Last updated: 2026-06-10
Even when the sunlight has not turned harsh, the Pokémon can use its moves as if the weather were harsh sunlight.
Season: シーズンM-2 (2026-06-10)
Moves
Item
Ability
Nature
AP Spreads
Leech Seed Stall
Stalls with Leech Seed + Synthesis while chipping opponents.
Mega Meganium
| HP | 187 | 32 | |
|---|---|---|---|
| Atk↓ | 100 | - | |
| Def | 135 | - | |
| SpA↑ | 214 | 32 | |
| SpD | 135 | - | |
| Spe | 102 | 2 |
Attacks with STAB and subweapons from high Sp.Atk while a stall + special attacker build using recovery moves. Thanks to its ability, Solar Beamit can use in one turn, Synthesisand Synthesis recovery is boosted to 2/3 max HP, which is powerful.
STAB Dazzling Gleam is also an option
Adding STAB Dazzling Gleam hits Dark, Fighting, and Dragon weaknesses. Especially, Solar Beam and Weather Ball alone lack Dragon coverage, so it's recommended if you want to handle Dragons.
Leveraging teammate weather support and 143 base Sp.Atk, a role of pressuring the opponent's team. With recovery, it absorbs hits while sitting as an attacker.
Fragile to 4x weaknesses
Mega Meganium is 4x weak to Poison, risking OHKO when hit, Synthesisor recovery can't keep up. Beyond Poison-types themselves, Poison Jab or Gunk Shotwatch out for Pokémon likely to carry such subweapons.
Example Threats
CS Grassy Glide
Grassy Glide boosts Speed to OHKO from above.
Mega Meganium
| HP | 157 | 2 | |
|---|---|---|---|
| Atk↓ | 100 | - | |
| Def | 136 | 1 | |
| SpA | 195 | 32 | |
| SpD | 136 | 1 | |
| Spe↑ | 143 | 30 |
Heavy Sp.Atk/Spe EVs, attacking while boosting Speed via Trailblazeto push high-power moves from above — Mega Meganium build. After flipping Speed order, push STAB special moves to pressure the board.
Dazzling Gleam swap candidate
Dazzling GleamThis slot — usable super-effectively vs. Poison etc. Earth Poweris recommended. Both are strong — pick per team/meta.
TrailblazeBoost Speed with it, and break opponents with Mega-added Fairy STAB as an ace. By raising own Speed, attack and pin opponents normally not outsped — its specialty.
Fragile to 4x weaknesses
Mega Meganium is 4x weak to Poison, risking OHKO when hit, Synthesisrecovery can't keep up. Besides Poison types, Poison Jab or Gunk ShotWatch out for Pokémon likely to carry such subweapons.
Example Threats
Sub-Seed Stall
Leech Seed + Leftovers stall to chip down opponents.
Meganium
| HP | 177 | 22 | |
|---|---|---|---|
| Atk↓ | 91 | - | |
| Def↑ | 167 | 32 | |
| SpA | 103 | - | |
| SpD | 131 | 11 | |
| Spe | 100 | - |
Invests EVs in HP and Defense or Sp. Def,
LeftoversMeganium build that raises long-game survivability via this item.Leech Seed and Substitute、Protect combines to buy turns, and Gradually chips opponents with fixed damage and recovery — its composition.
Leech Seed drains HP from opponents, and Substitute and Protect uses skillfully to safely heal and buy time as its role. Weathering opposing attacks, Keeps own HP high with Giga Drain while finishing off opponents — core gameplay.
Doubles Modest HC
Solar Beam + Dazzling Gleam spread in Doubles.
Mega Meganium
| HP | 186 | 31 | |
|---|---|---|---|
| Atk↓ | 100 | - | |
| Def | 135 | - | |
| SpA↑ | 214 | 32 | |
| SpD | 135 | - | |
| Spe | 103 | 3 |
Special attacker build that invests heavily in HP and Sp. Atk and attacks aggressively with the Drought (Mega Solar) Ability Mega Meganium. It leverages its added Fairy-typing and high Sp. Atk to use the STAB AoE attack Dazzling Gleam spams to pressure the opponent's board.
Protect can be replaced with Synthesis
Protect instead, Synthesis can also be adopted. With the Drought (Mega Solar) Ability, Synthesis's Heal amount becomes 2/3 of max HP increases.
Solar Beam without charging and Weather Ball converted to Fire-type — plays the ace role of chipping a wide range of opponents. Leverages high bulk to stay on the field, while focused attacks from the opponent are Protect, blocking with it to maintain an advantageous situation — a flexible playstyle.
Struggles against Fire-type Pokémon
Struggles against Fire-type Pokémon. STAB Grass and Fairy moves, Mega Sol becomes a Fire-type moveWeather Ball — everything is halved. Water-types favorable against Fire and the Ability Drizzle Pokémon should be adopted as a counter.
Example Threats
Type
Category
Properties
61 / 61
| Move | Type | Category | Power | Acc. | PP | Properties | Effect |
|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Double-Edge | Normal | Phys | 120 | 100 | 16 | Contact | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Body Slam | Normal | Phys | 85 | 100 | 16 | Contact | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Endeavor | Normal | Phys | - | 100 | 8 | Contact | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Flail | Normal | Phys | - | 100 | 16 | Contact | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| Round | Normal | Spec | 60 | 100 | 16 | Sound | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| Weather Ball | Normal | Spec | 50 | 100 | 12 | Ball | This move's type and power change depending on the weather at the time the move is used. |
| Snore | Normal | Spec | 50 | 100 | 16 | Sound | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Helping Hand | Normal | Stat | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. | |
| Sweet Scent | Normal | Stat | - | 100 | 20 | The user releases a scent that harshly lowers opposing Pokémon's evasiveness. | |
| Encore | Normal | Stat | - | 100 | 8 | The user compels the target to keep using the move it encored for three turns. | |
| Safeguard | Normal | Stat | - | - | 20 | The user creates a protective field that prevents status conditions for five turns. | |
| Sleep Talk | Normal | Stat | - | - | 12 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| Endure | Normal | Stat | - | - | 12 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| Protect | Normal | Stat | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| Substitute | Normal | Stat | - | - | 12 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| Swords Dance | Normal | Stat | - | - | 20 | Dance | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Solar Blade | Grass | Phys | 125 | 100 | 12 | ContactCut | The user gathers light on the first turn, then fills a blade with the light's energy and attacks on the next turn. |
| Petal Blizzard | Grass | Phys | 90 | 100 | 16 | Wind | The user stirs up a violent petal blizzard and damages everything around it. |
| Leaf Blade | Grass | Phys | 90 | 100 | 16 | ContactCut | The user handles a sharp leaf like a sword and cuts the target to inflict damage. This move has a heightened chance of landing a critical hit. |
| Seed Bomb | Grass | Phys | 80 | 100 | 16 | Ball | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Grassy Glide | Grass | Phys | 55 | 100 | 20 | Contact | Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. |
| Trailblaze | Grass | Phys | 50 | 100 | 20 | Contact | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Bullet Seed | Grass | Phys | 25 | 100 | 20 | Ball | The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. |
| Frenzy Plant | Grass | Spec | 150 | 90 | 8 | The user slams the target with the roots of an enormous tree. The user can't move on the next turn. | |
| Leaf Storm | Grass | Spec | 130 | 90 | 8 | The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. | |
| Petal Dance | Grass | Spec | 120 | 100 | 12 | ContactDance | The user attacks the target by scattering petals for two to three turns. The user then becomes confused. |
| Solar Beam | Grass | Spec | 120 | 100 | 12 | The user gathers light on the first turn, then blasts a bundled beam on the next turn. | |
| Energy Ball | Grass | Spec | 90 | 100 | 12 | Ball | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Giga Drain | Grass | Spec | 75 | 100 | 12 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | |
| Grass Knot | Grass | Spec | - | 100 | 20 | Contact | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Grassy Terrain | Grass | Stat | - | - | 12 | The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. | |
| Ingrain | Grass | Stat | - | - | 20 | The user lays roots that restore its own HP every turn. Because the user is now rooted, it can't switch out. | |
| Synthesis | Grass | Stat | - | - | 8 | The user restores its own HP. The amount of HP regained varies with the weather. | |
| Leech Seed | Grass | Stat | - | 90 | 12 | A seed is planted on the target. It steals some HP from the target every turn. | |
| Sunny Day | Fire | Stat | - | - | 8 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
| Pollen Puff | Bug | Spec | 90 | 100 | 16 | Ball | The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead. |
| Ancient Power | Rock | Spec | 60 | 100 | 8 | The user attacks with a prehistoric power. This may also boost all the user's stats at once. | |
| Poison Powder | Poison | Stat | - | 75 | 20 | Powder | The user scatters a cloud of poisonous dust that poisons the target. |
| Earthquake | Ground | Phys | 100 | 100 | 12 | The user sets off an earthquake that strikes every Pokémon around it. | |
| Stomping Tantrum | Ground | Phys | 75 | 100 | 12 | Contact | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Bulldoze | Ground | Phys | 60 | 100 | 20 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | |
| Earth Power | Ground | Spec | 90 | 100 | 12 | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. | |
| Mud-Slap | Ground | Spec | 20 | 100 | 12 | The user hurls mud in the target's face to inflict damage and lower its accuracy. | |
| Body Press | Fighting | Phys | 80 | 100 | 12 | Contact | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Counter | Fighting | Phys | - | 100 | 20 | Contact | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Zen Headbutt | Psychic | Phys | 80 | 90 | 16 | Contact | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Heal Pulse | Psychic | Stat | - | - | 12 | Pulse | The user emits a healing pulse that restores the target's HP by up to half its max HP. |
| Rest | Psychic | Stat | - | - | 8 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| Reflect | Psychic | Stat | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical moves for five turns. | |
| Light Screen | Psychic | Stat | - | - | 20 | A wondrous wall of light is put up to reduce damage from special moves for five turns. | |
| Curse | Ghost | Stat | - | - | 12 | A move that has different effects depending on whether the user is a Ghost type or not. | |
| Outrage | Dragon | Phys | 120 | 100 | 12 | Contact | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Dragon Tail | Dragon | Phys | 60 | 90 | 12 | Contact | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Knock Off | Dark | Phys | 65 | 100 | 20 | Contact | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Fake Tears | Dark | Stat | - | 100 | 20 | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. | |
| Iron Tail | Steel | Phys | 100 | 75 | 16 | Contact | The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
| Dazzling Gleam | Fairy | Spec | 80 | 100 | 12 | The user damages opposing Pokémon by emitting a powerful flash. | |
| Charm | Fairy | Stat | - | 100 | 20 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |