
#0211
Related Pokemon
Contact with the Pokémon may poison the attacker.
Boosts the Pokémon's Speed stat in rain.
When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.
Type
Category
Target
Properties
64 / 64
| Move | Type | Category | Power | Acc. | PP | Properties | Target | Effect |
|---|---|---|---|---|---|---|---|---|
| Self-Destruct | Normal | Phys | 200 | 100 | 8 | Explosion | All | The user attacks everything around it by causing an explosion. The user faints upon using this move. |
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | 1 Foe | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Double-Edge | Normal | Phys | 120 | 100 | 16 | Contact | 1 Foe | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | 1 Foe | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Flail | Normal | Phys | - | 100 | 16 | Contact | 1 Foe | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
| Round | Normal | Spec | 60 | 100 | 16 | Sound | 1 Foe | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| Snore | Normal | Spec | 50 | 100 | 16 | Sound | 1 Foe | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Spit Up | Normal | Spec | - | 100 | 12 | 1 Foe | The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. | |
| Acupressure | Normal | Stat | - | - | 20 | Ally | The user applies pressure to stress points, sharply boosting one of its or its allies' stats. | |
| Stockpile | Normal | Stat | - | - | 20 | Self | The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times. | |
| Pain Split | Normal | Stat | - | - | 20 | 1 Foe | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. | |
| Sleep Talk | Normal | Stat | - | - | 12 | Self | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| Endure | Normal | Stat | - | - | 12 | Self | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| Scary Face | Normal | Stat | - | 100 | 12 | 1 Foe | The user frightens the target with a scary face to harshly lower its Speed stat. | |
| Protect | Normal | Stat | - | - | 8 | Self | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| Substitute | Normal | Stat | - | - | 12 | Self | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| Minimize | Normal | Stat | - | - | 12 | Self | The user compresses its body to make itself look smaller, which sharply boosts its evasiveness. | |
| Swords Dance | Normal | Stat | - | - | 20 | Dance | Self | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Aqua Tail | Water | Phys | 90 | 90 | 12 | Contact | 1 Foe | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| Liquidation | Water | Phys | 85 | 100 | 12 | Contact | 1 Foe | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| Dive | Water | Phys | 80 | 100 | 12 | Contact | 1 Foe | The user dives on the first turn, then floats up and attacks on the next turn. |
| Waterfall | Water | Phys | 80 | 100 | 16 | Contact | 1 Foe | The user charges at the target and may make it flinch. |
| Flip Turn | Water | Phys | 60 | 100 | 20 | Contact | 1 Foe | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Aqua Jet | Water | Phys | 40 | 100 | 20 | Contact | 1 Foe | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Hydro Pump | Water | Spec | 110 | 80 | 8 | 1 Foe | The target is blasted by a huge volume of water launched under great pressure. | |
| Surf | Water | Spec | 90 | 100 | 16 | All | The user attacks everything around it by swamping its surroundings with a giant wave. | |
| Water Pulse | Water | Spec | 60 | 100 | 20 | Pulse | 1 Foe | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Chilling Water | Water | Spec | 50 | 100 | 20 | 1 Foe | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | |
| Whirlpool | Water | Spec | 35 | 85 | 16 | 1 Foe | The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. | |
| Rain Dance | Water | Stat | - | - | 8 | Whole Field | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
| Thunder Wave | Electric | Stat | - | 90 | 20 | 1 Foe | The user launches a weak jolt of electricity that paralyzes the target. | |
| Fell Stinger | Bug | Phys | 50 | 100 | 20 | Contact | 1 Foe | When the user knocks out a target with this move, the user's Attack stat is boosted drastically. |
| Pin Missile | Bug | Phys | 25 | 95 | 20 | 1 Foe | The user attacks by shooting sharp spikes at the target. This move hits two to five times in a row. | |
| Gunk Shot | Poison | Phys | 120 | 80 | 8 | Contact | 1 Foe | The user shoots filthy garbage at the target to attack. This may also poison the target. |
| Poison Jab | Poison | Phys | 80 | 100 | 20 | Contact | 1 Foe | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Barb Barrage | Poison | Phys | 60 | 100 | 12 | 1 Foe | The user launches countless toxic barbs to inflict damage. This may also poison the target. This move’s power is doubled if the target is already poisoned. | |
| Sludge Wave | Poison | Spec | 95 | 100 | 12 | All | The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those it hits. | |
| Sludge Bomb | Poison | Spec | 90 | 100 | 12 | Ball | 1 Foe | The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target. |
| Venoshock | Poison | Spec | 65 | 100 | 12 | 1 Foe | The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. | |
| Acid Spray | Poison | Spec | 40 | 100 | 20 | Ball | 1 Foe | The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat. |
| Toxic Spikes | Poison | Stat | - | - | 20 | Foe's Side | The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. | |
| Toxic | Poison | Stat | - | 90 | 12 | 1 Foe | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
| Mud Shot | Ground | Spec | 55 | 95 | 16 | 1 Foe | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | |
| Spikes | Ground | Stat | - | - | 20 | Foe's Side | The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. | |
| Blizzard | Ice | Spec | 110 | 70 | 8 | Wind | All Foes | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Ice Beam | Ice | Spec | 90 | 100 | 12 | 1 Foe | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |
| Icy Wind | Ice | Spec | 55 | 95 | 16 | Wind | All Foes | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Haze | Ice | Stat | - | - | 20 | Whole Field | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |
| Reversal | Fighting | Phys | - | 100 | 16 | Contact | 1 Foe | An all-out attack that becomes more powerful the less HP the user has. |
| Rest | Psychic | Stat | - | - | 8 | Self | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| Agility | Psychic | Stat | - | - | 20 | Self | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | |
| Shadow Ball | Ghost | Spec | 80 | 100 | 16 | Ball | 1 Foe | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Hex | Ghost | Spec | 65 | 100 | 12 | 1 Foe | This relentless attack does massive damage to a target affected by status conditions. | |
| Destiny Bond | Ghost | Stat | - | - | 8 | Self | If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession. | |
| Spite | Ghost | Stat | - | 100 | 12 | 1 Foe | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | |
| Curse | Ghost | Stat | - | - | 12 | Special | A move that has different effects depending on whether the user is a Ghost type or not. | |
| Scale Shot | Dragon | Phys | 25 | 90 | 20 | 1 Foe | The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat. | |
| Throat Chop | Dark | Phys | 80 | 100 | 16 | Contact | 1 Foe | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Crunch | Dark | Phys | 80 | 100 | 16 | ContactBite | 1 Foe | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Assurance | Dark | Phys | 60 | 100 | 12 | Contact | 1 Foe | This move's power is doubled if the target has already taken some damage in the same turn. |
| Payback | Dark | Phys | 50 | 100 | 12 | Contact | 1 Foe | The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
| Taunt | Dark | Stat | - | 100 | 20 | 1 Foe | The target is taunted into a rage that allows it to use only attack moves for three turns. | |
| Steel Roller | Steel | Phys | 130 | 100 | 8 | Contact | 1 Foe | The user attacks while destroying the terrain. This move fails if the ground hasn't turned into a terrain. |
| Gyro Ball | Steel | Phys | - | 100 | 8 | ContactBall | 1 Foe | The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |