Last updated: 2026-09-14

Related Pokemon
When the Pokémon has a status condition, its Defense stat is boosted by 50%.
When the Pokémon has any of its stats lowered by an opponent, its Sp. Atk stat is boosted by 2 stages.
When the Pokémon is hit by a contact move, the attacker has a 30% chance of gaining the Infatuated status if the attacker and the Pokémon are of opposite genders.
In singles, it is a defensively inclined pure Water special slot that uses its high special bulk. Built around Scald, Recover, Ice Beam, Mirror Coat, and Haze, it uses Competitive to punish stat drops while checking setup lines and special attackers.
This analysis is auto-generated by AI based on base stats, typing, and recent-season usage trends. It may differ from the actual competitive environment.
Season: M-6 (2026-09-14)
Moves
Item
Ability
Nature
AP Spreads
Physical Wall Cushion
HP/Def specialized; Flip Turn pivots to allies.
Milotic
| HP | 202 | 32 | |
|---|---|---|---|
| Atk | 80 | - | |
| Def↑ | 144 | 32 | |
| SpA | 120 | - | |
| SpD | 147 | 2 | |
| Spe↓ | 90 | - |
Max HP/Def EVs, A physical wall and defensive pivot that absorbs attacks before bringing in a teammate with Flip Turn Milotic. Its Ability Marvel Scale raises its physical bulk while it has a status condition, helping it retain its effectiveness even when afflicted.
Raise anti-special performance
Against special moves, it can use Mirror Coat to counterattack, or Light Screen to reduce the damage taken.Icy WindAfter lowering the foe's Speed with Flip Turn to bring in an attacker is also powerful, so customize the set for the Pokémon you need to beat.
Opponent's Tank physical, inflict burn/Speed drops to weaken is its main role. It also takes advantage of the Speed lowered by its Nature when using Flip Turn to act as a slow pivot that safely brings teammates onto the field.
Caution vs Grass/Electric types
Milotic's bulk is high but STAB weakness moves chip heavily.Switch out as soon as possible with Flip Turn and leave the matchup to a Pokémon in reserve.
Example Threats
Doubles Coil
A Doubles build that raises Defense and accuracy with Coil, then uses Hypnosis.
Milotic
| HP | 202 | 32 | |
|---|---|---|---|
| Atk↓ | 72 | - | |
| Def | 121 | 22 | |
| SpA | 120 | - | |
| SpD↑ | 170 | 10 | |
| Spe | 103 | 2 |
With EVs invested in HP, Defense, and Sp. Def, this is a stall-and-support build that stays in by leveraging its high bulk — this Milotic.Coil raises Defense and accuracy, allowing it to consistently land the otherwise-unreliable Hypnosis or Muddy Water on opponents.
EV Allocation Intent
Protect Is Also Recommended
Recover as a swap option, Protect is also recommended. Running Protect removes the need to switch out against Pokémon that could knock out Milotic, Coiland the stat boosts it provides become easier to maintain.
By using its excellent bulk and recovery options to weather the opponent's attacks, Sleep with it plays the role of controlling the battlefield. — its role.Coil raises Defense and accuracy while chipping away at opponents with spread moves,
Leftovers allows it to fight persistently.
Pokémon With Super-Effective Special Moves or Guaranteed Critical Hits
It struggles against Pokémon with super-effective special moves or guaranteed critical hits.Coil raises Defense, but that doesn't reduce damage from special moves or moves that land critical hits. Switch out to avoid attacks from Pokémon it's weak against, and counterattack with your ally's moves.
Example Threats
Doubles Modest Attacker
Modest nature + ability for double SpA boost in Doubles.
Milotic
| HP | 202 | 32 | |
|---|---|---|---|
| Atk↓ | 72 | - | |
| Def | 99 | - | |
| SpA↑ | 167 | 32 | |
| SpD | 145 | - | |
| Spe | 103 | 2 |
Its stat points are heavily invested in HP and Sp. Atk,
Leftovers and recovery moves to remain on the field and fight as a special attacker Milotic. When an opponent's Intimidate or a similar effect lowers its stats, its Ability Competitive raises its Sp. Atk by two stages, allowing it to counterattack.
Muddy Water and Icy Wind are also recommended
Muddy Water or Icy Wind is also recommended. It hits both foes in one turn and may lower Accuracy or Speed.
Life Dew is also recommended
Recover instead, Life Dew can be used instead. Life Dew also restores the ally's HP.
It uses stat drops caused by the opponent to boost its own power, then combines this with Scald inflicting burn to pressure the foe as a special ace. Its high bulk and recovery options let it block focused attacks with Protect, enabling flexible play.
Electric- and Grass-type Pokémon
Electric- and Grass-type Pokémon hit its weaknesses, and Grass types resist its Water-type moves. Against their attacks, use Protect or switching, then counterattack with your allies' moves.
Example Threats
Type
Category
Target
Properties
61 / 61
| Move | Type | Category | Power | Acc. | PP | Properties | Target | Effect |
|---|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | 1 Foe | The user gains the Recharging status on the turn after this move is used. |
| Double-Edge | Normal | Phys | 120 | 100 | 16 | Contact | 1 Foe | The user takes 1/3 of the damage dealt by this move. |
| Body Slam | Normal | Phys | 85 | 100 | 16 | Contact | 1 Foe | Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | 1 Foe | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. |
| Wrap | Normal | Phys | 15 | 90 | 20 | Contact | 1 Foe | Gives the target the Bound status. |
| Flail | Normal | Phys | - | 100 | 16 | Contact | 1 Foe | The less HP the user has left, the greater this move’s power (ranging between 20 and 200). |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | 1 Foe | The user gains the Recharging status on the turn after this move is used. | |
| Round | Normal | Spec | 60 | 100 | 16 | Sound | 1 Foe | If multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled. |
| Weather Ball | Normal | Spec | 50 | 100 | 12 | Ball | 1 Foe | When a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type. |
| Snore | Normal | Spec | 50 | 100 | 16 | Sound | 1 Foe | Can be used only if the user is asleep. Has a 30% chance of making the target flinch. |
| Tickle | Normal | Stat | - | 100 | 20 | 1 Foe | Lowers the target’s Attack and Defense stats by 1 stage. | |
| Helping Hand | Normal | Stat | - | - | 20 | Ally | Boosts the power of an ally’s move by 50% during the turn this move is used. | |
| Psych Up | Normal | Stat | - | - | 12 | 1 Foe | The user copies the target’s stat changes. | |
| Safeguard | Normal | Stat | - | - | 20 | Ally Side | Gives the user’s side the Safeguard status for 5 turns. | |
| Sleep Talk | Normal | Stat | - | - | 12 | Self | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |
| Attract | Normal | Stat | - | 100 | 16 | 1 Foe | Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown. | |
| Endure | Normal | Stat | - | - | 12 | Self | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Protect | Normal | Stat | - | - | 8 | Self | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Substitute | Normal | Stat | - | - | 12 | Self | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. | |
| Recover | Normal | Stat | - | - | 8 | Self | Restores 1/2 of the user’s max HP. | |
| Aqua Tail | Water | Phys | 90 | 90 | 12 | Contact | 1 Foe | An ordinary attacking move with no additional effect. |
| Dive | Water | Phys | 80 | 100 | 12 | Contact | 1 Foe | The user gains the Submerged status on the turn this move is used, then attacks on the following turn. |
| Waterfall | Water | Phys | 80 | 100 | 16 | Contact | 1 Foe | Has a 20% chance of making the target flinch. |
| Flip Turn | Water | Phys | 60 | 100 | 20 | Contact | 1 Foe | After attacking, the user switches out of battle to be replaced by another party Pokémon. |
| Hydro Pump | Water | Spec | 110 | 80 | 8 | 1 Foe | An ordinary attacking move. | |
| Muddy Water | Water | Spec | 90 | 85 | 12 | All Foes | Has a 30% chance of lowering targets’ accuracy by 1 stage. | |
| Surf | Water | Spec | 90 | 100 | 16 | All | This move’s power is doubled against targets that have the Submerged status. | |
| Scald | Water | Spec | 80 | 100 | 16 | 1 Foe | Has a 30% chance of burning the target. Cures the user and target of being frozen. | |
| Water Pulse | Water | Spec | 60 | 100 | 20 | Pulse | 1 Foe | Has a 20% chance of confusing the target. |
| Chilling Water | Water | Spec | 50 | 100 | 20 | 1 Foe | Lowers the target’s Attack stat by 1 stage. | |
| Whirlpool | Water | Spec | 35 | 85 | 16 | 1 Foe | Gives the target the Bound status. This move’s power is doubled if the target has the Submerged status. | |
| Life Dew | Water | Stat | - | - | 12 | All Allies | Restores 1/4 of the max HP of the user and its allies. | |
| Aqua Ring | Water | Stat | - | - | 20 | Self | The user gains the Aqua Ring status. | |
| Rain Dance | Water | Stat | - | - | 8 | Whole Field | Summons rain for 5 turns. | |
| Skitter Smack | Bug | Phys | 70 | 90 | 12 | Contact | 1 Foe | Lowers the target’s Sp. Atk stat by 1 stage. |
| Coil | Poison | Stat | - | - | 20 | Self | Boosts the user’s Attack and Defense stats as well as its accuracy by 1 stage. | |
| Bulldoze | Ground | Phys | 60 | 100 | 20 | All | Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved. | |
| Mud Shot | Ground | Spec | 55 | 95 | 16 | 1 Foe | Lowers the target’s Speed stat by 1 stage. | |
| Avalanche | Ice | Phys | 60 | 100 | 12 | Contact | 1 Foe | This move’s power is doubled if the target has already dealt damage to the user with a move in the same turn. |
| Triple Axel | Ice | Phys | 20 | 90 | 12 | Contact | 1 Foe | The user attacks 3 times in a row—first with a power of 20, then with a power of 40, then with a power of 60. The attack ends if the user misses. |
| Blizzard | Ice | Spec | 110 | 70 | 8 | Wind | All Foes | Has a 10% chance of freezing targets. This move never misses in snow. |
| Ice Beam | Ice | Spec | 90 | 100 | 12 | 1 Foe | Has a 10% chance of freezing the target. | |
| Icy Wind | Ice | Spec | 55 | 95 | 16 | Wind | All Foes | Lowers targets’ Speed stats by 1 stage. |
| Haze | Ice | Stat | - | - | 20 | Whole Field | Eliminates every stat change on the entire field. | |
| Mirror Coat | Psychic | Spec | - | 100 | 20 | Special | The user retaliates to deal double the damage it took from an opponent’s special move during the turn this move is used. | |
| Imprison | Psychic | Stat | - | - | 12 | 1 Foe | The user gains the Sealing Off status. | |
| Rest | Psychic | Stat | - | - | 8 | Self | Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full. | |
| Light Screen | Psychic | Stat | - | - | 20 | All Allies | Gives the user’s side the Light Screen status for 5 turns. | |
| Hypnosis | Psychic | Stat | - | 60 | 20 | 1 Foe | Puts the target to sleep. | |
| Confuse Ray | Ghost | Stat | - | 100 | 12 | 1 Foe | Confuses the target. | |
| Breaking Swipe | Dragon | Phys | 60 | 100 | 16 | Contact | All Foes | Lowers targets’ Attack stats by 1 stage. |
| Dragon Tail | Dragon | Phys | 60 | 90 | 12 | Contact | 1 Foe | If there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random. |
| Scale Shot | Dragon | Phys | 25 | 90 | 20 | 1 Foe | The user attacks 2 to 5 times in a row. This move lowers the user’s Defense stat by 1 stage and boosts its Speed stat by 1 stage. | |
| Dragon Pulse | Dragon | Spec | 85 | 100 | 12 | Pulse | 1 Foe | An ordinary attacking move with no additional effect. |
| Dragon Cheer | Dragon | Stat | - | - | 16 | Sound | Ally | Gives allies a Critical-Hit Ratio Boost. Dragon types receive a 2-stage boost. All other types receive a 1-stage boost. |
| Dragon Dance | Dragon | Stat | - | - | 20 | Dance | Self | Boosts the user’s Attack and Speed stats by 1 stage. |
| Brutal Swing | Dark | Phys | 60 | 100 | 20 | Contact | All | An ordinary attacking move. |
| Iron Tail | Steel | Phys | 100 | 75 | 16 | Contact | 1 Foe | Has a 30% chance of lowering the target’s Defense stat by 1 stage. |
| Iron Head | Steel | Phys | 80 | 100 | 16 | Contact | 1 Foe | Has a 20% chance of making the target flinch. |
| Alluring Voice | Fairy | Spec | 80 | 100 | 12 | Sound | 1 Foe | Confuses the target if its stats were boosted during the turn this move is used. |
| Draining Kiss | Fairy | Spec | 50 | 100 | 12 | Contact | 1 Foe | The user’s HP is restored by 3/4 of the damage dealt by this move. |