Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats.
The Pokémon passes its held item to an ally that has used up an item.
Type
Category
Properties
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| Move | Type | Category | Power | Acc. | PP | Properties | Effect |
|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Endeavor | Normal | Phys | - | 100 | 8 | Contact | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| Round | Normal | Spec | 60 | 100 | 16 | Sound | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| Snore | Normal | Spec | 50 | 100 | 16 | Sound | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Tearful Look | Normal | Stat | - | - | 20 | The user gets teary-eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats. | |
| Copycat | Normal | Stat | - | - | 20 | The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |
| Wish | Normal | Stat | - | - | 12 | One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP. | |
| Helping Hand | Normal | Stat | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. | |
| Baton Pass | Normal | Stat | - | - | 20 | The user switches places with a party Pokémon in waiting and passes along any stat changes. | |
| Safeguard | Normal | Stat | - | - | 20 | The user creates a protective field that prevents status conditions for five turns. | |
| Sleep Talk | Normal | Stat | - | - | 12 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| Endure | Normal | Stat | - | - | 12 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| Protect | Normal | Stat | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| Substitute | Normal | Stat | - | - | 12 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| Petal Blizzard | Grass | Phys | 90 | 100 | 16 | Wind | The user stirs up a violent petal blizzard and damages everything around it. |
| Seed Bomb | Grass | Phys | 80 | 100 | 16 | Ball | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Grassy Glide | Grass | Phys | 55 | 100 | 20 | Contact | Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. |
| Trailblaze | Grass | Phys | 50 | 100 | 20 | Contact | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Petal Dance | Grass | Spec | 120 | 100 | 12 | ContactDance | The user attacks the target by scattering petals for two to three turns. The user then becomes confused. |
| Solar Beam | Grass | Spec | 120 | 100 | 12 | The user gathers light on the first turn, then blasts a bundled beam on the next turn. | |
| Energy Ball | Grass | Spec | 90 | 100 | 12 | Ball | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Giga Drain | Grass | Spec | 75 | 100 | 12 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | |
| Grass Knot | Grass | Spec | - | 100 | 20 | Contact | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Grassy Terrain | Grass | Stat | - | - | 12 | The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. | |
| Synthesis | Grass | Stat | - | - | 8 | The user restores its own HP. The amount of HP regained varies with the weather. | |
| Sunny Day | Fire | Stat | - | - | 8 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
| Chilling Water | Water | Spec | 50 | 100 | 20 | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | |
| Rain Dance | Water | Stat | - | - | 8 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
| Pollen Puff | Bug | Spec | 90 | 100 | 16 | Ball | The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead. |
| Psychic | Psychic | Spec | 90 | 100 | 12 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. | |
| Psychic Noise | Psychic | Spec | 75 | 100 | 12 | Sound | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |
| Stored Power | Psychic | Spec | 20 | 100 | 12 | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. | |
| Calm Mind | Psychic | Stat | - | - | 20 | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | |
| Skill Swap | Psychic | Stat | - | - | 12 | The user employs its psychic power to exchange Abilities with the target. | |
| Trick | Psychic | Stat | - | 100 | 12 | The user catches the target off guard and swaps the target's held item with its own. | |
| Rest | Psychic | Stat | - | - | 8 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| Light Screen | Psychic | Stat | - | - | 20 | A wondrous wall of light is put up to reduce damage from special moves for five turns. | |
| Misty Explosion | Fairy | Spec | 100 | 100 | 8 | Explosion | The user attacks everything around it and faints upon using this move. This move's power is boosted on Misty Terrain. |
| Moonblast | Fairy | Spec | 95 | 100 | 16 | Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat. | |
| Alluring Voice | Fairy | Spec | 80 | 100 | 12 | Sound | The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. |
| Dazzling Gleam | Fairy | Spec | 80 | 100 | 12 | The user damages opposing Pokémon by emitting a powerful flash. | |
| Draining Kiss | Fairy | Spec | 50 | 100 | 12 | Contact | The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. |
| Misty Terrain | Fairy | Stat | - | - | 12 | This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. | |
| Charm | Fairy | Stat | - | 100 | 20 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |