Last updated: 2026-09-14

Related Pokemon
When the Pokémon enters a battle, it lowers the Attack stats of opponents by 1 stage.
Boosts the Pokémon’s Attack stat to its sixth stage when the Pokémon takes a critical hit.
If the Pokémon eats a Berry, it will eat that same Berry once more at the end of the next turn.
Season: M-6 (2026-09-14)
Moves
Item
Ability
Nature
AP Spreads
Scarf Sheer Force
Sheer Force boost + Scarf Speed sweep.
Tauros
| HP | 151 | 1 | |
|---|---|---|---|
| Atk | 152 | 32 | |
| Def | 116 | 1 | |
| SpA↓ | 54 | - | |
| SpD | 90 | - | |
| Spe↑ | 178 | 32 |
Choice ScarfTauros build raising Speed beyond the meta to outpace many fast attackers. Max Atk/Spe, Sheer Force-boosted physical moves are pushed from above — its composition.
Mainly deployed via revenge-kill,
Choice ScarfAs a stopper with boosted Speed to hit opponent aces from above. Move-locked, so selecting consistent moves from broad coverage to pressure opponents — core gameplay.
Bulk Up Setup Ace
Intimidate cuts foe Atk; Bulk Up sweep.
Paldean Tauros (Combat Breed)
| HP | 151 | 1 | |
|---|---|---|---|
| Atk | 162 | 32 | |
| Def | 126 | 1 | |
| SpA↓ | 45 | - | |
| SpD | 90 | - | |
| Spe↑ | 167 | 32 |
the ability Intimidate lowers physical attackers' Attack to safely Bulk UpPaldean Tauros (Combat Breed) build that stacks this to aim for a sweep. Specialized in Attack and Speed, Keeps HP high with Sitrus Berry while pressing wide-coverage physical moves — its composition.
Sent out against favorable physical attackers, Intimidate weakens opponents while Bulk Up stacks to attack as the ace. Easy to act first from high Speed, and Forcibly breaks through while compensating for Close Combat's bulk drop and recoil with Sitrus Berry — core gameplay.
Scarf Fast Attacker
Choice Scarf Speed boost — fast physical attacker.
Paldean Tauros (Blaze Breed)
| HP | 151 | 1 | |
|---|---|---|---|
| Atk↑ | 178 | 32 | |
| Def | 126 | 1 | |
| SpA↓ | 45 | - | |
| SpD | 90 | - | |
| Spe | 152 | 32 |
Maxes EVs in Attack and Speed,
Choice ScarfPaldean Tauros (Blaze Breed) fast attacker build that raises turn priority. With the Ability Intimidate lowers the opponent's attack to create a favorable matchup, and Pressures opponents with high-damage moves from above.
Its main role is to deploy from the lead or after a faint, leveraging boosted Speed to dominate opposing fast attackers from above.ねむり even when inflicted with the statusSleep Talk is configured to attack with this, and Acts reliably while deterring troublesome sleep setups — its role.
Doubles White Herb
White Herb cancels Close Combat drops and Intimidate.
Paldean Tauros (Aqua Breed)
| HP | 151 | 1 | |
|---|---|---|---|
| Atk↑ | 178 | 32 | |
| Def | 125 | - | |
| SpA↓ | 45 | - | |
| SpD | 91 | 1 | |
| Spe | 152 | 32 |
Invests EVs in Attack and Speed, Fights by nullifying stat drops from Close Combat, etc., with White Herb Paldean Tauros (Aqua Breed) physical attacker build. With the Ability Intimidate reduces opponents' physical damage while pressing high-power STAB moves.
Supports allies via Intimidate while breaking the opponent's board with Wave Crash and Close Combat takes on the attacker role. Weakened opponents are picked off with priority Aqua Jet locks down, and focused attacks from the opponent are Protect blocks to maintain a favorable situation — a flexible playstyle.
Type
Category
Target
Properties
52 / 52
| Move | Type | Category | Power | Acc. | PP | Properties | Target | Effect |
|---|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | 1 Foe | The user gains the Recharging status on the turn after this move is used. |
| Double-Edge | Normal | Phys | 120 | 100 | 16 | Contact | 1 Foe | The user takes 1/3 of the damage dealt by this move. |
| Thrash | Normal | Phys | 120 | 100 | 12 | Contact | Random Foe | The user gains the Rampaging status. |
| Raging Bull | Normal | Phys | 90 | 100 | 12 | Contact | 1 Foe | Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side. This move’s type depends on the user’s form. |
| Body Slam | Normal | Phys | 85 | 100 | 16 | Contact | 1 Foe | Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | 1 Foe | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. |
| Endeavor | Normal | Phys | - | 100 | 8 | Contact | 1 Foe | Deals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s. |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | 1 Foe | The user gains the Recharging status on the turn after this move is used. | |
| Uproar | Normal | Spec | 90 | 100 | 12 | Sound | Random Foe | The user gains the Uproar status. |
| Round | Normal | Spec | 60 | 100 | 16 | Sound | 1 Foe | If multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled. |
| Snore | Normal | Spec | 50 | 100 | 16 | Sound | 1 Foe | Can be used only if the user is asleep. Has a 30% chance of making the target flinch. |
| Sleep Talk | Normal | Stat | - | - | 12 | Self | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |
| Swagger | Normal | Stat | - | 85 | 16 | 1 Foe | Boosts the target’s Attack stat by 2 stages and confuses it. | |
| Endure | Normal | Stat | - | - | 12 | Self | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Scary Face | Normal | Stat | - | 100 | 12 | 1 Foe | Lowers the target’s Speed stat by 2 stages. | |
| Protect | Normal | Stat | - | - | 8 | Self | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Substitute | Normal | Stat | - | - | 12 | Self | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. | |
| Trailblaze | Grass | Phys | 50 | 100 | 20 | Contact | 1 Foe | Boosts the user’s Speed stat by 1 stage. |
| Wave Crash | Water | Phys | 120 | 100 | 12 | Contact | 1 Foe | The user takes 1/3 of the damage dealt by this move. |
| Liquidation | Water | Phys | 85 | 100 | 12 | Contact | 1 Foe | Has a 20% chance of lowering the target’s Defense stat by 1 stage. |
| Aqua Jet | Water | Phys | 40 | 100 | 20 | Contact | 1 Foe | Always goes first. (Priority +1) |
| Hydro Pump | Water | Spec | 110 | 80 | 8 | 1 Foe | An ordinary attacking move. | |
| Surf | Water | Spec | 90 | 100 | 16 | All | This move’s power is doubled against targets that have the Submerged status. | |
| Water Pulse | Water | Spec | 60 | 100 | 20 | Pulse | 1 Foe | Has a 20% chance of confusing the target. |
| Chilling Water | Water | Spec | 50 | 100 | 20 | 1 Foe | Lowers the target’s Attack stat by 1 stage. | |
| Whirlpool | Water | Spec | 35 | 85 | 16 | 1 Foe | Gives the target the Bound status. This move’s power is doubled if the target has the Submerged status. | |
| Rain Dance | Water | Stat | - | - | 8 | Whole Field | Summons rain for 5 turns. | |
| Wild Charge | Electric | Phys | 90 | 100 | 16 | Contact | 1 Foe | The user takes 1/4 of the damage dealt by this move. |
| Megahorn | Bug | Phys | 120 | 85 | 12 | Contact | 1 Foe | An ordinary attacking move. |
| Stone Edge | Rock | Phys | 100 | 80 | 8 | 1 Foe | This move has a 1-stage Critical-Hit Ratio Boost. | |
| Rock Slide | Rock | Phys | 75 | 90 | 12 | All Foes | Has a 30% chance of making targets flinch. | |
| Rock Tomb | Rock | Phys | 60 | 95 | 16 | 1 Foe | Lowers the target’s Speed stat by 1 stage. | |
| Sandstorm | Rock | Stat | - | - | 8 | Wind | Whole Field | Summons a sandstorm for 5 turns. |
| Earthquake | Ground | Phys | 100 | 100 | 12 | All | This move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved. | |
| High Horsepower | Ground | Phys | 95 | 95 | 12 | Contact | 1 Foe | An ordinary attacking move with no additional effect. |
| Drill Run | Ground | Phys | 80 | 95 | 12 | Contact | 1 Foe | This move has a 1-stage Critical-Hit Ratio Boost. |
| Dig | Ground | Phys | 80 | 100 | 12 | Contact | 1 Foe | The user gains the Underground status on the turn this move is used, then attacks on the following turn. |
| Stomping Tantrum | Ground | Phys | 75 | 100 | 12 | Contact | 1 Foe | This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn. |
| Bulldoze | Ground | Phys | 60 | 100 | 20 | All | Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved. | |
| Close Combat | Fighting | Phys | 120 | 100 | 8 | Contact | 1 Foe | Lowers the user’s Defense and Sp. Def stats by 1 stage. |
| Body Press | Fighting | Phys | 80 | 100 | 12 | Contact | 1 Foe | The damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat. |
| Reversal | Fighting | Phys | - | 100 | 16 | Contact | 1 Foe | The less HP the user has left, the greater this move’s power (ranging between 20 and 200). |
| Bulk Up | Fighting | Stat | - | - | 20 | Self | Boosts the user’s Attack and Defense stats by 1 stage. | |
| Zen Headbutt | Psychic | Phys | 80 | 90 | 16 | Contact | 1 Foe | Has a 20% chance of making the target flinch. |
| Rest | Psychic | Stat | - | - | 8 | Self | Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full. | |
| Curse | Ghost | Stat | - | - | 12 | Special | The user loses 1/2 of its max HP to give the target the Cursed status. If the user is not a Ghost-type Pokémon, it lowers the user’s Speed stat by 1 stage and raises its Attack and Defense stats by 1 stage. | |
| Outrage | Dragon | Phys | 120 | 100 | 12 | Contact | Random Foe | The user gains the Rampaging status. |
| Lash Out | Dark | Phys | 75 | 100 | 8 | Contact | 1 Foe | This move’s power is doubled if the user’s stats were lowered during the turn this move is used. |
| Thief | Dark | Phys | 60 | 100 | 20 | Contact | 1 Foe | If the user is not already holding an item, it steals the target’s held item. |
| Iron Tail | Steel | Phys | 100 | 75 | 16 | Contact | 1 Foe | Has a 30% chance of lowering the target’s Defense stat by 1 stage. |
| Iron Head | Steel | Phys | 80 | 100 | 16 | Contact | 1 Foe | Has a 20% chance of making the target flinch. |
| Smart Strike | Steel | Phys | 70 | - | 12 | Contact | 1 Foe | This move never misses. |