Last updated: 2026-06-10

#0670
Related Pokemon
Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats.
The Pokémon passes its held item to an ally that has used up an item.
Season: シーズンM-2 (2026-06-10)
Moves
Item
Ability
Nature
AP Spreads
Scarf Special Attacker
Scarf for Fairy STAB consistency.
Eternal Floette
| HP | 151 | 2 | |
|---|---|---|---|
| Atk↓ | 76 | - | |
| Def | 87 | - | |
| SpA↑ | 194 | 32 | |
| SpD | 148 | - | |
| Spe | 144 | 32 |
Specializes EVs in Sp. Atk and Speed,
Choice ScarfFloette (Eternal Flower) special attacker build that raises Speed via this to press high-power special moves from above.Attacks with high-power STAB moves while forcing its item onto opponents to aim for disruption — its composition.
Main role: outpace fast attackers via Choice Scarf and pressure with Fairy moves launched from high Sp. Atk. Against opponents' bulky builds, Trick uses to restrict opponent actions and shut them down as its role.
Struggles against Steel-type Pokémon
Floette (Eternal Flower) has narrow coverage and can't hit Steel-types effectively.Also, since Steel-types are a weakness, switching out without forcing it is recommended in matchups.
Example Threats
Calm Mind Setup Ace
Calm Mind boosts SpA/SpD, Draining Kiss heals.
Mega Floette
| HP | 181 | 32 | |
|---|---|---|---|
| Atk↓ | 94 | - | |
| Def | 133 | 26 | |
| SpA↑ | 198 | 5 | |
| SpD | 168 | - | |
| Spe | 125 | 3 |
Max HP/Def for physical bulk, SubstituteMega Floette setup ace preserving it while safely boosting.Calm Mindreinforcing special side while attacking and healing simultaneously, Deflect opponent attacks aiming for sweep.
Deploys on favorable matchups or predicted status; uses bulk as shield to boost. Post-Mega ability boosts Fairy power, Dominate board with unified offense/defense — its role.
Pokémon with Steel physical attacks
Mega Floette's main damage is Fairy and lacks Steel-coverage moves.Even with Calm Mind Sp.Def boost, Steel physical can OHKO.Adopt physical wall in team to counter.
Example Threats
Trade-Focused Lead
Minimum physical bulk Florges attacker.
Mega Floette
| HP | 159 | 10 | |
|---|---|---|---|
| Atk↓ | 94 | - | |
| Def | 132 | 25 | |
| SpA↑ | 199 | 6 | |
| SpD | 168 | - | |
| Spe | 147 | 25 |
Mega Florges build with EV investment in Defense and Speed. While Mega Florges is commonly adopted as a main attacker, its low physical bulk requires backup support to act safely.Reduces switch counts by boosting physical bulk, allowing it to take the offensive can be done.
EV Allocation Intent
</p>Survives most attacks in one hit at neutral effectiveness, both physical and special can be done. Speed is invested to outpace max-Speed Gyarados, making it easy to handle leads.ひかえめ is faster than Glimmora and the like.
Swap Calm Mind depending on unfavorable matchups
Calm Mind forcibly breaks through unfavorable Pokémon or, when set up in a favorable matchup, aims for a sweep.Synthesis allows recovery when worn down and can win against Mega Charizard Y by spamming it. Swap depending on your team's unfavorable matchups.
Its main role is to be selected as the lead, win 1v1 trades, and set the match's rhythm. For Pokémon slower than itself, Moonblast deals damage, while for faster Pokémon, Draining Kiss — strike and observe.
Struggles against opponents it can't win trades against
Has no damage output against Steel-types and its weaknesses are hit too, so unfavorable. Always prepare switches. Also, Mega Kangaskhan's Fake Out+Double-Edge also loses to Pokémon that output high damage with combos like this.
Example Threats
Calm Mind Charm Florges
A build that uses Charm and Calm Mind to mitigate both physical and special damage while fortifying via Draining Kiss recovery.
Mega Floette
| HP | 181 | 32 | |
|---|---|---|---|
| Atk↓ | 94 | - | |
| Def | 107 | - | |
| SpA | 177 | 2 | |
| SpD | 168 | - | |
| Spe↑ | 169 | 32 |
A setup attacker that lowers the opponent's stats while boosting its own. Charm and Calm Mind reinforce both defensive sides, Substitute maintains HP for safe play.Draining Kiss uses combining offense with recovery.
Psychic is an option for hitting Poison types
Charm for Psychic gives up physical matchups in exchange for Poison coverage. Note that Poison types are still unfavorable, so don't hesitate to switch out.
Going first to weaken the opponent or boost its own stats, fortifying while chipping down the opposing team is its role. Running only STAB recovery moves, it acts as a solo stall piece against teams weak to Fairy.
Disadvantage vs Steel and Poison types
Florges is pure Fairy, so it's at a type disadvantage against Steel and Poison. Without coverage for Steel, switch out immediately when one appears.
Example Threats
Doubles Modest Calm Mind
HP/SpA build with Calm Mind boosting SpA/SpD in Doubles.
Mega Floette
| HP | 181 | 32 | |
|---|---|---|---|
| Atk↓ | 94 | - | |
| Def | 109 | 2 | |
| SpA↑ | 227 | 32 | |
| SpD | 168 | - | |
| Spe | 122 | - |
With HP/Sp.Atk EVs, Special attacker build raising stats via Calm Mind — Mega Floette. Ability Fairy Aurahigh-power STAB spread moves via it pressure opponent board.
Moonblast interchangeable with Draining Kiss
Moonblastinstead of Draining Kiss is also recommended.Calm Mind raises special damage, also boosting Draining Kiss recovery.
Calm Mindusing its own Boost Sp.Atk/Sp.Def, then chip with ability-boosted Fairy movesAce role. Persists via high Sp.Def while Protect blocks focus attacks — flexible play.
Poison or Steel physical attackers
Calm Mind doesn't raise Defense, so weakness Poison/Steel physical attackers are threats. Vs. them, Protectuse it or via ability IntimidatePair with Pokémon to counter.
Example Threats
Doubles Timid Ruination
Ruination cuts HP in half; Timid Speed for priority.
Mega Floette
| HP | 151 | 2 | |
|---|---|---|---|
| Atk↓ | 94 | - | |
| Def | 107 | - | |
| SpA | 207 | 32 | |
| SpD | 168 | - | |
| Spe↑ | 169 | 32 |
Invests EVs in Sp. Atk and Speed, post-Mega Evolution Ability Fairy AuraMega Florges special attacker build that fights mainly with this-boosted special moves. With Nature おくびょう boosts Speed, and Dominates the board by pressing high-damage Fairy moves from above continues.
Ace that chips the entire opposing team with Dazzling Gleam and handles single targets with Ruination etc. takes the role. Focused attacks against itself are Protect blocks, and continuously pressures with high-damage Fairy moves from favorable matchups — a flexible playstyle.
Poison or Steel physical attackers
Mega Florges has relatively low Defense, so weakness-hitting Poison or Steel physical attackers are unfavorable. When facing unfavorable Pokémon, Protect use, or the Ability Intimidate Pair with Pokémon to counter.
Example Threats
Type
Category
Properties
41 / 41
| Move | Type | Category | Power | Acc. | PP | Properties | Effect |
|---|---|---|---|---|---|---|---|
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Endeavor | Normal | Phys | - | 100 | 8 | Contact | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| Tearful Look | Normal | Stat | - | - | 20 | The user gets teary-eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats. | |
| Copycat | Normal | Stat | - | - | 20 | The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |
| Wish | Normal | Stat | - | - | 12 | One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP. | |
| Helping Hand | Normal | Stat | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. | |
| Baton Pass | Normal | Stat | - | - | 20 | The user switches places with a party Pokémon in waiting and passes along any stat changes. | |
| Safeguard | Normal | Stat | - | - | 20 | The user creates a protective field that prevents status conditions for five turns. | |
| Sleep Talk | Normal | Stat | - | - | 12 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| Endure | Normal | Stat | - | - | 12 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| Protect | Normal | Stat | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| Substitute | Normal | Stat | - | - | 12 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| Petal Blizzard | Grass | Phys | 90 | 100 | 16 | Wind | The user stirs up a violent petal blizzard and damages everything around it. |
| Seed Bomb | Grass | Phys | 80 | 100 | 16 | Ball | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Trailblaze | Grass | Phys | 50 | 100 | 20 | Contact | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Petal Dance | Grass | Spec | 120 | 100 | 12 | ContactDance | The user attacks the target by scattering petals for two to three turns. The user then becomes confused. |
| Solar Beam | Grass | Spec | 120 | 100 | 12 | The user gathers light on the first turn, then blasts a bundled beam on the next turn. | |
| Energy Ball | Grass | Spec | 90 | 100 | 12 | Ball | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Giga Drain | Grass | Spec | 75 | 100 | 12 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | |
| Grass Knot | Grass | Spec | - | 100 | 20 | Contact | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Grassy Terrain | Grass | Stat | - | - | 12 | The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. | |
| Synthesis | Grass | Stat | - | - | 8 | The user restores its own HP. The amount of HP regained varies with the weather. | |
| Sunny Day | Fire | Stat | - | - | 8 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
| Chilling Water | Water | Spec | 50 | 100 | 20 | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | |
| Rain Dance | Water | Stat | - | - | 8 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
| Pollen Puff | Bug | Spec | 90 | 100 | 16 | Ball | The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead. |
| Psychic | Psychic | Spec | 90 | 100 | 12 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. | |
| Stored Power | Psychic | Spec | 20 | 100 | 12 | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. | |
| Calm Mind | Psychic | Stat | - | - | 20 | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | |
| Skill Swap | Psychic | Stat | - | - | 12 | The user employs its psychic power to exchange Abilities with the target. | |
| Trick | Psychic | Stat | - | 100 | 12 | The user catches the target off guard and swaps the target's held item with its own. | |
| Rest | Psychic | Stat | - | - | 8 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| Light Screen | Psychic | Stat | - | - | 20 | A wondrous wall of light is put up to reduce damage from special moves for five turns. | |
| Light of Ruin | Fairy | Spec | 140 | 90 | 8 | Drawing power from the Eternal Flower, the user fires a powerful beam of light. This also damages the user quite a lot. | |
| Moonblast | Fairy | Spec | 95 | 100 | 16 | Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat. | |
| Alluring Voice | Fairy | Spec | 80 | 100 | 12 | Sound | The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. |
| Dazzling Gleam | Fairy | Spec | 80 | 100 | 12 | The user damages opposing Pokémon by emitting a powerful flash. | |
| Draining Kiss | Fairy | Spec | 50 | 100 | 12 | Contact | The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. |
| Misty Terrain | Fairy | Stat | - | - | 12 | This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. | |
| Charm | Fairy | Stat | - | 100 | 20 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |