Last updated: 2026-06-24

Related Pokemon
Increases the priority of the Pokémon’s status moves by 1 stage. However, this has no effect on Dark-type Pokémon.
When the Pokémon enters a battle, it identifies opponents’ held items.
When the Pokémon is hit by a contact move, it will steal the held item of the attacker if it is not already holding an item.
Beta / under verification. Content may be inaccurate.
Usage rank 18. A screen setter that uses Prankster (99.4%) to put up Light Screen and Reflect first; Light Clay (73.4%) is by far the most common item, and Impish (60.5%) builds bulked toward the physical side are the norm. Spirit Break, Parting Shot, Taunt, and Fake Out let it set up the field and disrupt.
This analysis is auto-generated by AI based on base stats, typing, and recent-season usage trends. It may differ from the actual competitive environment.
Season: シーズンM-3 (2026-06-24)
Moves
Item
Ability
Nature
AP Spreads
Screen Setter / Hazard Setup
A hazard-setter build that uses Prankster to set screens with priority and provide support
Grimmsnarl
| HP | 202 | 32 | |
|---|---|---|---|
| Atk | 140 | - | |
| Def↑ | 128 | 32 | |
| SpA↓ | 103 | - | |
| SpD | 97 | 2 | |
| Spe | 80 | - |
Prankster, Reflect and Light Screen Grimmsnarl, a hazard-setter build that sets up screens to support its teammates. The held item
Light Clay extends the duration of the screens, while using Parting Shot to safely bring in an ally — its composition.
Taunt is also recommended
able to switch out while lowering the opponent's Attack and Sp.AtkParting Shot slot can also use, to become stronger against physical attackers, Foul Play or, to stop the opponent's setup, Taunt is also recommended.
the ability Prankster sets up both screens with priority, and its main role is to reduce the damage allies take while shaping the field. Able to switch out with a benched Pokémon while lowering the opponent's offensive stats, Parting Shot is used, safely creating openings for a follow-up setup ace to raise its stats — its role.
Combination with setup ace Pokémon
Grimmsnarl has good synergy with setup ace Pokémon. Reflect and Light Screen to reduce the damage taken from the opponent and create the openings needed to use setup moves.
Example Synergy Pokémon
Watch out for Pokémon with Bullet Punch or screen-breaking moves
Grimmsnarl's Prankster can move first and exploit its weakness, Bullet Punch or Raging Bull and other Pokémon with screen-breaking moves require caution. Be careful to avoid facing them where possible, such as by adjusting your selection order.
Example Threats
Double Battle Screen Setter
a Double Battle build that moves first thanks to its ability and uses status moves such as Reflect and Light Screen
Grimmsnarl
| HP | 202 | 32 | |
|---|---|---|---|
| Atk | 140 | - | |
| Def | 99 | 14 | |
| SpA↓ | 103 | - | |
| SpD↑ | 126 | 20 | |
| Spe | 80 | - |
With HP/Def/Sp.Def EVs,
Light Clay is held to a support build that extends the duration of the screens Grimmsnarl. With the ability Prankster, it moves first to Reflect or Light Screen and create a board where allies take less damage and can act safely.
EV Allocation Intent
Spirit Break and Sucker Punch are also recommended
Foul Play instead, Spirit Break or Sucker Punch are also recommended. Spirit Break's added effect of lowering Sp.Atk is powerful, and since Sucker Punch is a priority move, it makes up for the low Speed.
Learns a wealth of status moves and Fake Out
Grimmsnarl has a wealth of status move options. When pairing it with a special attacker, Fake Tears — choose status moves to suit your team like this. Also, a move that strikes first to flinch the opponent, Fake Out are also recommended.
Moving first, it Reflect or Light Screen and a role of reducing the damage allies take to create a board where they can move safely. By specializing in bulk, it can also stay on the field longer, and it can play by disrupting the opponent with moves that lower their Speed or exploit their attacks.
Fairy / Steel / Poison-type Pokémon
It is hit on its weaknesses by Fairy / Steel / Poison types. In particular, Spirit Break lowers Attack, Defiant — Kingambit, whose Attack rises in return, requires caution. Against threatening Pokémon, Reflect or Light Screen reduce the damage and counterattack with allies' moves.
Example Threats
Type
Category
Target
Properties
64 / 64
| Move | Type | Category | Power | Acc. | PP | Properties | Target | Effect |
|---|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | 1 Foe | The user gains the Recharging status on the turn after this move is used. |
| Mega Kick | Normal | Phys | 120 | 75 | 8 | Contact | 1 Foe | An ordinary attacking move. |
| Body Slam | Normal | Phys | 85 | 100 | 16 | Contact | 1 Foe | Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | 1 Foe | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. |
| Fake Out | Normal | Phys | 40 | 100 | 12 | Contact | 1 Foe | Makes the target flinch. This move fails unless it is the first move used by the user after it enters a battle. |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | 1 Foe | The user gains the Recharging status on the turn after this move is used. | |
| Uproar | Normal | Spec | 90 | 100 | 12 | Sound | Random Foe | The user gains the Uproar status. |
| Round | Normal | Spec | 60 | 100 | 16 | Sound | 1 Foe | If multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled. |
| Snore | Normal | Spec | 50 | 100 | 16 | Sound | 1 Foe | Can be used only if the user is asleep. Has a 30% chance of making the target flinch. |
| Sleep Talk | Normal | Stat | - | - | 12 | Self | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |
| Swagger | Normal | Stat | - | 85 | 16 | 1 Foe | Boosts the target’s Attack stat by 2 stages and confuses it. | |
| Endure | Normal | Stat | - | - | 12 | Self | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Scary Face | Normal | Stat | - | 100 | 12 | 1 Foe | Lowers the target’s Speed stat by 2 stages. | |
| Protect | Normal | Stat | - | - | 8 | Self | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Substitute | Normal | Stat | - | - | 12 | Self | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. | |
| Focus Energy | Normal | Stat | - | - | 20 | Self | The user gains a 2-stage Critical-Hit Ratio Boost. | |
| Power Whip | Grass | Phys | 120 | 85 | 12 | Contact | 1 Foe | An ordinary attacking move. |
| Trailblaze | Grass | Phys | 50 | 100 | 20 | Contact | 1 Foe | Boosts the user’s Speed stat by 1 stage. |
| Fire Punch | Fire | Phys | 75 | 100 | 16 | ContactPunch | 1 Foe | Has a 10% chance of burning the target. |
| Burning Jealousy | Fire | Spec | 70 | 100 | 8 | All Foes | Burns targets if their stats were boosted during the turn this move is used. | |
| Chilling Water | Water | Spec | 50 | 100 | 20 | 1 Foe | Lowers the target’s Attack stat by 1 stage. | |
| Thunder Punch | Electric | Phys | 75 | 100 | 16 | ContactPunch | 1 Foe | Has a 10% chance of paralyzing the target. |
| Leech Life | Bug | Phys | 80 | 100 | 12 | Contact | 1 Foe | The user’s HP is restored by 1/2 of the damage dealt by this move. |
| Stomping Tantrum | Ground | Phys | 75 | 100 | 12 | Contact | 1 Foe | This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn. |
| Ice Punch | Ice | Phys | 75 | 100 | 16 | ContactPunch | 1 Foe | Has a 10% chance of freezing the target. |
| Focus Punch | Fighting | Phys | 150 | 100 | 20 | ContactPunch | 1 Foe | This move fails if the user has already taken damage from a move in the same turn. |
| Superpower | Fighting | Phys | 120 | 100 | 8 | Contact | 1 Foe | Lowers the user’s Attack and Defense stats by 1 stage. |
| Hammer Arm | Fighting | Phys | 100 | 90 | 12 | ContactPunch | 1 Foe | Lowers the user’s Speed stat by 1 stage. |
| Body Press | Fighting | Phys | 80 | 100 | 12 | Contact | 1 Foe | The damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat. |
| Drain Punch | Fighting | Phys | 75 | 100 | 12 | ContactPunch | 1 Foe | The user’s HP is restored by 1/2 of the damage dealt by this move. |
| Brick Break | Fighting | Phys | 75 | 100 | 16 | Contact | 1 Foe | Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side. |
| Low Sweep | Fighting | Phys | 65 | 100 | 20 | Contact | 1 Foe | Lowers the target’s Speed stat by 1 stage. |
| Low Kick | Fighting | Phys | - | 100 | 20 | Contact | 1 Foe | The heavier the target, the greater this move’s power (ranging between 20 and 120). |
| Focus Blast | Fighting | Spec | 120 | 70 | 8 | Ball | 1 Foe | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. |
| Bulk Up | Fighting | Stat | - | - | 20 | Self | Boosts the user’s Attack and Defense stats by 1 stage. | |
| Wonder Room | Psychic | Stat | - | - | 12 | Whole Field | Gives the entire field the Wonder Room status for 5 turns. Using it again while the Wonder Room status is active ends the Wonder Room status. | |
| Power Swap | Psychic | Stat | - | - | 12 | 1 Foe | The user swaps the changes to its Attack and Sp. Atk stats with the changes to the target’s Attack and Sp. Atk stats. | |
| Imprison | Psychic | Stat | - | - | 12 | 1 Foe | The user gains the Sealing Off status. | |
| Trick | Psychic | Stat | - | 100 | 12 | 1 Foe | The user and the target swap their held items. | |
| Rest | Psychic | Stat | - | - | 8 | Self | Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full. | |
| Reflect | Psychic | Stat | - | - | 20 | Ally Side | Gives the user’s side the Reflect status for 5 turns. | |
| Light Screen | Psychic | Stat | - | - | 20 | All Allies | Gives the user’s side the Light Screen status for 5 turns. | |
| Shadow Claw | Ghost | Phys | 70 | 100 | 16 | ContactCut | 1 Foe | This move has a 1-stage Critical-Hit Ratio Boost. |
| Foul Play | Dark | Phys | 95 | 100 | 16 | Contact | 1 Foe | The damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat. |
| Throat Chop | Dark | Phys | 80 | 100 | 16 | Contact | 1 Foe | Gives the target the Throat Chopped status. |
| Crunch | Dark | Phys | 80 | 100 | 16 | ContactBite | 1 Foe | Has a 20% chance of lowering the target’s Defense stat by 1 stage. |
| Lash Out | Dark | Phys | 75 | 100 | 8 | Contact | 1 Foe | This move’s power is doubled if the user’s stats were lowered during the turn this move is used. |
| Sucker Punch | Dark | Phys | 70 | 100 | 8 | Contact | 1 Foe | This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used. |
| Assurance | Dark | Phys | 60 | 100 | 12 | Contact | 1 Foe | This move’s power is doubled if the target has already taken damage during the turn this move is used. |
| Thief | Dark | Phys | 60 | 100 | 20 | Contact | 1 Foe | If the user is not already holding an item, it steals the target’s held item. |
| Bite | Dark | Phys | 60 | 100 | 20 | ContactBite | 1 Foe | Has a 30% chance of making the target flinch. |
| Fling | Dark | Phys | - | 100 | 12 | 1 Foe | This move’s power and effects depend on the user’s held item. The held item is lost after this move is used. | |
| Dark Pulse | Dark | Spec | 80 | 100 | 16 | Pulse | 1 Foe | Has a 20% chance of making the target flinch. |
| Parting Shot | Dark | Stat | - | 100 | 20 | Sound | 1 Foe | Lowers the target’s Attack and Sp. Atk stats by 1 stage. The user then switches out of battle to be replaced by another party Pokémon. |
| Nasty Plot | Dark | Stat | - | - | 20 | Self | Boosts the user’s Sp. Atk stat by 2 stages. | |
| Fake Tears | Dark | Stat | - | 100 | 20 | 1 Foe | Lowers the target’s Sp. Def stat by 2 stages. | |
| Taunt | Dark | Stat | - | 100 | 20 | 1 Foe | Gives the target the Taunted status. | |
| Flatter | Dark | Stat | - | 100 | 16 | 1 Foe | Boosts the target’s Sp. Atk stat by 1 stage and confuses it. | |
| Torment | Dark | Stat | - | 100 | 16 | 1 Foe | Gives the target the Unable to Repeat status. | |
| Play Rough | Fairy | Phys | 90 | 90 | 12 | Contact | 1 Foe | Has a 10% chance of lowering the target’s Attack stat by 1 stage. |
| Spirit Break | Fairy | Phys | 75 | 100 | 15 | Contact | 1 Foe | Lowers the target’s Sp. Atk stat by 1 stage. |
| Dazzling Gleam | Fairy | Spec | 80 | 100 | 12 | All Foes | A regular attacking move. | |
| Draining Kiss | Fairy | Spec | 50 | 100 | 12 | Contact | 1 Foe | The user’s HP is restored by 3/4 of the damage dealt by this move. |
| Misty Terrain | Fairy | Stat | - | - | 12 | Whole Field | Turns the entire field into Misty Terrain for 5 turns. |