Doubles the Pokémon's Attack stat.
Season: シーズンM-1 (2026-04-27)
Moves
Item
Ability
Nature
AP Spreads
Type
Category
Properties
62 / 62
| Move | Type | Category | Power | Acc. | PP | Properties | Effect |
|---|---|---|---|---|---|---|---|
| Self-Destruct | Normal | Phys | 200 | 100 | 8 | Explosion | The user attacks everything around it by causing an explosion. The user faints upon using this move. |
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Double-Edge | Normal | Phys | 120 | 100 | 16 | Contact | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Rapid Spin | Normal | Phys | 50 | 100 | 20 | Contact | The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat. |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| Tri Attack | Normal | Spec | 80 | 100 | 12 | The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. | |
| Round | Normal | Spec | 60 | 100 | 16 | Sound | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| Snore | Normal | Spec | 50 | 100 | 16 | Sound | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Safeguard | Normal | Stat | - | - | 20 | The user creates a protective field that prevents status conditions for five turns. | |
| Sleep Talk | Normal | Stat | - | - | 12 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| Endure | Normal | Stat | - | - | 12 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| Protect | Normal | Stat | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| Substitute | Normal | Stat | - | - | 12 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| Minimize | Normal | Stat | - | - | 12 | The user compresses its body to make itself look smaller, which sharply boosts its evasiveness. | |
| Recover | Normal | Stat | - | - | 8 | The user regenerates its cells, restoring its own HP by up to half its max HP. | |
| Thunder | Electric | Spec | 110 | 70 | 12 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |
| Grass Knot | Grass | Spec | - | 100 | 20 | Contact | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Liquidation | Water | Phys | 85 | 100 | 12 | Contact | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| Dive | Water | Phys | 80 | 100 | 12 | Contact | The user dives on the first turn, then floats up and attacks on the next turn. |
| Waterfall | Water | Phys | 80 | 100 | 16 | Contact | The user charges at the target and may make it flinch. |
| Flip Turn | Water | Phys | 60 | 100 | 20 | Contact | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Aqua Jet | Water | Phys | 40 | 100 | 20 | Contact | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Hydro Pump | Water | Spec | 110 | 80 | 8 | The target is blasted by a huge volume of water launched under great pressure. | |
| Surf | Water | Spec | 90 | 100 | 16 | The user attacks everything around it by swamping its surroundings with a giant wave. | |
| Scald | Water | Spec | 80 | 100 | 16 | Thaw | The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn. |
| Water Pulse | Water | Spec | 60 | 100 | 20 | Pulse | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Chilling Water | Water | Spec | 50 | 100 | 20 | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | |
| Whirlpool | Water | Spec | 35 | 85 | 16 | The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. | |
| Rain Dance | Water | Stat | - | - | 8 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
| Thunderbolt | Electric | Spec | 90 | 100 | 16 | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | |
| Charge Beam | Electric | Spec | 50 | 90 | 12 | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | |
| Thunder Wave | Electric | Stat | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. | |
| Meteor Beam | Rock | Spec | 120 | 90 | 12 | The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn. | |
| Power Gem | Rock | Spec | 80 | 100 | 20 | The user attacks with a ray of light that sparkles as if it were made of gemstones. | |
| Ancient Power | Rock | Spec | 60 | 100 | 8 | The user attacks with a prehistoric power. This may also boost all the user's stats at once. | |
| Ice Spinner | Ice | Phys | 80 | 100 | 16 | Contact | The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. |
| Avalanche | Ice | Phys | 60 | 100 | 12 | Contact | This move's power is doubled if the target has inflicted damage on the user in the same turn. |
| Blizzard | Ice | Spec | 110 | 70 | 8 | Wind | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Ice Beam | Ice | Spec | 90 | 100 | 12 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |
| Icy Wind | Ice | Spec | 55 | 95 | 16 | Wind | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Bulk Up | Fighting | Stat | - | - | 20 | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. | |
| Zen Headbutt | Psychic | Phys | 80 | 90 | 16 | Contact | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Psycho Cut | Psychic | Phys | 70 | 100 | 20 | Cut | The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit. |
| Psychic | Psychic | Spec | 90 | 100 | 12 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. | |
| Expanding Force | Psychic | Spec | 80 | 100 | 12 | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. | |
| Psyshock | Psychic | Spec | 80 | 100 | 12 | The user materializes an odd psychic wave to attack the target. This move deals physical damage. | |
| Ally Switch | Psychic | Stat | - | - | 16 | The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession. | |
| Wonder Room | Psychic | Stat | - | - | 12 | The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | |
| Trick Room | Psychic | Stat | - | - | 8 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |
| Gravity | Psychic | Stat | - | - | 8 | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. | |
| Cosmic Power | Psychic | Stat | - | - | 20 | The user absorbs a mystical power from space to boost its Defense and Sp. Def stats. | |
| Skill Swap | Psychic | Stat | - | - | 12 | The user employs its psychic power to exchange Abilities with the target. | |
| Trick | Psychic | Stat | - | 100 | 12 | The user catches the target off guard and swaps the target's held item with its own. | |
| Rest | Psychic | Stat | - | - | 8 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| Reflect | Psychic | Stat | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical moves for five turns. | |
| Light Screen | Psychic | Stat | - | - | 20 | A wondrous wall of light is put up to reduce damage from special moves for five turns. | |
| Agility | Psychic | Stat | - | - | 20 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | |
| Confuse Ray | Ghost | Stat | - | 100 | 12 | The target is exposed to a sinister ray that causes confusion. | |
| Gyro Ball | Steel | Phys | - | 100 | 8 | ContactBall | The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
| Flash Cannon | Steel | Spec | 80 | 100 | 12 | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. | |
| Dazzling Gleam | Fairy | Spec | 80 | 100 | 12 | The user damages opposing Pokémon by emitting a powerful flash. |