Last updated: 2026-06-24

Related Pokemon
Reverses any stat changes affecting the Pokémon so that attempts to boost its stats instead lower them—and attempts to lower its stats will boost them.
Beta / under verification. Content may be inaccurate.
Physical attacker with the 6th highest single usage rate. Mega operation with Contrary is the mainstream, and the basic type is to combine the main Close Combat (98.6%) and Brave Bird (91.2%) with recovery Roost (91.4%) and sub Blaze Kick (52.7%), and fight with Jolly (77.4%) and Adamant (17.5%)'s A140 and S110.
This analysis is auto-generated by AI based on base stats, typing, and recent-season usage trends. It may differ from the actual competitive environment.
Season: シーズンM-3 (2026-06-24)
Moves
Item
Ability
Nature
AP Spreads
Contrary Physical Attacker
a physical attacker build that boosts itself with STAB Close Combat thanks to the ability Contrary
Mega Staraptor
| HP | 161 | 1 | |
|---|---|---|---|
| Atk | 192 | 32 | |
| Def | 121 | 1 | |
| SpA↓ | 72 | - | |
| SpD | 110 | - | |
| Spe↑ | 178 | 32 |
Max Atk/Spe EVs, and the ability Contrary — a physical attacker Mega Staraptor that fights by leveraging it.overwhelming the opponent by forcing powerful STAB moves while raising its bulk.
Substitute also recommended
Since Mega Staraptor is weak to status conditions, as a countermeasure Substitute is also a recommended option.Roost can also be combined for durability.
Alternative Flying Move Options
For the main Flying move, choose between high-power but recoil-inducing Brave Bird or the multi-hit Dual Wingbeat.
From its high Attack and Speed, Brave Bird and other high-power moves to pressure and put heavy strain on the opponent — its role as an ace.raising its own Def and Sp.Def with Close Combat while healing with Roost to trade favorably — strong playstyle.
Weak to fast special attackers
Before Mega Evolving, Mega Staraptor Intimidate can lower the opponent's Attack, but if hit by a high-power special move before Mega Staraptor can act, it may be knocked out in one hit. Switch to another Pokémon to handle them.
Example Threats
Also weak to the ability Unaware
Mega Staraptor Close Combat is a Pokémon that operates while raising its stats, but it can't leverage its strengths against Pokémon with Unaware, which ignores stat changes. Switch to another Pokémon, or carefully judge when to bring it out.
Example Threats
Doubles Setup Ace
A Doubles build where, thanks to the Contrary ability, using Close Combat raises Defense and Sp.Def
Mega Staraptor
| HP | 191 | 31 | |
|---|---|---|---|
| Atk | 161 | 1 | |
| Def | 121 | 1 | |
| SpA↓ | 72 | - | |
| SpD | 111 | 1 | |
| Spe↑ | 178 | 32 |
A Mega Staraptor build that invests heavily in HP/Speed to secure bulk while acting before the opponent. The ability Contrary causes Close Combat's Defense/Sp.Def drops to be reversed into boosts, fortifying itself by raising its own bulk while attacking.
Close Combat to raise its stats, a role of staying on the field as an ace that is hard to break through on both the physical and special sides. After its bulk is raised, Roost allows it to tenaciously whittle the opponent down with recovery.
Weak to special attackers that hit its weaknesses
Weak to special attackers that hit its weaknesses. Staraptor's pre-Mega Evolution ability Intimidate does not work against special attackers. The moves of threatening Pokémon are Protect and counterattack with your ally's move.
Example Threats
Doubles Scarf Final Gambit
A Doubles build that boosts Speed with a Choice Scarf and takes down opponents with Final Gambit
Staraptor
| HP | 192 | 32 | |
|---|---|---|---|
| Atk | 142 | 2 | |
| Def | 90 | - | |
| SpA↓ | 63 | - | |
| SpD | 80 | - | |
| Spe↑ | 167 | 32 |
Maxing out EVs in HP and Speed,
Choice Scarf to secure a guaranteed turn of action — a Staraptor build. The ability Intimidate lowers the opponent's Attack, and striking first with Final Gambit, it aims to forcibly trade with the opponent's troublesome Pokémon.
Brought out as a lead, with the ability Intimidate to lower Attack, while a role of reliably KOing one opponent with lower HP than itself using Final Gambit — its role. In Doubles, removing obstacles to pave the way for an allied ace is powerful, and depending on the situation, U-turn or high-power moves can also be used.
Weak to Ghost-type Pokémon and priority moves
Against Ghost-type Pokémon, Final Gambit does not work, making them troublesome. Also, if hit by a priority move, Final Gambit's damage is reduced. Counter with Pokémon that can hit Ghost types, or with the ability Armor Tail on Pokémon like Farigiraf.
Example Threats
Type
Category
Target
Properties
43 / 43
| Move | Type | Category | Power | Acc. | PP | Properties | Target | Effect |
|---|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | 1 Foe | The user gains the Recharging status on the turn after this move is used. |
| Double-Edge | Normal | Phys | 120 | 100 | 16 | Contact | 1 Foe | The user takes 1/3 of the damage dealt by this move. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | 1 Foe | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. |
| Quick Attack | Normal | Phys | 40 | 100 | 20 | Contact | 1 Foe | Always strikes first. (Priority +1) |
| Endeavor | Normal | Phys | - | 100 | 8 | Contact | 1 Foe | Deals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s. |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | 1 Foe | The user gains the Recharging status on the turn after this move is used. | |
| Uproar | Normal | Spec | 90 | 100 | 12 | Sound | Random Foe | The user gains the Uproar status. |
| Round | Normal | Spec | 60 | 100 | 16 | Sound | 1 Foe | If multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled. |
| Snore | Normal | Spec | 50 | 100 | 16 | Sound | 1 Foe | Can be used only if the user is asleep. Has a 30% chance of making the target flinch. |
| Helping Hand | Normal | Stat | - | - | 20 | Ally | Boosts the power of an ally’s move by 50% during the turn this move is used. | |
| Sleep Talk | Normal | Stat | - | - | 12 | Self | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |
| Swagger | Normal | Stat | - | 85 | 16 | 1 Foe | Boosts the target’s Attack stat by 2 stages and confuses it. | |
| Endure | Normal | Stat | - | - | 12 | Self | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Protect | Normal | Stat | - | - | 8 | Self | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Substitute | Normal | Stat | - | - | 12 | Self | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. | |
| Double Team | Normal | Stat | - | - | 16 | Self | Boosts the user’s evasiveness by 1 stage. | |
| Whirlwind | Normal | Stat | - | - | 20 | Wind | 1 Foe | If there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random. |
| Blaze Kick | Fire | Phys | 85 | 90 | 12 | Contact | 1 Foe | Has a 10% chance of burning the target. This move has a 1-stage Critical-Hit Ratio Boost. |
| Heat Wave | Fire | Spec | 95 | 90 | 12 | Wind | All Foes | Has a 10% chance of burning targets. |
| Sunny Day | Fire | Stat | - | - | 8 | Whole Field | Summons harsh sunlight for 5 turns. | |
| Rain Dance | Water | Stat | - | - | 8 | Whole Field | Summons rain for 5 turns. | |
| U-turn | Bug | Phys | 70 | 100 | 20 | Contact | 1 Foe | After attacking, the user switches out of battle to be replaced by another party Pokémon. |
| Sky Attack | Flying | Phys | 140 | 90 | 8 | 1 Foe | The user gains the Charging status on the turn this move is used, then attacks on the following turn. This move has a 30% chance of making the target flinch, and it has a 1-stage Critical-Hit Ratio Boost. | |
| Brave Bird | Flying | Phys | 120 | 100 | 16 | Contact | 1 Foe | The user takes 1/3 of the damage dealt by this move. |
| Fly | Flying | Phys | 90 | 95 | 16 | Contact | 1 Foe | The user gains the Sky-High status on the turn this move is used, then attacks on the following turn. |
| Aerial Ace | Flying | Phys | 60 | - | 20 | ContactCut | 1 Foe | This move never misses. |
| Acrobatics | Flying | Phys | 55 | 100 | 16 | Contact | 1 Foe | This move’s power is doubled if the user isn’t holding an item. |
| Dual Wingbeat | Flying | Phys | 40 | 90 | 12 | Contact | 1 Foe | The user attacks twice in a row. |
| Hurricane | Flying | Spec | 110 | 70 | 12 | Wind | 1 Foe | Has a 30% chance of confusing the target. This move never misses in rain. Its accuracy is 50% in harsh sunlight. It can hit a target that has the Sky-High status. |
| Air Slash | Flying | Spec | 75 | 95 | 16 | Cut | 1 Foe | Has a 30% chance of making the target flinch. |
| Air Cutter | Flying | Spec | 60 | 95 | 20 | CutWind | All Foes | This move has a 1-stage Critical-Hit Ratio Boost. |
| Tailwind | Flying | Stat | - | - | 16 | Wind | Ally Side | Gives the user’s side the Tailwind status for 4 turns. |
| Roost | Flying | Stat | - | - | 8 | Self | Restores 1/2 of the user’s max HP. If the user is a Flying type, it will lose the Flying type for the turn. | |
| Feather Dance | Flying | Stat | - | 100 | 16 | Dance | 1 Foe | Lowers the target’s Attack stat by 2 stages. |
| Close Combat | Fighting | Phys | 120 | 100 | 8 | Contact | 1 Foe | Lowers the user’s Defense and Sp. Def stats by 1 stage. |
| Brick Break | Fighting | Phys | 75 | 100 | 16 | Contact | 1 Foe | Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side. |
| Focus Blast | Fighting | Spec | 120 | 70 | 8 | Ball | 1 Foe | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. |
| Final Gambit | Fighting | Spec | - | 100 | 8 | 1 Foe | The user faints. This move deals damage to the target equal to the user’s remaining HP at the time this move was used. | |
| Bulk Up | Fighting | Stat | - | - | 20 | Self | Boosts the user’s Attack and Defense stats by 1 stage. | |
| Rest | Psychic | Stat | - | - | 8 | Self | Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full. | |
| Agility | Psychic | Stat | - | - | 20 | Self | Boosts the user’s Speed stat by 2 stages. | |
| Thief | Dark | Phys | 60 | 100 | 20 | Contact | 1 Foe | If the user is not already holding an item, it steals the target’s held item. |
| Steel Wing | Steel | Phys | 70 | 90 | 20 | Contact | 1 Foe | Has a 10% chance of boosting the user’s Defense stat by 1 stage. |