Last updated: 2026-06-24

Related Pokemon
The accuracy of moves used both by and against the Pokémon becomes 100%.
Season: シーズンM-3 (2026-06-24)
Moves
Item
Ability
Nature
AP Spreads
No Guard Fast Special Attacker
No Guard guarantees low-accuracy high-power hits.
Mega Pidgeot
| HP | 159 | 1 | |
|---|---|---|---|
| Atk↓ | 90 | - | |
| Def | 100 | - | |
| SpA | 187 | 32 | |
| SpD | 101 | 1 | |
| Spe↑ | 190 | 32 |
Max Sp.Atk/Spe EVs, Ability ensures low-accuracy high-power moves always hit — Mega Pidgeot special attacker. U-turn swaps with allies, and favorable matchups push high power.
From high Speed, always-hit main moves and broad subweapons pressure opponents as main role. In bad matchups, U-turn passes to teammates preserve self and cycle — also acts as lubricant.
Weak to Rock types
Mega Pidgeot Subweapon-poor and lacks Rock coverage.Don't force stays — U-turn out to teammates.
Example Threats
Fast Physical Wall
Feather Dance + Roost deflects attacks.
Pidgeot
| HP | 190 | 32 | |
|---|---|---|---|
| Atk↓ | 90 | - | |
| Def | 95 | - | |
| SpA | 92 | 2 | |
| SpD | 90 | - | |
| Spe↑ | 168 | 32 |
Pidgeot fast physical wall build that invests EVs in HP and Speed. Using Timid Nature to enhance Speed, Disrupts and heals from above against many physical attackers to fight tenaciously.
Against physical attackers, priority Feather Dance greatly reduces opponents' damage, and Roost tanks is the main role. On offense, Air Slash for flinches and Heat Wave viaBurn status condition can be aimed for, so Limits opponent action counts and damage to push them into a shutdown — its role.
Mega Evolution is generally recommended
Pidgeot is generally recommended to be Mega Evolved. Sp. Atk and Speed rise, and the Ability No Guard changes to.Can use the always-accurate Hurricane, greatly enhancing it as an attacker happens. Mega Pidgeot build guide and countermeasures
Doubles Timid CS Tailwind
Ability + Hurricane perfect-accuracy with Tailwind support.
Mega Pidgeot
| HP | 159 | 1 | |
|---|---|---|---|
| Atk↓ | 90 | - | |
| Def | 101 | 1 | |
| SpA | 187 | 32 | |
| SpD | 100 | - | |
| Spe↑ | 190 | 32 |
Max Sp.Atk/Spe with Tailwind for doubles CS attacker Mega Pidgeot. No Guard makes powerful inaccurate moves always hit, reliably chipping from high Speed.
Dealing damage with all-target Heat Wave and STAB Hurricane while manipulating team Speed as lead/spearhead. Opponent moves also gain accuracy — use defense moves while coordinate with allies to dominate from above — specialty.
Unfavorable vs. Rock types
Both attack moves are halved by Rock. Also, No Guard makes opponent Rock Slide/Stone Edge always hit. Avoid face-offs with Rock types or Rock-move users.
Example Threats
Type
Category
Target
Properties
31 / 31
| Move | Type | Category | Power | Acc. | PP | Properties | Target | Effect |
|---|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | 1 Foe | The user gains the Recharging status on the turn after this move is used. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | 1 Foe | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. |
| Quick Attack | Normal | Phys | 40 | 100 | 20 | Contact | 1 Foe | Always strikes first. (Priority +1) |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | 1 Foe | The user gains the Recharging status on the turn after this move is used. | |
| Uproar | Normal | Spec | 90 | 100 | 12 | Sound | Random Foe | The user gains the Uproar status. |
| Round | Normal | Spec | 60 | 100 | 16 | Sound | 1 Foe | If multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled. |
| Snore | Normal | Spec | 50 | 100 | 16 | Sound | 1 Foe | Can be used only if the user is asleep. Has a 30% chance of making the target flinch. |
| Sleep Talk | Normal | Stat | - | - | 12 | Self | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |
| Attract | Normal | Stat | - | 100 | 16 | 1 Foe | Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown. | |
| Endure | Normal | Stat | - | - | 12 | Self | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Protect | Normal | Stat | - | - | 8 | Self | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Substitute | Normal | Stat | - | - | 12 | Self | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. | |
| Whirlwind | Normal | Stat | - | - | 20 | Wind | 1 Foe | If there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random. |
| Heat Wave | Fire | Spec | 95 | 90 | 12 | Wind | All Foes | Has a 10% chance of burning targets. |
| Sunny Day | Fire | Stat | - | - | 8 | Whole Field | Summons harsh sunlight for 5 turns. | |
| Rain Dance | Water | Stat | - | - | 8 | Whole Field | Summons rain for 5 turns. | |
| U-turn | Bug | Phys | 70 | 100 | 20 | Contact | 1 Foe | After attacking, the user switches out of battle to be replaced by another party Pokémon. |
| Sky Attack | Flying | Phys | 140 | 90 | 8 | 1 Foe | The user gains the Charging status on the turn this move is used, then attacks on the following turn. This move has a 30% chance of making the target flinch, and it has a 1-stage Critical-Hit Ratio Boost. | |
| Brave Bird | Flying | Phys | 120 | 100 | 16 | Contact | 1 Foe | The user takes 1/3 of the damage dealt by this move. |
| Fly | Flying | Phys | 90 | 95 | 16 | Contact | 1 Foe | The user gains the Sky-High status on the turn this move is used, then attacks on the following turn. |
| Aerial Ace | Flying | Phys | 60 | - | 20 | ContactCut | 1 Foe | This move never misses. |
| Dual Wingbeat | Flying | Phys | 40 | 90 | 12 | Contact | 1 Foe | The user attacks twice in a row. |
| Hurricane | Flying | Spec | 110 | 70 | 12 | Wind | 1 Foe | Has a 30% chance of confusing the target. This move never misses in rain. Its accuracy is 50% in harsh sunlight. It can hit a target that has the Sky-High status. |
| Air Slash | Flying | Spec | 75 | 95 | 16 | Cut | 1 Foe | Has a 30% chance of making the target flinch. |
| Tailwind | Flying | Stat | - | - | 16 | Wind | Ally Side | Gives the user’s side the Tailwind status for 4 turns. |
| Roost | Flying | Stat | - | - | 8 | Self | Restores 1/2 of the user’s max HP. If the user is a Flying type, it will lose the Flying type for the turn. | |
| Feather Dance | Flying | Stat | - | 100 | 16 | Dance | 1 Foe | Lowers the target’s Attack stat by 2 stages. |
| Rest | Psychic | Stat | - | - | 8 | Self | Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full. | |
| Agility | Psychic | Stat | - | - | 20 | Self | Boosts the user’s Speed stat by 2 stages. | |
| Thief | Dark | Phys | 60 | 100 | 20 | Contact | 1 Foe | If the user is not already holding an item, it steals the target’s held item. |
| Steel Wing | Steel | Phys | 70 | 90 | 20 | Contact | 1 Foe | Has a 10% chance of boosting the user’s Defense stat by 1 stage. |