
#0057
Related Pokemon
The Pokémon is full of vitality, and that prevents it from falling asleep.
The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.
If the Pokémon has any stat lowered by an opposing Pokémon, its Attack stat will be boosted sharply.
* Based on Pokémon SV data, so it may be inaccurate
Type
Category
Target
Properties
72 / 72
| Move | Type | Category | Power | Acc. | PP | Properties | Target | Effect |
|---|---|---|---|---|---|---|---|---|
| Fire Punch | Fire | Phys | 75 | 100 | 16 | ContactPunch | 1 Foe | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Ice Punch | Ice | Phys | 75 | 100 | 16 | ContactPunch | 1 Foe | The target is attacked with an icy punch. This may also leave the target frozen. |
| Thunder Punch | Electric | Phys | 75 | 100 | 16 | ContactPunch | 1 Foe | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Scratch | Normal | Phys | 40 | 100 | 35 | Contact | 1 Foe | Hard, pointed, sharp claws rake the target to inflict damage. |
| Body Slam | Normal | Phys | 85 | 100 | 16 | Contact | 1 Foe | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Take Down | Normal | Phys | 90 | 85 | 20 | Contact | 1 Foe | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Thrash | Normal | Phys | 120 | 100 | 12 | Contact | Random Foe | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Double-Edge | Normal | Phys | 120 | 100 | 16 | Contact | 1 Foe | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Leer | Normal | Stat | - | 100 | 30 | All Foes | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. | |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | 1 Foe | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| Low Kick | Fighting | Phys | - | 100 | 20 | Contact | 1 Foe | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Seismic Toss | Fighting | Phys | - | 100 | 20 | Contact | 1 Foe | The target is thrown using the power of gravity. It inflicts 50 HP of damage. |
| Thunderbolt | Electric | Spec | 90 | 100 | 16 | 1 Foe | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | |
| Thunder | Electric | Spec | 110 | 70 | 12 | 1 Foe | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |
| Earthquake | Ground | Phys | 100 | 100 | 12 | All | The user sets off an earthquake that strikes every Pokémon around it. | |
| Dig | Ground | Phys | 80 | 100 | 12 | Contact | 1 Foe | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Screech | Normal | Stat | - | 85 | 20 | Sound | 1 Foe | An earsplitting screech harshly lowers the target's Defense stat. |
| Focus Energy | Normal | Stat | - | - | 20 | Self | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. | |
| Metronome | Normal | Stat | - | - | 10 | Self | The user waggles a finger and stimulates its brain into randomly using nearly any move. | |
| Swift | Normal | Spec | 60 | - | 20 | All Foes | Star-shaped rays are shot at opposing Pokémon. This attack never misses. | |
| Fury Swipes | Normal | Phys | 18 | 80 | 15 | Contact | 1 Foe | The user attacks by raking the target with claws, scythes, or the like. This move hits two to five times in a row. |
| Rest | Psychic | Stat | - | - | 8 | Self | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| Rock Slide | Rock | Phys | 75 | 90 | 12 | All Foes | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |
| Substitute | Normal | Stat | - | - | 12 | Self | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| Thief | Dark | Phys | 60 | 100 | 20 | Contact | 1 Foe | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Curse | Ghost | Stat | - | - | 12 | Special | A move that has different effects depending on whether the user is a Ghost type or not. | |
| Reversal | Fighting | Phys | - | 100 | 16 | Contact | 1 Foe | An all-out attack that becomes more powerful the less HP the user has. |
| Spite | Ghost | Stat | - | 100 | 12 | 1 Foe | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | |
| Protect | Normal | Stat | - | - | 8 | Self | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| Scary Face | Normal | Stat | - | 100 | 12 | 1 Foe | The user frightens the target with a scary face to harshly lower its Speed stat. | |
| Outrage | Dragon | Phys | 120 | 100 | 12 | Contact | Random Foe | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Endure | Normal | Stat | - | - | 12 | Self | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| Swagger | Normal | Stat | - | 85 | 16 | 1 Foe | The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat. | |
| Sleep Talk | Normal | Stat | - | - | 12 | Self | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| Encore | Normal | Stat | - | 100 | 8 | 1 Foe | The user compels the target to keep using the move it encored for three turns. | |
| Cross Chop | Fighting | Phys | 100 | 80 | 8 | Contact | 1 Foe | The user delivers a double chop with its forearms crossed. This move has a heightened chance of landing a critical hit. |
| Rain Dance | Water | Stat | - | - | 8 | Whole Field | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
| Sunny Day | Fire | Stat | - | - | 8 | Whole Field | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
| Uproar | Normal | Spec | 90 | 100 | 12 | Sound | Random Foe | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | 1 Foe | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Focus Punch | Fighting | Phys | 150 | 100 | 20 | ContactPunch | 1 Foe | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Taunt | Dark | Stat | - | 100 | 20 | 1 Foe | The target is taunted into a rage that allows it to use only attack moves for three turns. | |
| Helping Hand | Normal | Stat | - | - | 20 | Ally | The user assists an ally by boosting the power of that ally's attack. | |
| Brick Break | Fighting | Phys | 75 | 100 | 16 | Contact | 1 Foe | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Endeavor | Normal | Phys | - | 100 | 8 | Contact | 1 Foe | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Overheat | Fire | Spec | 130 | 90 | 8 | 1 Foe | The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat. | |
| Rock Tomb | Rock | Phys | 60 | 95 | 16 | 1 Foe | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. | |
| Bulk Up | Fighting | Stat | - | - | 20 | Self | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. | |
| U-turn | Bug | Phys | 70 | 100 | 20 | Contact | 1 Foe | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Close Combat | Fighting | Phys | 120 | 100 | 8 | Contact | 1 Foe | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Assurance | Dark | Phys | 60 | 100 | 12 | Contact | 1 Foe | This move's power is doubled if the target has already taken some damage in the same turn. |
| Fling | Dark | Phys | - | 100 | 12 | 1 Foe | The user flings its held item at the target to attack. This move's power and effects depend on the item. | |
| Poison Jab | Poison | Phys | 80 | 100 | 20 | Contact | 1 Foe | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Seed Bomb | Grass | Phys | 80 | 100 | 16 | Ball | 1 Foe | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Drain Punch | Fighting | Phys | 75 | 100 | 12 | ContactPunch | 1 Foe | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Vacuum Wave | Fighting | Spec | 40 | 100 | 20 | 1 Foe | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. | |
| Focus Blast | Fighting | Spec | 120 | 70 | 8 | Ball | 1 Foe | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | 1 Foe | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Shadow Claw | Ghost | Phys | 70 | 100 | 16 | ContactCut | 1 Foe | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Gunk Shot | Poison | Phys | 120 | 80 | 8 | Contact | 1 Foe | The user shoots filthy garbage at the target to attack. This may also poison the target. |
| Stone Edge | Rock | Phys | 100 | 80 | 8 | 1 Foe | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. | |
| Stealth Rock | Rock | Stat | - | - | 20 | Foe's Side | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. | |
| Smack Down | Rock | Phys | 50 | 100 | 16 | 1 Foe | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. | |
| Low Sweep | Fighting | Phys | 65 | 100 | 20 | Contact | 1 Foe | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Acrobatics | Flying | Phys | 55 | 100 | 16 | Contact | 1 Foe | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Final Gambit | Fighting | Spec | - | 100 | 8 | 1 Foe | The user risks everything to attack the target. The user faints but inflicts damage equal to its own HP. | |
| Bulldoze | Ground | Phys | 60 | 100 | 20 | All | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | |
| Throat Chop | Dark | Phys | 80 | 100 | 16 | Contact | 1 Foe | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Stomping Tantrum | Ground | Phys | 75 | 100 | 12 | Contact | 1 Foe | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Lash Out | Dark | Phys | 75 | 100 | 8 | Contact | 1 Foe | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
| Tera Blast | Normal | Spec | 80 | 100 | 10 | 1 Foe | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | |
| Rage Fist | Ghost | Phys | 50 | 100 | 12 | ContactPunch | 1 Foe | The user converts its rage into energy to attack. The more times the user has been hit by attacks, the greater the move's power. |