The Pokémon is full of vitality, and that prevents it from falling asleep.
The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.
If the Pokémon has any stat lowered by an opposing Pokémon, its Attack stat will be boosted sharply.
Type
Category
Target
Properties
75 / 75
| Move | Type | Category | Power | Acc. | PP | Properties | Target | Effect |
|---|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | 1 Foe | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Double-Edge | Normal | Phys | 120 | 100 | 16 | Contact | 1 Foe | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Thrash | Normal | Phys | 120 | 100 | 12 | Contact | Random Foe | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Body Slam | Normal | Phys | 85 | 100 | 16 | Contact | 1 Foe | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | 1 Foe | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Endeavor | Normal | Phys | - | 100 | 8 | Contact | 1 Foe | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | 1 Foe | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| Uproar | Normal | Spec | 90 | 100 | 12 | Sound | Random Foe | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Helping Hand | Normal | Stat | - | - | 20 | Ally | The user assists an ally by boosting the power of that ally's attack. | |
| Encore | Normal | Stat | - | 100 | 8 | 1 Foe | The user compels the target to keep using the move it encored for three turns. | |
| Sleep Talk | Normal | Stat | - | - | 12 | Self | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| Swagger | Normal | Stat | - | 85 | 16 | 1 Foe | The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat. | |
| Endure | Normal | Stat | - | - | 12 | Self | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| Scary Face | Normal | Stat | - | 100 | 12 | 1 Foe | The user frightens the target with a scary face to harshly lower its Speed stat. | |
| Protect | Normal | Stat | - | - | 8 | Self | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| Substitute | Normal | Stat | - | - | 12 | Self | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| Focus Energy | Normal | Stat | - | - | 20 | Self | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. | |
| Screech | Normal | Stat | - | 85 | 20 | Sound | 1 Foe | An earsplitting screech harshly lowers the target's Defense stat. |
| Seed Bomb | Grass | Phys | 80 | 100 | 16 | Ball | 1 Foe | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Fire Punch | Fire | Phys | 75 | 100 | 16 | ContactPunch | 1 Foe | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Overheat | Fire | Spec | 130 | 90 | 8 | 1 Foe | The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat. | |
| Sunny Day | Fire | Stat | - | - | 8 | Whole Field | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
| Rain Dance | Water | Stat | - | - | 8 | Whole Field | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
| Thunder Punch | Electric | Phys | 75 | 100 | 16 | ContactPunch | 1 Foe | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Thunder | Electric | Spec | 110 | 70 | 12 | 1 Foe | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |
| Thunderbolt | Electric | Spec | 90 | 100 | 16 | 1 Foe | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | |
| U-turn | Bug | Phys | 70 | 100 | 20 | Contact | 1 Foe | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Acrobatics | Flying | Phys | 55 | 100 | 16 | Contact | 1 Foe | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Stone Edge | Rock | Phys | 100 | 80 | 8 | 1 Foe | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. | |
| Rock Slide | Rock | Phys | 75 | 90 | 12 | All Foes | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |
| Rock Tomb | Rock | Phys | 60 | 95 | 16 | 1 Foe | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. | |
| Smack Down | Rock | Phys | 50 | 100 | 16 | 1 Foe | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. | |
| Stealth Rock | Rock | Stat | - | - | 20 | Foe's Side | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. | |
| Gunk Shot | Poison | Phys | 120 | 80 | 8 | Contact | 1 Foe | The user shoots filthy garbage at the target to attack. This may also poison the target. |
| Poison Jab | Poison | Phys | 80 | 100 | 20 | Contact | 1 Foe | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Earthquake | Ground | Phys | 100 | 100 | 12 | All | The user sets off an earthquake that strikes every Pokémon around it. | |
| Dig | Ground | Phys | 80 | 100 | 12 | Contact | 1 Foe | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Stomping Tantrum | Ground | Phys | 75 | 100 | 12 | Contact | 1 Foe | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Bulldoze | Ground | Phys | 60 | 100 | 20 | All | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | |
| Ice Punch | Ice | Phys | 75 | 100 | 16 | ContactPunch | 1 Foe | The target is attacked with an icy punch. This may also leave the target frozen. |
| Focus Punch | Fighting | Phys | 150 | 100 | 20 | ContactPunch | 1 Foe | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Close Combat | Fighting | Phys | 120 | 100 | 8 | Contact | 1 Foe | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Cross Chop | Fighting | Phys | 100 | 80 | 8 | Contact | 1 Foe | The user delivers a double chop with its forearms crossed. This move has a heightened chance of landing a critical hit. |
| Dynamic Punch | Fighting | Phys | 100 | 50 | 8 | ContactPunch | 1 Foe | The user attacks by punching the target with full concentrated power. This also confuses the target. |
| Drain Punch | Fighting | Phys | 75 | 100 | 12 | ContactPunch | 1 Foe | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Brick Break | Fighting | Phys | 75 | 100 | 16 | Contact | 1 Foe | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Low Sweep | Fighting | Phys | 65 | 100 | 20 | Contact | 1 Foe | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Storm Throw | Fighting | Phys | 60 | 100 | 12 | Contact | 1 Foe | The user strikes the target with a fierce blow. This attack always results in a critical hit. |
| Reversal | Fighting | Phys | - | 100 | 16 | Contact | 1 Foe | An all-out attack that becomes more powerful the less HP the user has. |
| Seismic Toss | Fighting | Phys | - | 100 | 20 | Contact | 1 Foe | The target is thrown using the power of gravity. It inflicts 50 HP of damage. |
| Counter | Fighting | Phys | - | 100 | 20 | Contact | Special | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Low Kick | Fighting | Phys | - | 100 | 20 | Contact | 1 Foe | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Focus Blast | Fighting | Spec | 120 | 70 | 8 | Ball | 1 Foe | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Vacuum Wave | Fighting | Spec | 40 | 100 | 20 | 1 Foe | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. | |
| Coaching | Fighting | Stat | - | - | 12 | Ally | The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. | |
| Bulk Up | Fighting | Stat | - | - | 20 | Self | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. | |
| Rest | Psychic | Stat | - | - | 8 | Self | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| Phantom Force | Ghost | Phys | 90 | 100 | 12 | Contact | 1 Foe | The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
| Shadow Claw | Ghost | Phys | 70 | 100 | 16 | ContactCut | 1 Foe | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Shadow Punch | Ghost | Phys | 60 | - | 20 | ContactPunch | 1 Foe | The user throws a punch from the shadows. This attack never misses. |
| Rage Fist | Ghost | Phys | 50 | 100 | 12 | ContactPunch | 1 Foe | The user converts its rage into energy to attack. The more times the user has been hit by attacks, the greater the move's power. |
| Shadow Ball | Ghost | Spec | 80 | 100 | 16 | Ball | 1 Foe | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Night Shade | Ghost | Spec | - | 100 | 16 | 1 Foe | The user makes the target see a frightening mirage. It inflicts 50 HP of damage. | |
| Spite | Ghost | Stat | - | 100 | 12 | 1 Foe | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | |
| Curse | Ghost | Stat | - | - | 12 | Special | A move that has different effects depending on whether the user is a Ghost type or not. | |
| Outrage | Dragon | Phys | 120 | 100 | 12 | Contact | Random Foe | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Throat Chop | Dark | Phys | 80 | 100 | 16 | Contact | 1 Foe | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Lash Out | Dark | Phys | 75 | 100 | 8 | Contact | 1 Foe | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
| Night Slash | Dark | Phys | 70 | 100 | 20 | ContactCut | 1 Foe | The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit. |
| Assurance | Dark | Phys | 60 | 100 | 12 | Contact | 1 Foe | This move's power is doubled if the target has already taken some damage in the same turn. |
| Thief | Dark | Phys | 60 | 100 | 20 | Contact | 1 Foe | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Fling | Dark | Phys | - | 100 | 12 | 1 Foe | The user flings its held item at the target to attack. This move's power and effects depend on the item. | |
| Beat Up | Dark | Phys | - | 100 | 12 | 1 Foe | The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. | |
| Taunt | Dark | Stat | - | 100 | 20 | 1 Foe | The target is taunted into a rage that allows it to use only attack moves for three turns. | |
| Torment | Dark | Stat | - | 100 | 16 | 1 Foe | The user torments and enrages the target, making it incapable of using the same move twice in a row. |