Last updated: 2026-06-10

#0350
Related Pokemon
The Pokémon's marvelous scales boost its Defense stat if it has a status condition.
Boosts the Pokémon's Sp. Atk stat sharply when its stats are lowered by an opposing Pokémon.
The Pokémon may infatuate attackers that make direct contact with it.
Season: シーズンM-2 (2026-06-10)
Moves
Item
Ability
Nature
AP Spreads
Physical Wall Cushion
HP/Def specialized; Flip Turn pivots to allies.
Milotic
| HP | 202 | 32 | |
|---|---|---|---|
| Atk | 80 | - | |
| Def↑ | 144 | 32 | |
| SpA | 120 | - | |
| SpD | 147 | 2 | |
| Spe↓ | 90 | - |
Max HP/Def EVs, Physical wall + pivot tanking attacks and passing to teammates via Flip TurnMilotic with Marvel Scale raising physical bulk when statused — maintains performance even when statused.
Raise anti-special performance
Mirror Coat counters specials; Light Screen reduces damage. Icy Wind → Flip Turn passes to attackers — customize per must-win foes.
Opponent's Tank physical, inflict burn/Speed drops to weakenMain role. Speed-lowering nature + Flip Turn safely deploys teammates as lubricant.
Caution vs Grass/Electric types
Milotic's bulk is high but STAB weakness moves chip heavily.Use Flip Turn ASAP to switch and let teammates handle.
Example Threats
Doubles Modest Attacker
Modest nature + ability for double SpA boost in Doubles.
Milotic
| HP | 202 | 32 | |
|---|---|---|---|
| Atk↓ | 72 | - | |
| Def | 99 | - | |
| SpA↑ | 167 | 32 | |
| SpD | 145 | - | |
| Spe | 103 | 2 |
Milotic special attacker build that invests heavily in HP and Sp. Atk, using Leftovers and recovery moves to stay on the field while fighting. With the Competitive Ability, it deters opposing Intimidate, etc., and Counters by raising Sp. Atk by two stages when stats are lowered aims for this playstyle.
Muddy Water and Icy Wind are also recommended
Muddy Water and Icy Wind are also recommended.Attacks two opponents simultaneously in one turn, and can also aim for additional effects that lower accuracy or Speed.
Life Dew can also be adopted
Life Dew can also be adopted in place of Recover.Life Dew also heals allies can be done.
From the opponent, Uses stat drops to raise its own damage and pressures opponents along with Scald's burnPlays the role of a special ace. With high bulk and ample recovery, uses Protect to block focused attacks and maintain a favorable board — a flexible playstyle.
Grass- and Electric-type Pokémon
Milotic struggles against Grass- and Electric-type Pokémon.Grass- and Electric-type moves are weaknesses, and Water moves are halved against Grass-types. When facing unfavorable matchups, use Protect and defeat them with allies' moves.
Example Threats
Doubles Bold Support
Status + Speed control + Competitive SpA boost.
Milotic
| HP | 201 | 31 | |
|---|---|---|---|
| Atk↓ | 72 | - | |
| Def↑ | 144 | 32 | |
| SpA | 120 | - | |
| SpD | 148 | 3 | |
| Spe | 101 | - |
Max HP/Def to bolster physical bulk, with team-support moves — doubles support Milotic. Leftovers persistently controls boardand Competitive raises own breakthrough power.
Scald interchangeable with Muddy Water
Muddy Water over Scald recommended. Muddy Water hits 2 at once, with accuracy-drop side effect.
Light Screen interchangeable with Life Dew
Life Dew over Light Screen recommended. Life Dew recovers own and ally HP— suits high-bulk Milotic.
EVs/nature raise modest physical bulk; supports team while tanking attacks in doubles. Speed manipulation and special-damage-reducing movescreate favorable board; counter-leverage opponent disruption — specialty.
Grass and Electric types
Milotic struggles vs. Grass/Electric. Grass/Electric moves are weaknessand Grass halves Water moves. Vs. threats, use Protect and KO with ally.
Example Threats
Type
Category
Properties
61 / 61
| Move | Type | Category | Power | Acc. | PP | Properties | Effect |
|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Double-Edge | Normal | Phys | 120 | 100 | 16 | Contact | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Body Slam | Normal | Phys | 85 | 100 | 16 | Contact | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Wrap | Normal | Phys | 15 | 90 | 20 | Contact | A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. |
| Flail | Normal | Phys | - | 100 | 16 | Contact | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| Round | Normal | Spec | 60 | 100 | 16 | Sound | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| Weather Ball | Normal | Spec | 50 | 100 | 12 | Ball | This move's type and power change depending on the weather at the time the move is used. |
| Snore | Normal | Spec | 50 | 100 | 16 | Sound | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Tickle | Normal | Stat | - | 100 | 20 | The user tickles the target into laughing, lowering its Attack and Defense stats. | |
| Helping Hand | Normal | Stat | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. | |
| Psych Up | Normal | Stat | - | - | 12 | The user hypnotizes itself into copying any stat change made by the target. | |
| Safeguard | Normal | Stat | - | - | 20 | The user creates a protective field that prevents status conditions for five turns. | |
| Sleep Talk | Normal | Stat | - | - | 12 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| Attract | Normal | Stat | - | 100 | 16 | If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves. | |
| Endure | Normal | Stat | - | - | 12 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| Protect | Normal | Stat | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| Substitute | Normal | Stat | - | - | 12 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| Recover | Normal | Stat | - | - | 8 | The user regenerates its cells, restoring its own HP by up to half its max HP. | |
| Aqua Tail | Water | Phys | 90 | 90 | 12 | Contact | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| Dive | Water | Phys | 80 | 100 | 12 | Contact | The user dives on the first turn, then floats up and attacks on the next turn. |
| Waterfall | Water | Phys | 80 | 100 | 16 | Contact | The user charges at the target and may make it flinch. |
| Flip Turn | Water | Phys | 60 | 100 | 20 | Contact | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Hydro Pump | Water | Spec | 110 | 80 | 8 | The target is blasted by a huge volume of water launched under great pressure. | |
| Muddy Water | Water | Spec | 90 | 85 | 12 | The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. | |
| Surf | Water | Spec | 90 | 100 | 16 | The user attacks everything around it by swamping its surroundings with a giant wave. | |
| Scald | Water | Spec | 80 | 100 | 16 | Thaw | The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn. |
| Water Pulse | Water | Spec | 60 | 100 | 20 | Pulse | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Chilling Water | Water | Spec | 50 | 100 | 20 | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | |
| Whirlpool | Water | Spec | 35 | 85 | 16 | The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. | |
| Life Dew | Water | Stat | - | - | 12 | The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle. | |
| Aqua Ring | Water | Stat | - | - | 20 | The user envelops itself in a veil made of water. It regains some HP every turn. | |
| Rain Dance | Water | Stat | - | - | 8 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
| Skitter Smack | Bug | Phys | 70 | 90 | 12 | Contact | The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. |
| Coil | Poison | Stat | - | - | 20 | The user coils up and concentrates. This boosts its Attack and Defense stats as well as its accuracy. | |
| Bulldoze | Ground | Phys | 60 | 100 | 20 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | |
| Mud Shot | Ground | Spec | 55 | 95 | 16 | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | |
| Avalanche | Ice | Phys | 60 | 100 | 12 | Contact | This move's power is doubled if the target has inflicted damage on the user in the same turn. |
| Triple Axel | Ice | Phys | 20 | 90 | 12 | Contact | A consecutive three-kick attack that becomes more powerful with each successful hit. |
| Blizzard | Ice | Spec | 110 | 70 | 8 | Wind | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Ice Beam | Ice | Spec | 90 | 100 | 12 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |
| Icy Wind | Ice | Spec | 55 | 95 | 16 | Wind | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Haze | Ice | Stat | - | - | 20 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |
| Mirror Coat | Psychic | Spec | - | 100 | 20 | A retaliatory attack that counters any special move, inflicting double the damage taken. | |
| Imprison | Psychic | Stat | - | - | 12 | If opposing Pokémon know any move also known by the user, they are prevented from using it. | |
| Rest | Psychic | Stat | - | - | 8 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| Light Screen | Psychic | Stat | - | - | 20 | A wondrous wall of light is put up to reduce damage from special moves for five turns. | |
| Hypnosis | Psychic | Stat | - | 60 | 20 | The user employs hypnotic suggestion to make the target fall asleep. | |
| Confuse Ray | Ghost | Stat | - | 100 | 12 | The target is exposed to a sinister ray that causes confusion. | |
| Breaking Swipe | Dragon | Phys | 60 | 100 | 16 | Contact | The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. |
| Dragon Tail | Dragon | Phys | 60 | 90 | 12 | Contact | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Scale Shot | Dragon | Phys | 25 | 90 | 20 | The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat. | |
| Dragon Pulse | Dragon | Spec | 85 | 100 | 12 | Pulse | The target is attacked with a shock wave generated by the user's gaping mouth. |
| Dragon Cheer | Dragon | Stat | - | - | 16 | Sound | The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. |
| Dragon Dance | Dragon | Stat | - | - | 20 | Dance | The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
| Brutal Swing | Dark | Phys | 60 | 100 | 20 | Contact | The user swings its body around violently to inflict damage on everything in its vicinity. |
| Iron Tail | Steel | Phys | 100 | 75 | 16 | Contact | The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
| Iron Head | Steel | Phys | 80 | 100 | 16 | Contact | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Alluring Voice | Fairy | Spec | 80 | 100 | 12 | Sound | The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. |
| Draining Kiss | Fairy | Spec | 50 | 100 | 12 | Contact | The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. |