Last updated: 2026-06-18

Related Pokemon
Season: シーズンM-3 (2026-06-18)
Moves
Item
Ability
Nature
AP Spreads
Sash Physical Attacker
Sash shield to attack — physical pressure.
Simisage
| HP | 151 | 1 | |
|---|---|---|---|
| Atk | 150 | 32 | |
| Def | 84 | 1 | |
| SpA↓ | 106 | - | |
| SpD | 83 | - | |
| Spe↑ | 168 | 32 |
Focus Sash grants action assurance, and from high Speed, Fake Out or TauntSimisage build that can disrupt opponent setup. Specialized in Attack and Speed, Survives with Focus Sash while pressing Grass moves boosted by the Overgrow Ability — its composition.
Mainly enters as the lead, Fake Out breaks opponents' Focus Sash, and Taunt seals status moves while arranging the board as its role. Although its bulk is low, Uses Focus Sash as a shield to secure action counts and chip opposing attackers — core gameplay.
Type
Category
Target
Properties
50 / 50
| Move | Type | Category | Power | Acc. | PP | Properties | Target | Effect |
|---|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | 1 Foe | On the turn after using this move, the user must recharge. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | 1 Foe | Power is doubled if the user is poisoned, badly poisoned, paralyzed, or burned. The halving of physical damage from being burned is ignored. |
| Fake Out | Normal | Phys | 40 | 100 | 12 | Contact | 1 Foe | Makes the target flinch. Fails if it is not the first move the user uses after entering battle. |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | 1 Foe | On the turn after it is used, the user must recharge and cannot move. | |
| Uproar | Normal | Spec | 90 | 100 | 12 | Sound | Random Foe | Puts the user into an uproar state. |
| Round | Normal | Spec | 60 | 100 | 16 | Sound | 1 Foe | When multiple Pokémon use this move in the same turn, the Pokémon after the first one to use it act immediately after the first user. The power is doubled for the second and subsequent users. |
| Snore | Normal | Spec | 50 | 100 | 16 | Sound | 1 Foe | Can only be used while the user is asleep. Has a 30% chance of making the target flinch. |
| Stuff Cheeks | Normal | Stat | - | - | 12 | Self | The user eats its held Berry and raises its own Defense by 2 stages. This move cannot be used if the user is not holding a Berry. | |
| Recycle | Normal | Stat | - | - | 12 | Self | Restores the last item the user consumed so it holds it again. | |
| Helping Hand | Normal | Stat | - | - | 20 | Ally | During the turn it is used, raises the power of an ally's move to 1.5 times. | |
| Sleep Talk | Normal | Stat | - | - | 12 | Self | Can be used only while the user is asleep. Uses one of the other moves the user knows at random. | |
| Attract | Normal | Stat | - | 100 | 16 | 1 Foe | Inflicts the infatuation condition on the target. Fails against a target of the same gender or of unknown gender. | |
| Endure | Normal | Stat | - | - | 12 | Self | During the turn it is used, if the user takes damage from a move that would cause it to faint, it endures with 1 HP remaining. This move's success rate becomes 1/3 of the previous time's if used in succession. | |
| Protect | Normal | Stat | - | - | 8 | Self | Protects the user from the opponent's moves during the turn it is used. If used in succession, its success rate becomes 1/3 of the previous use. | |
| Substitute | Normal | Stat | - | - | 12 | Self | Reduces the user's HP by 1/4 of its max HP to create a substitute. The substitute takes hits in the user's place. It disappears after taking damage equal to 1/4 of the user's max HP. | |
| Solar Blade | Grass | Phys | 125 | 100 | 12 | ContactCut | 1 Foe | The user charges on the turn it is used and attacks on the next turn. If Harsh Sunlight (Sunny Day) is active, the user does not charge and attacks immediately. In any other weather, this move's power is halved. |
| Seed Bomb | Grass | Phys | 80 | 100 | 16 | Ball | 1 Foe | An ordinary attacking move. |
| Grassy Glide | Grass | Phys | 55 | 100 | 20 | Contact | 1 Foe | When under the effect of Grassy Terrain, its priority becomes +1. |
| Trailblaze | Grass | Phys | 50 | 100 | 20 | Contact | 1 Foe | Raises the user's Speed by 1 stage. |
| Bullet Seed | Grass | Phys | 25 | 100 | 20 | Ball | 1 Foe | Hits 2 to 5 times in a row. |
| Leaf Storm | Grass | Spec | 130 | 90 | 8 | 1 Foe | Lowers the user's Sp. Atk by 2 stages. | |
| Solar Beam | Grass | Spec | 120 | 100 | 12 | 1 Foe | On the turn it is used, the user charges up, then attacks on the next turn. In harsh sunlight, the user does not charge up and attacks immediately. In other weather, its power is halved (1/2). | |
| Energy Ball | Grass | Spec | 90 | 100 | 12 | Ball | 1 Foe | Has a 10% chance of lowering the target's Sp. Def by 1 stage. |
| Giga Drain | Grass | Spec | 75 | 100 | 12 | 1 Foe | Restores the user's HP by 1/2 of the damage dealt to the target. | |
| Grass Knot | Grass | Spec | - | 100 | 20 | Contact | 1 Foe | The heavier the target, the greater the move's power. Power 20-120. |
| Leech Seed | Grass | Stat | - | 90 | 12 | 1 Foe | Puts the target into the Leech Seed condition. Has no effect on Grass-type targets. | |
| Sunny Day | Fire | Stat | - | - | 8 | Whole Field | Sets the weather to harsh sunlight for 5 turns. | |
| Acrobatics | Flying | Phys | 55 | 100 | 16 | Contact | 1 Foe | If the user is not holding an item, this move's power is doubled. |
| Rock Slide | Rock | Phys | 75 | 90 | 12 | All Foes | Has a 30% chance to make the target flinch. | |
| Rock Tomb | Rock | Phys | 60 | 95 | 16 | 1 Foe | Lowers the target's Speed by 1 stage. | |
| Gunk Shot | Poison | Phys | 120 | 80 | 8 | Contact | 1 Foe | Has a 30% chance to leave the target poisoned. |
| Belch | Poison | Spec | 120 | 90 | 12 | 1 Foe | If the user has not eaten a Berry during the battle, this move fails. | |
| Dig | Ground | Phys | 80 | 100 | 12 | Contact | 1 Foe | The user digs underground on the first turn and attacks on the next turn. |
| Superpower | Fighting | Phys | 120 | 100 | 8 | Contact | 1 Foe | Lowers the user's Attack and Defense by 1 stage each. |
| Brick Break | Fighting | Phys | 75 | 100 | 16 | Contact | 1 Foe | Removes Light Screen, Reflect, and Aurora Veil from the target's side before attacking. |
| Low Sweep | Fighting | Phys | 65 | 100 | 20 | Contact | 1 Foe | Lowers the target's Speed by 1 stage. |
| Low Kick | Fighting | Phys | - | 100 | 20 | Contact | 1 Foe | The heavier the target, the higher the power. Power ranges from 20 to 120. |
| Focus Blast | Fighting | Spec | 120 | 70 | 8 | Ball | 1 Foe | Has a 10% chance of lowering the target's Sp. Def by 1 stage. |
| Rest | Psychic | Stat | - | - | 8 | Self | Fully restores the user's HP and cures its status conditions. The user falls asleep for 2 turns. Fails if the user's HP is already full. | |
| Shadow Claw | Ghost | Phys | 70 | 100 | 16 | ContactCut | 1 Foe | Attacks with a heightened critical-hit chance (critical-hit stage +1). |
| Throat Chop | Dark | Phys | 80 | 100 | 16 | Contact | 1 Foe | Inflicts the Throat Chop effect on the target. |
| Crunch | Dark | Phys | 80 | 100 | 16 | ContactBite | 1 Foe | Has a 20% chance of lowering the target's Defense by 1 stage. |
| Thief | Dark | Phys | 60 | 100 | 20 | Contact | 1 Foe | If the user is not holding an item, it steals the target's held item. |
| Bite | Dark | Phys | 60 | 100 | 20 | ContactBite | 1 Foe | Has a 30% chance of making the target flinch. |
| Payback | Dark | Phys | 50 | 100 | 12 | Contact | 1 Foe | This move's power is doubled if the user attacks after the target has moved. |
| Fling | Dark | Phys | - | 100 | 12 | 1 Foe | The power and effect change depending on the held item. The item is consumed when this move is used. | |
| Nasty Plot | Dark | Stat | - | - | 20 | Self | Raises the user's Sp. Atk by 2 stages. | |
| Taunt | Dark | Stat | - | 100 | 20 | 1 Foe | Puts the target into the Taunt state. | |
| Torment | Dark | Stat | - | 100 | 16 | 1 Foe | Puts the target into the no-consecutive-use condition (it cannot use the same move twice in a row). | |
| Iron Tail | Steel | Phys | 100 | 75 | 16 | Contact | 1 Foe | Has a 30% chance to lower the target's Defense by 1 stage. |