Last updated: 2026-06-10

#0618
Related Pokemon
Changes the Pokémon’s type depending on the terrain.
Season: シーズンM-2 (2026-06-10)
Moves
Item
Ability
Nature
AP Spreads
Lead Stealth Rock
Lead with Stealth Rock to set hazards early.
Galarian Stunfisk
| HP | 215 | 31 | |
|---|---|---|---|
| Atk↓ | 90 | - | |
| Def↑ | 166 | 32 | |
| SpA | 86 | - | |
| SpD | 107 | 3 | |
| Spe | 52 | - |
Galarian Stunfisk build that leverages high physical bulk to tank opposing attacks while supporting backup with Thunder Wave and Stealth Rock.Adopting Foul Play and Fissure lets it pressure opponents significantly itself is the feature.
Enters on the lead or against physical attackers, taking the opponent's Speed while pressuring switch-ins to shape the board. Its move set doesn't depend on its own Attack stat, and Exploits opponent openings to progress cycle warfare favorably.
Lead Stealth Rock Yawn
Stealth Rock + Yawn forces switches for chip.
Stunfisk
| HP | 215 | 31 | |
|---|---|---|---|
| Atk↓ | 77 | - | |
| Def | 107 | 3 | |
| SpA | 101 | - | |
| SpD↑ | 166 | 32 | |
| Spe | 52 | - |
Invests EVs in high HP and Sp. Def,
Sitrus BerryStunfisk build that can survive special attackers' attacks via this item.Stealth Rock and Yawn combines, Pressures opponent cycles while arranging a board where backup can shine — its composition.
Sent out as the lead or against favorable opponents, Stealth Rock or Yawn forces opponent switches and disrupts setup as its role. With high bulk and
Sitrus Berry secures action counts, and Also aims for paralysis via the Static Ability while creating favorable situations — core gameplay.
Type
Category
Target
Properties
59 / 59
| Move | Type | Category | Power | Acc. | PP | Properties | Target | Effect |
|---|---|---|---|---|---|---|---|---|
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | 1 Foe | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Flail | Normal | Phys | - | 100 | 16 | Contact | 1 Foe | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
| Uproar | Normal | Spec | 90 | 100 | 12 | Sound | Random Foe | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Round | Normal | Spec | 60 | 100 | 16 | Sound | 1 Foe | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| Snore | Normal | Spec | 50 | 100 | 16 | Sound | 1 Foe | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Reflect Type | Normal | Stat | - | - | 16 | 1 Foe | The user reflects the target's type to become the same type as the target. | |
| Yawn | Normal | Stat | - | - | 12 | 1 Foe | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | |
| Pain Split | Normal | Stat | - | - | 20 | 1 Foe | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. | |
| Sleep Talk | Normal | Stat | - | - | 12 | Self | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| Attract | Normal | Stat | - | 100 | 16 | 1 Foe | If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves. | |
| Endure | Normal | Stat | - | - | 12 | Self | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| Protect | Normal | Stat | - | - | 8 | Self | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| Substitute | Normal | Stat | - | - | 12 | Self | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| Muddy Water | Water | Spec | 90 | 85 | 12 | All Foes | The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. | |
| Surf | Water | Spec | 90 | 100 | 16 | All | The user attacks everything around it by swamping its surroundings with a giant wave. | |
| Scald | Water | Spec | 80 | 100 | 16 | 1 Foe | The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn. | |
| Rain Dance | Water | Stat | - | - | 8 | Whole Field | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
| Thunder | Electric | Spec | 110 | 70 | 12 | 1 Foe | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |
| Thunderbolt | Electric | Spec | 90 | 100 | 16 | 1 Foe | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | |
| Discharge | Electric | Spec | 80 | 100 | 16 | All | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. | |
| Electroweb | Electric | Spec | 55 | 95 | 16 | All Foes | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. | |
| Electric Terrain | Electric | Stat | - | - | 12 | Whole Field | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. | |
| Eerie Impulse | Electric | Stat | - | 100 | 16 | 1 Foe | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. | |
| Charge | Electric | Stat | - | - | 20 | Self | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. | |
| Thunder Wave | Electric | Stat | - | 90 | 20 | 1 Foe | The user launches a weak jolt of electricity that paralyzes the target. | |
| Bounce | Flying | Phys | 85 | 85 | 8 | Contact | 1 Foe | The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis. |
| Stone Edge | Rock | Phys | 100 | 80 | 8 | 1 Foe | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. | |
| Rock Slide | Rock | Phys | 75 | 90 | 12 | All Foes | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |
| Rock Tomb | Rock | Phys | 60 | 95 | 16 | 1 Foe | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. | |
| Stealth Rock | Rock | Stat | - | - | 20 | Foe's Side | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. | |
| Sandstorm | Rock | Stat | - | - | 8 | Wind | Whole Field | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Sludge Wave | Poison | Spec | 95 | 100 | 12 | All | The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those it hits. | |
| Sludge Bomb | Poison | Spec | 90 | 100 | 12 | Ball | 1 Foe | The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target. |
| Earthquake | Ground | Phys | 100 | 100 | 12 | All | The user sets off an earthquake that strikes every Pokémon around it. | |
| Dig | Ground | Phys | 80 | 100 | 12 | Contact | 1 Foe | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Stomping Tantrum | Ground | Phys | 75 | 100 | 12 | Contact | 1 Foe | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Bulldoze | Ground | Phys | 60 | 100 | 20 | All | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | |
| Fissure | Ground | Phys | - | 30 | 8 | 1 Foe | The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. | |
| Earth Power | Ground | Spec | 90 | 100 | 12 | 1 Foe | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. | |
| Mud Shot | Ground | Spec | 55 | 95 | 16 | 1 Foe | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | |
| Mud-Slap | Ground | Spec | 20 | 100 | 12 | 1 Foe | The user hurls mud in the target's face to inflict damage and lower its accuracy. | |
| Rest | Psychic | Stat | - | - | 8 | Self | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| Spite | Ghost | Stat | - | 100 | 12 | 1 Foe | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | |
| Curse | Ghost | Stat | - | - | 12 | Special | A move that has different effects depending on whether the user is a Ghost type or not. | |
| Foul Play | Dark | Phys | 95 | 100 | 16 | Contact | 1 Foe | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Lash Out | Dark | Phys | 75 | 100 | 8 | Contact | 1 Foe | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
| Sucker Punch | Dark | Phys | 70 | 100 | 8 | Contact | 1 Foe | This move enables the user to attack first. This move fails if the target is not readying an attack. |
| Payback | Dark | Phys | 50 | 100 | 12 | Contact | 1 Foe | The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
| Bind | Normal | Phys | 15 | 85 | 20 | Contact | 1 Foe | A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns. |
| Terrain Pulse | Normal | Spec | 50 | 100 | 12 | Pulse | 1 Foe | The user utilizes the energy of the terrain to attack. This move’s type and power change depending on the terrain at the time the move is used. |
| Screech | Normal | Stat | - | 85 | 20 | Sound | 1 Foe | An earsplitting screech harshly lowers the target's Defense stat. |
| Ice Fang | Ice | Phys | 65 | 95 | 16 | ContactBite | 1 Foe | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
| Counter | Fighting | Phys | - | 100 | 20 | Contact | Special | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Crunch | Dark | Phys | 80 | 100 | 16 | ContactBite | 1 Foe | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Snap Trap | Steel | Phys | 35 | 100 | 16 | Contact | 1 Foe | The user snares the target in a snap trap for four to five turns. |
| Steel Beam | Steel | Spec | 140 | 95 | 8 | 1 Foe | The user fires a beam of steel that it collected from its entire body. This also damages the user. | |
| Flash Cannon | Steel | Spec | 80 | 100 | 12 | 1 Foe | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. | |
| Iron Defense | Steel | Stat | - | - | 16 | Self | The user hardens its body's surface like iron, sharply boosting its Defense stat. | |
| Metal Sound | Steel | Stat | - | 85 | 20 | Sound | 1 Foe | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |