Last updated: 2026-09-14

Related Pokemon
Boosts the Pokémon’s evasiveness by 25% in snow.
Summons snow for 5 turns when the Pokémon enters a battle.
Its usage is high-tier. With the almost mandatory Snow Warning, it sets snow just by entering the field, and the common Light Clay plus nearly mandatory Aurora Veil lets it raise the whole team's physical and special bulk as a Timid-leaning support attacker. It keeps offensive coverage with Freeze-Dry, Blizzard, and Moonblast, while Encore, used on about half of sets, gives it a flexible role by locking down setup support.
This analysis is auto-generated by AI based on base stats, typing, and recent-season usage trends. It may differ from the actual competitive environment.
Season: M-6 (2026-09-14)
Moves
Item
Ability
Nature
AP Spreads
Aurora Veil Lead
A build that uses Light Clay to extend Aurora Veil's duration for team support.
Alolan Ninetales
| HP | 179 | 31 | |
|---|---|---|---|
| Atk↓ | 78 | - | |
| Def | 98 | 3 | |
| SpA | 101 | - | |
| SpD | 120 | - | |
| Spe↑ | 177 | 32 |
the ability Snow Warning and Aurora Veil combo forms the core of this screen-setting Alolan Ninetales build.
Light Clay extends the duration of the screens, while Encore or Pain Split disrupts the field and sets up for a sweeper — its composition.
Freeze-Dry or Disable are also recommended
can manage HPPain Split's slot can instead exploit a 4× weakness against Pelipper or Mega Swampert withFreeze-Dry or Encore, enabling a combo withDisable is also recommended.
Aurora Veil and supporting the setup sweeper that follows is the main role. With its solid Speed andEncore, it disrupts the opponent's setup and stat boosts whilefighting persistently with Pain Split and wearing the opponent down with an unerring Blizzard — its role.
Pairing with setup sweepers
Alolan Ninetales pairs well with setup sweeper Pokémon.Aurora Veil or Encore, creating openings to support your setup sweeper.
Example Synergy Pokémon
Pokémon with Bullet Punch
Alolan Ninetales is 4× weak to Steel-type moves. A priority Steel-type move likeBullet Punch — against Pokémon that have it,Aurora Veil deal a fatal blow before it can set up, so be careful.
Example Threats
Watch out for Pokémon with weather-setting Abilities
Aurora Veil is ゆき状態 only while it's active. If the opponent reads Aurora Veil coming and switches in a Pokémon with a weather-setting Ability, you won't be able to set up the screen, so be careful. Alolan Ninetales itself isn't at a disadvantage against Pelipper or Hippowdon, so adjust your selection order to handle this.
Example Pokémon to Watch Out For
Screen Setter
Snow Warning enables instant Aurora Veil screen support.
Alolan Ninetales
| HP | 150 | 2 | |
|---|---|---|---|
| Atk↓ | 78 | - | |
| Def | 95 | - | |
| SpA | 133 | 32 | |
| SpD | 120 | - | |
| Spe↑ | 177 | 32 |
the ability Snow Warning changes the weather to snow and this screen-setting attacker build supports its allies with Aurora Veil while also applying offensive pressure itself. It uses its high Speed to Encore to restrict the opponent's actions, then apply pressure with perfectly accurate Ice-type moves.
Moonblast interchangeable with Freeze-Dry
Alolan Ninetales's Moonblast can be Freeze-Dry is the alternative.Blizzard can hit Water types super effectively even though they resist it.
Brought out as a lead, a role of setting weather and screens to shape a safe board for team aces. After support or if status moves are blocked, STAB attacks chip opponents.
Weak to non-snow weather and Steel types
Alolan Ninetales struggles vs. non-snow weather or Steel. Without snow, Aurora Veil fails.Steel is 4x weak, so OHKO is easy. Switch out against threats.
Example Threats
Drought Special Attacker
Focus Sash for safe Drought setup.
Ninetales
| HP | 149 | 1 | |
|---|---|---|---|
| Atk↓ | 86 | - | |
| Def | 96 | 1 | |
| SpA | 133 | 32 | |
| SpD | 120 | - | |
| Spe↑ | 167 | 32 |
the ability Drought and
Heat Rock combine to make this Ninetales build a sun setter.にほんばれ状態 pairs well with Weather Ball and Solar Beam to pressure the opponent, then restoring an ally with Healing Wish—this is the build's game plan.
Fire moves are interchangeable
Weather Ball changes type when the weather is no longer にほんばれ状態, so choose between it and another Fire-type move such as Fire Blast or Flamethrower.Choose Fire Blast for power or Flamethrower for accuracy.
Heat Rock with にほんばれ状態 to eight turns and create an opening for a sun sweeper. It can also restrict the opponent's actions with Encore, or fully restore an ally at the cost of fainting with Healing Wish to fully restore an ally, safely pivoting to its team's ace while preserving favorable weather — its role.
Pair it with Pokémon suited to sun teams
Ninetales can use its Ability Drought sets the weather to にほんばれ状態, making it an excellent partner for sun-team Pokémon. Bring in your sun sweeper and finish the battle before the weather expires.
Example Synergy Pokémon
What Is a Sun Team?
Pokémon that change the weather away from Sunny Day
Ninetales can use its Ability Drought via にほんばれ状態 as the core of its strategy, so it struggles against Pokémon with weather-changing Abilities. If the weather changes, switch Ninetales out and wait for another opportunity to set Sunny Day.
Example Threats
Doubles Aurora Veil Blizzard
Snow weather Aurora Veil + spread Blizzard in Doubles.
Alolan Ninetales
| HP | 149 | 1 | |
|---|---|---|---|
| Atk↓ | 78 | - | |
| Def | 96 | 1 | |
| SpA | 133 | 32 | |
| SpD | 120 | - | |
| Spe↑ | 177 | 32 |
With heavy EVs in Sp.Atk and Speed,
Focus Sash is held to A support and special attacker build that secures extra turns of action — this is Alolan Ninetales. Its Ability Snow Warning sets the weather to ゆき状態 when it enters battle, then lets it set up Aurora Veil to reduce the damage its allies take.
Icy Wind and other moves are also recommended
Icy Wind or Encore and Disable are also recommended. Icy Wind hits both opponents while lowering their Speed. Combining Encore and Disable can also leave an opponent with no move it can use.
Never-Melt Ice and Light Clay are options
For the held item,
Never-Melt Ice or
Light Clay are also recommended. Giving it Never-Melt Ice increases the power of Blizzard or Freeze-Dry. Giving it Light Clay also makes Aurora Veil last for eight turns.
uses its ability to set the weather to ゆき状態 and set up Aurora Veil to reduce the damage its allies take. This is its main role. It also uses the perfectly accurate Blizzard and chips both opponents as an attacker.
Pokémon that change the weather away from snow
the weather to ゆき状態 to something else give it trouble. When it is not snowing, Blizzard has only 70 accuracy, and Aurora Veil will fail. If the weather is changed, switch it out and counterattack with an ally's move.
Example Threats
Type
Category
Target
Properties
64 / 64
| Move | Type | Category | Power | Acc. | PP | Properties | Target | Effect |
|---|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | 1 Foe | The user gains the Recharging status on the turn after this move is used. |
| Double-Edge | Normal | Phys | 120 | 100 | 16 | Contact | 1 Foe | The user takes 1/3 of the damage dealt by this move. |
| Body Slam | Normal | Phys | 85 | 100 | 16 | Contact | 1 Foe | Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | 1 Foe | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. |
| Tail Slap | Normal | Phys | 25 | 85 | 12 | Contact | 1 Foe | The user attacks 2 to 5 times in a row. |
| Flail | Normal | Phys | - | 100 | 16 | Contact | 1 Foe | The less HP the user has left, the greater this move’s power (ranging between 20 and 200). |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | 1 Foe | The user gains the Recharging status on the turn after this move is used. | |
| Round | Normal | Spec | 60 | 100 | 16 | Sound | 1 Foe | If multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled. |
| Weather Ball | Normal | Spec | 50 | 100 | 12 | Ball | 1 Foe | When a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type. |
| Snore | Normal | Spec | 50 | 100 | 16 | Sound | 1 Foe | Can be used only if the user is asleep. Has a 30% chance of making the target flinch. |
| Howl | Normal | Stat | - | - | 20 | Sound | All Allies | Boosts the Attack stats of the user and its allies by 1 stage. |
| Helping Hand | Normal | Stat | - | - | 20 | Ally | Boosts the power of an ally’s move by 50% during the turn this move is used. | |
| Psych Up | Normal | Stat | - | - | 12 | 1 Foe | The user copies the target’s stat changes. | |
| Encore | Normal | Stat | - | 100 | 8 | 1 Foe | Gives the target the Encore status. | |
| Baton Pass | Normal | Stat | - | - | 20 | Self | The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in. | |
| Pain Split | Normal | Stat | - | - | 20 | 1 Foe | The user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share. | |
| Safeguard | Normal | Stat | - | - | 20 | Ally Side | Gives the user’s side the Safeguard status for 5 turns. | |
| Sleep Talk | Normal | Stat | - | - | 12 | Self | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |
| Attract | Normal | Stat | - | 100 | 16 | 1 Foe | Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown. | |
| Endure | Normal | Stat | - | - | 12 | Self | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Protect | Normal | Stat | - | - | 8 | Self | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Substitute | Normal | Stat | - | - | 12 | Self | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. | |
| Disable | Normal | Stat | - | 100 | 20 | 1 Foe | Gives the target the Move Disabled status for 4 turns. | |
| Roar | Normal | Stat | - | - | 20 | Sound | 1 Foe | If there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random. |
| Chilling Water | Water | Spec | 50 | 100 | 20 | 1 Foe | Lowers the target’s Attack stat by 1 stage. | |
| Rain Dance | Water | Stat | - | - | 8 | Whole Field | Summons rain for 5 turns. | |
| Dig | Ground | Phys | 80 | 100 | 12 | Contact | 1 Foe | The user gains the Underground status on the turn this move is used, then attacks on the following turn. |
| Avalanche | Ice | Phys | 60 | 100 | 12 | Contact | 1 Foe | This move’s power is doubled if the target has already dealt damage to the user with a move in the same turn. |
| Ice Shard | Ice | Phys | 40 | 100 | 20 | 1 Foe | Always strikes first. (Priority +1) | |
| Icicle Spear | Ice | Phys | 25 | 100 | 20 | 1 Foe | The user attacks 2 to 5 times in a row. | |
| Triple Axel | Ice | Phys | 20 | 90 | 12 | Contact | 1 Foe | The user attacks 3 times in a row—first with a power of 20, then with a power of 40, then with a power of 60. The attack ends if the user misses. |
| Blizzard | Ice | Spec | 110 | 70 | 8 | Wind | All Foes | Has a 10% chance of freezing targets. This move never misses in snow. |
| Ice Beam | Ice | Spec | 90 | 100 | 12 | 1 Foe | Has a 10% chance of freezing the target. | |
| Freeze-Dry | Ice | Spec | 70 | 100 | 20 | 1 Foe | This move is also super effective against Water-type Pokémon. | |
| Icy Wind | Ice | Spec | 55 | 95 | 16 | Wind | All Foes | Lowers targets’ Speed stats by 1 stage. |
| Snowscape | Ice | Stat | - | - | 8 | Whole Field | Summons snow for 5 turns. | |
| Aurora Veil | Ice | Stat | - | - | 20 | Ally Side | Gives the user’s side the Aurora Veil status for 5 turns. This move can be used only in snow. | |
| Zen Headbutt | Psychic | Phys | 80 | 90 | 16 | Contact | 1 Foe | Has a 20% chance of making the target flinch. |
| Psyshock | Psychic | Spec | 80 | 100 | 12 | 1 Foe | This is a special move, but the damage it deals is calculated using the target’s Defense stat. | |
| Extrasensory | Psychic | Spec | 80 | 100 | 20 | 1 Foe | Has a 10% chance of making the target flinch. | |
| Stored Power | Psychic | Spec | 20 | 100 | 12 | 1 Foe | This move’s power is increased by 20 for each stage that the user’s stats have been boosted. | |
| Wonder Room | Psychic | Stat | - | - | 12 | Whole Field | Gives the entire field the Wonder Room status for 5 turns. Using it again while the Wonder Room status is active ends the Wonder Room status. | |
| Power Swap | Psychic | Stat | - | - | 12 | 1 Foe | The user swaps the changes to its Attack and Sp. Atk stats with the changes to the target’s Attack and Sp. Atk stats. | |
| Calm Mind | Psychic | Stat | - | - | 20 | Self | Boosts the user’s Sp. Atk and Sp. Def stats by 1 stage. | |
| Imprison | Psychic | Stat | - | - | 12 | 1 Foe | The user gains the Sealing Off status. | |
| Rest | Psychic | Stat | - | - | 8 | Self | Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full. | |
| Agility | Psychic | Stat | - | - | 20 | Self | Boosts the user’s Speed stat by 2 stages. | |
| Hypnosis | Psychic | Stat | - | 60 | 20 | 1 Foe | Puts the target to sleep. | |
| Hex | Ghost | Spec | 65 | 100 | 12 | 1 Foe | This move’s power is doubled if the target has a status condition. | |
| Spite | Ghost | Stat | - | 100 | 12 | 1 Foe | Removes 4 PP from the move last used by the target. | |
| Confuse Ray | Ghost | Stat | - | 100 | 12 | 1 Foe | Confuses the target. | |
| Foul Play | Dark | Phys | 95 | 100 | 16 | Contact | 1 Foe | The damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat. |
| Payback | Dark | Phys | 50 | 100 | 12 | Contact | 1 Foe | This move’s power is doubled if the user attacks after the target. |
| Dark Pulse | Dark | Spec | 80 | 100 | 16 | Pulse | 1 Foe | Has a 20% chance of making the target flinch. |
| Nasty Plot | Dark | Stat | - | - | 20 | Self | Boosts the user’s Sp. Atk stat by 2 stages. | |
| Fake Tears | Dark | Stat | - | 100 | 20 | 1 Foe | Lowers the target’s Sp. Def stat by 2 stages. | |
| Iron Tail | Steel | Phys | 100 | 75 | 16 | Contact | 1 Foe | Has a 30% chance of lowering the target’s Defense stat by 1 stage. |
| Play Rough | Fairy | Phys | 90 | 90 | 12 | Contact | 1 Foe | Has a 10% chance of lowering the target’s Attack stat by 1 stage. |
| Moonblast | Fairy | Spec | 95 | 100 | 16 | 1 Foe | Has a 10% chance of lowering the target’s Sp. Atk stat by 1 stage. | |
| Dazzling Gleam | Fairy | Spec | 80 | 100 | 12 | All Foes | A regular attacking move. | |
| Draining Kiss | Fairy | Spec | 50 | 100 | 12 | Contact | 1 Foe | The user’s HP is restored by 3/4 of the damage dealt by this move. |
| Baby-Doll Eyes | Fairy | Stat | - | 100 | 20 | 1 Foe | Lowers the target’s Attack stat by 1 stage. | |
| Misty Terrain | Fairy | Stat | - | - | 12 | Whole Field | Turns the entire field into Misty Terrain for 5 turns. | |
| Charm | Fairy | Stat | - | 100 | 20 | 1 Foe | Lowers the target’s Attack stat by 2 stages. |