Last updated: 2026-09-14

Related Pokemon
The Pokémon’s attacks become critical hits if the target is poisoned or badly poisoned.
The Pokémon cannot be paralyzed.
The Pokémon has 1/3 of its max HP restored when it switches out of battle.
A high-bulk defensive Poison/Water slot. With Regenerator, Recover, Toxic, Baneful Bunker, Infestation, and Haze, it uses switching recovery and status to stop opposing setup and physical sweepers.
This analysis is auto-generated by AI based on base stats, typing, and recent-season usage trends. It may differ from the actual competitive environment.
Season: M-6 (2026-09-14)
Moves
Item
Ability
Nature
AP Spreads
Toxic Wall
Massive bulk + Toxic to chip down opponents.
Toxapex
| HP | 157 | 32 | |
|---|---|---|---|
| Atk↓ | 74 | - | |
| Def↑ | 224 | 32 | |
| SpA | 73 | - | |
| SpD | 164 | 2 | |
| Spe | 55 | - |
Leftovers and the ability Regenerator to withstand the opponent's attacks while using Infestationand Toxic to wear them down gradually. This Toxapex build uses its excellent bulk and Recover to stay on the field, gradually wearing down foes trapped by Infestation — its composition.
Investing EVs in Special Defense is also an option
If you want it to wall opposing special attackers, invest EVs in Special Defense. Compare the current metagame with your team and choose the optimal spread.
Substitute-breaking attack candidates
The move that traps opponents and wears them down, Infestation slot, Liquidation or Poison Jab, Payback are also options. If you want to handle Substitute that gives Toxapex trouble, a relatively powerful attacking move is recommended.
Toxic Spikes and Baneful Bunker are also recommended
The slot used to counter opposing setup moves with Haze slot can run Toxic Spikes or Baneful Bunker are also recommended. If inflicting Poison on the opponent is a priority, it is a viable option.
Mental Herb is also recommended
The item that provides passive recovery,
Leftovers, can be replaced by
Mental Herb as well.Taunt or Encore, helping cover its weakness to those effects.
Holding no item is effective against Poltergeist
Poltergeist users such as Blade Aegislash or Ceruledge, deliberately holding no item is effective. Deny the opponent an effective attack, then use Payback and similar moves to counterattack.
It uses its excellent physical bulk to shrug off physical attacks, then resets stat boosts with Haze to wall even opposing setup attackers. Its Ability Regenerator also lets it recover when it switches out, allowing it to preserve its HP while wearing down multiple opponents with fixed damage — its role.
It struggles against Substitute users and Pokémon immune to status moves
Toxapex relies on Toxic or Infestation and similar methods to wear opponents down, so Substitute makes it difficult to break through. Pair Toxapex with a Pokémon that has strong offensive capabilities and prepare an option that prevents opponents from using Toxapex as setup fodder.
Example Threats
Doubles Toxic Stall
A Doubles build that chips away with Toxic while switching out to recover HP via Regenerator.
Toxapex
| HP | 157 | 32 | |
|---|---|---|---|
| Atk↓ | 74 | - | |
| Def↑ | 206 | 16 | |
| SpA | 73 | - | |
| SpD | 180 | 18 | |
| Spe | 55 | - |
It invests heavily into HP, Defense, and Sp. Def, making it a bulky build that fully tanks the opponent's attacks — this is a Toxapex build. With the Ability Regenerator for recovery on switch-out, plus steady healing from its held item, it battles on persistently.
EV Allocation Intent
Wide Guard, protecting its allies from spread moves while wearing the opponent down with status conditions — its role.Infestation and shutting down its switches, Toxic or Baneful Bunkerand combined with its partner, it can reliably stack up fixed damage.
Weak to special attackers that hit its weak point, and to Steel-type Pokémon
Toxapex's Sp. Def is lower than its Defense, so it can be knocked out in one hit by a strong special move it's weak to. Also, Poison or もうどく状態it can't inflict poison on immune Pokémon, and Steel types are tough for it too. Moves from Pokémon it struggles against include Baneful Bunker or switching, then counterattack with your allies' moves.
Example Threats
Type
Category
Target
Properties
51 / 51
| Move | Type | Category | Power | Acc. | PP | Properties | Target | Effect |
|---|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | 1 Foe | The user gains the Recharging status on the turn after this move is used. |
| Body Slam | Normal | Phys | 85 | 100 | 16 | Contact | 1 Foe | Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | 1 Foe | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | 1 Foe | The user gains the Recharging status on the turn after this move is used. | |
| Round | Normal | Spec | 60 | 100 | 16 | Sound | 1 Foe | If multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled. |
| Snore | Normal | Spec | 50 | 100 | 16 | Sound | 1 Foe | Can be used only if the user is asleep. Has a 30% chance of making the target flinch. |
| Spit Up | Normal | Spec | - | 100 | 12 | 1 Foe | The higher the user’s Stockpiling level, the greater this move’s power (ranging between 100 and 300). This move fails unless the user has the Stockpiling status. | |
| Swallow | Normal | Stat | - | - | 12 | Self | The higher the user’s Stockpiling level, the more HP the user restores. Level 1: 1/4 of the user’s max HP is restored. Level 2: 1/2 of the user’s max HP is restored. Level 3: The user’s HP is fully restored. This move fails unless the user has the Stockpiling status. | |
| Stockpile | Normal | Stat | - | - | 20 | Self | Boosts the user’s Defense and Sp. Def stats by 1 stage. Raises the user’s Stockpiling level by 1. Can be used up to 3 times. | |
| Pain Split | Normal | Stat | - | - | 20 | 1 Foe | The user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share. | |
| Sleep Talk | Normal | Stat | - | - | 12 | Self | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |
| Endure | Normal | Stat | - | - | 12 | Self | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Scary Face | Normal | Stat | - | 100 | 12 | 1 Foe | Lowers the target’s Speed stat by 2 stages. | |
| Protect | Normal | Stat | - | - | 8 | Self | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Substitute | Normal | Stat | - | - | 12 | Self | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. | |
| Recover | Normal | Stat | - | - | 8 | Self | Restores 1/2 of the user’s max HP. | |
| Liquidation | Water | Phys | 85 | 100 | 12 | Contact | 1 Foe | Has a 20% chance of lowering the target’s Defense stat by 1 stage. |
| Hydro Pump | Water | Spec | 110 | 80 | 8 | 1 Foe | An ordinary attacking move. | |
| Muddy Water | Water | Spec | 90 | 85 | 12 | All Foes | Has a 30% chance of lowering targets’ accuracy by 1 stage. | |
| Surf | Water | Spec | 90 | 100 | 16 | All | This move’s power is doubled against targets that have the Submerged status. | |
| Water Pulse | Water | Spec | 60 | 100 | 20 | Pulse | 1 Foe | Has a 20% chance of confusing the target. |
| Chilling Water | Water | Spec | 50 | 100 | 20 | 1 Foe | Lowers the target’s Attack stat by 1 stage. | |
| Rain Dance | Water | Stat | - | - | 8 | Whole Field | Summons rain for 5 turns. | |
| Lunge | Bug | Phys | 80 | 100 | 16 | Contact | 1 Foe | Lowers the target’s Attack stat by 1 stage. |
| Pounce | Bug | Phys | 50 | 100 | 20 | Contact | 1 Foe | Lowers the target’s Speed stat by 1 stage. |
| Pin Missile | Bug | Phys | 25 | 95 | 20 | 1 Foe | The user attacks 2 to 5 times in a row. | |
| Infestation | Bug | Spec | 20 | 100 | 20 | Contact | 1 Foe | Gives the target the Bound status. |
| Smack Down | Rock | Phys | 50 | 100 | 16 | 1 Foe | If the target is off the ground, it gains the Landed status. This move can hit a target that has the Sky-High status. | |
| Wide Guard | Rock | Stat | - | - | 12 | Ally Side | During the turn this move is used, the user protects its side from moves that target all allies. | |
| Gunk Shot | Poison | Phys | 120 | 80 | 8 | Contact | 1 Foe | Has a 30% chance of poisoning the target. |
| Poison Jab | Poison | Phys | 80 | 100 | 20 | Contact | 1 Foe | Has a 30% chance of poisoning the target. |
| Cross Poison | Poison | Phys | 70 | 100 | 20 | ContactCut | 1 Foe | Has a 10% chance of poisoning the target. This move has a 1-stage Critical-Hit Ratio Boost. |
| Sludge Wave | Poison | Spec | 95 | 100 | 12 | All | Has a 10% chance of poisoning targets. | |
| Sludge Bomb | Poison | Spec | 90 | 100 | 12 | Ball | 1 Foe | Has a 30% chance of poisoning the target. |
| Venoshock | Poison | Spec | 65 | 100 | 12 | 1 Foe | This move's power is doubled if the target is poisoned or badly poisoned. | |
| Acid Spray | Poison | Spec | 40 | 100 | 20 | Ball | 1 Foe | Lowers the target’s Sp. Def stat by 2 stages. |
| Baneful Bunker | Poison | Stat | - | - | 8 | Self | The user protects itself from incoming moves for the turn. Any attackers that use contact moves against the user during this turn become poisoned. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Toxic Spikes | Poison | Stat | - | - | 20 | Foe's Side | Gives the opponent’s side the Toxic Spikes status. | |
| Toxic | Poison | Stat | - | 90 | 12 | 1 Foe | Badly poisons the target. If the user is a Poison type, this move will never miss. | |
| Mud Shot | Ground | Spec | 55 | 95 | 16 | 1 Foe | Lowers the target’s Speed stat by 1 stage. | |
| Ice Spinner | Ice | Phys | 80 | 100 | 16 | Contact | 1 Foe | Removes any terrain. |
| Blizzard | Ice | Spec | 110 | 70 | 8 | Wind | All Foes | Has a 10% chance of freezing targets. This move never misses in snow. |
| Ice Beam | Ice | Spec | 90 | 100 | 12 | 1 Foe | Has a 10% chance of freezing the target. | |
| Icy Wind | Ice | Spec | 55 | 95 | 16 | Wind | All Foes | Lowers targets’ Speed stats by 1 stage. |
| Haze | Ice | Stat | - | - | 20 | Whole Field | Eliminates every stat change on the entire field. | |
| Rest | Psychic | Stat | - | - | 8 | Self | Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full. | |
| Light Screen | Psychic | Stat | - | - | 20 | All Allies | Gives the user’s side the Light Screen status for 5 turns. | |
| Hex | Ghost | Spec | 65 | 100 | 12 | 1 Foe | This move’s power is doubled if the target has a status condition. | |
| Bite | Dark | Phys | 60 | 100 | 20 | ContactBite | 1 Foe | Has a 30% chance of making the target flinch. |
| Payback | Dark | Phys | 50 | 100 | 12 | Contact | 1 Foe | This move’s power is doubled if the user attacks after the target. |
| Iron Defense | Steel | Stat | - | - | 16 | Self | Boosts the user’s Defense stat by 2 stages. |