
Related Pokemon
It is not hit by Ground-type moves.
* Based on Pokémon SV data, so it may be inaccurate
Type
Category
Target
Properties
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| Move | Type | Category | Power | Acc. | PP | Properties | Target | Effect |
|---|---|---|---|---|---|---|---|---|
| Growl | Normal | Stat | - | 100 | 40 | Sound | All Foes | Lowers the target's Attack by 1 stage. Bypasses the target's Substitute. |
| Psybeam | Psychic | Spec | 65 | 100 | 20 | 1 Foe | Has a 10% chance of confusing the target for 1 to 4 turns. | |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | 1 Foe | On the turn after it is used, the user must recharge and cannot move. | |
| Thunderbolt | Electric | Spec | 90 | 100 | 16 | 1 Foe | Has a 10% chance of paralyzing the target. | |
| Thunder Wave | Electric | Stat | - | 90 | 20 | 1 Foe | Paralyzes the target. It has no effect on Ground-type Pokémon. | |
| Thunder | Electric | Spec | 110 | 70 | 12 | 1 Foe | Has a 30% chance of paralyzing the target. In rain, it always hits the target. In harsh sunlight, its accuracy is lowered. It can also hit a target that is in the air (Fly). | |
| Confusion | Psychic | Spec | 50 | 100 | 25 | 1 Foe | Has a 10% chance to confuse the target for 1 to 4 turns. | |
| Psychic | Psychic | Spec | 90 | 100 | 12 | 1 Foe | Has a 10% chance of lowering the target's Sp. Def by 1 stage. | |
| Night Shade | Ghost | Spec | - | 100 | 16 | 1 Foe | Deals 50 HP of damage to the target. | |
| Screech | Normal | Stat | - | 85 | 20 | Sound | 1 Foe | Lowers the target's Defense by two stages. |
| Confuse Ray | Ghost | Stat | - | 100 | 12 | 1 Foe | Puts the target into the Confused condition. | |
| Swift | Normal | Spec | 60 | - | 20 | All Foes | Always hits. | |
| Rest | Psychic | Stat | - | - | 8 | Self | Fully restores the user's HP and cures its status conditions. The user falls asleep for 2 turns. Fails if the user's HP is already full. | |
| Substitute | Normal | Stat | - | - | 12 | Self | Reduces the user's HP by 1/4 of its max HP to create a substitute. The substitute takes hits in the user's place. It disappears after taking damage equal to 1/4 of the user's max HP. | |
| Thief | Dark | Phys | 60 | 100 | 20 | Contact | 1 Foe | If the user is not holding an item, it steals the target's held item. |
| Curse | Ghost | Stat | - | - | 12 | Special | If the user is a Ghost type, it reduces its own HP by 1/2 of its max HP and puts the target into the Curse state. If the user is not a Ghost type, it lowers its own Speed by 1 stage and raises its Attack and Defense by 1 stage each. | |
| Spite | Ghost | Stat | - | 100 | 12 | 1 Foe | Reduces the PP of the move the target last used by 4. | |
| Protect | Normal | Stat | - | - | 8 | Self | Protects the user from the opponent's moves during the turn it is used. If used in succession, its success rate becomes 1/3 of the previous use. | |
| Scary Face | Normal | Stat | - | 100 | 12 | 1 Foe | Lowers the target's Speed by 2 stages. | |
| Destiny Bond | Ghost | Stat | - | - | 8 | Self | Puts the user into the Destiny Bond condition. Fails if used in succession. | |
| Perish Song | Normal | Stat | - | - | 8 | Sound | All | Puts every Pokémon on the field into the perish condition. |
| Icy Wind | Ice | Spec | 55 | 95 | 16 | Wind | All Foes | Lowers the target's Speed by 1 stage. |
| Endure | Normal | Stat | - | - | 12 | Self | During the turn it is used, if the user takes damage from a move that would cause it to faint, it endures with 1 HP remaining. This move's success rate becomes 1/3 of the previous time's if used in succession. | |
| Charm | Fairy | Stat | - | 100 | 20 | 1 Foe | Lowers the target's Attack by 2 stages. | |
| Mean Look | Normal | Stat | - | - | 8 | 1 Foe | Makes the target unable to flee. | |
| Sleep Talk | Normal | Stat | - | - | 12 | Self | Can be used only while the user is asleep. Uses one of the other moves the user knows at random. | |
| Pain Split | Normal | Stat | - | - | 20 | 1 Foe | Adds the user's and the target's remaining HP together, then splits the total evenly so each gets 1/2. | |
| Rain Dance | Water | Stat | - | - | 8 | Whole Field | Makes it rain for 5 turns. | |
| Sunny Day | Fire | Stat | - | - | 8 | Whole Field | Sets the weather to harsh sunlight for 5 turns. | |
| Psych Up | Normal | Stat | - | - | 12 | 1 Foe | Copies the stat changes affecting the target onto the user as well. | |
| Shadow Ball | Ghost | Spec | 80 | 100 | 16 | Ball | 1 Foe | Has a 20% chance to lower the target's Sp. Def by 1 stage. |
| Future Sight | Psychic | Spec | 120 | 100 | 12 | 1 Foe | Sets the target's position to be attacked from the future (the attack lands later). | |
| Will-O-Wisp | Fire | Stat | - | 85 | 16 | 1 Foe | Puts the target into the burned condition. | |
| Memento | Dark | Stat | - | 100 | 12 | 1 Foe | The user faints, but the target's Attack and Sp. Atk are lowered by two stages. | |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | 1 Foe | Power is doubled if the user is poisoned, badly poisoned, paralyzed, or burned. The halving of physical damage from being burned is ignored. |
| Taunt | Dark | Stat | - | 100 | 20 | 1 Foe | Puts the target into the Taunt state. | |
| Helping Hand | Normal | Stat | - | - | 20 | Ally | During the turn it is used, raises the power of an ally's move to 1.5 times. | |
| Trick | Psychic | Stat | - | 100 | 12 | 1 Foe | Swaps the held items of the user and the target. | |
| Skill Swap | Psychic | Stat | - | - | 12 | 1 Foe | Swaps the user's and the target's Abilities. | |
| Imprison | Psychic | Stat | - | - | 12 | 1 Foe | The user enters the Disable state. | |
| Hyper Voice | Normal | Spec | 90 | 100 | 12 | Sound | All Foes | An ordinary attacking move. |
| Astonish | Ghost | Phys | 30 | 100 | 15 | Contact | 1 Foe | Has a 30% chance to make the target flinch. |
| Fake Tears | Dark | Stat | - | 100 | 20 | 1 Foe | Lowers the target's Sp. Def by two stages. | |
| Magical Leaf | Grass | Spec | 60 | - | 20 | 1 Foe | This attack never misses. | |
| Calm Mind | Psychic | Stat | - | - | 20 | Self | Raises the user's Sp. Atk and Sp. Def by 1 stage each. | |
| Payback | Dark | Phys | 50 | 100 | 12 | Contact | 1 Foe | This move's power is doubled if the user attacks after the target has moved. |
| Sucker Punch | Dark | Phys | 70 | 100 | 8 | Contact | 1 Foe | Fails unless the target has selected an attacking move and has not yet attacked during the turn this move is used. |
| Dark Pulse | Dark | Spec | 80 | 100 | 16 | Pulse | 1 Foe | Has a 20% chance of making the target flinch. |
| Power Gem | Rock | Spec | 80 | 100 | 20 | 1 Foe | A regular attacking move. | |
| Energy Ball | Grass | Spec | 90 | 100 | 12 | Ball | 1 Foe | Has a 10% chance of lowering the target's Sp. Def by 1 stage. |
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | 1 Foe | On the turn after using this move, the user must recharge. |
| Nasty Plot | Dark | Stat | - | - | 20 | Self | Raises the user's Sp. Atk by 2 stages. | |
| Shadow Sneak | Ghost | Phys | 40 | 100 | 20 | Contact | 1 Foe | Always goes first. (Priority +1) |
| Trick Room | Psychic | Stat | - | - | 8 | Whole Field | Puts the entire field into the Trick Room state for 5 turns. Using it again while Trick Room is active ends the Trick Room state. | |
| Grass Knot | Grass | Spec | - | 100 | 20 | Contact | 1 Foe | The heavier the target, the greater the move's power. Power 20-120. |
| Charge Beam | Electric | Spec | 50 | 90 | 12 | 1 Foe | Has a 70% chance to raise the user's Sp. Atk. | |
| Wonder Room | Psychic | Stat | - | - | 12 | Whole Field | Puts the entire field into the Wonder Room condition for 5 turns. Using it again while Wonder Room is active ends the Wonder Room condition. | |
| Psyshock | Psychic | Spec | 80 | 100 | 12 | 1 Foe | Calculates damage using the target's Defense stat. | |
| Foul Play | Dark | Phys | 95 | 100 | 16 | Contact | 1 Foe | Damage is calculated using the target's Attack stat instead of the user's Attack stat. |
| Stored Power | Psychic | Spec | 20 | 100 | 12 | 1 Foe | This move's power increases by 20 for each of the user's stat stages that has been raised. | |
| Hex | Ghost | Spec | 65 | 100 | 12 | 1 Foe | Power is doubled if the target has a status condition. | |
| Phantom Force | Ghost | Phys | 90 | 100 | 12 | Contact | 1 Foe | The user vanishes on the turn it is used and attacks on the next turn. Attacks through the effects of Protect, Detect, and the like. |
| Draining Kiss | Fairy | Spec | 50 | 100 | 12 | Contact | 1 Foe | The user recovers HP equal to 3/4 of the damage dealt to the target. |
| Dazzling Gleam | Fairy | Spec | 80 | 100 | 12 | All Foes | A regular attacking move. | |
| Burning Jealousy | Fire | Spec | 70 | 100 | 8 | All Foes | If any of the target's stats were raised on the turn this move is used, it inflicts the burned condition on the target. | |
| Poltergeist | Ghost | Phys | 110 | 90 | 8 | 1 Foe | Fails if the target is not holding an item. | |
| Tera Blast | Normal | Spec | 80 | 100 | 10 | 1 Foe | While Terastallized, this move becomes the same type as the user's Tera Type and deals damage using the higher of the user's Attack and Sp. Atk. | |
| Snowscape | Ice | Stat | - | - | 8 | Whole Field | Summons snow for 5 turns. | |
| Psychic Noise | Psychic | Spec | 75 | 100 | 12 | Sound | 1 Foe | Leaves the target in the healing-blocked state for 2 turns, preventing it from recovering HP. |