Last updated: 2026-06-10

#0877
Related Pokemon
The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of every turn.
Season: シーズンM-2 (2026-06-10)
Moves
Item
Ability
Nature
AP Spreads
Lead Stable Attacker
Fake Out + Parting Shot stabilize opening trades.
Hangry Morpeko
| HP | 135 | 2 | |
|---|---|---|---|
| Atk↑ | 161 | 32 | |
| Def | 78 | - | |
| SpA↓ | 81 | - | |
| SpD | 78 | - | |
| Spe | 149 | 32 |
Maxes EVs in Attack and Speed,
Focus SashMorpeko build that compensates for low bulk by holding this item, combining matchup and setup roles.Fake Out blocks one of the opponent's actions, and Deals damage with its signature move while raising Speed to set up a board where it moves first.
Sent out as the lead, Aura Wheel or Knock OffIts main role is to pressure opponents and disrupt the board with this. Even in unfavorable situations where it's about to be defeated or when opponent setup is troublesome, Parting Shot with Strips opponents' damage and safely brings out the backup ace — its role.
Type
Category
Target
Properties
65 / 65
| Move | Type | Category | Power | Acc. | PP | Properties | Target | Effect |
|---|---|---|---|---|---|---|---|---|
| Double-Edge | Normal | Phys | 120 | 100 | 16 | Contact | 1 Foe | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Thrash | Normal | Phys | 120 | 100 | 12 | Contact | Random Foe | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | 1 Foe | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Rapid Spin | Normal | Phys | 50 | 100 | 20 | Contact | 1 Foe | The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat. |
| Fake Out | Normal | Phys | 40 | 100 | 12 | Contact | 1 Foe | This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. |
| Quick Attack | Normal | Phys | 40 | 100 | 20 | Contact | 1 Foe | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Endeavor | Normal | Phys | - | 100 | 8 | Contact | 1 Foe | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Super Fang | Normal | Phys | - | 90 | 12 | Contact | 1 Foe | The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. |
| Uproar | Normal | Spec | 90 | 100 | 12 | Sound | Random Foe | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Round | Normal | Spec | 60 | 100 | 16 | Sound | 1 Foe | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| Snore | Normal | Spec | 50 | 100 | 16 | Sound | 1 Foe | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Tickle | Normal | Stat | - | 100 | 20 | 1 Foe | The user tickles the target into laughing, lowering its Attack and Defense stats. | |
| Baton Pass | Normal | Stat | - | - | 20 | Self | The user switches places with a party Pokémon in waiting and passes along any stat changes. | |
| Sleep Talk | Normal | Stat | - | - | 12 | Self | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| Swagger | Normal | Stat | - | 85 | 16 | 1 Foe | The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat. | |
| Endure | Normal | Stat | - | - | 12 | Self | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| Scary Face | Normal | Stat | - | 100 | 12 | 1 Foe | The user frightens the target with a scary face to harshly lower its Speed stat. | |
| Protect | Normal | Stat | - | - | 8 | Self | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| Substitute | Normal | Stat | - | - | 12 | Self | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| Seed Bomb | Grass | Phys | 80 | 100 | 16 | Ball | 1 Foe | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Bullet Seed | Grass | Phys | 25 | 100 | 20 | Ball | 1 Foe | The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. |
| Fire Fang | Fire | Phys | 65 | 95 | 16 | ContactBite | 1 Foe | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
| Aura Wheel | Electric | Phys | 110 | 100 | 12 | 1 Foe | Morpeko attacks and boosts its Speed stat with the energy stored in its cheeks. This move's type changes depending on the user's form. | |
| Wild Charge | Electric | Phys | 90 | 100 | 16 | Contact | 1 Foe | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| Thunder Punch | Electric | Phys | 75 | 100 | 16 | ContactPunch | 1 Foe | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Thunder Fang | Electric | Phys | 65 | 95 | 16 | ContactBite | 1 Foe | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| Thunder | Electric | Spec | 110 | 70 | 12 | 1 Foe | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |
| Thunderbolt | Electric | Spec | 90 | 100 | 16 | 1 Foe | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | |
| Rising Voltage | Electric | Spec | 70 | 100 | 20 | 1 Foe | The user attacks with electricity rising from the ground. This move's power is doubled if the target is on Electric Terrain. | |
| Volt Switch | Electric | Spec | 70 | 100 | 20 | 1 Foe | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |
| Electroweb | Electric | Spec | 55 | 95 | 16 | All Foes | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. | |
| Charge Beam | Electric | Spec | 50 | 90 | 12 | 1 Foe | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | |
| Electro Ball | Electric | Spec | - | 100 | 12 | Ball | 1 Foe | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Electric Terrain | Electric | Stat | - | - | 12 | Whole Field | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. | |
| Eerie Impulse | Electric | Stat | - | 100 | 16 | 1 Foe | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. | |
| Charge | Electric | Stat | - | - | 20 | Self | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. | |
| Thunder Wave | Electric | Stat | - | 90 | 20 | 1 Foe | The user launches a weak jolt of electricity that paralyzes the target. | |
| Stomping Tantrum | Ground | Phys | 75 | 100 | 12 | Contact | 1 Foe | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Ice Fang | Ice | Phys | 65 | 95 | 16 | ContactBite | 1 Foe | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
| Brick Break | Fighting | Phys | 75 | 100 | 16 | Contact | 1 Foe | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Reversal | Fighting | Phys | - | 100 | 16 | Contact | 1 Foe | An all-out attack that becomes more powerful the less HP the user has. |
| Psychic Fangs | Psychic | Phys | 85 | 100 | 12 | ContactBite | 1 Foe | The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect. |
| Rest | Psychic | Stat | - | - | 8 | Self | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| Agility | Psychic | Stat | - | - | 20 | Self | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | |
| Spite | Ghost | Stat | - | 100 | 12 | 1 Foe | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | |
| Outrage | Dragon | Phys | 120 | 100 | 12 | Contact | Random Foe | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Foul Play | Dark | Phys | 95 | 100 | 16 | Contact | 1 Foe | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Crunch | Dark | Phys | 80 | 100 | 16 | ContactBite | 1 Foe | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Lash Out | Dark | Phys | 75 | 100 | 8 | Contact | 1 Foe | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
| Knock Off | Dark | Phys | 65 | 100 | 20 | Contact | 1 Foe | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Assurance | Dark | Phys | 60 | 100 | 12 | Contact | 1 Foe | This move's power is doubled if the target has already taken some damage in the same turn. |
| Thief | Dark | Phys | 60 | 100 | 20 | Contact | 1 Foe | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Bite | Dark | Phys | 60 | 100 | 20 | ContactBite | 1 Foe | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Payback | Dark | Phys | 50 | 100 | 12 | Contact | 1 Foe | The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
| Power Trip | Dark | Phys | 20 | 100 | 12 | Contact | 1 Foe | The user boasts its strength and attacks the target. The more the user's stats are boosted, the greater the move's power. |
| Fling | Dark | Phys | - | 100 | 12 | 1 Foe | The user flings its held item at the target to attack. This move's power and effects depend on the item. | |
| Dark Pulse | Dark | Spec | 80 | 100 | 16 | Pulse | 1 Foe | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Snarl | Dark | Spec | 55 | 95 | 16 | Sound | All Foes | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
| Parting Shot | Dark | Stat | - | 100 | 20 | Sound | 1 Foe | With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches places with a party Pokémon in waiting. |
| Quash | Dark | Stat | - | 100 | 16 | 1 Foe | The user suppresses the target and makes its move go last. | |
| Nasty Plot | Dark | Stat | - | - | 20 | Self | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. | |
| Fake Tears | Dark | Stat | - | 100 | 20 | 1 Foe | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. | |
| Taunt | Dark | Stat | - | 100 | 20 | 1 Foe | The target is taunted into a rage that allows it to use only attack moves for three turns. | |
| Flatter | Dark | Stat | - | 100 | 16 | 1 Foe | Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat. | |
| Torment | Dark | Stat | - | 100 | 16 | 1 Foe | The user torments and enrages the target, making it incapable of using the same move twice in a row. |