarantees Rock Axe — lead attacker.
Kleavor
| HP | 147 | 2 | |
|---|---|---|---|
| Atk | 187 | 32 | |
| Def | 115 | - | |
| SpA↓ | 58 | - | |
| SpD | 90 | - | |
| Spe↑ | 150 | 32 |
Fragile stats covered by
Focus Sashaction guarantee, safe board-building and self-buff build. Max Atk/Spe, deploy Stealth Rock via signature Stone Axe from above — that's the goal.
Sharpness-applying moves are candidates
ProtectPriority that pierces Feintis one option; also Sharpness-boosted moves are candidates.STAB-usableX-Scissor; per role target, Night Slash or Aerial Aceare good selections.
Focus Sashbehind it, Stone Axeshape the field, signature move boosted 1.5x by ability chips opponents. If there's room, Swords Danceset up and attack as ace, or priority Feintto pin opponents — flexible play.
Pokémon halving Stone Axe
Main weapon Stone Axeresisted by opposing Pokémon — hard to break face-on. Especially, Aegislash's Close Combat etc. also don't pass — clear counter.
Example Threats
Scarf Attacker
Scarf Speed + Sharpness-boosted slashing attacks.
Kleavor
| HP | 147 | 2 | |
|---|---|---|---|
| Atk | 187 | 32 | |
| Def | 115 | - | |
| SpA↓ | 58 | - | |
| SpD | 90 | - | |
| Spe↑ | 150 | 32 |
Choice Scarf raises Speed, with the Ability SharpnessKleavor build that presses slashing moves boosted by this. While attacking, Stealth RockSignature setup move Stone Axe or pivot movesU-turn switches between, Deals high damage while also supporting backup is the configuration.
Supplement weak coverage
Effective hit against Steel-types resisting main movesClose Combat besides, the Ability Sharpness applies and becomes an effective hit against unfavorable AegislashNight Slash is also recommended. Look at the team and supplement weak coverage.
Choice Scarf outpaces opponent's attackers, and with high Attack and the Ability Sharpness pressures with this-boosted STAB moves as the main role. Enters as the lead, chips opponents, and Stealth Rock sets up, and Develops the match by creating favorable boards and pivoting — its role.
Pokémon for which STAB moves from above are effective
Kleavor with the Ability Sharpness with Stone Axe / X-Scissor's power is boosted. Can apply stable pressure to Pokémon where main moves go through super-effectively or neutrally.
Example Favorable Matchups
Pokémon that wall via type matchup
This build's item
Choice Scarf adopting, so can't raise damage via setup moves. Pokémon without effective hits via type matchup will tank it.
Example Threats
Doubles Sash Attacker
Sash bulk + attack + Stealth Rock setter in Doubles.
Kleavor
| HP | 147 | 2 | |
|---|---|---|---|
| Atk↑ | 205 | 32 | |
| Def | 115 | - | |
| SpA↓ | 58 | - | |
| SpD | 90 | - | |
| Spe | 137 | 32 |
Invests EVs in Attack and Speed,
Focus SashKleavor physical attacker / support build that holds this to act reliably. With the Ability Sharpness power-boosted via Stone Axe uses, attacks while setting Stealth Rock.
Feint is also recommended
Tailwind instead, Feint is also recommended. Adopting Feint counters commonly-used Doubles moves like Protect can counter.
Tailwind Speed manipulation and Board setup using Stone Axe arranges situations where allies can fight favorably as the initiator role. Focused attacks against itself are Protect blocks, and
Focus Sash uses as a shield for high-damage Close Combat chips opponents — a flexible playstyle.
Steel, Ground/Fighting against which Close Combat isn't super-effective
Close Combat not super-effective Steel, Ground/Fighting types are unfavorable. Against Steel, Ground/Fighting, Stone Axe resists at half. Also, Steel-type moves are a weakness. Build the team so allies can defeat unfavorable Pokémon.
Example Threats
Type
Category
Target
Properties
56 / 56
| Move | Type | Category | Power | Acc. | PP | Properties | Target | Effect |
|---|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | 1 Foe | The user gains the Recharging status on the turn after this move is used. |
| Double-Edge | Normal | Phys | 120 | 100 | 16 | Contact | 1 Foe | The user takes 1/3 of the damage dealt by this move. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | 1 Foe | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. |
| Quick Attack | Normal | Phys | 40 | 100 | 20 | Contact | 1 Foe | Always strikes first. (Priority +1) |
| Double Hit | Normal | Phys | 35 | 90 | 12 | Contact | 1 Foe | The user attacks twice in a row. |
| Feint | Normal | Phys | 30 | 100 | 12 | 1 Foe | This move can hit a target using a move such as Protect or Detect and removes the effects of those moves. | |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | 1 Foe | The user gains the Recharging status on the turn after this move is used. | |
| Helping Hand | Normal | Stat | - | - | 20 | Ally | Boosts the power of an ally’s move by 50% during the turn this move is used. | |
| Baton Pass | Normal | Stat | - | - | 20 | Self | The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in. | |
| Sleep Talk | Normal | Stat | - | - | 12 | Self | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |
| Endure | Normal | Stat | - | - | 12 | Self | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Scary Face | Normal | Stat | - | 100 | 12 | 1 Foe | Lowers the target’s Speed stat by 2 stages. | |
| Protect | Normal | Stat | - | - | 8 | Self | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Substitute | Normal | Stat | - | - | 12 | Self | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. | |
| Focus Energy | Normal | Stat | - | - | 20 | Self | The user gains a 2-stage Critical-Hit Ratio Boost. | |
| Double Team | Normal | Stat | - | - | 16 | Self | Boosts the user’s evasiveness by 1 stage. | |
| Swords Dance | Normal | Stat | - | - | 20 | Dance | Self | Boosts the user’s Attack stat by 2 stages. |
| Trailblaze | Grass | Phys | 50 | 100 | 20 | Contact | 1 Foe | Boosts the user’s Speed stat by 1 stage. |
| Sunny Day | Fire | Stat | - | - | 8 | Whole Field | Summons harsh sunlight for 5 turns. | |
| Rain Dance | Water | Stat | - | - | 8 | Whole Field | Summons rain for 5 turns. | |
| Lunge | Bug | Phys | 80 | 100 | 16 | Contact | 1 Foe | Lowers the target’s Attack stat by 1 stage. |
| X-Scissor | Bug | Phys | 80 | 100 | 16 | ContactCut | 1 Foe | An ordinary attacking move. |
| Skitter Smack | Bug | Phys | 70 | 90 | 12 | Contact | 1 Foe | Lowers the target’s Sp. Atk stat by 1 stage. |
| U-turn | Bug | Phys | 70 | 100 | 20 | Contact | 1 Foe | After attacking, the user switches out of battle to be replaced by another party Pokémon. |
| Bug Bite | Bug | Phys | 60 | 100 | 20 | Contact | 1 Foe | If the target is holding a Berry, the user eats that Berry and gains its effect. |
| Pounce | Bug | Phys | 50 | 100 | 20 | Contact | 1 Foe | Lowers the target’s Speed stat by 1 stage. |
| Bug Buzz | Bug | Spec | 90 | 100 | 12 | Sound | 1 Foe | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. |
| Struggle Bug | Bug | Spec | 50 | 100 | 20 | All Foes | Lowers targets’ Sp. Atk stats by 1 stage. | |
| Aerial Ace | Flying | Phys | 60 | - | 20 | ContactCut | 1 Foe | This move never misses. |
| Acrobatics | Flying | Phys | 55 | 100 | 16 | Contact | 1 Foe | This move’s power is doubled if the user isn’t holding an item. |
| Dual Wingbeat | Flying | Phys | 40 | 90 | 12 | Contact | 1 Foe | The user attacks twice in a row. |
| Air Slash | Flying | Spec | 75 | 95 | 16 | Cut | 1 Foe | Has a 30% chance of making the target flinch. |
| Air Cutter | Flying | Spec | 60 | 95 | 20 | CutWind | All Foes | This move has a 1-stage Critical-Hit Ratio Boost. |
| Defog | Flying | Stat | - | - | 16 | 1 Foe | Lowers the target’s evasiveness by 1 stage. Removes statuses such as Reflect, Spikes, and Safeguard, as well as any terrain. | |
| Tailwind | Flying | Stat | - | - | 16 | Wind | Ally Side | Gives the user’s side the Tailwind status for 4 turns. |
| Stone Edge | Rock | Phys | 100 | 80 | 8 | 1 Foe | This move has a 1-stage Critical-Hit Ratio Boost. | |
| Rock Slide | Rock | Phys | 75 | 90 | 12 | All Foes | Has a 30% chance of making targets flinch. | |
| Stone Axe | Rock | Phys | 65 | 90 | 16 | Cut | 1 Foe | Gives the opponent’s side the Stealth Rock status. |
| Rock Tomb | Rock | Phys | 60 | 95 | 16 | 1 Foe | Lowers the target’s Speed stat by 1 stage. | |
| Smack Down | Rock | Phys | 50 | 100 | 16 | 1 Foe | If the target is off the ground, it gains the Landed status. This move can hit a target that has the Sky-High status. | |
| Rock Blast | Rock | Phys | 25 | 90 | 12 | Ball | 1 Foe | The user attacks 2 to 5 times in a row. |
| Ancient Power | Rock | Spec | 60 | 100 | 8 | 1 Foe | Has a 10% chance of boosting the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage. | |
| Stealth Rock | Rock | Stat | - | - | 20 | Foe's Side | Gives the opponent’s side the Stealth Rock status. | |
| Sandstorm | Rock | Stat | - | - | 8 | Wind | Whole Field | Summons a sandstorm for 5 turns. |
| Close Combat | Fighting | Phys | 120 | 100 | 8 | Contact | 1 Foe | Lowers the user’s Defense and Sp. Def stats by 1 stage. |
| Brick Break | Fighting | Phys | 75 | 100 | 16 | Contact | 1 Foe | Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side. |
| Reversal | Fighting | Phys | - | 100 | 16 | Contact | 1 Foe | The less HP the user has left, the greater this move’s power (ranging between 20 and 200). |
| Counter | Fighting | Phys | - | 100 | 20 | Contact | Special | The user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used. |
| Vacuum Wave | Fighting | Spec | 40 | 100 | 20 | 1 Foe | Always strikes first. (Priority +1) | |
| Quick Guard | Fighting | Stat | - | - | 16 | Ally Side | The user protects itself and its allies from priority moves for the turn. | |
| Rest | Psychic | Stat | - | - | 8 | Self | Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full. | |
| Light Screen | Psychic | Stat | - | - | 20 | All Allies | Gives the user’s side the Light Screen status for 5 turns. | |
| Agility | Psychic | Stat | - | - | 20 | Self | Boosts the user’s Speed stat by 2 stages. | |
| Night Slash | Dark | Phys | 70 | 100 | 20 | ContactCut | 1 Foe | This move has a 1-stage Critical-Hit Ratio Boost. |
| Brutal Swing | Dark | Phys | 60 | 100 | 20 | Contact | All | An ordinary attacking move. |
| Thief | Dark | Phys | 60 | 100 | 20 | Contact | 1 Foe | If the user is not already holding an item, it steals the target’s held item. |