Last updated: 2026-07-16

Related Pokemon
The Pokémon floats off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses.
A mid-tier Mega attacker in singles. It is a fast special set with C159 and S134, usually using Timid plus Nasty Plot (used by about half) to set up and aim for a sweep with Flamethrower (standard) and Psyshock/Psychic. Some sets use Encore to create setup. Delphoxite is almost always held for Mega-based play.
This analysis is auto-generated by AI based on base stats, typing, and recent-season usage trends. It may differ from the actual competitive environment.
Season: M-4 (2026-07-16)
Moves
Item
Ability
Nature
AP Spreads
Nasty Plot Setup Sweeper
Nasty Plot to sweep — fast special attacker.
Mega Delphox
| HP | 151 | 1 | |
|---|---|---|---|
| Atk↓ | 80 | - | |
| Def | 95 | 3 | |
| SpA | 211 | 32 | |
| SpD | 146 | 1 | |
| Spe↑ | 201 | 29 |
A setup ace Mega Delphox with EVs in Sp.Atk and Speed, safely boosting while its ability nullifies Ground moves.Nasty Plotsharply boosts Sp.Atk, breaking through physical wallsPsyshock as the core, breaking down the opponent's bulky Pokémon.
Alternative subweapon options
Mega Delphox has several subweapon options. To hit Dark types, Focus Blast, to hit Dragon types Dazzling Gleam, to hit Water types Grass Knot — pick from these three.
After coming in on favorable matchups or predicted Ground moves, Nasty Plotit boosts itself, pressuring the entire team. With high Speed and broad special coverage, it controls the field from above — its core gameplay.
Weak to Physical Attackers
Mega Delphox has 72 Defense, so it risks OHKOs from fast strong attackers. Especially Water/Rock physical attacks hitting its weaknesses can OHKO it required.
Example Threats
Calm Mind Charm
Calm Mind + Charm reduces damage; Wish heals — stall.
Mega Delphox
| HP | 182 | 32 | |
|---|---|---|---|
| Atk↓ | 80 | - | |
| Def | 124 | 32 | |
| SpA | 179 | - | |
| SpD | 145 | - | |
| Spe↑ | 171 | 2 |
Heavy HP/Def EVs, lowering opponent physical power and using post-Mega ability Levitate negating Ground moves, Safely set up Calm Mind and go on the offensive — Mega Delphox build.WishRecovers via it while sitting on the field, then boosted Sp.Atk Flamethrowerchips opponents with it.
Flamethrower OK with other STAB
Flamethrower is a stable STAB special, but Mystical Fireor Psyshockand similar, swapping to setup-mirror-strong moves is an option. Adapt per scenario.
CharmReducing physical attacker damage, Calm Mindand boosting own Sp.Atk/Sp.Def as a bulky setup ace. By absorbing weakness Ground via ability and combining recovery, persists vs. wide range of foes — breakthrough possible.
Weak to STAB weakness-hitters
Despite HP/Def EVs, STAB weakness hits like Water/Dark risk losing trades. Fight with teammates in those cases.
Example Threats
Sash Special Attacker
Sash attacker; post-Sash ability triggers too.
Delphox
| HP | 152 | 2 | |
|---|---|---|---|
| Atk↓ | 80 | - | |
| Def | 92 | - | |
| SpA | 166 | 32 | |
| SpD | 120 | - | |
| Spe↑ | 171 | 32 |
Specializes EVs in Sp. Atk and Speed, the opponent's attack
Focus Sash survives once while Nasty PlotDelphox special attacker build that uses this. By combining a consumable item with its Ability, Steals key items that are the core of opponent's tactics while dominating with high damage — its composition.
Sent out from the lead or after a faint,
Focus Sash uses as a shield to safely raise Sp. Atk and disrupt the board with high damage as the main role. Leveraging action speed exceeding the contested Speed tier, Disrupts with stolen items while maintaining a favorable situation to break through — its role.
Doubles Heat Wave
Spread Heat Wave hits both opponents in Doubles.
Mega Delphox
| HP | 151 | 1 | |
|---|---|---|---|
| Atk↓ | 80 | - | |
| Def | 93 | 1 | |
| SpA | 211 | 32 | |
| SpD | 145 | - | |
| Spe↑ | 204 | 32 |
With Sp.Atk/Spe EVs, Special attacker with post-Mega Levitate negating weakness GroundMega Delphox. From high Speed, Substitute or ProtectDeploy to raise survival, then push STAB high-power moves from advantage.
Nasty Plot and Encore also recommended
Nasty Plot or Encoreis also recommended. With Nasty Plot, Follow MePair with Pokémon learning it. Encore vs opponent who used Protectis strong vs opponents that used it.
Special ace pressuring whole board with Heat Wave from high SpeedRole. Opponent's focus attacks or status moves Protect and SubstituteBlock with it, maintain safe board and attack alongside adjacent ally — flexible play.
Pokémon halving both Fire/Psychic
Mega Delphox struggles vs Pokémon halving both Fire/Psychic.Protector switch to block; KO with ally.
Example Threats
Type
Category
Target
Properties
72 / 72
| Move | Type | Category | Power | Acc. | PP | Properties | Target | Effect |
|---|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | 1 Foe | The user gains the Recharging status on the turn after this move is used. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | 1 Foe | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | 1 Foe | The user gains the Recharging status on the turn after this move is used. | |
| Hyper Voice | Normal | Spec | 90 | 100 | 12 | Sound | All Foes | An ordinary attacking move. |
| Round | Normal | Spec | 60 | 100 | 16 | Sound | 1 Foe | If multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled. |
| Snore | Normal | Spec | 50 | 100 | 16 | Sound | 1 Foe | Can be used only if the user is asleep. Has a 30% chance of making the target flinch. |
| Copycat | Normal | Stat | - | - | 20 | Self | The user mimics the move that was last used. This move fails if no other move has been used yet. | |
| Howl | Normal | Stat | - | - | 20 | Sound | All Allies | Boosts the Attack stats of the user and its allies by 1 stage. |
| Wish | Normal | Stat | - | - | 12 | Self | Gives the user’s spot the Wish status. | |
| Helping Hand | Normal | Stat | - | - | 20 | Ally | Boosts the power of an ally’s move by 50% during the turn this move is used. | |
| Psych Up | Normal | Stat | - | - | 12 | 1 Foe | The user copies the target’s stat changes. | |
| Encore | Normal | Stat | - | 100 | 8 | 1 Foe | Gives the target the Encore status. | |
| Safeguard | Normal | Stat | - | - | 20 | Ally Side | Gives the user’s side the Safeguard status for 5 turns. | |
| Sleep Talk | Normal | Stat | - | - | 12 | Self | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |
| Endure | Normal | Stat | - | - | 12 | Self | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Protect | Normal | Stat | - | - | 8 | Self | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Substitute | Normal | Stat | - | - | 12 | Self | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. | |
| Double Team | Normal | Stat | - | - | 16 | Self | Boosts the user’s evasiveness by 1 stage. | |
| Solar Beam | Grass | Spec | 120 | 100 | 12 | 1 Foe | The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition. | |
| Grass Knot | Grass | Spec | - | 100 | 20 | Contact | 1 Foe | The heavier the target, the greater this move’s power (ranging between 20 and 120). |
| Flare Blitz | Fire | Phys | 120 | 100 | 16 | Contact | 1 Foe | Has a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move. |
| Fire Punch | Fire | Phys | 75 | 100 | 16 | ContactPunch | 1 Foe | Has a 10% chance of burning the target. |
| Flame Charge | Fire | Phys | 50 | 100 | 20 | Contact | 1 Foe | Boosts the user’s Speed stat by 1 stage. |
| Blast Burn | Fire | Spec | 150 | 90 | 8 | 1 Foe | The user gains the Recharging status on the turn after this move is used. | |
| Overheat | Fire | Spec | 130 | 90 | 8 | 1 Foe | Lowers the user’s Sp. Atk stat by 2 stages. | |
| Fire Blast | Fire | Spec | 110 | 85 | 8 | 1 Foe | Has a 10% chance of burning the target. | |
| Heat Wave | Fire | Spec | 95 | 90 | 12 | Wind | All Foes | Has a 10% chance of burning targets. |
| Flamethrower | Fire | Spec | 90 | 100 | 16 | 1 Foe | Has a 10% chance of burning the target. | |
| Mystical Fire | Fire | Spec | 75 | 100 | 12 | 1 Foe | Lowers the target’s Sp. Atk stat by 1 stage. | |
| Burning Jealousy | Fire | Spec | 70 | 100 | 8 | All Foes | Burns targets if their stats were boosted during the turn this move is used. | |
| Fire Spin | Fire | Spec | 35 | 85 | 16 | 1 Foe | Gives the target the Bound status. | |
| Will-O-Wisp | Fire | Stat | - | 85 | 16 | 1 Foe | Burns the target. | |
| Sunny Day | Fire | Stat | - | - | 8 | Whole Field | Summons harsh sunlight for 5 turns. | |
| Rain Dance | Water | Stat | - | - | 8 | Whole Field | Summons rain for 5 turns. | |
| Thunder Punch | Electric | Phys | 75 | 100 | 16 | ContactPunch | 1 Foe | Has a 10% chance of paralyzing the target. |
| Scorching Sands | Ground | Spec | 70 | 100 | 12 | 1 Foe | Has a 30% chance of burning the target. Cures the user and target of being frozen. | |
| Mud Shot | Ground | Spec | 55 | 95 | 16 | 1 Foe | Lowers the target’s Speed stat by 1 stage. | |
| Mud-Slap | Ground | Spec | 20 | 100 | 12 | 1 Foe | Lowers the target's accuracy by 1 stage. | |
| Low Kick | Fighting | Phys | - | 100 | 20 | Contact | 1 Foe | The heavier the target, the greater this move’s power (ranging between 20 and 120). |
| Focus Blast | Fighting | Spec | 120 | 70 | 8 | Ball | 1 Foe | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. |
| Zen Headbutt | Psychic | Phys | 80 | 90 | 16 | Contact | 1 Foe | Has a 20% chance of making the target flinch. |
| Future Sight | Psychic | Spec | 120 | 100 | 12 | 1 Foe | Gives the target’s spot the Future Attack status. | |
| Psychic | Psychic | Spec | 90 | 100 | 12 | 1 Foe | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. | |
| Expanding Force | Psychic | Spec | 80 | 100 | 12 | 1 Foe | If the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents. | |
| Psyshock | Psychic | Spec | 80 | 100 | 12 | 1 Foe | This is a special move, but the damage it deals is calculated using the target’s Defense stat. | |
| Psychic Noise | Psychic | Spec | 75 | 100 | 12 | Sound | 1 Foe | Gives the target the Healing Prevented status for 2 turns. |
| Stored Power | Psychic | Spec | 20 | 100 | 12 | 1 Foe | This move’s power is increased by 20 for each stage that the user’s stats have been boosted. | |
| Psychic Terrain | Psychic | Stat | - | - | 12 | Whole Field | Turns the entire field into Psychic Terrain for 5 turns. | |
| Magic Room | Psychic | Stat | - | - | 12 | Whole Field | Gives the entire field the Magic Room status for 5 turns. Using it again while the Magic Room status is active ends the Magic Room status. | |
| Wonder Room | Psychic | Stat | - | - | 12 | Whole Field | Gives the entire field the Wonder Room status for 5 turns. Using it again while the Wonder Room status is active ends the Wonder Room status. | |
| Trick Room | Psychic | Stat | - | - | 8 | Whole Field | Gives the entire field the Trick Room status for 5 turns. Using it again while the Trick Room status is active ends the Trick Room status. | |
| Calm Mind | Psychic | Stat | - | - | 20 | Self | Boosts the user’s Sp. Atk and Sp. Def stats by 1 stage. | |
| Imprison | Psychic | Stat | - | - | 12 | 1 Foe | The user gains the Sealing Off status. | |
| Skill Swap | Psychic | Stat | - | - | 12 | 1 Foe | The user and the target swap their Abilities. | |
| Role Play | Psychic | Stat | - | - | 12 | 1 Foe | Changes the user’s Ability to be the same as the target’s. | |
| Trick | Psychic | Stat | - | 100 | 12 | 1 Foe | The user and the target swap their held items. | |
| Rest | Psychic | Stat | - | - | 8 | Self | Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full. | |
| Reflect | Psychic | Stat | - | - | 20 | Ally Side | Gives the user’s side the Reflect status for 5 turns. | |
| Light Screen | Psychic | Stat | - | - | 20 | All Allies | Gives the user’s side the Light Screen status for 5 turns. | |
| Agility | Psychic | Stat | - | - | 20 | Self | Boosts the user’s Speed stat by 2 stages. | |
| Hypnosis | Psychic | Stat | - | 60 | 20 | 1 Foe | Puts the target to sleep. | |
| Shadow Ball | Ghost | Spec | 80 | 100 | 16 | Ball | 1 Foe | Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage. |
| Hex | Ghost | Spec | 65 | 100 | 12 | 1 Foe | This move’s power is doubled if the target has a status condition. | |
| Night Shade | Ghost | Spec | - | 100 | 16 | 1 Foe | Deals 50 HP of damage. | |
| Confuse Ray | Ghost | Stat | - | 100 | 12 | 1 Foe | Confuses the target. | |
| Foul Play | Dark | Phys | 95 | 100 | 16 | Contact | 1 Foe | The damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat. |
| Thief | Dark | Phys | 60 | 100 | 20 | Contact | 1 Foe | If the user is not already holding an item, it steals the target’s held item. |
| Nasty Plot | Dark | Stat | - | - | 20 | Self | Boosts the user’s Sp. Atk stat by 2 stages. | |
| Switcheroo | Dark | Stat | - | 100 | 12 | 1 Foe | The user and the target swap their held items. | |
| Iron Tail | Steel | Phys | 100 | 75 | 16 | Contact | 1 Foe | Has a 30% chance of lowering the target’s Defense stat by 1 stage. |
| Dazzling Gleam | Fairy | Spec | 80 | 100 | 12 | All Foes | A regular attacking move. | |
| Charm | Fairy | Stat | - | 100 | 20 | 1 Foe | Lowers the target’s Attack stat by 2 stages. |